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Shadyserpent269

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Posts posted by Shadyserpent269

  1. I am thinking of adding Darumaka to my team. However when I go to the Apophyll Academy, the girl who trades it is not there. Is there any other way to get darumaka aside for this trade?

  2. 20 hours ago, V for Vendetta said:

    I believe you can pick up a Houndour/Houndoom from the magma/aqua event,that should help you with one of her most annoying mons.Also a Scraggy from the slum event could help alot aswell.Thats the few mons i can think of on top of my head.

    Scrafty would be pretty good. Intimidate plus strong fighting stab would be very good here. So I'll probably put him on.

    19 hours ago, luis said:

    Wanna trade your magneton so I can evolve it and trade it back? 

    also you don't have any Ice, dragon or fairy moves, which makes your team vulnerable to every dragon type. Gardevoir would fix that :D 

    You also lack a counter for electric types (major threat to crobat and char) and the only move for fire types is a non-stab power gem. I think you really need a good ground type.

    Gliscor, Flygon, Krookodile, mamoswine, diggersby, camerupt (If you want another fire type) or even gastrodon/quagsire would fit perfectly on your team :) 

    Wait magneton has to be traded to evolve? I thought it was the locked room in the powerplant?

     

    Your ground type advice is good. I'm torn between Diggerby, krook, and flygon. Krook and Diggersby have power. But flygon offers an immunity to both ground and a resistance to rock. Plus flygon would be good at helping with the dragon problem you pointed out as well. Guess i'll have to figure something out.

     

    Thank you both for the advice!

  3. A little back story: The first time I played reborn was back in 2013. Right when episode 10 was a thing. My team was ok, it had a difficult time but in the end it managed to pull through. However if it wasn't for the change in Serra's team in episode eleven, I would have never gotten past her. Something that irked me and the victory against episode 11 Serra didn't feel satisfying. But I did not think too much of it and went on playing until sometime before Terra. Where due to a computer change, my old save was left behind. Then life took over and I kind of forgot about reborn.

    Until recently that it is. I had stumbled upon a fanfiction by the name of Rippling Eclipse and it reminded me of Reborn. I remembered enjoying the game. So I figured "Eh, I'll give it a go again." However insttead of starting at the most recent episode, I'll start with the version I originally started with and then update to episode 16 when I beat Serra. That way I could ease myself into the newest episode. Plus there was a score to Settle with Episode 10 Serra. Weeks were spent on her. Each time ended up in defeat. SO I kind of wanted the satisfaction in beating her when she gave me so much difficulty.

    With that in mind, I decided to go with a Sun team. Not only to counteract her hail, but to also burn her entire team to the ground.

     

    Without further ado, here's the team:

    Charizard lvl 47

    Timid Nature

    @Solar Power

    -Flamethrower

    -Air Slash

    -Flame Burst

    -Rock Smash

     

    I decided to go with charizard. Under sun, Zard hits like a truck. Ingame few things are able to take a hit from her when the sun is up. While she isn't the strongest mon, she manages to hold her own just fine when she comes out. Flamethrower and Air Slash are for stab. Rock Smash is so I don't need to use a team slot on an HM user. Flane burst is both a place holder and a back up just incase Flamethrower runs out of pp.

     

    Ninetails lvl 49

    Rash Nature

    @Drought

    -Flamethrower

    -Hex

    -Extrasensory

    -Will-O-Wisp

     

    The sun bringer. While she isn't the most powerful mon, drought makes up for it. Sun boosted flamethrowers will do a nice chunk of damage. Will O wisp is for crippling and pairing with hex. Hex and Extrasensory are for coverage. Thanks to her and Zard, Serra was able to be taken down. All in all, she really helps to bring the team together. She is a big help in any battle she takes part in.

     

    Crobat lvl 47

    Hasty Nature

    @Infiltrator

    -Wing Attack

    -Confuse Ray

    -Poison Fang

    -Acrrobatics

     

    Crobat puts in work. This guy has managed to hold his own against most of the gym leaders. Taking out atleast oe of their mons. Acrobatics is the main stab of choice. COnfuse ray and poison fang are for crippling and wing attack is back up flying stab.

