Jump to content

Kamina

Veterans
  • Posts

    1038
  • Joined

  • Days Won

    16

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Posts posted by Kamina

  1. Nation A representative back at it again for the last time. 
    We will be a strong unified cohesive nation. The bond we have fostered will be unbreakable and that is what will ultimately lead us to victory. the last type that I choose perfectly symbolizes this and that is... 

     

    ROCK 

  2. Been a while since something interesting has happened here

     

    Forum name: Kamina

    Showdown alt(s): Fruitdealer, Kamina (a is fake)

    Discord: Fruitdealer#2846

    Availability*: Gmt(-5) and on the weekends

    Favorite type(s): Water and Ground

    Least favorite type(s): Grass

  3. same card and sprite but diff team

     



    TRY HARD MODE ACTIVATED

     

    Metagross-Mega @ Metagrossite  
    Ability: Tough Claws  
    - Zen Headbutt  
    - Thunder Punch  
    - Ice Punch  
    - Iron Head  

    Serperior  
    Ability: Overgrow  
    IVs: 0 Atk  
    - Leaf Storm  
    - Gastro Acid  
    - Hidden Power [Fire]  
    - Dragon Pulse  

    Tyranitar  
    Ability: Sand Stream  
    - Superpower  
    - Crunch  
    - Stone Edge  
    - Stealth Rock  

    Ninetales-Alola  
    Ability: Snow Cloak  
    IVs: 0 Atk  
    - Moonblast  
    - Freeze-Dry  
    - Aurora Veil  
    - Blizzard  

    Garchomp  
    Ability: Sand Veil  
    - Rock Slide  
    - Earthquake  
    - Dragon Claw  
    - Fire Blast  

    Greninja  
    Ability: Protean  
    - Hydro Pump  
    - Ice Beam  
    - Gunk Shot  
    - Hidden Power [Fire]  

  4. The thing bout sab is that it prevents hazards up. Unless your sd lando-t/garchomp with rocks or rocks marowak its almost impossible to put up hazards on the other side which is what makes stall almost unbeatable. If hazards can go up in their side as well then they will also be punished for always switching around to their dedicated counters.

  5. Sableye  
    Ability: Keen Eye  
    - Knock Off  
    - Protect  
    - Will-O-Wisp  
    - Recover  

    Ditto  
    Ability: Limber  
    IVs: 0 Atk  
    - Transform  

    Gyarados  
    Ability: Intimidate  
    - Dragon Dance  
    - Bounce  
    - Waterfall  
    - Crunch  

    Arcanine  
    Ability: Intimidate  
    - Flare Blitz  
    - Extreme Speed  
    - Will-O-Wisp  
    - Snarl  

    Garchomp  
    Ability: Sand Veil  
    - Earthquake  
    - Rock Slide  
    - Stealth Rock  
    - Fire Blast  

    Hariyama  
    Ability: Thick Fat  
    Serious Nature  
    - Close Combat  
    - Knock Off  
    - Wide Guard  
    - Fake Out  

     

    only ditto and gyradoes shiny

     

    CFVY template

     

    sprite: http://s1266.photobucket.com/user/Sunfished/media/Avatars/Ene_zps9592d7e2.png.html 

     

    name: kamina

  6. On 1/18/2017 at 7:51 AM, Reignited'Light said:

    Who's better in competitive pokemon, Kamina or myself? There can only be one answer, so choose wisely...

     

    On 1/20/2017 at 7:31 PM, Cool Girl said:

    As of now, I'm probably gonna you, Reignited'Light,  

    We can't be frens anymore-

  7. Happy half decade mayn. You are one of the only few people who have consistantly been on reborn since I first came here 4 and a half years ago. Outta everyone else in reborn you had the most similar anime taste to me. I still really enjoyed watching parasthe with you but unfortunately most of the anime now are horrible imo (or i only get bad anime reccomendations from dd sigh). Anyways, hope you continue to enjoy reborn

  8. On 11/29/2016 at 3:06 PM, Jericho said:

    It's easier for you to get away with this team now since you don't have to wait to get the Speed boost on Mega Zam first turn now so it can check Weavile.

    It's still watch out for Bisharp as a whole though. Tapu Fini can certainly take a couple of hits but without reliable recovery you'll need it to really deal with Bisharp solidly. If you allow Bisharp to come in at a good time and get a Swords Dance off on you it could spell defeat. You have to attack it no matter what with whatever is out.

    +2 252+ Atk Life Orb Bisharp Iron Head vs. 248 HP / 164+ Def Tapu Fini: 253-300 (73.7 - 87.4%)

    56 Atk Buzzwole Earthquake vs. 4 HP / 0 Def Bisharp: 148-176 (54.4 - 64.7%)

    +2 252+ Atk Life Orb Bisharp Iron Head vs. 200 HP / 0 Def Buzzwole: 273-321 (67.4 - 79.2%)

    +2 252+ Atk Life Orb Bisharp Sucker Punch vs. 200 HP / 0 Def Buzzwole: 120-140 (29.6 - 34.5%)

    97% - 113.7% (Guaranteed kill after rocks)

    252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Jirachi: 320-377 (93.8 - 110.5%) -- guaranteed OHKO after Stealth Rock

    +1 252 Atk Jirachi Fire Punch vs. 4 HP / 0 Def Bisharp: 204-242 (75 - 88.9%)

    +2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 172+ Def Zapdos: 380-448 (98.9 - 116.6%)

    Thanks for your rate!

    If bisharp sets up without getting punished it is a threat. The reason it wasn't in my threat list though is because it can't really set up on anyone in my team without either being one or two shotted. Also, if it was somehow at full hp and at +2 then I can either go to zam and play mind games with sub / focus blast (in my favor since opponent will have to get every 50/50) or go to buzzwole and play sub mind games with it after a +2  iron heads because even at max damage i am able to set up a sub after leftovers recovery and at min damage I am likely to survive a sucker punch and can ko bisharp with a second eq. Also, adamant lo bisharp is outspeed by zapdoes so if it tried to knock it off it would most likely be 1 shotted by heatwave.

×
×
  • Create New...