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MewZiikal

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Posts posted by MewZiikal

  1. On 12/19/2018 at 11:59 PM, Seran said:

    I did everything post game. this isnt the team i went through the game with. I was trying to think of different concepts instead of just running every OP pokemon known to mankind on one team going into ep19. Took me a full day to come up with a team that worked , but then i found other pokemon that did the job better and thats how i came up with this team in the end. I used sandbox mode to test my theories, then on my ep 18 file i caught and bred the pokemon accordingly. was a lengthy process but ep19 is gonna be fun af now. 

     

     

    I read this topic a while ago and remembered it as I was going through E19. I'm really curious if you did go through the postgame with it, and how well it did ! To be frank, I love the field effects mechanic so much, and designing a team around creating and using a specific one is just the coolest strategy.

  2. Hello, I was kinda confused with the ending but upon reading this I am even more so. Would someone be so kind as to explain to me 

    Spoiler

    What changes between the two routes ? When or under what circumstances does one meet child Lin ?

     

  3. Alright so I got the patch, and the game did start but the screen is entirely black. But I can hear the menu theme and the sounds of me selecting the main menu options. I updated my graphics driver but it did nothing. Why do I have so many different problems in a row

    Anyway, does someone have an idea on how to fix this ?

     

    Update : After restarting my PC I was back to the "missing zlib1.dll" error message. I reinstalled the patch, and the game started working, except only in medium screen as it is all black in full screen. Same problem as I saw another person having here. 

  4. It must have been that. I downloaded it again from the other mirror and I don't get these errors anymore, instead just one saying I have 19.0 and that I need to get 19.1

    (I'm on Windows btw)

    The "updater" thing doesn't do anything for me. 

    And I don't see a patch download option in Ame's post except the one for Mac users ? Did I miss something ?

  5. After downloading E19 I tried to run the game, but I get a couple error messages saying that "Can't run script because x64-msvcrt-ruby300.dll is missing" and same for "zlib1.dll". It says reinstalling could fix it but it didn't help - actually, it just added one of these errors, as I only had the latter on my first try. 

     

    Can anybody tell me what's wrong ?

  6. Hello again, citizens of Reborn.

    Yesterday, I showcased my Magma Gang team, which I consider my secondary team. That is, I mainly use it for certain specific fights where it might fare better, or when I simply feel like it.

    Here, I would like to introduce my main squad of 6 as of episode 18, as well as the Pokemon in my box, and hopefully collect some helpful feedback about how I may improve it.

    The nickname "Symphonic squad" isn't really related to the Pokemon in themselves. It simply comes from the fact that I play as Decibel (easily the classiest of the protagonists by the way), and since it means what it means... you know... sound... I decided to name all my Pokemon after musical terms ! Now with that being said... Here's the team, in the order I met them.

     

    The main squad :

     

    "Sforzando"

    773_17.png.ab310b3de90a65d7952b5d22ed03480a.png

     

    Species : Silvally

    Item : Dark Memory / ???

    Ability :  RKS System

    Moves :  Multi-Attack, Iron Head, Surf, (Flamethrower / X-Scissor / Rock Slide / Thunderbolt / Toxic / Thunder Wave)

    One of the most versatile Pokémon any team could ask for. Not only can it change its

    typing, but as you can see, its moveset can adapt wildly according to what I need. The

    moves listed in the last slot are all TMs that I can teach it at will. Since all of its stats are

    decent and none is really good, I maxed its Attack Evs to let it make good use of Multi-

    Attack and left the rest spread between his various other stats. It generally holds the

    Dark memory because it complements the team well, but it can of course switch to the

    best type for upcoming important battles. I find it extremely cool to have Silvally on the

    protagonist's team in a game in which the villains want to use Arceus.

     

    "Tenor"

    623.png.a1dabc65f77318dc25d859e2d13f8966.png

    Species :  Golurk

    Item : Choice Band

    Ability : No Guard

    Moves :  Earthquake, Dynamic Punch, Phantom force, Fly

    I love Ghost-types, and this one especially is easily in my top 10 favorite Pokémon. It has okay

    defenses, and with the Choice Band, it hits really hard with its two STAB moves and Dynamic

    Punch. I also kinda need it on my main team since it's my only user of Fly, so I can't swap it out

    for a Pokémon that cannot learn that. Not much else to say, it's just a decent wallbreaker.

