I hope I am doing this right... but I after working hard on this. I am proud to announce that I present you the Rebornian/Rejuvenanian Field Effects for v21.1.
Here are some of the screenshots I've taken the liberty to share. No, I'm not Edd from Ed, Edd n Eddy for those who know what he says.
Update (5/25/2025) to v4.0.0:
I am proud to announce that after months of working hard on this. It's time to pat myself on the back as the next update of this project is finally here!
What are Field Effects?
Field Effects are what drastically changes how battles are fought. Certain types, moves and abilities are either hindered or boosted by the effects of the field. Example, one field makes certain attacks have sub-type, in other words, the attack will function akin to Flying Press. However, unlike Reborn/Rejuvenation/Desolation, sub-types ignore type and ability immunities like a Ghost sub-typed move will still hit a Normal-type Pokémon and a Fire sub-typed move will not proc Flash Fire etc.
What makes the field effects here different from Reborn/Rejuvenation?
Unlike Reborn/Rejuvenation, all fields are permanent and cannot be changed or destroyed by any means. As a result, fields that deal field damage in Reborn/Rejuvenation will not deal damage here. Certain effects such as a Speed stat drops on some fields will still play an effect as Speed drops benefits certain Pokémon. Also, some fields have extra effects that aren't from the 2 games courtesy by me and inspired by certain mods of the games.
What's in this game?
1025 Pokémon from all 9 canon generations including PLA Pokémon.
48 Field Effects.
A super simplified way to EV Train your Pokémon.
Hyper Training (Plugin by Jonas530)
DBK's Terastallization, Essentials Deluxe, Animated Pokémon, Enhanced Battle UI
Ultimate Move Tutor with some moves now universally learned by every Pokémon in the project.
Changes to canon abilities/Pokémon:
Galarian Farfetch'd line has a second ability with Sirfetch'd having Sharpness and Galarian Farfetch'd Inner Focus.
Sand Veil and Snow Cloak now increase Sp. Def by 25% instead of raising evasion in their respective weathers.
Rivalry no longer has a power decrease against the opposite gender.
Expanded movepools of many Pokémon (Ledian can now use Aura Sphere, Elemental monkeys now get Terrain Pulse, Play Rough, all past Paradox Pokémon can now use Nature Power, and so much more!)
Changes to moves:
Natural Gift no longer uses up the held berry, drastically increasing its viability on and off the fields in battle.
Changelog:
Credits:
Video Showcase:
https://www.youtube.com/watch?v=L0iVQaofifs
Download Link: https://www.mediafire.com/file/gt6rvzem16a9nez/PKMN_Essentials_Emulated_Field+Effect_Battle_Tower+v4_0_0.rar/file
Patches Link: https://www.mediafire.com/file/r3f0mop2prssqeu/v4_0_1+patch.zip/file
Extract the main game in a separate folder. Extract patches in the main folder to simply replace the file. Do NOT extract to a new folder or it will not work!
Please let me know of any issues so that I can fix them the best I can.
I have provided the .txt files of the Credits and the notes I made regarding the fields so you can study and read up on building teams that revolve around the field.
Enjoy and have fun.
Credits.txt DarkWolf13's Emulated Field Effects.txt Natural Gift Berry Power chart.txt v3_0_0 movepool additions.txt