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InXSible

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Posts posted by InXSible

  1. i dont think i can do that. I think the code drags each of those indicators to all 8 stats, so I would need to make 8 different sets of images. And my lack of coding knowledge would prevent me from making the game to use each specific image for each stat as that would require some tinkering around the code.

    There is an initial overlay in the pyro's UI mod.
    If you use that one, u can initially see which box is which stat until a boost or drop is shown.

  2. 17 hours ago, Indianlgcy said:

    Is there a similar way to get the name of the stat next to the value also? I remember the SWM mod pack had it previously. 

    I can make the sprites for it, but making the code to show that is another story. no knowledge on CS here, all i know is how to place dots to make an image lol

  3. A fake out mon can help the start of the battle. u can fake out the typhlosion and EQ her lead immediately with rhydon or w/e ground type EQ mon u got. Drifblim is able to learn rain dance through TM so that can help prevent the terrain from blazing for a few turns after u take out her leads. For the rest of her mons, the easiest way imo is to switch in a bulky trick room user holding an amplified rock and proceed to AoE everything with your camerupt. Ideally Bronzong with Heatproof or Reuniclus can do this.

  4. Infestation is normally a 4-5 turn trapping move, but when equipping a grip claw, it should be increased to a fix 7 turns; at least in gen 5 and up. But as shown from this video, infestation only lasted 5 turns even with the grip claw equipped. 

     

    http://www.youtube.com/watch?v=t9GRaDvW4FI

     

    This was done in the latest episode with no mods attached.

    Originally, This was found in the Redux Mod 18.6, using a gastrodon with infestation, so I wanted to see if it was the same case in a clean, unmodded game.

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