Jump to content

EverGreen

Veterans
  • Posts

    11
  • Joined

  • Last visited

Reputation

0 Neutral

About EverGreen

  • Birthday 10/28/1996

Profile Information

  • Gender
    Male
  • Location
    Earth
  • Interests
    Reading, Pokemon, Chess, Music, Cross Country, Ramen

Recent Profile Visitors

923 profile views
  1. The Magma Gang was waaaaay easier than the aqua gang would have been for b/c I'm doing a water mono, but its really dependent on you team
  2. True, but I don't have rpg maker, and Gemini was free
  3. Cool, I was hoping it could be useful for reborn's developers . And from the place I downloaded it from: It's just a script editor for rpg maker. I'm actually kinda surprised you don't already use it yourself, I figured that's probably the program you used to do certain things in reborn (like the raised shiny chance and starting money amount).
  4. So earlier I was playing reborn and I decided an Azumarill with aqua jet and belly drum (both egg moves) would be perfect for my rain dance team. My plan was first to do female marill + male golduck@aquajet = female marill@aquajet, then do female marill@aquajet + male poliwag@bellydrum, which should've given me a marill with aquajet and bellydrum. Instead, only the male poliwag was able to pass on the its egg move. After doing some googling on the rpg maker and pokemon essentials, I learned that pokemon essentials hasn't been updated for gen six (and ame+devs must have added all the new pokes and fairy types themselves. BTW, you guys totally rock for that! ). Buuuut, the old gen V breeding mechanics weren't updated along with it, which meant no super OP Azumarill breeding for me . Luckily for me (and unluckily for the rest of the trainers in my reborn save) I downloaded Gemini and fiddled around with it until I found the scrips.rxdata and the pokemonDayCare scripts within that. To make female pokes able to pass on moves, you only have to add a few lines into it. Specifically I added this pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(babyspecies-1)*8 offset=f.fgetdw length=f.fgetdw if length>0 f.pos=offset i=0; loop do break unless i<length atk=f.fgetw moves.push(atk) if mother.knowsMove?(atk) i+=1 end end right underneath where this is. # Inheriting Egg Moves pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(babyspecies-1)*8 offset=f.fgetdw length=f.fgetdw if length>0 f.pos=offset i=0; loop do break unless i<length atk=f.fgetw moves.push(atk) if father.knowsMove?(atk) i+=1 end end Literally all I did was change "father.knowsMove?(atk)" to "mother.knowsMove?(atk)" and add it below the father.knowsMove part. Tested it, and it works with zero errors (the first couple of times I fiddled with it, it gave me a could not read script error on launch). Tested it, and the result is wonderfully op : Sorry about the long post just to say all that, but what I'm getting at, is if that part of the it was so simple, then fully updating the breeding mechanics to gen VI to match the rest of the game shouldn't be too hard ..... Right?
×
×
  • Create New...