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Joram

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  1. Would it be feasible to do a Coin Case-type key item, if it's not readily doable to implement a second 'currency'? I had noticed weirdness with itemball pickups not despawning, but wouldn't have thought that it was due to the max item limit. I forget that RPGM has that, as mainline Pokemon games let you have multiple stacks and this game is so well-made I forget it's done in RPGM. Once again, thank you for the help, especially given the policy with regards to debug use.
  2. Ah, duh. I wouldn't have figured the limit was sub-1k, thanks. Apologies for the relatively stupid mistake. EDIT: Presumably this is also the cause for the *other* quests not turning in, too? EDIT 2: It would appear so. **Thank you again, it's appreciated**
  3. Apologies for the ping, but have you had any luck, @Posty?
  4. You're too kind, than kyou. Please don't judge the cheating too hard, I really play these for the writing and so far Deso has excellent writing. Game - Queso - 107 - 23h 41m - 5 badges - Undercity.rxdata
  5. I *might* be experiencing a bug where quests aren't completing when the completion goals are met (e.g. handing in a missing item/pokemon) and have now ended up in an infinite loop at the end of Ryder's infiltration quest (he keeps walking through me after the initial round of dialogue and starting over ad infinitum until he gets far enough away that the dialogue freezes). Is this a known issue, and if so, is there a known solution? If not, is there a list of flags for quest completion? I'd like to fix the problem myself, as I know using debug isn't supported and might somehow have been responsible, though I don't *think* I've done anything that would cause such issues, as I can say for certain that I've not skipped any quest triggers by walking through walls (learned that lesson playing Reborn).
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