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Jellybat

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  1. just an update on the team for right now. in the end i decided to switch more than 1 mon. as you probably already figured. i switched out escavalier for alakazam(in paper) but im relucant on it now the other switch i am about to do is to remove honchkrow. the bird really has not shown to have any real value for the team so far so i finally decided to switch out for a different take. i switched honchkrow for Hawlucha (that i apparently had in my box) in order to give me a stronger switch into fighting types which honchkrow really could not do with the glass defenses,while also providing the needed speed for the team AND better odds vs rock and ice types. oh . and moxie broke again.. obviously the new flaws now showing out now. harder time to deal with psychic types, but with coverage it should not be that difficult to handle the type im more worried about is flying, i might have to go through with that jolteon over alakazam after all. the team is more capable handling ground types than it is flying types if i switch alakazam away for jolteon. and volt absorb helping with the 2 electric weakness never hurts. at least for now i avoided the mass grind session with these guys considering neither of em really benefits from breeding movesets. and breeding aura sphere for squirtle is still not possible in episode 14 apparently. overall in paper my current team: blastoise roserade arcanine hawlucha mamoswine jolteon OR alakazam
  2. .. because back then i was at the gambling place the first time and was looking for more type diversity(and no. i did not feel like going for a flygon grind back then). this team was made as i played outside of mamoswine+ Honchkrow which i added after coming back from a break and wanted to fine tune the team a bit. consider Retirement really the place where the mons i used to use but don't anymore. they would simply require less work to make working again + my attachment to them i would use luxray again if i ever need another intimidate to beat something like that garchomp again.. and for derpy simons: i try to keep the amount of mons to a minimun just because this game really doesn't have the best way to grind..(for frick sake it took several hours to get mamoswine+ honchkrow to lvl 55-60) and i would be lying if i said i wasn't using items to help me beat some of the gyms. the reason i considered alakzam/espeon to be the best options was because it passed both rules, was not bringing types already in the team and would fix the speed problem. i have not gone too deep on the problems the change will bring outside the ways of effectivelly fighting dark types(aura sphere being the SE hitter if escavalier leaves) generally after this i start considering match-ups aka what mons is my team specifically weak to and make the movesets according to it and edit the team if there are too many mons that would be a problem to its current state giving priority to mons most used in the meta. obviously thats a bit too much tryharding for PVE so im just going to keep it at the typings with mons i like. obviously its impossible to make a perfect team, but you can generally always find a slot to possibly change to fit your needs.
  3. most certainly considered using when i got it. crippling weakness to flying alongside roserade made me ditch the idea back then fast though ( 1st rule) adding in heracross would force me to remove both roserade and escavalier in order to keep the balance clean. adding my general rules according to types when making a team from scratch: 1st rule: no mon should share the same weakness that a 4x weak mon has. reccomended to have a safe switch for that type. ( bred arcanine will have flash fire if escavalier stays) the 2nd rule: no more than 2 mons can share a 2x weakness to a type in a team (in my team thick fat avoids the 3rd fire weakness) these 2 are generally what i follow when i make a team from scratch and if meta/match-up is not considered.. sadly the escavalier + roserade is something i rarely do but laziness to grinding made me..
  4. tailwind is probably the best option for switching roost out. i generally dislike using items and try my best to not resort to em. but to be honest honchkrow almost never roosts anyway so.. trick room is not considered with the speed levels i currently have. most of the Hm moves should be ignored. i intend to breed my team at some point with them not included. i don't consider hidden powers because i am not that desperate for power yet in this game. so no perfect ev/iv. i only breed for the movesets. good note on the flash cannon coming up. gives a similiar amount of coverage that ice beam would give. for now the ones i consider fitting in the best is alakazam or espeon.probably would be switching in over escavalier. with this change however i will have the problem of effectively dealing with dark types. its still far smaller problem than a speed+ fire weakness problem though. probable moveset for alakazam: psychic/psyshock shadow ball screen if espeon/ focus blast OR screen if alakazam thunder wave if alakazam/ 2nd screen if espeon essentially a revenge/support set if i was playing PVP. i would 100% choose espeon if it learned thunder wave.
  5. crobat is most certainly a good choice if you want speed. but in this case its colliding with 2 different mons in terms of coverage(roserade,honchkrow) and would require me to find another replacement alongside crobat. alakazam has always been the * i can't think of anything this team needs anymore other than revenge killer so ill add him* kinda guy for me. psychic typing has never been the very best after gen 1 and in this case roserade is able to cover the type with extrasensory. i cannot however ignore its amazing coverage and will probably take its place over escavalier or roserade to fix the fire weakness issue. honchkrow able to cover up the main problems to psychic type is also quite helpful. i honestly am starting to see this as one of the best choices i could do without overly changing the team too much and fixing every problem somewhat at once. the main problem on this choice is really the colliding coverage with roserade. and if i decide to remove roserade i have the new problem of effectively dealing with water types. aerodactyl is probably the mon i would not add, because it would cause an entire new problem with HUGE shared weakness to water if switched in over honchkrow helioptile... eh.... i would probably rather try to get a jolteon working instead. being further on in the game might make it simpler now.
