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Nixilos

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Posts posted by Nixilos

  1. Brand new install of 13.0.5 tonight to try out the game for the first time.

     

    Left Alt applies turbo and also uses a registered item, which is mildly annoying. I'd like to bind the registered items to shift so it's like reborn, which I just got done playing. On the other hand if I plug in my switch pro controller then the right shoulder button applies turbo and also quick saves. If I unbind the quick save from the button it defaults back to using a registered item, I can't win.

     

    rejuvcontrols.png.92ab90c4d1ad77e478da87d16f24ac6b.png

     

    Not sure what's happening with the lower left box there. I tried messing with some dpi compatibility settings which don't seem to have any effect.

    I've tried manually installing patch 13.0.4 and 13.0.5 which didn't seem to do anything either.

    I tracked down the config file for the controls but it doesn't open into anything intelligible with notepad, and I'm not sure what would do it as I don't have rpg maker or anything.

     

    I'm not sure how this could be an issue only I'm experiencing since this is a fresh install of a game I haven't played before but when I tried to search for a solution I came up with very little.

     

    plz halp.

    • Upvote 1
  2. So I was playing around with a concept I've always wanted to do while I familiarized myself with the tools in GIMP. I don't like the way it turned out, it doesn't look like it belongs in the game to me and I'm not sure this one is gonna look good if I simplify it enough to fit. Thought the concept would be fun to share though, I always have liked electrode somehow despite not liking the way it looks if that makes any sense.

     

    Electric/Ghost Electrode? Gives me Ghastly vibes. Maybe a salvageable idea if I get a little better at it.

    101s.png

    101sb.png

    • Like 2
  3.  

    My attempt at adding a bit more detail so that she matches her art a little more. I'm least satisfied with the back views so I may iterate on those a little more later. She's a little taller but it's acceptable for me.

     

    I'm color deficient in red and green so if any pixels are the wrong color feel free to let me know, I tried to be careful when sampling colors but sometimes things slip past me.

     

    Credit to Amethyst and or anyone else who worked on the original sprite, this is just an edit of their work.

    Whatever authority I have to authorize the use of these I give freely, you can edit and reupload or whatever, take credit for it, I don't care. Just thought someone else out there might enjoy what I worked on this morning. I haven't replaced the full list of sprite sheets for her yet and probably won't do the rest myself until I'm sure I'm done tweaking these, if and when I do I'll add them.

    V1

    Spoiler

    Rungirl_run.png

    Walkgirl_walk.png

    V2

    Spoiler

    Rungirl_run.png.b7d8420be273e9a289f632b19d4feff7.png

    Walkgirl_walk.png.f235e98fc3d3d9d951cc42d5ae409f54.png

    Another couple cups of coffee and a pixel here and a pixel there...

     

    My brain was confusing her hands for her feet from the back so that she looked like a rugrat when she walked to me. Cute but not what I was going for so I shaved some pixels there.

    Did some major scribbling on the hair, not sure whether it's better or worse, I'll have to use it in game for a while. Still least satisfied with the back view, but this is enough for one sitting.

    V3

    Spoiler

    Walkgirl_walk.png.3c4a246a07df335c669360e5656c8fc1.png

    Rungirl_run.png.82d4854c9dd02f34974254f3a6f92412.png

    More pixels, hopefully improved the animations on the run a bit. 

    V4

    Spoiler

    Walkgirl_walk.png.2738a41b15ac67bfe639fd8afa462064.png

    Rungirl_run.png.7dbf2457812da2aea1f719c2bfaeb1b6.png

     

    Alignment/Height fixes, some cleaning and some dancing hair.

    Took me an embarrassing amount of time to realize she was standing a pixel higher than everyone else which is part of why she seemed so tall, the side view actually was too tall though so i gave her a slight tap with the ol' midge mallet, was a bit of a struggle to decide what to cut. The more i work on them the longer each edit takes with a lot of trial and error. I'm definitely overcomplicating it, but oh well.

     

    • Like 4
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