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Wizardchu

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Posts posted by Wizardchu

  1. Disclaimer:I haven't really done much(any) testing on this, so I may be completely wrong about what this is.  

     

    I was battling the Grand Hall trainer with the Meowstic, and I noticed that if it ever used thunder wave on my Greninja before I had gone, thunder wave would fail.  After I had gone once, thunder wave worked correctly. I assume it has something to do with Protean, but then I know nothing about code so have fun with this.

     

    I didn't take any screenshots when it happened (it happened a couple of times) and now the trainer is gone, but if you need them I can can fiddle with the date to get that trainer back and try to recreate the bug.

  2. One pokemon I've found surprisingly useful on recent playthroughs for the early gyms (particularly Jullia) is Ratata/Raticate. It's fast and hustle boosted hyper fang OHKOs a lot of stuff early game. Missing sucks, but doesn't happen that often (for me at least).

  3. With vileplume your best attacking options re gigadrain and moonblast, and with victreebell you get leafblade/powerwhip and knock off. Without looking at the type chart, I think that means Victreebell has better coverage. It depends on whether or not Vileplume's hidden power is usable (ie good type/power). Vileplume gets better support mvoes (toxic/aromatherapy), but they both get sleep powder. Vileplume is bulkier, Victreebel is much faster (still kind of slow, base 70). Ultimately up to you what you think your team needs. Vileplume is a better defensive option, while victreebel is better offensively.

  4. Some of the maps are based on reborn, but most of them were places from Pokemon Red/Blue, like Mt. Moon, Rocket Hideout, The route leading to Victory Road, Cerulean cave, and one or to others that escape me right now.

  5. You can evolve it all the way up to Porygon Z and make it a monstrous special attacker. Tri attack is an obvious choice, and dark pulse lets you hit ghosts for super effective damage and steel//rock for neutral. The other two move slots are up to you; you can run psychic/shadowball/agility/nastyplot/discharge whatever. Also, you can run hyper beam for the lulz (150 base power + adaptability + 135 base Special attack = death)

  6. I experienced this error. According to the person who fixed it for me, it happened because I took the north entrance to Ametrine mountain, rather than the one down by the waterfall. I have no idea why that would cause the error, but someone smarter than me told me so and I believe them.

  7. Of all the adcs with low (<550) base range, I'd only call graves and maybe quinn bursty. The others (Kog, Sivir, Jinx, Urgot) have different tradeoffs for their low range, be it range steroids, innate tankiness, or defensive spells. Keep in mind that graves passive also makes him a fair bit tankier than other adcs, which is one reason why he can operate at low ranges. I picture post range nerf Lucian being very similar to Graves, but with far more sustained damage and comparable mobility to make up for his lack of tankiness. He's also got a more optimal build path for a low range adc (BotRK, Triforce, and Ghostblade synergize much better with Lucian's kit than Graves).

  8. You seem to have not grasped the point that this game doesn't hand you bones just like that. The game is meant to be incredibly hard. Use of legendaries would mean that we have a pokemon with a bst equal to or greater than 600. We only have one thus far being Metagross. If I had to take a guess, it would be post game.

    2, we have Slaking. But the point still stands, we aren't getting legendaries for a loooooooooooong time, if ever.

  9. Sticky web on Galvantula isn't a half bad idea. You also might want to switch mawhile's ability to intimidate just for this fight. It'll do a lot less damage but that way your team can actually sponge hits from some of his guys.

  10. Ill admit I've never used slaking, but is slack off really worth it? Id imagine that it takes more damage in two turns than you can heal in 1. You can also use the move relearner to get Hammer arm and Faint attack. I wouldn't recommend Punishment because the AI doesn't tend to set up that often, so faint attack will be stronger most of the time.

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