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Javiervr7

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Posts posted by Javiervr7

  1. 3 hours ago, Saslen said:

    Well, I'm afraid I don't know what to tell you. I tested it with neutral-natured Salazzles of each gender, and they seem to be as they should.

     

    If you check the images in the spoiler box, you'll see that the Atk and Sp.Atk of the Salazzles are mirrored, with the female having higher Sp.Atk and the male having higher Atk.

     

      Hide contents

    Salazzle F.png

     

    Salazzle M.png

     

    ig im gonna update my game files :O, both have max 31 ivs attack, 252 evs

    image.png

    image.png

  2. 46 minutes ago, Saslen said:

    I'm pretty sure AllGen has two forms of Salazzle. The male, I think, is a physical attacker, while the female is a special attacker.

    noup mine is female, and its a physical attacker

     

    i saw the male too, and its physical too :O

     

     

  3. 53 minutes ago, Fervis said:

    Patch 7.0 is out~

    Includes Gelius' great Movepool compilation, bug fixes, more clarifications and balancing attempts!

    Also special additions: Furfrou bonus type depending on Hair cut

                                        Castform gets a Sandstorm Form + increased stats while transformed

                                        Alternate Slow Start Slaking can be obtained by evolving Slakoth with Dawn Stone (and evolve Vigoroth at lvl 72)

     

    Total overview of the other fixes etc can be check in the Changelog and the docs (new sheet for "Custom Forms and Changes")!

    Thank u, @Fervis and the amazing team behind this mod. 

    • Like 1
  4. 5 hours ago, BuildoPat123 said:

    static

    When in doubt check doc

    Branblin 2

    wattrell 4

    tatsugiri 6

    thank you, i did check the docs.

     

    its only in the general pokemon locations, thats why i missed it xD.

  5. 1 hour ago, Fervis said:

    Patch 6.5 is out!

    Bug fixes here and there, the usual~ (Victoria and Tarountula bug as well)

    Some changes to Onyx Arcades and some encounters in general

    A sweet buff to Castform while it's in a weather forme (bit more defense, sp.atk, and speed)

    And a kind Gentleman in Grand Hall who awards Eggs after 2nd, 4th, and 6th gym badge

    Also Eeveelution movelists were edded to the doc (Tms anf Tutor Moves will follow)

     

    Can be checked up in the docs / changelogs as always

     

    hi! are the eggs after 2nd, 4th and 6th gym badges. Static eggs? or change for every save file, like the other eggs?

    i've got bramblin from the 2nd badge one.

  6. 1 hour ago, BuildoPat123 said:

    Also the guide states that you can get a wiglett from the game corner and it is incorrect, there is also the fact that basculin red form can be in the onyx egg

    All basculin forms can be obtained in the onyx egg pool

  7. 4 hours ago, Fervis said:

    where exactly do you get the relation ship point? Or rather do you need a "chatot" from Taka for the points? I can adjust the part for AllGen switch then

     

    that will be put behind a difficult event later on! Yep it's indeed a teensy bit powerful lmao.


    A quick question and kinda of out of topic xD, would you and the team behind the allgen mod (if there’s any, sorry I’m unaware :( ), to add moonblast to the togekiss evo line, like legends arceus (I think it’s in the level 40something, they learn the move or whatever, it’s your call).

     

    Cause it sucks that It can only use dazzling gleam (14 badge is kinda late, so basically it only has flying stab, and fairy wind doesn’t do the job), as fairy coverage.

    I just love that pokemon :).

     

  8. 48 minutes ago, MasamuneTenshi said:

    So has anyone figured out how to get past this? Playing the mod for the first time and getting cock blocked by an error after spending almost 2 hours to beat Solaris is a bit disappointing, to say the least.

    Just switch to vanilla mode for the aster and eclipse battle, the only change would Victoria’s tag team.

    • Like 1
  9. 15 minutes ago, Hakimblue99 said:

    Maybe you're just joking, and I'm being dumb, but couldn't you just use Magnetic lure? 


    im joking xD, but the magnetic lure won’t do the job this time (in a  nuzlocke at least, cause it would require the uglybat’s dupe). The change It’s annoying but fine.

  10. @Fervis i kinda hate you, bc you heavily lowered the carbink encounter chance (xD) in the iolia Valley to add glimmora,

    unlike the uglybat (woobat/swoobat) that was untouched D:

     

    i mean i get it, i just hate that pokemon, it pissies me off bc the other bat mons are cool. 

     

     

    • Haha 1
  11. 4 hours ago, Fervis said:

    @Javiervr7 Thanks for your report! Now that's the reason why it didn't happen for me x)

    Though keep on mind that if downloading the patch, you'd have to do this now and then with your own Debuglog!

    Not sure if en empty Debuglog would overwrite the other as well, if so I can also do that.

     

    This is already done for the next short patch! 👍 Many Pokemon will be pulled toward an earlier game, like G-Weezing and Tarountula! ~

    yeap an empty does help, just erasing the current one inside the patch.

