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Posts posted by Melons
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Since the original creator of the pack hasn't updated it yet, I'm posting this here. If something doesn't work, let me know and I'll update it.
Download Links:
https://drive.google.com/file/d/1lXQIdDLcHo9HMBkBxq75nTdPRXvIDAAP/view?usp=sharing
Original (V12 Only):
P.S. The last Melia battle is hard coded to be the rival theme so you cant change that unless you want to change files yourself. There might be other battles like this that I don't know about so if anything is bugged this is probably the reason.
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11 hours ago, Nooooooo said:
It gets it by level in Gen8 though.
Oh, my bad, but it only learns it as a vulpix otherwise it learns it at level one, so if its already evolved try the move relearner.
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its only available via tm
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1 hour ago, Pyrolusite said:
Thanks for the compliment !
With the font fixing that happened on Reborn though, it's no longer necessary to make that separation. The font offset was basically the only reason for said version split to happen.
Thank you ! Please show me what you did as well, so that I can rectify it for the next update.
what it originally looked like
this is what i changed it to
as you can see, i removed the status part. you can probably fit it in, i just didnt find it necesarry and removed it, cuz i dont like when things are of center. should be a pretty easy fix, just took a while for me cuz its the first time i've edited a picture.
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On 8/25/2020 at 12:08 PM, Pyrolusite said:
Could you send me a screenshot ? I didn't reach that point in the game yet, so I didn't have the opportunity to test that, but I should be able to fix it.
In other news, a rectified variant of the Reborn battle UI is ready to be uploaded, since the font offsets have been fixed.
I just want to finish at least uniformizing the pokemon boxes before updating the thread though, so you'll have to be a bit more patient, sorry !
I already fixed it myself, ill send a screenshot later tho just so other people dont have to go trough that.
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The fact that gyarados solo'd erick and every other fight in the game says enough.
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On 3/2/2019 at 4:06 AM, Pyrolusite said:
v0.5 WIP (for Pokemon Rejuvenation v12)
I'm way too lazy to make a real mod that renames the wallpapers, so here are their names and what background to expect :
Monochrome = Grass
Urban = Normal
Beach = Ground
Forest = Electric
Wasteland = Fighting
Wilderness = Fire
Rustic = Ice
Snowy = Rock
Desert = Poison
Lake = Water
Volcano = Dragon
Crystal Cave = Flying
Library = Ghost
Chess = Steel
Moon = Psy
Sword = Bug
Ruby = Fairy
Sapphire = Dark
Emerald = Type-less
Amethyst = Simple dark background
Checks = Centered pokéball
Reborn = Reborn Logo
Meteor = Team Meteor
Arceus = Centered EggChanges :
PZR v0.3 :
- Party screen !
- Status effects and types !
- Tweaks on summary to reflect the new types
PZ v1.11 :
- Updated the online UI stuff
- Removed the trainer card background logo
- Small improvements to the "party ball"
(changes on : tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card)
PZ v1.10 :
- Fixed inconsistencies between Stats and EV/IV summaries.
PZR v0.2 :
- Enhancements to Battle UI
- Added all Summary UI
v1.9 :
- Small improvements to Pokemon Info GUI (graphical tweaks and better font compatibility)
- Badge tweaks
- Added a WIP light-theme variant of this pack, intended for Rejuvenation. Battle UI only for now.
v1.8 :
- Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png]
- Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png]
- New battle command buttons [battleCommandButtons.png]
v1.7 :
- New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content)
- New battle status display
- Minor changes to battle bars
- Trainer cards for Cobalt & Amethyst themes, but based on the old variant, rework is planned.
v1.6 :
- Reworked trainer card
- Reworked badges
v1.5 :
- Improvements on the Milotic custom shiny.
- Fully added the Clefable custom shiny, it wasn't intended to be available as soon as 1.4 since the backsprite was missing.
- Some changes to the file architecture :
-- SWM Modular Modpack support now opt-out. If you use (or want to use) SWM, install it before installing my pack.
-- Custom shinies are now opt-in. I'm well aware it's a mixed bag, so from now on you'll have to grab them from the "Bonus Content" folder.
- Probably some other small changes I forgot about.
v1.4 :
- Partial rework of everything :
-- Slight changes to the Pokedex Screen
-- Default Pokegear theme is a bit less colorful
-- Party screen changes
-- Improved battle-related buttons (actions, moves and z-type/megaevol)
v1.3 :
- New Pokemon details UI !
- Milotic custom shiny changes.
- Types are now center-aligned.
- Small tweaks everywhere.
- Adjusted "Amethyst Edition" Pokegear jukebox.
v1.2 :
- A new custom shiny you've never seen coming.
- Bag UI rework, with available alternatives like the Pokegear !
- A new Pokegear/Bag theme has been added, "Amethyst Edition" !
- Small box backgrounds tweaks.
- Reworked/Recolored online trading UI.
v1.1 :
- New SWM MultiSelectPC selector, the old one didn't fit with the boxes backgrounds anymore.
- Added PC Party reskin, I forgot to rework it before the first release.
- Minor tweaks on the Reborn Ball used on the Party screen.
- Tweaks on the PC pokemon summary and in-battle moves UI.
- Big improvements on the Pokegear menu : a new "Reborn" theme is the default, and an improved variant of the "Cobalt Edition" theme is available in the "Moar Stuff" folder.
- New online waiting screen.
hey, so i have a little bit of a problem with the rejuvenation texture pack, when using a crest or even mega ring the icon is off center. do you have any idea on how to fix this?
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59 minutes ago, Cfgamer said:
Couple of questions.
1. I have my current save file from V12 and I'm currently waiting for the update since I finished all the chapters up to this point until the next update. Can I transfer my save file from V12 to V13 or do I need to replay the game all over again?
2. I've played the game on easy mode so I can enjoy the story but I want to change the difficulty to normal so how can I change that since finished V12?
1. Yes, you can continue on your current save file, but it is recommended that you reset your save, since a lot of stuff got changed.
2. The only way to change the difficulty is by debug.
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There is one crest that isn't available in game, but is available via debug. I thought I would share it since I didn't find any information about it anywhere. Anyway, it's the Cryogonogal Crest, which makes it use sp.atk for psysical moves.
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Fair enough. I just thought it would be cool if you coul have a G-Max holding a life orb or something. It would be too complicated though.
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I thought it coul maybe be an item like the max soup in the sw/sh dlc, because normally gigantamaxes can hold items. That probably won't be the case though.
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Sorry about that, but the main thing I wanted to know is if they have to hold a mega stone, which i don't think anybody has asked already.
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Will gigantamax pokemon be in the game as custom megas? If so, will they be required to hold a mega stone?
Pokemon Rejuvenation v13 Battle Music Pack Port
in The Mod Market
Posted
Are you sure that I changed that? I went through the files and couldn't find any battle with the theme "battle- spirit". If I did I'll correct it, but all keta battles where "battle- sensei" when I went through the files.