Jump to content

Shybe

Veterans
  • Posts

    4
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Posts posted by Shybe

  1. On 10/26/2022 at 8:11 AM, Alazir said:

    Oh this looks really neat actually

    Also, how did you get the encounters to change? I've been trying to do it and can't figure out how to get anything to work, much less encounter % rates.

    Sorry for being a bit late but did you compile data after editing the PBS? As for encounter rates, it's based on the order they're listed. It goes: 20%, 20%, 10%, 10%, 10%, 10%, 5%, 5%, 4%, 4%, 1%, 1%.

     

    For example:
     

    Spoiler

    #########################
    545 # Chrysolia Spring B1F
    0,6,20
    Cave
    DIGLETT,5 (It's the 1st entry so it is 20%)
    NUMEL,5
    GROWLITHE,5
    DIGLETT,5
    NUMEL,5
    GROWLITHE,5
    DIGLETT,5
    NUMEL,5
    GROWLITHE,5
    DIGLETT,5
    NUMEL,5
    GROWLITHE,5 (It's the last entry so it is 1%)

     

    You can repeat mons to make mons have higher rates.

       

    You can refer to this for more information https://essentialsdocs.fandom.com/wiki/Wild_encounters?oldid=174

  2. Have you ever felt the uncontrollable urge to slam babies against one another? Me neither but here's a mod based on the Little Cup format.

     

    Level Curve:

    Spoiler

    5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5

    Yup, you don't gain levels, progression is going to be iffy but the way you increase in strength will mostly be through getting stronger and more useful moves and Pokemon.

     

    Notable Features:

    • Decent difficulty but nothing too hard.
    • A few passwords have been enabled and cannot be turned off to make this work, those include: 31 IVs, no EV gain, no damage rolls and hard level caps.
    • Most events have been removed to have better control over distribution, but some new events have been added.
    • The remind feature, acting as a portable move reminder. (Script by DemICE & Azery)
    • You get a Magnetic Lure from Julia.
    • Optional battles are optional and some tend to be very hard for when you first encounter them.
    • And many more surprises! (for real this time)

     

    Credits:

    Spoiler

    Testers: Martenaizor

    Music: Atlus, Pokemon Masters, Emdasche, Camellia
    Graphics: Rejuv Team

    Scripts: DemICE, Azery, BlueTowel, Fervis (Gen 8)

     

    Download: Link (10/10 Release, up to Luna)

    Dex of Available Pokemon and Encounters Table: Link

     

    Better projects I recommend / shill:

    Spoiler

    Pokemon Rejuvenation MM (by Moto) (pinned in rejuv-mods in the discord server)
    Pokemon Urmumium (by DemICE) (Link)

    Pokemon Azure (by a lot of people) (Link)

     

     

     

    image.png.907a8527b85c508d9df4d29ab84df5e6.pngimage.png.c1d30758c8c2cf409852d613e2415cf7.png

    dont worry about it

    • Like 3
  3. 3 minutes ago, Cyphre said:

    And that is a huge shame in my opinion, since, again, all that difficulty would be meaningless without a world it exist in. You wouldnt be that interested in fighting all those gym leaders and Meteor admins if they were all Youngster Joey. But then again, it's been, i think, 8 years since Reborn started development and a lot of conceptions about it were changed. 

    I am also curious, when people want to play difficult pokemon, why not just go on Showdown? Generally a lot of good matches there. 

    OHKO moves banned on showdown, can't have shit in detroit 😭

×
×
  • Create New...