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da_alex_

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Posts posted by da_alex_

  1. Hi,

    I'm playing on Linux and getting sporadic crashes.

     

    The Game crashes becomes unresponsive for ~1 second and then crashes with a Segfault.

    It crashed three times so far. The segfault was always at address 0x78.

    The crash also always occured in the overworld, not in a battle, but I don't know if it can only occur there, or if I just spend the most time there.

    It did not occur in any special area or when speaking to an NPC, it just crashes while I run around.

     

    I have uploaded the crash info, that was printed to the terminal when the Game crashed.

    If you want, I can also provide a coredump of the crash.


    System Info:
    OS: Arch Linux

    CPU: Ryzen 1700

    GPU: GTX 1060

     

    Some Info from the Coredump:

     

    Backtrace:

    #0  __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at pthread_kill.c:44
    #1  0x00007f93551b38a3 in __pthread_kill_internal (signo=6, threadid=<optimized out>) at pthread_kill.c:78
    #2  0x00007f9355163668 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
    #3  0x00007f935514b4b8 in __GI_abort () at abort.c:79
    #4  0x00007f93554f9947 in rb_bug_for_fatal_signal () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #5  0x00007f935565adbb in sigsegv () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #6  <signal handler called>
    #7  0x00005574460eedd0 in Bitmap::width() const ()
    #8  0x0000557446115ae2 in SpritePrivate::prepare() ()
    #9  0x000055744610b8a2 in GraphicsPrivate::redrawScreen() ()
    #10 0x000055744610597e in Graphics::update(bool) ()
    #11 0x00005574461a5de3 in graphicsUpdate(int, unsigned long*, unsigned long)::{lambda(void*)#1}::_FUN(void*) ()
    #12 0x00007f93556a28a8 in rb_nogvl () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #13 0x00005574461a5396 in graphicsUpdate(int, unsigned long*, unsigned long) ()
    #14 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #15 0x00007f93556e9e19 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #16 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #17 0x00007f93556fb35e in loop_i () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #18 0x00007f9355504ac3 in rb_vrescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #19 0x00007f9355504d0a in rb_rescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #20 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #21 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #22 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #23 0x00007f93556f052a in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #24 0x00007f93556fb35e in loop_i () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #25 0x00007f9355504ac3 in rb_vrescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #26 0x00007f9355504d0a in rb_rescue2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #27 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #28 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #29 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #30 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #31 0x00007f93556fa3de in eval_string_with_cref () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #32 0x00007f93556fad43 in rb_f_eval () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #33 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #34 0x00007f93556e9e19 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #35 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #36 0x00007f93556f0be3 in rb_yield_values2 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #37 0x00007f93554e934c in each_with_index_i () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #38 0x00007f93556e6200 in vm_yield_with_cfunc.isra () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #39 0x00007f93556f1b8d in invoke_block_from_c_bh.constprop () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #40 0x00007f93556f2264 in rb_yield () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #41 0x00007f935546292c in rb_ary_each () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #42 0x00007f93556f2c43 in vm_call0_body () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #43 0x00007f93556f46aa in rb_call0.isra () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #44 0x00007f93556e2dbb in rb_iterate0 () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #45 0x00007f93556e316d in rb_block_call_kw () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #46 0x00007f93556e319b in rb_block_call () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #47 0x00007f93554e2af4 in enum_each_with_index () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #48 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #49 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #50 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #51 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #52 0x00007f93556fa3de in eval_string_with_cref () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #53 0x00007f93556fad43 in rb_f_eval () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #54 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #55 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #56 0x00007f93556e9e19 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #57 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #58 0x00007f93556f1c43 in invoke_block_from_c_bh.constprop () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #59 0x00007f93556f2264 in rb_yield () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #60 0x00007f935550501b in rb_ensure () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #61 0x00007f93556dc93b in vm_call_cfunc_with_frame () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #62 0x00007f93556f90f9 in vm_call_method_each_type () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #63 0x00007f93556e9f13 in vm_exec_core () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #64 0x00007f93556efede in rb_vm_exec () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #65 0x00007f93556fa3de in eval_string_with_cref () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #66 0x00007f93556fad43 in rb_f_eval () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #67 0x00007f93556f2c43 in vm_call0_body () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #68 0x00007f93556f5037 in rb_funcallv () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #69 0x000055744618ef86 in evalHelper(evalArg*) ()
    #70 0x00007f9355504e44 in rb_protect () from /tmp/.mount_Game.AnPtpy2/usr/lib/libruby.so.3.1
    #71 0x0000557446195b0d in mriBindingExecute() ()
    #72 0x00005574460a7dc0 in rgssThreadFun(void*) ()
    #73 0x0000557446489f7c in SDL_RunThread ()
    #74 0x00005574464c88a9 in RunThread ()
    #75 0x00007f93551b19eb in start_thread (arg=<optimized out>) at pthread_create.c:444
    #76 0x00007f93552357cc in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78

     

    I don't have debug symbols for most of these functions available, so I sadly can't provide any more specific info.

     

    crashlog.txt

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