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PSYCHE! (The Trickster's Frustration)


Equinox

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Introduction

I'm a newcomer to Poke-Place of course, but I am no newcomer to Pokemon nor the tiers. Also, what appears to be a gimmicky team is actually quite threatening, being able to withstand the forces of weather in our current generation, and most of the threats that come with it. This is perhaps one of my most deadliest teams, getting many a rage quit or snaring many a Pokemon with Choice Items. While no one has probably seen my name on the ladder, this team does claim many a win. One last thing if you're reading this, try the team out please, it's fun to play. Thanks for reading, now, for the team:

Changes in Bold

At A Glance:

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The Team Up Close:

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Uxie @ Choice Scarf

Trait: Levitate

EVs: 232 HP / 124 SAtk / 152 Spd

Bold Nature (+Def, -Atk)

- Trick

- Stealth Rock

- U-turn

- Psychic

Uxie is suprisingly a bulky Pokemon, making a perfect lead, as well as being a scout. Stealth Rock is a need on this team, due to all the switching that the opponent must do in order to try to keep up. Trick is here to hamper the effectiveness of the foes lead, and is also the need of this team. 232 HP Evs give Uxie some pleasant bulk. 124 Sp. Atk is needed to remain useful and not just some throw-away lead, and 152 Spd Evs is need to keep up with everyone else. Bold nature keeps physical attacks to a minimum. Simple enough, right?

What Uxies does:

Uxie is meant to Trick Scarf off first turn, or as soon as possible, then proceed to setting up hazards, then U-turning away. Uxie is also a nice physical wall, and has been on the recieving end of many Dragon Claws, Drain Punches, etc. only to punish back with Psychic.Uxie is also playing the part of a scouter. Uxie also makes great synergy with Heatran and Jirachi, should the common EQ/fighting move be expected, I can simply bring Uxie in to take/resist the move.

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Latios (M) @ Choice Specs

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Draco Meteor

- Surf

- Dragon Pulse

- Trick

Latios has joined the team as well! He's very useful and can rip through unprepared teams. Again stated, Trick is need as a constant barrage on the other team. Latios is very straightforward, and the same as Uxie, is definitly useful even without Specs equiped. The EVs and nature is very straightforward. Timid boosts Latios's speed, allowing him to outspeed the metagame. EVs allow Latios as max speed as possible whilst also being able to hit hard.

What Latios does:

Latios acts as my special sweeper, and this doesn't change even when Choice Specs has been Tricked. Due to the metagame's use of few items, any item tricked back (except Choice Band) will be useful, which is pretty much the case for the whole team. Likewise, Latios makes good synergy with Rotom-W, Heatran, and Jirachi, as Latios resists EQ,a major problem for both Jirachi and Heatran, as well as electric moves aimed at Rotom-W.

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Rotom-W @ Choice Specs

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature

- Volt Switch

- Hydro Pump

- Trick

- Hidden Power [Fire]

Typical Rotom-W set, only I gave it Specs as I wouldn't want to give all the Pokemon I'm facing a speed boost. I'll keeping saying this on each description so get used to it, Trick is an absolute need for the team! :P Volt Switch works just as well as U-Turn and in Rotom-W's case, Volt Switch is very powerful due to the STAB boost. Hydro Pump is also on Rotom-W for being very powerful, and HP Fire is on due to the oh so common Ferrothorns within the metagame. A Timid nature is on Rotom-W so he outruns Gyarados (lol), Heatran, and anything with a speed lower than 292. EVs are also straightforward, max Spe investment and max Sp. Atk investment lets it be speed as well as powerful.

What Rotom-W does:

Rotom-W shares a role with Uxie; scouting. Rotom-W isn't commonly used for nothing. Grateful for typing, Rotom-W blocks Heatran's main weaknesses, vice-versa. Rotom-W makes for a powerful tricker, and is an important part on my team, as he resists a major weakness for two of my Pokemon, Heatran and Jirachi.

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Heatran (M) @ Leftovers

Trait: Flash Fire

EVs: 244 HP / 44 SDef / 220 Spd

Calm Nature (+SDef, -Atk)

- Lava Plume

- Protect

- Substitute

- Torment

Heatran is on my team! The number 1 used Pokemon in DPPt's OU, he is the main Pokemon of the team. After everything has been tricked onto the opponent, Heatran comes in to play. This is a very infamous set, capable of causing vast frustration, and can help psychologically make the foe more reckless as he gets more frustrated. Lava Plume is chosen over Taunt so Heatran himself isn't complete Taunt bait. Protect is used so any Super Effective move doesn't break sub first turn and (when against a Choiced Pokemon) will make them struggle. Sub acts as my shield, walling off any attempt at breaking into his health.

What Heatran does:

Heatran is the cornerstone of this team, and is the main drive that keeps my team together. He acts as my wall, coming in on a move Heatran resists, than sets up with Torment followed by Protect. Due to Torment's one move use only every other turn effect, coupled with Trick, this keels over into massive frustration considering Struggle does hardly any damage, and in turn does massive recoil. Thanks to the moveset, Heatran can easily entrench himself into battle, and burn physical threats in the process.

