Jump to content

Bullet

Veterans
  • Posts

    1106
  • Joined

  • Last visited

  • Days Won

    4

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Bullet

  1. thescarletsword

  2. Bullet

    Ariados

    [Uber Lead] [Ariados] (M/F) @ [Focus Sash] Trait: [Insomnia] EVs: [252 Atk/252 Speed/4 HP] [Nature] Adamant - Shadow Sneak - Sucker Punch - Bug Bite - Toxic Spikes [This is a moveset designed to lead in the Uber tier. For reasons following, it is a poor lead in other tiers. Anyways, You may note 2 things, double priority and the Insomnia ability. Insomnia makes it immune to sleep from somewhat common Darkrai leads, or any other random sleep inducer. Then there's Shadow Sneak and Sucker Punch. While Ariados is not incredibly strong, you cans till put a dent in weak leads such as Deoxys S or A, and other powerful Psychic types such as Mewtwo. Beware; heavily invested bulky Psychic types can easily take your offensive. In any case, Toxic Spikes is your "I know I can't hurt this guy, so i'll do something else" move. You can also substitute and of your moves to include Toxic. In case you can't figure it out, Bug Bite is your lead off move against frail Psychic types, it's when you cripple their Health that you switch to priority. Remember, Sucker Punch relies on prediction, so know your lead match ups. So, if you want to try something new in the Uber tier, use Ariados? Sure, it fares poorly against some Pokemon, but that is true for any lead.]
  3. Bullet

    Ledian

    Super special awesome 2 paragraph description [Dual Screen Ledian..] [Ledian] (M/F) @ [Light Clay] Trait: [Early Bird] EVs: [248 HP/8 SpDef/252 Speed] [Nature] Jolly - Reflect - Light Screen - Toxic - U-Turn/Protect [I herd you like Ledian, so I put a Ledian set in your computer so you can realize that you should rethink it. Ledian simply put, is a very poor Pokemon. It's got a whopping 35 base attack; even after a Swords Dance, which it can learn, even mediocre attackers will trump you in attack. Its special attack is only slightly better, at base 55. Did I mention it has quite poor HP and Defense? Its Special Defense is the only slightly redeeming thing about it, at a whopping base 115. But wait, we need more negative qualities. Ledian is a small bug, right? So you'd expect it to be incredibly fast. Nope, it has a very average 85 base speed. To add further insult to injury, it has a x4 weakness to Stealth Rock. Right, as if we needed more things preventing it from utilizing its Special Defense. If this paragraph wasn't enough to disuade you, then by all means, continue to the second paragraph, which actually talks about the set. So, like I said, Ledian has poor stats, a crippling weakness, and its movepool isnt even all that special. Thus we'll use one of the few things it has, dual screens. Perhaps you'll be able to set both up without being shredded to pieces, and clear the way for your other Pokemon. Sound good? Toxic is about the most damaging move Ledian has in all its movepool; no reason not to use it. U-Turn can let you scout, thus it is quite useful. Protect can be an alternative to help Toxic stall further, but don't expect it to get you very far.]
  4. Bullet

