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Gaunt

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Post Comments posted by Gaunt

  1. 3 hours ago, Abyssreaper99 said:

    So if you've been reading Cass' previous dev blogs, which surely if you're a big of a fan of the game as you've indicated in here and your post in your Starlight review you should have done, Cass has said she's adding more early game variety for those who like to do monoruns. Not everyone wants to have to use debug to get an early game ice type or ghost type in. Plus as Ame said, mons are moved around each episode anyway for balancing reasons.

    Heh if it were a younger (and more involved on this site) version of me we would exchange so many words you and i (if someone didn't lock the discussion) where i would dissect your replies and explain precisely why in my (oh so humble) opinion everyone (and that means everyone) is entitled to their point of view (yes even if you disagree with them) sadly I'm not....sooo I'll reply just to this one (and end it at that):

    Ahem ok....what you're implying is let's damage a somewhat important part of the backstory (along with consistency) for...what? Monoruns? For you maybe it's fine, maybe you like Reborn for other aspects, the main reason I like it is for the story so yes it kinda irks me....buuut i still have faith in the developers (even if the Starlight Demo was a huge disappointment) so I'll reserve judgement till the release, Ame said it's not as bad as i think it is and i believe that.

  2. Personally i never found the early game boring (and i restarted many MANY times) i just hope the changes add to the experience and not lessen it (the visual overhaul is nice though).

    The "low availability" of Pokemon in the beginning is pretty much consistent with the story no? Why change that? Or did someone whine about their favorite mon not being there? Anyway it'll seem strange hearing many NPC complaining about Pokemon leaving when you'll have so many of them running around.

    As for the new character...as someone already said did we really need more? Wouldn't it be better to expand on the existing ones? Some of them don't get enough screen time as is...but then again without knowing their personality i can't yet make a judgement...the previous point still stands though but maybe I'll change my mind we'll see.

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  3. It's come to this then...even mighty Reborn has fallen to the EXP All Demon....and no more hard mode either (insert disappointment meme here), game journo difficulty when?

    In all seriousness i like most of the changes listed above

    1) early-game availability: if there's nothing extremely OP (like the Magikarp of many many ep ago) then it's fine, personally after 3 monoruns of the game (Steel, Dragon and Poison easymode) the only one i had to "get creative" with was the Dragon one and only in the beginning but mileage may vary, edit: after consideration my opinion on this kinda changed due to story/consistency reasons.

    2) grinding: i raised my hand, it's probably my jRPG heritage speaking but i like grinding (or to be more precise not bothered by it) i just put something to listen to mute the game sound and off i go easy. The hard level cap is a good idea (no more selling my organs for Common Candies) but the implementation of the exp all? Not really as it does make the game much much easier not to mention the "free" exp candies we'll get from the repeatable trainers, i firmly believe that one should put at least some effort in a game to succeed this just feels like being handed something on a silver platter, of course it will not "actively" help to win battles but it still feels somewhat wrong. Haaaa i know i sound like a grumpy (and spiteful) old man and that kids these days don't want to spend time to "get stronger" so i'll just stop grumbling about it.

    3) EV items stronger: good change, this was like the only actually tedious thing to do when i reached lategame

    4) Mining changes: really good nothing to add.

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