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Sableye (F) @ Choice Scarf

Trait: Prankster

EVs: 252 HP / 252 Def / 4 SDef

Bold Nature (+Def, -Atk)

- Trick

- Will-O-Wisp

- Recover

- Night Shade

I thought of this self-made set myself. It acts as a second Heatran should somehow Heatran die. What seperates Heatran from Sableye is that Sableye can quickly and easily setup on anything via trick and spread the frustration even more. The EVs are different than most sets, as I want Sableye as physically bulky as possible (due to Heatran's Sp. Def. Bulk). HP EVs help Sableye's low HP problem, and a Bold nature is put on so Sableye can take hits better. Due to Saybley's Prankster ability, Sableye doesn't have to worry about speed at all. He can easily trick faster Pokemon, then just as easily use Torment, which is very useful.

What Sableye does:

Sableye is the second Heatran, should anything topple over the mighty molten golem. He's also a tricker, and can set up faster than Heatran, due to priority moves going first. Sableye is also another wall in fact I could say. While it doesn't have any weakness, it certainly helps with Heatran's fighting weakness, being able to come in against Terrakion or Conkeldurr and Trick/set up with what it's meant to set up.

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Jirachi @ Choice Scarf

Trait: Serene Grace

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Iron Head

- Body Slam

- Ice Punch

- Trick

The last Trickster on the team, Jirachi can just as easily Trick a Pokemon, as hax it to death. Thanks to Serene Grace, Jirachi can easily outspeed and flinch any slower Pokemon to death (60% flinch rate). I added Body Slam over Fire Punch so when I Trick Choice Scarf, I can just as easily paralyze the foe. Ice Punch is need in taking out Dragons, specifically the likes of Dragonite. Nature and EVs straightforward, max speed investment and a speed boosting nature tie in evenly, and the attack EVs are simply needed to hit as hard as possible.

What Jirachi does:

Jirachi does what Jirachi does: Hax. You either attempt a Flinch, or Trick when you think the timing is just right. Jirachi is a snug fit for this team, as Jirachi can come in against anything attempting a Draco Meteor/anything else Jirachi resists and hax/trick to death.

Export:

[hide]Uxie @ Choice Scarf

Trait: Levitate

EVs: 232 HP / 124 SAtk / 152 Spd

Bold Nature (+Def, -Atk)

- Trick

- Stealth Rock

- U-turn

- Psychic

Latios (M) @ Choice Specs

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Draco Meteor

- Surf

- Dragon Pulse

- Trick

Rotom-W @ Choice Specs

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Volt Switch

- Hydro Pump

- Trick

- Hidden Power [Fire]

Heatran (M) @ Leftovers

Trait: Flash Fire

EVs: 244 HP / 44 SDef / 220 Spd

Calm Nature (+SDef, -Atk)

- Lava Plume

- Protect

- Substitute

- Torment

Sableye (F) @ Choice Scarf

Trait: Prankster

EVs: 252 HP / 252 Def / 4 SDef

Bold Nature (+Def, -Atk)

- Trick

- Will-O-Wisp

- Recover

- Night Shade

Jirachi @ Choice Scarf

Trait: Serene Grace

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Iron Head

- Body Slam

- Ice Punch

- Trick[/hide]

What the team does:

The whole point of this Trick team is to cripple the foe's team by tricking Choice items (items that allow for only one move to be used when the item is held). For this to work, Choice items must be tricked on to as many Pokemon as possible. After this goal has been met, the point of this team is to then stall out the opposing team with TormentTran, which sets up Sub, then uses Torment, which slowly takes the opponent's health down. This is to be done to as many Pokemon as possible. Should TormentTran be killed/run out of PP, Sableye comes in as an extra. Should these two Pokemon die, the team can still survive, and does totally not depend on having Choice items.

Threat List

Color key

- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -

- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -

- Major threat (can easily take my team down, is a bad problem) -

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Tornadus/Sableye/Erufuun - Should these guys have Taunt, they can prevent my Tricks, but other than that, they aren't much of a threat.

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Volcarona - This Pokemon is only a true threat if it has HP Ground, or, if Heatran has been killed. Can be remedied by Tricking a choice item onto.

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Gyarados - Gyarados can be a threat, only if it has Moxie. Other than that, he's not all that threatening, can easily be taken out with Rotom-W.

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Dragonite - Can be considered a threat should Stealth Rocks not be up. Other than that, if I'd foolishly let Dragon Dance get pass +2, he can be a threat, can be handled with Jirachi or Latios.

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Salamence - An upgrade from Gyarados, Salamence after +2 can almost obliterate this team, if it's not at +2, Jirachi can outspeed and hit back with Iron Head/Ice Punch.

- Anything else will be added should it be found as a threat -

Color theme is that of The Joker for those wondering.

Edited by Equinox
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I'm with phazer. I really like the originality and team members chosen. However there is one thing that stands out to me. Since Half of your team is psychic, I can see a dark (especially a powerful sucker puncher like bisharp) ghost sweeper giving you some MAJOR problems. Other than that i dont really see any glaring weaknesses. Nice work :D.

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