     

    "Largo"

    306s_1.png.4de40f2817f84e8062bd6fece0a45f0f.png

     

    Species : Aggron (Shiny)

    Item : Aggronite

    Ability :  Sturdy (Filter)

    Moves :  Heavy Slam, Rock Slide, (Power-Up Punch / Brick Break), Metal Burst

    My Mega-evolution. Aggron is a Pokémon that I love but hadn't really got the chance to use before,

    so when I encountered a shiny Lairon and saw how cool it looked, I knew I had to catch and use it.

    Besides having excellent stats and typing, it gets the amazing combo of Sturdy + Metal Burst, which

    can pretty much take out any Pokémon easily under normal circumstances. If there ever is a strong

    boss pokémon in E19, be it a PULSE, a legendary, or both, I'm pretty confident in Aggron's ability to

    take it out. Other than that, it's almost literally a tank : slow, very bulky, hits hard.

     

    "Coda"

    778.png.bb84a4e448aca9ce67aec0280bea5640.png

    Species : Mimikyu

    Item : Pixie Plate

    Ability :  Disguise

    Moves :  Play Rough, Shadow Claw, Trick Room, Destiny Bond

    Now, what if Sturdy + Metal burst doesn't work ? That's what this guy is here for, with an even better

    combination. Disguise allows it to negate the first hit it takes, effectively allowing it to be able to get

    the Trick Room up for certain, making it faster than any fast opposing Pokémon (which most of the

    strong Trainers' Pokémon are). Then, one Destiny Bond, and the opposing Pokémon can say goodbye

    to its hopes of sweeping the team. Even if it doesn't die immediately after using Destiny Bond, clicking

    Trick Room again will make it go last, allowing the effect of Destiny Bond to last for one more attack

    and have a second chance to work (since it lasts until the user acts again). Of course, while this gimmick

    is useful against boss Pokémon, it isn't the only thing it can do : with its Attack EVs maxed, it can do quite

    a bit of damage with its STAB's incredible neutral coverage, and Trick Room benefits the team a lot with

    how slow Golurk, Aggron and Swampert are. So much so that I'd love to have another Trick Room user,

    but I haven't thought of one that I'd like and wasn't redundant with one of my other members.

     

    "Mezzo"

    479_5.png.f84f8f85c207afcfc8add241e3eb2c2a.png

     

    Species : Rotom-Mow / Rotom-???

    Item : Grassium Z / Electrium Z / Light Clay

    Ability : Levitate

    Moves :  (Leaf Storm / ???), Thunderbolt, (Will-o-Wisp / Reflect), Light Screen

    Along with Silvally, Budget Mezzo gives the team a lot of versatility. It is usually in its Mow form

    to make use of the useful resistances of Grass, as well as being able to use the Grass-type Z-move

    which has the bonus effect of setting up Grassy terrain for 3 turns, and that may prove to be useful

    to temporarily remove an annoying Field effect. However, like Silvally, I can always switch its form to

    another type depending on the matchup, and switch its crystal to Electrium Z, or even Waterium-Z

    and Firium-Z which I also possess. Alternatively, it can hold a Light clay to better support the team

    with the Screens. Again, a pretty versatile and overall good Pokémon.

     

    "Piano"

    260.png.bb3a3c6bef8faac3fd5a6e46bfb12d1f.png

     

    Species : Swampert

    Item : Shell Bell / Waterium Z

    Ability :  Torrent

    Moves :  Earthquake, (Waterfall / Dive), Hammer Arm, Curse

    The newest addition to the team. Swampert has overall great stats, a good typing and access

    to a setup move in Curse, which can be pretty devastating. It also fills the mandatory spot of

    the Water-type Pokemon that can use Waterfall and Dive (Surf is on Silvally).

     

    The additional / former members :

     

    "Melody"

    154.png.052506a50eaf51913fe151389a138625.png

     

    Species : Meganium

    Item : Grassium Z / Meadow Plate

    Ability : Overgrow 

    Moves :  Petal Blizzard, Stomping Tantrum, Rock Climb, Light Screen

    My starter, a Pokemon that I really love and that way too many people dislike,

    especially for it not being very good competitively. Unfortunately, this last part

    is kinda true, especially due to its limited movepool... However, it stuck with me

    until the very end of E18, and the endof which I finally decided to swap it out

    for Rotom-Mow, which has a better typing, a better movepool, and is also a

    special attacker. 

     

    "Tempo"

    508.png.0f768d234814995a70c5e0f3c9019afa.png

    Species : Stoutland

    Item : Normalium Z / Assault Vest

    Ability :  Intimidate

    Moves :  Return, Crunch, Play rough, Stomping Tantrum

    An overall great Pokémon that I love, ahs has helped me a lot during my adventure, often being my

    most reliable member. However, I endedd up swapping it out for Mimikyu, since I really wanted it on the

    team and couldn't really replace Golurk since it was my Flyer. However, it is still a great Pokémon

    that I might use if the situation requires it.