    Noctowl

    [zz] [Noctowl] (M/F) @ [Leftovers] Trait: [Keen Eye/Tinted Lens] EVs: [248 HP/252SpDef/8 Speed] [Nature] Calm - Rest - Sleep Talk - Toxic/Psycho Shift - Air Slash/Heat Wave [With mediocre offensive stats, and defensive stats below the bar of other walls, and a weakness to the ever so common Steallth Rock, Noctowl finds iteself un a rather undesirable position. To utilize Noctowl effectively, one must rely on its utility, which is presented here. This in particular is a ResTalk strategy, as a special wall. Note that Noctowl has a measly 50 base defense, and no defense EVs are presented; thus you will be quite frail to physical attackers. In any case, you have choices to complement your ResTalk. Toxic is a great tool for wearing down opponents; and fits in nicely with the ResTalk strategy. Heat Wave is a nice pair with Toxic; hitting pesky Steel types, albeit being little against Poison types. A move that synergizes even more with ResTalk is Psycho Shift; if you hit it with Sleep Talk, you'll transfer Sleep to your opponent! Air Slash is a solid STAB move to help be more of an annoyance in combination with Psycho Shift, rather than the Toxic stalling Noctowl. Air Slash is helped by the fact that Noctowl can get the ability Tinted Lens, allowing you to get at least neutral power on most Pokemon. Of course, your Special Attack is less than stellar. Note that Heat Wave is incompatible with Tinted Lens. In summary, Toxic will generally go with Heat Wave, and Air Slash with Psycho Shift.]
  5. [Swords Dance] [Feraligatr] (M/F) @ [Life Orb] Trait: [Torrent] EVs: [252 Atk/252 Speed/4 HP] [Nature] Adamant - Swords Dance - Aqua Jet - Waterfall/Ice Punch - Return [While Dragon Dance allows the user to receive both Speed and Attack, Swords Dance instead emphasizes attack, sacrificing more speed. This allows three types of Pokemon to be successful; those that are naturally very fast, those that have bulk to take punishment, and those that have powerful STAB priority. Feraligatr is such a Pokemon; Swords Dance Gatr relies heavily on Aqua Jet; to ensure max power Adamant nature and Life Orb are utilizard. Beyond that, Waterfall is the main choice, however, Ice Punch is also feasible. Return rounds the set out with a powerful, neutral on most move. Other possible options include Brick Break, which hits Steels hard, Earthquake which does the same, and Crunch, a fairly powerful neutral move that complements Return. In any case, reliance on Aqua Jet severely hinders your coverage; thus powerful netural moves are desired to maximize your attack boosts. For abilities, Torrent is recommended, as Both Aqua Jet and Return do no tbenefit from Sheer Force, only your final move will. Torrent will give your Aqua Jet a great power boost should you fall low, and to Waterfall as well if you select it. For EVs, you can also transfer Speed EVs to HP to increase your bulk; however it will only make you more reliant on Aqua Jet. If you do so wish to use, say, Crunch, remember that Sheer Force is still possible.]
  6. Eruption doesn't attack your own Pokemon. Lava Plume might be what you're thinking of. But Eruption doesn't attack your own pokemon.
  7. [Anti Lead] [Kabutops] (M/F) @ [Focus Sash] Trait: [Battle Armor/Swift Swim] EVs: [252 Atk/252 Speed/ 4 HP] [Nature] Jolly - Stealth Rock - Rapid Spin - Aqua Jet - Stone Edge [Even before the advent of Drizzle below Ubers, Kabutops has been commonly used as a fearsome rain sweeper. A moderately fast, powerful Water type physical attacker with access to Swords Dance becomes quite powerful under Rain(due to Swift Swim), however that's not all Kabutops can do. It is one of the Pokemon that has access to both Stealth Rock and Rapid Spin, giving it an interesting niche as an anti lead. Aside from those moves, a powerful STAB Stone Edge is selected to inflict heavy damage to any fragile leads such as Thundurus. Aqua Jet is also available to finish off sashed enemies that would normall crumble to Stone Edge. In any case, against any matchup you must have knowledge of the opposing lead's options, so you can counter accordingly. Knowing who's faster is also key; remember that you have 80 base speed, which is admittedly not amazing. To help compensate, we run 252 Speed EVs with Jolly, if you want Adamant is possible. Do not value Kabutops too highly. His role with this set is to disrupt the enemy lead, and lay Stealth Rock. None of Kabutops' abilities are that key to this set. Anti-crit isn't really that useful; you have a sash so it's likely any moderately powerful Pokemon can 2HKO you if they so desire. Swift Swim is useful against Drizzle teams; but useless otherwise, as this Kabutops functions poorly outside of lead position; thus it's not practical to set up Rain with a Politoed and then go back to Kabutops. Weak Armor has the most potential; agaisnt a faster opponent it can allow you to get off an extra move if they attack you. Only problem is, it's a Dream World ability; and Stealth Rock is a 4th Gen exclusive TM. In other words, they can't go together.]