     

    also, when we will expecting the G-Weezing + dipplin early evo :O (no pressuring just excited cause im doing a nuzlocke wanna know if i have to wait before going to the agate circus)

    @Fervis

  12. These are differences between 5.5 and 6.0 of allgen mod. 

    Allgen 5.5

    https://streamable.com/fa4l2t

    Allgen 6.0

    https://streamable.com/nomsy2

     

    so yea the difference is noticeable xD.

                           Update (1 hour later xD)

    I found the source of the problem; the Debuglog file inside the Data Folder of the 6.0 patch and the complete modded game (6.0). Can't share the file in this post cause it's too large.

    The solution: Delete the Debuglog file from the data folder. The game will generate a fresh new one, since as far as i know it's more like a history of every battle's turns.

     

    @Fervis I think the Debuglog from the data folder should be erased each time there's an update, unless there's some usefulness behind that file. 

  13. 4 hours ago, Fervis said:

    Yeah i apologize for that tm wonkiness, but I really appreciate your enormous help in pointing them out! <3

    And yea the genies were exclusive now because they aren't fought in a double battle. I was about to do it for the paradox battle too but just separated them into two trainers so that bypassed that.

    I weren't able to fully test the regi quest, and adding variable counts to the quest may lead to him not disappearing - i will check this out!

     

    that is really new to me :o

    I usually use the speed up anyways, but checking without i don't think it's slower than it has been before...

    I will see if more people get this problem so i might get a lead on it.

     

     

    yes the doubles mod might not be up to date, was about to to it today! sorry for the inconvenience~

     

    Edit: download for doubles mod has been updated! Check it out and tell me if the error stil occurs! I'm curious about that because I can't directly point that error out...


    i only use the speed up xD. My pc is quite good a 4060 GPU. My pc is not the issue ig. The 5.5 runs smoothly I installed it again and no issues. Julia first gym’s battle was a pain bc the animations took so long to load. 
    i kinda wanna try 6.0 :( . For now i think I’ll stay with 5.5 for now 

  14. Does anyone know how to avoid the delay of battle animations?. It doesnt happen in vanilla Reborn tho. ive tried downloading the complete modded game (6.0) and patching the vanilla reborn and still there's lot of lag D: i had a similar issue with the 5.5 but patching the vanilla game with mod, solves the issue. but the 6.0 version for some reason that method doesnt work, and the battles are slow af. 

     

  15. 16 minutes ago, Fervis said:

    Im currently working on some balancing issues with stronger mons, after that i consider pushing some weaker mons into early-ish game!

    Is there any trainers docs? at least for the important ones, the PBS files work but there are some things missing like abilities 

  16. Love the mod it’s refreshing! Also, I think togekiss should learn moonblast, since it learns that move in legends arceus. 


    Also is there any reason why G-Weezing and dipplin evolutions methods are way to late in the game?, I’m kinda new xD.

     

  17. Hey guys! i've been looking for an egglocke save file in the reborn community for a really long time and had no luck. So i took matters into my own hands and made an savefile. it took a while to create the save file full of eggs. To create the save file i used the SharedPc mod, sandbox mode mod and debug mode. 

     

    -The eggs are legal with gen 7 egg moves

    -There are not duplicates within the egg pool except for some except of for forms, splits like burmy, basculin, espurr, frillish (needed to  make a box full of 30 slots, not leave a single blank spot).

    -All eggs are non legendary/ultra beast mons (with the exception of Type:Null and Poipole they're included in the pool since they're available in the main storyline and they can evolve + are <600 BST).

    - The eggs are in between the Box 8 and box 19.

    - I turned on 5 passwords: Nuzlocke, weather mod, easyhms, noitems and freeexpall. (i don't like the hardcap password, so i used the expall password instead, if u want more or less passwords just grab data chips from the debug mode and do it, make your own rules :D!)

    -I added 15 xs exp candies, to make easier leveling up your first mon.

     

    Also if u want a save file with the eggs with your own character and rules, try either using the sharedpc mod and manually transfer the eggs (yeah kinda a pain but better than nothing) or the debug mode.

     

    i hope this save file helps the egglocke enjoyers out there

     

    Edit: Added some missing mons and added "illegal" eggmoves to azurill and happiny (aqua jet and seismic toss, since i wont add marill and chansey that would be a dupe, i dont think a single move that only the middle stage via breeding; would fully justify their addition to keep everything "legal").

     

     

    Game.rxdata

  18. 8 hours ago, Ravenleaf182 said:

    I think you're going to have to work kinda patch work until the gag order is up, but it looks like the pokemon reborn wiki is actually raring to go with all that information and then some when the beta is over and the game fully goes open. I think you can find all sorts of data all over the place on the forums here, and there is a youtube series with episode 18 full walkthrough that is still mostly relevant (there is some changes for sure, but it mostly has some really good advice that is still relevant for all things before episode 19). 

     

    I think it might be a good idea to create a post that just compiles the current puzzles that people have solved and other information, but all of that is probably going to be done automatically in a couple weeks. This might sound a bit naieve, but why not give a blind nuzlock a chance during this time? I bet that could be something super interesting and impressive too do as well without having a full plan in place and can go pretty far pre episode 19. (also I am curious, the nuzlock password, does anyone know how that interacts with the one battle

      Reveal hidden contents

    on pyrous mountain?

    does the password allow an exception there?)

    i've tried, and it is a bit frustrating xD

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