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Melons

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Posts posted by Melons

  1. 53 minutes ago, Aome-Al-Nassixa said:

    You added a "battle- spirit" it is the theme of Keta's ghodt battle i suppose. but why in both music pack Ghost gym leader doesn't have her own theme ?

    Are you sure that I changed that? I went through the files and couldn't find any battle with the theme "battle- spirit". If I did I'll correct it, but all keta battles where "battle- sensei" when I went through the files.

  2. Since the original creator of the pack hasn't updated it yet, I'm posting this here. If something doesn't work, let me know and I'll update it. 

    Download Links:

    https://drive.google.com/file/d/1lXQIdDLcHo9HMBkBxq75nTdPRXvIDAAP/view?usp=sharing

    Original (V12 Only):

    P.S. The last Melia battle is hard coded to be the rival theme so you cant change that unless you want to change files yourself. There might be other battles like this that I don't know about so if anything is bugged this is probably the reason.

    • Like 1
    • Upvote 1
  3. 1 hour ago, Pyrolusite said:

    Thanks for the compliment !

     

    With the font fixing that happened on Reborn though, it's no longer necessary to make that separation. The font offset was basically the only reason for said version split to happen.

    Thank you ! Please show me what you did as well, so that I can rectify it for the next update.

     

    Capture.PNG.c2b4b264656e90e4bd602cea31e09d96.PNG what it originally looked like

     

    battlePlayerBoxD.png.25533aaca030e4ad1ada7b905e372692.png this is what i changed it to

     

    as you can see, i removed the status part. you can probably fit it in, i just didnt find it necesarry and removed it, cuz i dont like when things are of center. should be a pretty easy fix, just took a while for me cuz its the first time i've edited a picture.

    • Thanks 1
  4. On 8/25/2020 at 12:08 PM, Pyrolusite said:

    Could you send me a screenshot ? I didn't reach that point in the game yet, so I didn't have the opportunity to test that, but I should be able to fix it.

     

    In other news, a rectified variant of the Reborn battle UI is ready to be uploaded, since the font offsets have been fixed.

    I just want to finish at least uniformizing the pokemon boxes before updating the thread though, so you'll have to be a bit more patient, sorry !

    I already fixed it myself, ill send a screenshot later tho just so other people dont have to go trough that. 

  5. On 3/2/2019 at 4:06 AM, Pyrolusite said:

     

    forumbanner.png.ea59b5f8f447134fa875391686a014ed.png

                                      v0.5 WIP (for Pokemon Rejuvenation v12)

     

     

     

     

      Reveal hidden contents

    I'm way too lazy to make a real mod that renames the wallpapers, so here are their names and what background to expect :

     

    Monochrome = Grass
    Urban = Normal
    Beach = Ground
    Forest = Electric
    Wasteland = Fighting
    Wilderness = Fire
    Rustic = Ice
    Snowy = Rock
    Desert = Poison
    Lake = Water
    Volcano = Dragon
    Crystal Cave = Flying
    Library = Ghost
    Chess = Steel
    Moon = Psy
    Sword = Bug
    Ruby = Fairy
    Sapphire = Dark
    Emerald = Type-less
    Amethyst = Simple dark background
    Checks = Centered pokéball
    Reborn = Reborn Logo
    Meteor = Team Meteor
    Arceus = Centered Egg

     

    Changes :

      Reveal hidden contents

    PZR v0.3 :

    - Party screen !

    - Status effects and types !

    - Tweaks on summary to reflect the new types

     

    PZ v1.11 :

    - Updated the online UI stuff

    - Removed the trainer card background logo

    - Small improvements to the "party ball"

    (changes on tradebackground, tradebottom, onlinewaiting, partyBall, partyBallSel, trainer card)

     

    PZ v1.10 :

    - Fixed inconsistencies between Stats and EV/IV summaries.

    PZR v0.2 :

    - Enhancements to Battle UI

    - Added all Summary UI

     

    v1.9 :

    - Small improvements to Pokemon Info GUI (graphical tweaks and better font compatibility)

    - Badge tweaks

    - Added a WIP light-theme variant of this pack, intended for Rejuvenation. Battle UI only for now.

     

    v1.8 :

    - Last iteration for the default, amethyst and sapphire theme trainer cards [trainercard.png]

    - Steel icon tweak (Battle buttons + box background) [box13.png, battleFightButtons.png]

    - New battle command buttons [battleCommandButtons.png]

     

    v1.7 :

    - New iteration for the trainer card ("neutral" by default, "team meteor" in bonus content)

    - New battle status display

    - Minor changes to battle bars

    - Trainer cards for Cobalt & Amethyst themes, but based on the old variant, rework is planned.

     

    v1.6 :

    - Reworked trainer card

    - Reworked badges

     

    v1.5 :

    - Improvements on the Milotic custom shiny.

    - Fully added the Clefable custom shiny, it wasn't intended to be available as soon as 1.4 since the backsprite was missing.

    - Some changes to the file architecture

    -- SWM Modular Modpack support now opt-out. If you use (or want to use) SWM, install it before installing my pack.

    -- Custom shinies are now opt-in. I'm well aware it's a mixed bag, so from now on you'll have to grab them from the "Bonus Content" folder.

    - Probably some other small changes I forgot about.

     

    v1.4 :

    - Partial rework of everything :

    -- Slight changes to the Pokedex Screen

    -- Default Pokegear theme is a bit less colorful

    -- Party screen changes

    -- Improved battle-related buttons (actions, moves and z-type/megaevol)

     

    v1.3 :

    - New Pokemon details UI !

    - Milotic custom shiny changes.

    - Types are now center-aligned.

    - Small tweaks everywhere.

    - Adjusted "Amethyst Edition" Pokegear jukebox.

     

    v1.2 :

    - A new custom shiny you've never seen coming.

    - Bag UI rework, with available alternatives like the Pokegear !

    - A new Pokegear/Bag theme has been added, "Amethyst Edition" !

    - Small box backgrounds tweaks.

    - Reworked/Recolored online trading UI.

     

    v1.1 :

    - New SWM MultiSelectPC selector, the old one didn't fit with the boxes backgrounds anymore.

    - Added PC Party reskin, I forgot to rework it before the first release.

    - Minor tweaks on the Reborn Ball used on the Party screen.

    - Tweaks on the PC pokemon summary and in-battle moves UI.

    - Big improvements on the Pokegear menu : a new "Reborn" theme is the default, and an improved variant of the "Cobalt Edition" theme is available in the "Moar Stuff" folder.

    - New online waiting screen.

     

    hey, so i have a little bit of a problem with the rejuvenation texture pack, when using a crest or even mega ring the icon is off center. do you have any idea on how to fix this?

  6. 59 minutes ago, Cfgamer said:

    Couple of questions.

     

    1. I have my current save file from V12 and I'm currently waiting for the update since I finished all the chapters up to this point until the next update. Can I transfer my save file from V12 to V13 or do I need to replay the game all over again?

     

    2. I've played the game on easy mode so I can enjoy the story but I want to change the difficulty to normal so how can I change that since finished V12?

    1. Yes, you can continue on your current save file, but it is recommended that you reset your save, since a lot of stuff got changed.

    2. The only way to change the difficulty is by debug.

  7. There is one crest that isn't available in game, but is available via debug. I thought I would share it since I didn't find any information about it anywhere. Anyway, it's the Cryogonogal Crest, which makes it use sp.atk for psysical moves. 

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