  8. Well, to be fair, bulky tends to describe anything that can take hits fairly well, so high HP would fit that role...
  9. I'm surprised I didn't post this long ago.... [ResTalk] [Gyarados] (M/F) @ [Leftovers] Trait: [Intimidate] EVs: [248 HP/252 Def/8 Speed] [Nature] Impish - Waterfall - Dragon Tail - Sleep Talk - Rest [I'll keep it short and sweet. This thing is really fucking broken. Like, probably my favorite stall Pokemon. And that's saying a lot for anyone who knows me. Anyways, yeah. Set up some hazards and let it rip. Waterfall is sadly quite weak, but gets the job done. Dragon Tail can be substituted by Roar; judge how vulnerable your team is to sweep by X pokemon with sub. ResTalk is the crux of the set, giving you amazing healing with your bulkiness and the continous phazing and poking to just be the biggest fucking annoyance known to man. Actually, I don't even remember what EVs I used for this thing, but I assume it's what you see hear. I almost mis sbattling for this thing. Almost.]
  10. [Nasty Plot] [Mr. Mime] (M/F) @ [Life Orb] Trait: [Filter] EVs: [252 SpAtk/252 Speed/4 HP] [Nature] Timid - Nasty Plot - Thunderbolt - Ice Beam - Psychic [Mr. Mime isn't the most exciting Psychic type. However, in lower tier play, he can get the job done. In this simple sweeper set, Nasty Plot augments his respectable 100 SpAtk base stat, while Timid is used to make the most of his 90 base speed. In terms of offensive moves, BoltBeam is used to provide great neutral and SE coverage, and the STAB Psychic is a no brainer. However, he has plenty of other viable moves. Shadow Ball is a decent move to hit enemy Psychic types, and Ghost types. Charge Beam can be an interesting substitute for Thunderbolt, in which case you'd want to use Technician as your ability. Hidden Power Fire and Fighting are both also possible alternatives, setting them to 60 power and using technician will allow either to be quite powerful. Finally, Focus Blast is actually a very good option, if it had better accuracy it would probably be part of the set. But don't let that scare you from using it.]
  11. FUCK YEAH SEAKING [CB] [Seaking] (M/F) @ [Choice Band] Trait: [Lightningrod] EVs: [252 Atk/252 Speed/4 HP] [Nature] Adamant - Waterfall - Megahorn - Return - Bounce [Look at your Seaking. Now look at mine. What difference do you see? Oh, none? Well that's probably true, because Seaking is a pretty weak Pokemon, I'd dare say in the same league as Farfetch'd. It has no base stats exceeding 100, a very shallow movepool, and average ablities at best. This simple set looks to capitalize on what is its best stat, a 92 base attack stat. Seaking's speed is also pretty bad, thus we use Adamant, you could even switch the Speed EVs to HP EVs, though don't expect to be bulky either way. In any case, Seaking's best quality in this set might actually be its ability, Lightningrod, which I did say was only ok. In this case, it makes your only weakness grass(now if only you had defenses to capitalize!), and can complement Pokemon weak to Electric. Other options for moves, well, Seaking can use Ice Beam. It's ok I suppose for predicting switch ins, and a boost from your Lightningrod can amp up its power. Just remember to switch your nature to a non -SpAtk nature. And then, ummm, Poison Jab? I wasn't kidding when I said Seaking had a very shallow movepool. Have fun kids!]
  12. [quote name='Neo' timestamp='1324927759' post='21816'] Hitmonlee (M) @ Choice Band Trait: Reckless EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Hi Jump Kick - Close Combat - Superpower - Mach Punch Pick your poison. Hi Jump Kick ruins other teams if they don't have any ghosts. So does CC, but that def. fall is brutal. Superpower is a good one if you are going to switch out a lot, and Mach Punch for Filler/Priority. [/quote] 4 Fighting moves...? not sure wat say
  13. Parasect: Not sure why you'd rather paralyze someone than put them to sleep... o.o Not to mention you can paralyze one Pokemon and put to sleep another if you have spore(between volbeat or illumise and parasect) Scizor: Well, it's just two Pokemon, but I suppose it's reasonable. Thought it's more of having another solid STAB move than a bug move specifically. Yanmega: HP Electric still isn't that great. Neutral Bug Buzz has 5 power less than x2 HP Electric. Sure, there could be say a Gyara, but it's still pretty suspect. More to my curiosity, not sure how the concept of using this team only against water works? I mean, I don't know, are you going to only use the team when you've confirmed that the opponent is going to use rain? ._. Heracross: Not much I have to say, I mean, if you're really that adamant about keepign Night Slash, go ahead.
  14. Gogogo set posting