     

    "Barytone"

    569.png.f6bc697ec2fcc0947724cf38fafd6d42.png

     

    Species : Garbodor

    Item : Wide lens

    Ability :  Aftermath

    Moves :  Gunk Shot, Toxic, Explosion, Toxic spikes

    One of my original members, that I used as a lead to get the T-spikes up. Not much else

    to say about it, I kept it up to a high level and still keep it on the side in case I need it, 

    even though unlike all the other pokemon on this list it isn't at the level cap.

     

    "Sonata"

    181_1.png.320f578666e070ececc8c74e010bfc07.png

     

    Species : Ampharos

    Item : Ampharosite

    Ability :  Static (Mold Breaker)

    Moves :  Discharge, Thunder Wave, Power Gem, Dragon Pulse

    One of my favorite Megas, which I replaced with Aggron but still kept training. I fulfills

    kind of the the same role as Golurk : slow, decently bulky, and very powerful.

     

    "Rondo"

    195.png.dc0c1ab2395967c11d132af29cf8baa0.png

     

    Species : Quagsire

    Item : Assault Vest

    Ability :  Water Absorb

    Moves : Earthquake, Waterfall, Rock Slide, Sludge Wave

    This guy was originally supposed to be part of my main team, but I replaced it with

    Swampert due to its better stats, so it stays on the side for now. But I'll definitely

    bring it in whenever it has a better matchup against a specific opoonent.

     

    Aside from those, I also have Contralto (Shiftry), Prelude (Torkoal), Major (Simisear), Staccato (Houndoom), Arpeggio (Typhlosion) and Octave (Drifblim) which form the Magma squad, which you can check in my previous post.

     

    Finally, below is the box that contains all my potential recruits, i.e. pokemon that are in my opinion rather cool (either strategically or design-wise) and that I might consider training. If you want to recommend me new pokemon to add to my roster, I suggest you choose from those first unless you have a specific idea in mind.

     

    That's it ! Please don't hesitate to give me your thoughts on the squad and any potential advice to complete it !

     

     

    RecruitsReborn.png.c8c4251940775592b9116f1465b6f22c.png

     

     

     

    • Like 2
  7. 6 hours ago, Gentleman Jaggi said:

    as long as Tailwind goes before your attacker the Field will be back at the end of the turn, so your damage output should only be affected when your attacker has Blaze.

    It'll also affect Drifblim's own damage output since it's the one with Flare boost, and since it's the one that has access to Tailwind I'm not sure it's that good an idea. I might consider it though, especially if I  specifically need to get the grassy terrain back on at some point of a battle.

     

    6 hours ago, Gentleman Jaggi said:

    Shell Smash is one heck of a drug, Magcargo also has a pretty solid movepool with a variety of Fire moves, Ancient Power, Earth Power and Nature Power

    Hmm... Still not sure about that since with its base 30 speed, even with full EV investment and +2 speed, it can't outspeed base 110 pokemon such as gengar and the like, which are pretty common, plus it makes Magcargo really vulnerable. Still, I'll definitely try and catch one to see for myself if I can make use of it. Thanks for the advice !

     

    2 hours ago, DistantBliss said:

    'm kinda curious what your main team is now tbh. I say that because i wonder how you are using trick room and with which mons, since I use that trick room swamp field + rain dance strat with a milotic with competative, since the speed drop from swamp field isn't considered 'drop by allied move' and thus works and triggers the +2 sp.att. increase at the end of every turn. I then use an araquanid with entrainment to pass on it's water bubble ability to milotic to increase the power of water moves by 100% before STAB and then swap in a mon with water absorb/dry skin next to milotic . Milotic can then obliterate everything in double battles with surf, while healing my partymember for 1/4th every turn with that same surf while the party member can assist/heal/attack/etc. It's a fun strat but I'm sure there are other ways to have fun with trick room.

    That's one hell of a cool strategy ! How do you even set up the swamp field though ?

    My team is nothing like that, just some decent pokemon that complement each other's weaknesses rather well - this team above is the one with a somewhat elaborate strategy. I'll make a showcase of the main one soon though. It's probably far from being optimized tbh, even though I tried my best to do something good with the mons I had, so I'll look forward to your advice when I do !