     

     

    Magneton lvl 48

    Rash Nature

    @Sturdy

    -Thunder Wave

    -Flash Cannon

    -Charge Beam

    -Electro Ball

     

    The teams go to bulk. Thanks to sturdy, magneton is able to tank at least one hit and either attack back or paralyze the opponent.  Which was a big help against those battles that your opponents are 20 levels higher. Flash cannon and charge beam are the main stab moves. Electro ball is there as back up. For whatever reason he would not evolve in the abandoned power plant. So he's sort of stuck as a magneton for now.

     

    Grumpig lvl 50

    Modest Nature

    @Own Tempo

    -Psyshock

    -Confuse Ray

    -Grass Knot

    -Power Gem

     

    Grumpig was picked over Garde because in episode 10 she was the more bulky psychic type. Her bulk and coverage really help the team out. Thanks to her coverage, she can hit most mons neutrally. All in all, she is a solid member that puts in work.

     

    Persian lvl 40

    Naughty Nature

    @Technician

    -Fake Out

    -Cut

    -Swift

    -Bite

     

    As the game has gone on, persian has fallen from grace. Technician boosted fake out and bite are amazing. This guy managed to bite flinch Fern's ludicolo to death one battle. It was beautiful. My main issue with persian is that he does not help the team out defensively bar flinching opponents. As his coverage is currently bare bones. But he puts in work when needed. So that's good atleast.

     

    Now I need some help with this team. I have a big weakness to ground and rock. Since I just updated to episode 16, any suggestions are appreciated. For I have no idea what mons are available that could both help counter that weakness, and synergize with the sun team theme I have going. Any thoughts?

     

     

  4. Recently I was playing through episode 10 of pokemon reborn. I updated to the latest version today after buying the medicine from the transported pokemart. However when I go back into Spinel town, text boxes from the El/Bennet conversation pop up. Then when the conversation finishes, I am unnable to move or open any of my menus. The help will be very much appreciated.

     

    Was unsure which was the episode 16 ssave data, so I am including the two save files I see.

     

    Game.rxdata

    2 - Luke - 34h 39m - 6 badges.rxdata

  5. ^ Thank you gutten_tag for the points about why some people ev train/iv breed.

    Anyway, the only poke I have ev trained so far is my Archeops as I wanted to be able to outspeed/do as much damage as possible. Would I ev train anything else? Doubtful as I don't have the time for it.

  6. Contrary shuckle. Once it get's off a shell smash it takes so much to kill it. Also add in how it always has infestation and toxic and you have a major annoyance.

    Also not a fan of ludicolo. My reason for my hate of it began years ago when I was still a novice in pokemon and was playing wifi battles in Pokemon Battle Revolution. I get set up against an opponent that has a ludicolo. I thought it would be an easy victory and I was horribly mistaken. As, long story short, the guy swept my team with a ludicolo. Also add in the frustration that Mirror B gave me, and you have a grudge that still has yet to let up to this day.

  7. Mega Mismagius

    Type: Ghost/Psychic

    Ability: Shadow Tag

    Old stats:

    60/60/60/105/105/105 (495)

    New stats:

    75/50/75/145/115/125 (585)

    Ghost/Psychic because dual-types are cool and it has access to Psychic through TM, Psybeam through Misdreavus' level-up set. Mismagius needs a bit more oomph, tbh.

    Mega Sharpedo

    Type: Dark

    Ability: Strong Jaw (Y'know. Shark..?)

    Old stats:

    70/120/40/95/40/95 (460)

    New stats:

    100/150/75/80/75/115 (595)

    Strong Jaw because it's a friggin' shark. It has access to Ice Fang/Crunch/Bite.. And Speed Boost Sharpedo is stupid op already.

    I'm questioning why you would change it's typing to pure dark and are not just keeping it water and dark. Especially since a 150 waterfall is nothing to take lightly (going by yout mega stats here).

  8. I am honestly amazed that someone dedicated such time to this game in order to gain the best pokemon they could. As well as sharing their file with the other members of the community. You are just way to kind good sir.

    I hope your marriage and child have wonderful results.

  9. Mega Tank incoming!

    Name: Mega Steelix

    Type: Steel/Dragon

    Ability: Solid Rock

    Old Stats: 75/85/200/55/65/30

    New Stats: 75/135/200/55/115/30

    Can work setting Rocks and than going for Stab Dragon Tail, or simply as a great tank, taking damage nicely and dishing out pain.