  15. . [Life Orb] [Electrode] (M/F) @ [Life Orb] Trait: [Static] EVs: [252 SpAtk/252 Speed/4 HP] [Nature] Rash/Hasty - Thunderbolt - Hidden Power[Ice]/Hidden Power[Grass] - Explosion/Taunt - Volt Switch [One looks at Electrode, seeing 80 base Special Attack and 140 base speed. naturally, they focus on Speed, dismissing an offensive oriented set as viable. However, it is that exceptional speed, that gives LO Electrode its niche. To beef up that piddly SpAtk, a +SpAtk nature is preferred, though +Speed is not unviable. Thunderbolt and your Hidden Power of choice are your main offense; your movepool is less than spectacular. Volt Siwtch is a useful move that lets you scout and get finishing blows quite nicely. However, beware of Ground types. Next, Taunt is a great disruption, however you are frail that even some walls may be able to hurt you with offensive moves. Explosion's severe nerf is quite disheartening to users of the move, but the suicidal boom is still usable on Electrode, especially boosted by Life Orb. Note that if you do not use it, you can switch to Modest or Timid instead. All of Electrode's abilities are unspectacular; however the potential for paralysis leads me to choose Static.]
  16. the crusade continues [CB] [Kingler] (M/F) @ [Choice Band] Trait: [Sheer Force] EVs: [252 Atk/252 Speed/4 HP] [Nature] Jolly/Adamant - Crabhammer - Brick Break - Return - Rock Slide [Do I even need to explain? Oh yeah, I do because posting sets with 1 sentence for explanation is bad . Basically, it's your standard Choice banded attacker, relying heavily on prediction. Kingler's offensive options are admittedly less than spectacular, asides from the moves here, there's what, X-Scissor? For some reason, it doesn't even get Waterfall; while rabhammer is much stronger the acccuracy may be a turnoff. Nevertheless, it is quite powerful, especially if you tun Adamant. however, Jolly is recommended for the speed boost. Also, don't hope to get lucky flinches, as you're trading it off with Sheer Force for moar power. To be honest, Kingler is a mediocre Pokemon, you won't get much from it more than a lucky KO or two, and some creativity points(not that I advocate creativity for the sake of creativity). I mean, look at that Special Defense. Good luck taking special Electric and Grass moves with any kind of power behind them. At least it's Defense is pretty good.]
  17. Bullet