  8. Okay, let me answer each point in order.

    6 hours ago, Gentleman Jaggi said:

    Ninetales should be a better Drought setter than Torkoal

    >I don't have one yet. Where can it be found?

    6 hours ago, Gentleman Jaggi said:

    For Shiftry you should change its Ability to Chlorophyll to patch up its Speed to ensure Grassy Field gets set up

    >I totally forgot about Chlorophyll for some reason, guess I didn't have enough Ability capsules at the time but it is done now.

    I don't think Whimsicott actually gets Grassy Terrain in gen 7. According to Bulbapedia it seems to be a TM move only available since gen 8.

     

    6 hours ago, Gentleman Jaggi said:

    Either one can also use Tailwind to speed up your team so your heavy hitters can fully invest into SpAtk

    >I used to have Tailwind on Drifblim but I removed it since it puts the fire out. Besides, Driblim and Typhlosion get their speed boosted by Elemental seeds, and Houndoom and Simisear are already very fast.

     

    6 hours ago, Gentleman Jaggi said:

    For more general fights Delphox, Salazzle, Magcargo, Rotom-Heat, Solar Power Heliolisk or any Chlorophyll user can provide some extra coverage while still fitting into the team. Blaziken, Infernape, Incineroar and Megazard X also additionally give some Physical presence in case of Special walls. Arcanine, Rapidash or Darmanitan can do so as well, but without the secondary Type.

    >I already have Rotom on my main team, it's generally Grass-type but I could swap it in sometimes.

    I really love Magcargo but I don't know if I want it on the team considering how slow it is and how its abilites and stats are inferior to those of my current squad ; though it could help this opposing Fire types and especially Flash Fire users... It's found at the Game corner right ?

    Heliolisk, Infernape and Charizard might be cool additions, but I don't know where to find them yet.

    The others don't appeal to me personally as much.

     

    4 hours ago, DistantBliss said:

    Ok, concerning the field affecting abilities; you already figured out flare boost and blaze and you are correct flash fire only triggers at the end of the turn.

    >You're right ! Due to this I ended up giving Typhlosion Blaze so it could get the boost immmediately.

     

    4 hours ago, DistantBliss said:

    I'd say solar beam instead of focus blast is generally more reliable plus it's good vs rock/water/ground ofc

    >I only got the TM recently, so I didn't think about it, thanks for reminding me ! I gave it to Simisear and Typhlosion, replacing Shadow claw and Extrasensory, both moves were weak anyway.

    Edit : Actually, the Burning Field halves the power of Grass moves, that's probably why I didn't think about it before... However, it IS boosted but the Grassy terrain, which also powers up Fire moves even if it's not turned into a Bµrning Field. The grassy terrain also negates Fire's weakness to Earthquake and Bulldoze. Thus, against Water, Rock, and Ground-oriented opponents, I might prefer to leave the Grassy terrain as it is to use the advantages listed above. I replaced Torkoal's Will-o-wisp and Typhlosion's Burn Up with Flamethrower so they can better utilize the Grassy terrain without setting it on fire when needed.

     

    4 hours ago, DistantBliss said:

    toss in a bronzong with levitate and trick room and make use of slow fire mons that get to go first now. This would work for torkoal and (mega-)camerupt who also just happen to be able to learn eruption through breeding or perhaps even a turtonator

    >Really cool idea tbh ! I don't think I'll use it though, because I like how fast this team is and I already use Trick room on my main team.

  9. Hello, citizens of Reborn !

    So I have a question about certain mechanics, and I figured I'd take the opportunity to showcase my team.

    As the title says, I have this team that fits my position as a proud member of the Magma Gang. It is actually my secondary team, my main squad being more balanced (I might make a second post about the main one later). I originally created this team to help me get past the Glass Factory gauntlet. My main team at the time wasn't doing too good so I remembered how broken Charlotte's team was in Doubles, and I figured I'd give her strategy a try. 

     

    So, here's the team :

     

    Shiftry - Amplifield rock

    Ability : Pickpocket

    Nature Power

    Foul Play

    Focus Blast

    Grassy Terrain

     

    One of the Nuzleaf caught in Malchous Forest with Grassy Terrain as an egg move. It used to be one of the members of my main roster that I swapped in and out depending on the situation. I always like to have a Terrain move or two in my party to even things out in case the opponent's field is too broken. But instead of just setting up a neutral field, with this team I decided to use it as a lead and try exploiting the terrain to my advantage by setting it on fire. It doesn't have a Grass move because it gets weakened by the fire in Doubles. Instead, Nature power allows it to use either Energy ball once the terrain is set up, or Flamethrower once it starts to burn. 

