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Posts posted by InXSible
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i dont think i can do that. I think the code drags each of those indicators to all 8 stats, so I would need to make 8 different sets of images. And my lack of coding knowledge would prevent me from making the game to use each specific image for each stat as that would require some tinkering around the code.
There is an initial overlay in the pyro's UI mod.
If you use that one, u can initially see which box is which stat until a boost or drop is shown. -
17 hours ago, Indianlgcy said:
Is there a similar way to get the name of the stat next to the value also? I remember the SWM mod pack had it previously.
I can make the sprites for it, but making the code to show that is another story. no knowledge on CS here, all i know is how to place dots to make an image lol
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I made the stat changes into numbers instead of symbols for those who preferred this.
To replace go to Graphics > Pictures > BattleJust drop and replace
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29 minutes ago, andracass said:
Scripts.rxdata 1009.82 kB · 4 downloads
the scripts are made entirely out of jank, but i think this'll work.
Script is a no go again :( Sry for the troubles.
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26 minutes ago, andracass said:
snip snip
I just tested the file, and I still gained a Speed EV from a pidgey. Also I fed a protein and EV was still gained. It was a wild encounter if that changes anything.
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Thank you very much!
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Hello, Id like to request a mod that can remove any form of EV gain if possible. If not, just those that are given via defeating pokemon.
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Hello, can i request a new link for the download? The previous link has the file removed. Thanks
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A fake out mon can help the start of the battle. u can fake out the typhlosion and EQ her lead immediately with rhydon or w/e ground type EQ mon u got. Drifblim is able to learn rain dance through TM so that can help prevent the terrain from blazing for a few turns after u take out her leads. For the rest of her mons, the easiest way imo is to switch in a bulky trick room user holding an amplified rock and proceed to AoE everything with your camerupt. Ideally Bronzong with Heatproof or Reuniclus can do this.
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Infestation is normally a 4-5 turn trapping move, but when equipping a grip claw, it should be increased to a fix 7 turns; at least in gen 5 and up. But as shown from this video, infestation only lasted 5 turns even with the grip claw equipped.
http://www.youtube.com/watch?v=t9GRaDvW4FI
This was done in the latest episode with no mods attached.
Originally, This was found in the Redux Mod 18.6, using a gastrodon with infestation, so I wanted to see if it was the same case in a clean, unmodded game.
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Thank you!! @Starry Knight
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22 minutes ago, Starry Knight said:
You still there just got the message, interenet has been on and off
im on now
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54 minutes ago, Starry Knight said:
Will be on in a few minutes if either of you are on
I'm currently online, My User is Inxs (Capital i) i'll be waiting
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2 hours ago, Starry Knight said:
I can tomorrow if you haven't received any other offers
Can I also request a mon with pokerus? Been at the corsola reset and wonder trade for several hours to no avail unfortunately.
Binding Band not boosting trapping move's DoT
in Battle Errors
Posted
As the title stats, the damage increase doesn't seem to be increased from 1/8 to 1/6 at the end of the turn.
Also does not stack with field terrain boosted stuff like whirlpool on water surface.