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WhiteyMcFly

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Posts posted by WhiteyMcFly

  1. In the garden in the Peridot Ward, Cherubi and Ledyba also an available pokemon (at least in the morning). Due to the presence of Ledyba, I'm going to assume that Spinarak is also available there at night. Speaking of which, you should add exactly when in the day these pokemon are available to catch in each area.

    In the Alleyways, I know that Trubbish and Stunky are also catchable.

  2. As far as fighting types go, Lucario works wonders, IMO. He gets a wide array of moves, and also fills up that rare niche of "special attacking fighting type" if you want it to. Mine's a Calm Minder (though if you, unlike me, actually have the patience to train up Riolu to that high of a level, you can make him a Nasty Plotter).

    I also suggest an electric type of some description, as your team will -probably- have trouble with the flying gym when that ever comes around. I picked up Ampharos, but he's slow as dirt. At least he hits like a truck. *shrug*

    It never really occurred to me to raise a diversity of pokemon in preparation for whatever might be thrown at me, but that's actually a very good idea. As for me, I'm going to try and find a Starly so that I actually have an answer to fighting types on my team (my current team is Lucario, Scolipede, Gyarados, Swampert, Ampharos, and Houndoom).

  3. I swear, I can't find it for the life of me. I think I know where it's supposed to be, but there's a rock in the way that I can't break or move. And I've been clicking on things trying to find a way to make the way clear. So far, nothing.

  4. Yay! Thank you thank you! I remember I got lucky with getting two from mining a single rock... which were the only two I got before acquiring the Good Rod. One was well spent on a Scolipede Megahorn. Very useful ^^

  5. If I had access to readily available Common candies, I would probably just use them as a much more tedious (and overall worse) version of the Move Relearner, I.E. lowering my pokemon to a certain level so that it can learn a move that I didn't teach it previously, but found out that I need it. Far more useful at earlier levels when Heart Scales are not so readily available.

    I remember when my Gyarados tried to learn Rain Dance and I stopped it, and then I had to face Serra. I was face-palming so hard because of how infinitely easier that battle would have been if I had kept Rain Dance on my Gyarados for that battle.

  6. Julia wasn't too much trouble. Having Marshtomp was really helpful against her.

    For me, Florinia was the biggest problem out of all listed. I had to bring in a one-time use Trubbish for the sake of laying down Toxic Spikes to whittle down her bulker team members. I see a lot of you were having problems with Breloom. I didn't have such problems myself (then again, I ran through most of her team with a Koffing, which made short work of that Breloom).

    Corey was another problematic one, though not nearly so much as Florinia. I forget what I did to beat him, exactly. I'm fairly certain having Gyarados had something to do with it, and to a lesser extent, my Marshtomp.

    Out of all of them, I thought Shelly was the easiest. Then again, I had a Camerupt which dealt with almost everything on her team with ease between Rock Slide and Lava Plume.The only thing I remember being a problem to it was Masquerain, and I just sent in Ampharos to deal with it. I honestly thought that her Volbeat was going to be a LOT more threatening than it was. I mean, its only attacking move is Struggle Bug. Psh.

    Shade was another fairly easy one. Gyarados with Bite FTW.

  7. It needs to be raining to catch Zorua, this was pretty much discussed in the first 7-9 pages in this thread and Zorua's locations too. For the puzzle, use Loudred to go deaf, then talk to abra it'll teleport cyndaquil to the empty cage in the front, then use jigglypuff to put the guard to sleep (make sure you talk to Loudred again to go deaf or else you'll fall asleep too). Cyndaquil will the use flamethrower and wake up abra again to teleport vanillish to the cage in front of the gate. And repeat the Loudred then jigglypuff to make the guard asleep. Keep using the cyndaquil & vanillish combination until the metal becomes brittle, then use roggenrola to use rock blast and bust out.

    Lol, thanks a bunch. I didn't see the Roggenrolla. I just thought it was an empty cage XD

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