     

    Torkoal - Heat rock

    Ability : Drought

    Heat wave

    Will-o-wisp

    Stealth rock

    Rock tomb

     

    My second lead, which I send along with Shiftry in doubles or after it in Singles. Pretty straightforward, it sets up the sun for 8 turns, can ignite the field with Heat wave, cripple an enemy with Rock tomb and hinder the opposing team with SR.

     

    Simisear - Firium Z

    Ability : Blaze

    Flame Burst

    Fire Blast

    Focus Blast / Brick Break

    Shadow Claw

     

    One of the members of my original 6, that got swapped out once it started becoming too weak, and has come back as a proud member of this team that utilizes it to its full potential. Its power is notably higher than it was on the main team since using it in the Burning field activates its ability Blaze at all times. It can ignite the field with Flame Burst or Inferno Overdrive if it isn't already, and then hit hard with Fire Blast. Focus Blast gives it some coverage, and can be temporarily replaced with Brick break when it's relevant. Shadow claw gives more coverage, although it's pretty weak on this special attacker but I didn't find anything better to give it.

     

    Houndoom (Mega) - Houndoominite

    Ability : Flash Fire (Solar Power)

    Heat Wave

    Dark Pulse

    Sucker Punch

    Nasty plot 

     

    The doggo given by Maxwell ! It's one of my favorite Megas that I used to play in Gen7 OU (where it did surprisingly well, it's underrated imo) and that doesn't disappoint here.  Its ability Flash Fire  will activate if it hasn't Mega evolved at the end of a turn while the Burning terrain is active. Heat waves can ignite the Grassy terrain as well as hit both opponents in doubles, Dark pulse is mainly for hitting with 100% accuracy (with Burning field + Sun, Heat wave is almost always better, but if they're not up anymore Dark pulse can still be strong). Sucker punch can finish off an annoying enemy and Nasty plot makes its power go through the roof if it can be set up.

     

    Typhlosion - Elemental seed/Charcoal

    Ability : Flash Fire

    Burn Up

    Eruption

    Focus Blast

    Extrasensory

     

    And there's the absolute beast, Typhlosion with Eruption. Elemental seed gives it a boost in Speed and special attack, and when the conditions are set up, few pokemon can resist this, especially since Flash Fire gives its Fire attacks even more power in the Burning field. For when it has low HP, I use Burn up instead of Flamethrower or Fire blast because it's more powerful and perfectly accurate, and this pokemon isn't supposed to last long anyway so if it loses its fire type i can just sacrifice it and use one of my other strong attackers. FB and extrasensory are for coverage. Elemental seeds now can be bought at the flower shop so I can't run out of them, but when I don't use one (while training for instance) I give it a Charcoal.

     

    Drifblim - Elemental seed/Life Orb

    Ability : Flare Boost

    Shadow Ball

    Thunderbolt

    Fly

    Psychic

     

    And finally, another one of my former main pokemon that became too weak and later returned in this team. I figured it'd give the team a bit more coverage than just fire types, plus I need it to Fly. Elemental seed makes up for its low speed, and together with Flare boost which activates in the Burning field it gives it a good power boost, in theory. 

     

    So, I'd love some feedback about what you think of this team and how I could improve it.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    However, I have some IMPORTANT QUESTIONS about how the Burning Field exactly works regarding Abilities !

    My main concern is Drifblim's Flare boost. It says it is activated when in the burning field, but I haven't seen it dealing much more damage than usual. I have also noticed that, if I'm not mistaken, Flash Fire seems to only activate at the end of the turn when  non-fire types are supposed to get damaged. Does it really work this way and is it the same for Flare Boost ? Does it just not work ? Or does the pokemon have to be grounded (which would make no sense because Drifblim is the only pokemon with Flare boost and it's Flying) ? What about Blaze, does it activate instantly ? Is Blaze better than Flash Fire on Typhlosion in this regard ?

     

    Edit : After more testing, it does seem that Flare boost and Blaze are both activated at all times, but Flash Fire only does at the end of a turn. If you can confirm this it'd still be great !

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Thanks for your answers, I'm looking forward to them !

  10. I am in Magma Gang, and Maxwell never appeared in 7th street to give me the job application quest. I didn't give any of the applications yet. I currently finished EP18. Can someone help me get the quest please ?

    Also, I did the quest for the exp share in Spinel town but I seem not to have it anymore. I don't know why since it was long ago but as a bonus, would it be possible to give it back to me ?

     

     

    Game.rxdata

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