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arritte

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Posts posted by arritte

  1. 24 minutes ago, Rezwan DE REAPER said:

    Sorry to ask a weird question...

    I play this mod just to try the new gens pokemons and the extra.... so i debug a lot,,,

    Gardevoirs angel of death form can it be played????

    It's in the game for the "fair" dev battles in the postgame, so you don't get it normaly. If you debug it you can use it, it will just have normal Gard's moves and TM compability and change back to base Gard after battle.

  2. Hey, regarding stat problems I think G.Darm-Zen has it's Speed and Defense mixed up (I remeber changing it myself before but I forgot to post it, so I'm not sure if it was after the last update) and Mega Dugtrio's Attack doesn't match the one shown in the doc. Also I belive Tidy Up should always give the stat boosts, but it only does so when clearing hazards for me.

     

    @Fervis are you planning to do gen 9 moveset changes at some point? Like QD Oricorio, Shell Smash Drednaw and Air Slash Drifblim? If so will you take stuff away as well like Scald and Roost?

  3. On 11/30/2022 at 5:16 PM, Interesting Name said:

    What if I already have progress in the game, will this mess it up? Or do I have to restart the game to gain the new pokemon

    I don't think it messed anything up when I tried it, but I deleted that save already so I can't tell you for sure. Also you might miss out on some new TMs depending on where your save is at.

     

    41 minutes ago, Interesting Name said:

    do any "important" battles include the eeveelutions, (gym leaders, elite 4, bosses)

    Yup they do, also gen 8 mons and Hisuian forms as well, in fact pretty much every major battle up until E4 has an added mon. VR spirits, E4 and post game don't tho. Regular trainers don't have them as well.

    Spoiler

    For example:

    Aya has Toxeon

    Corey has Slowbro-G

    Ace has Zoroark-H

    Arclight has Mega Toxtricity

     

  4. Hey Fervis, the cutscene in Silph Co. starting Kacleon sidequest freezes the game. I debuged the Silvon Scope and just bypassed it, so it seems only the first part is broken.

     

    Also, Arclight, when you fight him in Devon, has both Ampharos and Toxtricity equiped with their mega stones. I suggest just giving Amph Elemental Seed since it uses Electric Terrain and Agility anyway, assuming you wanted to give him Mega Toxt.

  5. 16 minutes ago, Kavi said:

    so... in other words i cant get it until like... the couple lasts of reborn? (i havent finished the game yet)

    The trade is not that late, even if you exclude post game, I think you barely have half of the badges at that point. And just fighting all the spirits in VR takes a while by itself. The first time going through post game took me about the same time as the main part of the game, so you should have enough time to use, unlike Kleavor...

  6. 38 minutes ago, TrainGhidoran said:

    Is there any list with Gen 8 moves interacting with the field effects?

    I think they are mostly in Fieldapp in game already. Fervis should have also posted some of them on like page 10/11.

  7. 12 hours ago, Pacifict said:

    I'm not sure if it's a bug, but the Slums abandoned egg is hatching as Pincurchin for me. I noticed it was not listed in the docs. I do have other mods running, but it seems like an odd clash.

    I think it should be intentional, since Malchous(?) Forrest egg has Impidimp.

  8. Hello again. First things first I am currently on my 2nd run of this mod in row (3rd of Reborn itself) so my enjoyment is evident. :) Here are some (a lot of) things:

    I found that Frosmoth's stats seem to be shifted around. In the file it is x/x/x/125/90/65 while it should be x/x/x/65/125/90. I hate this order with speed being 4th but it seems that I am not the only one that gets confused sometimes.

    Another thing is that taking sand away from Terra's gym battle makes it way to easy in comparison, especially if you play with gen 5 weather like me. Excadrill in and out of sand is like two diffrent mons. My suggestion would be to swap Terra's Ursaluna with Taka's Bristleon. Terra gets sand and Taka swaps a guts mon for a Normal type guts mon, a type he's tied to a bit already.

    Quick edit, the Peat Block on Azurine Island looked like a mining rock for me, I tend to avoid mining so I just noticed why I couldn't find it on my first playthrough.

     

    I also wanted to give some ideas for megas, well I haven't used most of them so it's just by feeling looking at the file and I might miss some type changes:

    1. Blastoise could get Shell Armor, less raw power but better set up then the standard mega. I think Giga Drain is used more often than Energy Ball as well, so Bulletproof doesn't help that much. It has a big shell so it makes sense to me. You give up leftovers for a safer set up with Iron Defense+Shell Smash, which means you would need to run Rest for HP recovery which makes it not overly broken in my head at least. It might sweep too many fights if it gets Amesia and I'm too lazy to check ATM.

     

    2. DD Lapras always seemed fun to me, but I don't think it gets Physical Ice moves for it. Since you already gave it higher Attack you could just double down with Refrigerate for Ice type Return. I don't think it needs much explaining, like Blastoise needs Rest to keep healthy so unless you use gen 5 weather with Hydration for set up b4 mega evolving it shouldn't be too OP.

     

    3. This one I don't have that much of idea for, but Oreebtle getting Levitate when it resists Ground already seems kinda... Especialy compared with Butterfree and Beedrill and how many Psychic types get Levitate already. I'll just throw out some things that I belive could work. DOWNLOAD, beacause apperently it studies it's surrounding with it's psychic powers and it has an alien-like feel to it. UNAWARE for a more defensive/stall playstyle. PSYCHIC SURGE if you want to go a bit more crazy with it. TRACE might also be nice since it has a high chance of copying a helpful ability with the field system in Reborn.

  9. On 8/12/2022 at 3:54 AM, Hakimblue99 said:

    Like Magic Guard. Steel Beam + Magic Guard will be so awesome...

    I am here again to bother Fervis with more move problems. I'll say in advance that I used the PBS files you gave us to try making my own slightly broken moves for Eeveelutions so I can't tell if it is the same with your main download link, but currently Steel Beam does not have recoil DMG. In fact it seems to have no additional effect at all as it is set to 000 in the file. Can someone tell me if changing it to have the same effect as Mind Blown will fix it?

  10. 2 hours ago, Fervis said:

    As mentioned, if should lower defense and increase speed by 1 after the multi turn hits end, so basically not necessary to kill the target.

     

    Well it doesn't work for me that way, only when  it doesn't kill the target so I guess it's bugged? Btw since I posted the last one, playing my monodragon run I found Dragon Darts not working in doubles. There's only 1 instance of damage and only on the mon I targeted. Then again is it even possible to make it work like it does in SwSh? It hits both targets once unless one is immune in which case it hits the other one twice right? 

     

    On another note I should have said thanks for the mod first, I really enjoy it. I just finished E19 last week and here I am playing again because I really wanted a hard game with gen 8.

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