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Vinc2612

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Posts posted by Vinc2612

  1. I have the same problem, here's the error log if anyone knowledgeable can understand and help our poor souls·

     

    Spoiler

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c14535c88>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c2a174b88>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c29d9a788>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c29d8a928>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c2e0f6e00>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c2e00abe0>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

    Exception: NoMethodError

    Message: undefined method `tone' for #<Tilemap:0x0000007c2e663f00>

    PokemonTime:316:in `pbDayNightTint'

    AnimationSprite:73:in `update'

    FL_SimpleHUD:282:in `update'

    Map Connection Fix:20:in `update'

    MapScrollerUpAndDown:14:in `update'

    Spriteset_Map:91:in `initialize'

    AnimationSprite:42:in `initialize'

    FL_SimpleHUD:273:in `initialize'

    Map Connection Fix:8:in `initialize'

    MapScrollerUpAndDown:7:in `initialize'

    Scene_Map:29:in `new'

    Scene_Map:29:in `block in createSpritesets'

    Scene_Map:28:in `each'

    Scene_Map:28:in `createSpritesets'

    Scene_Map:63:in `main'

    Main:45:in `mainFunctionDebug'

    Main:26:in `mainFunction'

    Main:81:in `block (2 levels) in <main>'

    Main:80:in `loop'

    Main:80:in `block in <main>'

    000:script yeetifier pro:307:in `eval'

    000:script yeetifier pro:307:in `block in <main>'

    000:script yeetifier pro:303:in `each'

    000:script yeetifier pro:303:in `each_with_index'

    000:script yeetifier pro:303:in `<main>'

     

    • Upvote 2
  2. So I guess your current team is Charizard, Bewear, Banette... Any other high leveled Pokémon around?

     

    An easy strategy against him is to PP waste his Rotom. By continuously switching between a ground and a normal type, Rotom will never hit you. Once it is out of PP, it will immediatly switch out.

     

    The best part is that whenever you KO one of his next Pokémon (let's say Dhelmise), if Rotom is still alive, he will send it in. Then immediatly switch it out, giving you one early free attack. Since this strategy also saved your Banette, you should have the extra needed strength to beat Mimikyu.

    • Upvote 2
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