  6. small notes: the point when i truly started designing a from what i got was the point when i noticed some of my team falling behind the rest.(notably luxray and gothitelle) added the movesets for all the mons. also made a note next to their name if the mon was bred and added any plans for breeding some movesets in. i do intend to breed the entire team at some point once i feel ready for a not so fun grindfest from lvl 1 to the current viable level.. and for some longer information: during the thought process the retirement day for luxray and gothitelle i definately considered switching luxray for a jolteon. but it kinda dropped with the annoyance of breeding it a good moveset. the other candidate i considered during the change-up was gengar. but for similiar reasons as jolteon + the fact that it was colliding in coverage with roserade that i ditched it. i most certainly knew my weakness to fire fairly well. the lack of any rock-type coverage really showed its fangs at the gym. i usually don't like doing massive save reloads to beat a gym. but in this case i was locked out of the daycare and move relearner and i definately did not want to start a grind session in that place.. teamwise the ones that are feeling behind the others are roserade and blastoise. arcanine is still quite impressivelly able to keep its top level alongside escavalier even without breeding them a better moveset. but the other 2 definately either in a need to be switched or re-shape their movesets to fit their job better. still need to consider that fast mon that would fit into the spot without completely redoing the team.. the other thought for me is really to switch out arcanine for another fire mon that is far better at beating other fire types(camerupt comes to mind. also chandelure with flash fire is tempting to give an easier switch-in.) and last but not least is the thought of removing either roserade or escavalier. when i play competitive mons i generally have some iron rules while teammaking. and one is to not have another mon that shares the same weakness a 4x weakness in the team has(in this case fire) i decided to ignore this thought back then because of well.. MORE grinding for another new member.
  7. i just finished my 12th gym battle. and im not exactly happened on how i got it( overeliance on ultra potions) so i just felt like putting my current team here: Blastoise (currently having hm overload but will remove em when i can) ability: rain dish once bred:(also known as the mega set without rapid spin) moveset: aura sphere dive dark pulse surf ice beam(when available/found) hydro pump hydro pump rain dance(really needed it for the gym. used to be dark pulse) Mamoswine(bred) ability thick fat moves: icicle crash ice shard earthquake strenght Escavalier ability: overcoat no thoughts on breed set yet iron head x-scissor rock smash headbutt Roserade ability: poison point bred set: toxic spikes extrasensory giga drain sludge bomb cut leaf storm shadow ball rest/sleep powder/toxic spikes Honchkrow(bred) ability: moxie brave bird sucker punch night slash roost Arcanine ability:intimidate no breedset plans yet flamethrower flare blitz crunch outrage and 2 that are currently retired: Luxray intimidate crunch spark charge strenght Gothitelle psychic psyshock shadow ball flash after the last gym fight i truly started to doubt if the current team is capable of continuing in its current state. 1 of the major problems of the team that i knew before i even considered it was its lack of a speedy mon. and it definately showed with typhlosion eruption causing me to redo the fight alot of times.. anything you would people would consider to make the team bit more effective? i felt adding movesets/abilities was a bit reduntant but i will tell em if you want to.
  8. i dont think its that simple really. i dont know the exact range when the ai starts using a full restore. but if you simply send aftermath after aftermath the AI is definately going to use 1 after the 4th is triggered because leftovers keeps it alive. however it might be possible if you stall it to the point when garchomp has 24% cause of the leftovers. but i have a feeling the treshold for the full restore is around 25% although just spamming revives on those aftermaths would definately work.. you just need 10+ of em to counter every full restore ON THE OTHER HAND it did give me an idea for a way to defeat garchomp and bypassing the entire full restore business.: get: dusclops with curse 2x intimidate mons in order for dusclops stay above 50% and get the curse off anything with aftermath. fairly simple. you stall until garchomp is below 50% with curse but above full restore range and prcoeed to send the mon with aftermath to kill it before the AI has any chance to use a full restore.
  9. I managed to beat the garchomp with a combination of double intimidation (luxray+ growlithe) to -6. then proceeded to use litleo(lvl 31) with endeavour. . and hope garchomp hits it with fire fang to take about 50% from litleo. endeavour takes garchomp to red which makes the AI use full restore.i kept using endeavour until the AI ran out of full restores all the while rough skin was boosting endeavour further. littleo goes down after garchomp finally attacks it. i proceed to send in my lvl 43 blastoise vs the -6 garchomp with a sliver of health remaining after leftovers. it took 2 aqua tails to finish the monster off and a bit of luck on needing 1 more fire fang from it did feel good considering all the mons i used were part of my main team at some point of the playhrough(littleo got replaced by growlithe once i found it ) so the only thing i needed to do was get littleo from pc and begin. probably would have been bit less luck based if i trained a mon with night shade, leech seed or an SE move to tank a single attack, and finish it off with just 1 attack. did use spinarak/ariados at some point( my bane of PULSE Tangrowths) but i didnt consider it then because it would have required a training montage to get it to a good lvl and even then im not sure if it could take just any hit from it. even at -6 this was on episode 12 version for those curious
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