Jump to content

Mint_Spaghetti

Veterans
  • Posts

    193
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Posts posted by Mint_Spaghetti

  1. Hey guys I'm working on my own game and I was wondering - how does one fit the 160x160 sprites from older gens? They are always cut off on the top and if I scale them to something smaller than 200%... well you know how that might look. How did you guys get around this? This is for the battle sprite (ie a gym leader, youngster, hiker, etc...).

  2. Hi, guys. Don't forget tl;dr on bottom. Long story short; for some mathematical coursework I'm doing I need to know how encounter rates work. Read bulbapedia article and searched around but still no avail. Also made a thead on /vp/ (check spoiler) but still don't really understand it.

    Pasting basic here for those who don't want to get on the 'chan:

    Only concept that I can't really figure out how it works. Someone please explain with example? Like is there an x% chance each time I step/rotate on tile to get x% chance of a certain Pokémon? Equations would be helpful too.

    Meaningful responses:

    1. You have a % chance upon moving to a new tile to encounter a pokemon. If the game selects 'encounter', it then rolls on a list of possible encounters, with different pokemon having different odds of being selected.

    2. First the game rolls to see if you'll even get an encounter based on speed and location and then it checks from a different table to see what it will be. Dunsparce for example has a 1% in gen 2 has 1% encounter rate in Dark Cave so that means that every time you battle a wild poke there it rolls hundred sided die, and every time it rolls it rolls a 1 that poke will be a Dunsparce.

    My response:

    Any calculations for determining whether "encounter" or not? Also is the calculation on bulbapedie P=x/187.5 correct for determining the Pokemon encountered?

    3.Assuming Bulba's formula is correct, every step you take you have a x/187.5 chance of getting a wild encounter, where the value of x is determined by the particular area you're at. So in an area with a 'common' encounter rarity (x=8.5), every step you'd have a 8.5/187.5 = 4.53% chance of finding a wild pokemon

    I also remember reading somewhere that running increases the encounter rate

    The thread:

    Furthermore does anyone know how exactly running affects it more? I'm planning on running on the grass ingame as trials for primary data. Also items and abilities I'm taking into consideration. My question about those is WHEREABOUTS does it calculate it?

    tl;dr: don't understand encounter rates after reading bulbapedia or thread, probably better you read long tbh

    Thanks and sorry for sh*t formatting

  3. Actually, a "past moves" tutor to make the moves learned by first and second evo stages reteachable to the third stag, if they lose them by evolving (like the gen1 stone evolutions) wuld be very nice. Or these moves becoming reteachable at the Onyx move tutor.

    All my shekels to donate for this.

  4. Name: Pigolo the Gigolo < one of many nicknames

    Animal: Penguin

    Boys Name: Peter

    Girls Name: Paloma

    Occupation: Pathologist?

    Colour: Purple

    Something you wear: Piercings (not me personally)

    Drink: Pinapple juice (don't like pinapples tho)

    Food: Pistachio

    Something you find in the bathroom: Pliers < don't question

    Place: Paraguay

    Reason to be late: Plane was taken by terrorists

    Something you shout out: P*ta<just in case someone takes offense to swearing in other language

  5. I suddenly realise I am conscious and from the next blink all I remember is being stood up near the bed. Weekends though I just lazy in bed until whenever I feel like leaving/getting food/bathroom/etc...

×
×
  • Create New...