Hi, I'm not sure if this has been brought up before, but i seem to have an issue when entering the Silph Co. building.
Usually, upon entering the building, the character would spawn on the entrance tile:
However, for some reason, the player character spawns a few tiles ahead:
This makes it so that when entering the building after restoring the city, for the Treecko Special Encounter, the game stops working:
If I'm right, the civilian character is meant to take another step forward before another dialogue is meant to pop-up which would make the player character move aside. However, because the player character is in the way, the civilian charcater is unable to reach that position, thus unable to trigger the dialogue. At this position, the player character is unable to move (trust me i've tried), so effectively Silph Co. cannot be entered. This would lock the Treecko encounter sidequest and Beryl Ward would be full of obstacles. It might also affect the Meltan quest(?) - havent gotten there yet.
I've also used the debug mod to warp to this map, Map111 (i think), and the sequence plays out fine as long as the player character is not on the spawn tile, so I don't think its an issue with my computer being garbage and hanging when i enter the building.
PS: this may all be wrong, I may have just patched the game wrongly and if so I'm sorry for wasting your time.