    Edit:

    This one is a bit crazy, but what do you think? Bastiodon is got a great mixed attacking coverage movepool, with Fire Blast, Ice Beam, Thunderbolt and Earthquake only to say some. It doesn't get King's Shield, but Protect is enough to get it back into Shield stance.

    Name: Mega Bastiodon

    Type: Rock

    Ability: Stance Change

    Old Stats: 60/52/168/47/138/30

    New Stats - Shield: 60/72/190/73/190/20

    New Stats - Hammer(?): 60/190/72/190/73/20

    That's actually a nifty idea for bastiodon, though I am curious as to why you got rid of the steel typing instead of the rock. Since it would not only have more resistances (i might be wrong here but I know that water wouldn't be super effective on it) and an immunity, but it also makes a smidge more sense due to the fact that hammers and shields are normally shown as being made of metal rather than crafted from stone. Also I think hammer works fine for a name (Ram would also work, but it dosen't seem like it would fit with shield IMO) and it makes me wonder how this thing would look.

    Those calcs on Arbok. I think I did well then, since 3HKOes mean safe rests. If you can bulk your defenses (Stockpile/Coil... I think it gets one or two other things as well...) Then you can safely wait while your opponent dies (and that attack stat isn't bad) I assume it basically can't tank any Ground or special Fire attacks though :P

    EDIT: And yeah, Infestation would be neat. Wrap isn't bad tho. Or, does it get Mean Look? I know it gets Glare...

    Yep because when I checked on the damage from a flygon it was OHKO'd.

    It unfortunatley does not get mean look. And while wrap is a good move, ghost types are immune to it meaning that they are unable to be trapped in.

  10. So I mentioned to Baz while looking over the list how I kinda wanted a defensive Arbok. Here's what I came up with:

    Mega Arbok Y:

    Poison/Steel

    Early Bird

    60/93/140/65/100/80

    Early Bird so Rest can be used as recovery. Typing only has two weaknesses, and a lot of resistances (And I've always kinda wanted a Steel/Poison Arbok) Should be a workable Toxistaller, like back in Gen I (When ToxiWrap was everything)

    I did calcs on this. Cause wynaunt?

    252 Atk Pure Power Mega Medicham Drain Punch vs. 252 HP / 252+ Def Arbok: 117-138 (36.1 - 42.5%) -- guaranteed 3HKO

    252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Arbok: 162-192 (50 - 59.2%) -- guaranteed 2HKO

    252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Arbok: 91-108 (28 - 33.3%) -- 0% chance to 3HKO

    252 SpA Gengar Shadow Ball vs. 252 HP / 4 SpD Arbok: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO

    252 SpA Mega Gardevoir Psychic vs. 252 HP / 4 SpD Arbok: 175-207 (54 - 63.8%) -- guaranteed 2HKO

    Now if only it got infestation via tm. A nice way to keep everything in due to nothing being immune to bug (to my knowledge).

    Anyway, why not Mega Eelektross?

    Old Stats:

    85 115 80 105 80 50

    New Stats:

    85 135 110 125 110 20

    Ability: Levitate

    The problem with eelektross is it seems like it would be a bulky electric type, yet it is not. So to try and rectify this I gave it plus 30 in each defence and lowered its speed. That way it's bulky enough to take hits, but will not be shuckle bulky. I lowered the speed so it would work better in trick room than it does now and let it keep levitate as it works well enough for it now.

  11. Dunsparce just needs boosts in general.

    But anyway as to what you said Vinny, A dunsparce evolution would be a gradual change as opposed to this change. Like it would probably have the same abilities as dunsparce and maybe slightly weaker stats then my proposed Megasparce. But to me megasparce seems like to much of a change to be an evolution.

  12. Mega Dunsparce

    Type: Normal/Fairy

    Ability: Magic Bounce

    Old Stats:

    100 70 70 65 65 45

    New Stats:

    100 90 120 45 115 25

    +20 Attack +50 defence +50 Special defence -20 special attack -20 speed

    Out of all the pokemon out there I feel as though dunsparce is the most deserving of a Mega Evolution. I mean seriously the poor thing is ridiculed as is and has lack luster stats. So in order to fix this, I essentially gave it ferrothorns defences and speed to make it a bulky pokemon that can thrive in trick room. PLus I gave it a more usable base 90 attack to help it make use of things such as drill run and aqua tail. Factor in it's new ability of Magic Bounce and you have a wonderul support pokemon.

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