    Hypno

    ^care to put some more explanation? [Stall Hypno] [Hypno] (M/F) @ [Leftovers] Trait: [Insomnia] EVs: [252 HP/252 SpDef/4 Def] [Nature] Careful - Thunder Wave/Toxic/Hypnosis/Seismic Toss - Thunder Wave/Toxic/Hypnosis/Seismic Toss - Wish - Protect [One familiar with stalling won't be too surprised by this set. Toxic, Thunder Wave, and Hypnosis are all powerful CC- I mean status effects. Pick them according to your team's needs. Seismic lets you churn out consistent damage, kinda like a Blissey. Wish/Protect is a pretty standard combo, and the reason you're running max HP EVs. Aside from that, remember that your Special Defense is through the roof between natural and EVs. Hypno also has some other options, such as Trick Room and Psychic; you may wish to experiment by dropping Protect, or one of the optional moves. Of course, if you're using Trick Room remember to make your Speed IV 0 and have a -speed nature.]
  18. Bullet

    Muk

    It's really a shame I couldn't find this thread using the search function :C Y U BELOW 4 LETTERS MUK [I'm a Very Special Wall] [Muk] (M/F) @ [Black Sludge] Trait: [Sticky Hold] EVs: [252 HP/4 Def/252 SpDef] [Nature] Careful - Toxic - Fire Blast - Rest - Sleep Talk/Stockpile/Taunt [As anyone who is familiar with Muk may know, he is a great Special Defensive juggernaut, with a large health pool to boot. This set capitalizes on that bulkiness, functioning as a Toxic staller. Fire Blast hits those pesky steels that are immune to your Toxic, but Poison types prove annoying. Rest is a great recuperation move that works with Sleep Talk in the classic combo, letting you use moves without draining PP of your precious Fire Blast.. However, Taunt functions to shut down walls, and Stockpile can make you amazing. However, a nice fat poison type can sit in your way even if you're Stockpiled, and force you to stall war or switch. For EVs, I have optimized him for Specially Defensiveness, though you may make him more of a mixed tank with Defense. Also, Special Attack investment for the sake of a stronger Fire Blast is viable.]
  19. [Sub, Punch, ???, Profit] [Poliwrath] (M/F) @ [Leftovers] Trait: [Water Absorb] EVs: [252 Atk/252 HP/4 Speed] [Nature] Adamant - Substitute - Focus Punch - Waterfall/Ice Punch/Encore/Bulk Up - Waterfall/Ice Punch/Encore/Bulk Up [You've got some options here. The namsakes of the set, Substitute and Focus Punch, are the central moves. Beyond that, Waterfall is a powerful STAB with good neutral coverage, while Ice Punch is weaker but has better super effective coverage. Encore is a fantastic move that can let you set up; however to use it efficiently you may have to sacrifice power or bulkyness EVs for some Speed. Finally, Bulk Up is an interesting option, however it is situational to such walls that rely on status to cripple you. I can't really say much about how to use the set; use Substitute to block a status move is ideal. Just beware of such moves like Encore that go through Sub.]
  20. ^gee, that doesn't pair striking resemblance to Allan's set at all [Crit Moar Pl0x] [Primeape] (M/F) @ [Salac Berry] Trait: [Anger Point] EVs: [252 Atk/4 Hp/252 Speed] [Nature] Adamant/Jolly - Close Combat - Stone Edge/Rock Slide - Substitute - U-Turn/ThunderPunch [Anger Point is a nifty ability. A free Belly Drum just from being critted is a great concept, though hard to use practically. Sub DOES work with Anger Point, thus is the aim of this set. Ideally, you will be against a Pokemon that cannot OHKO your Sub, providing maximum chances of being critted. Close Combat is a no brainer, your main offense. Its complement will be a rock move, you can choose more accuracy or power. Finally, U-Turn lets you get out while scouting before you want to commit to your combination. However, ThunderPunch is a decent coverage and no-miss move. Note that U-Turn is also useful for bluffing choice items. Finally, I'll come to the topic of natures. Salac Berry will allow you to become quite fast at 25%, hopefully when you'll have your +6. However, Jolly is better for allowing you to Sub Down prior to that, and beat out some scarfers with it. Adamant on the other hand lets you hit much harder even if you don't pull it off. Simply put, Jolly is better if your plan is to make it happen, while Adamant is better backup for if you fail, and Adamant Salac Berry can be surprisingly powerful late game cleanup.]
  21. I like how every other set has like 1 line of description >_> *refers to postin guidelines thread* Anyhow, [#1 Kitty(scarf)] [Persian] (M/F) @ [Choice Scarf] Trait: [Limber] EVs: [252 Atk/4HP/252 Speed] [Nature] Adamant/Jolly - Switcharoo - U-Turn - Taunt - Fake Out/Return [Quite an efficient lead in lower tiers; of course there's no reason you can't use a different lead and still have this on your team. The premise is simple; give a Choice Scarf to one who doesn't want it, and generally be a bitch, by taunting less offensive Pokemon, and U-Turning in and out. Fake Out has potential for the annoyance factor; however a scarfed Fake Out is obviously stupid, so you'll have to Trick your scarf away, then Fake out later. Return(or Frustration I suppose) is a solid STAB move, however your attack is still mediocre at best. Definitely a good choice though. Other options of noteworthyness are a Choice Band in substitution for Scarf, though you'll have to be careful of physical Pokemon, and Hypnosis, which is powerful but has pathetic accuracy.]
  22. Spore > Dig on Parasect? Spore is such an amazingly stupid move, while Dig is slow, predictable, and not even that strong. Also, Bug Bite > Night Slash on Scizor. Night Slash is terribly situational; Bug Bite hits most Psychics harder(or all, too lazy to check) and Bullet Punch's STAB Technician is more than enough for Ghosts. Also, I'd recommend dropping Speed EVs and switching to Adamant; your speed is decent at best either way, and Bullet Punch's priority is so much better with that extra punch. And if it is Triples(idk, is it?) Swords Dancing only makes you a big target; the speed won't really help that much. Why HP Electric on Yanmega? HP Fire would be better to hit Steels and such, or Ice for dragons. But Electric is pretty meh. Finally, I'd recommend Megahorn(or hell, even X-Scissor) on Hera over Night Slash; unSTABed Night Slash is honestly just pitiful.
  23. [Growing Shroomz with Rain] [Parasect] (M/F) @ [Leftovers] Trait: [Dry Skin] EVs: [252 HP/172 Def/80 SpDef/4 Spd] [Nature] Careful/Adamant/Impish - Leech Seed - Substitute - Spore - Aromatherapy/X-Scissor/Protect [The advent of Drizzle Politoed has made Dry Skin Parasect quite interesting. While its weakness to fire is needlessly amplified, it provides amazing constant regeneration, and Dry Skin's water absorb effect remains. This set fully takes advantage of Dry Skin with rain, using the Subseed strategy, as well as Parasect's most amazing weapon, Spore. It is ideal to use Parasect's resistances(and one immunity now), against a Pokemon you know cannot inflict heavy damage to you, to switch in safely. From there you can set up using Leech Seed and Substitute, as well as Spore. Your final move slot will allow you to do some damage with a STABed X-Scissor, further your stall with Protect, orcleanse your team with Aromatherapy. X-Scissor is also notable for being super effective against the pesky grass types that will ruin your seed, so keep that in mind when making your move selection.]
×
×
  • Create New...