Character (RPer):
Classes: Bold their primary class, and list all classes the Heroic Spirit qualifies for.
Alignment: Uses the DnD system of Good vs Evil, Law vs. Chaos. This is a general idea and not a binding statement.
Parameters
Strength: The physical power of the Servant. All parameters are rough estimates; ranks are used for comparison purposes almost exclusively.
Endurance: How much punishment the Servant is capable of withstanding.
Agility: The Servant's speed, dexterity, and reaction time.
Mana: The amount of magical power a Servant possesses inherently, as opposed to coming from artifacts or magical weapons.
Luck: How lucky the Servant is.
Phantasm: A rough estimate of how strong a Servant's Noble Phantasms are overall. This can be higher or lower than any of the Servant's phantasms. For example, a servant with many weak Phantasms might have a high rank, while a servant with a single Phantasm that is powerful but costly might have a lower rank.
Class Skills
All classes have one or two inherent skills. They can be found on the typemoon wiki, or in the profiles already created.
Skill1 Rank
Skill2 Rank
Personal Skills
All servants have Skills that represent their abilities in life. A full list of canon skills can be found on the typemoon wiki, and custom skills can be discussed.
Skill1 Rank (Explanation if needed)
Skill2 Rank
Etc
Noble Phantasms: (Note that unlike F/R you will be strictly held to the three Phantasm max of the canon system)
Phantasm 1 (Rank Type)
Briefly describe the phantasm here. Noble Phantasms come in several types, depending on their nature. The most common types are Anti-Unit, Anti-Army, Anti-Fortress, and Anti-Self. The types primarily describe differences in target area and power; Anti-Unit Phantasms target a single person and have lesser costs, while an Anti-Army phantasm takes more energy and spreads out over a wider area, making them less effective against individuals.
Phantasm N (Rank Type)
Describe every Phantasm with its own entry.