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TK3600

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Posts posted by TK3600

  1. 6 hours ago, dragonsbeat said:

    Which means it was useless against florinia, point is her team would be the weakest monoelectric team if it was elevated to lvl 100

    You can keep doing nitpicks, but having a rematch option is always better than having nothing to do. As of now I am learning to mod the game. If you think there can be improvements to their team then feel free to suggest it.

     

    However, I doubt Julia and Florina would be the weakest leader. Their team received upgrade over the course of the game. Julia received Rotom-Wash for example. You may not have seen it depending on your route. We will see how it goes.

  2. 8 hours ago, Guzam said:

     

    This is indeed the case, I will inevitably run into teams that have EVs where I don't. Fortunately for me though, There's no restriction set on myself for EV training (though if I'm being honest, the run probably could be beaten without it, it'd require even more luck than what's already needed though). As we approach the lategame, our options for good pokemon will stagnate, to the point where I won't need to change my team between each battle and will instead be rocking a more standard Reborn team of say, 8-12+ pokemon. Due to how high leveled everything in the late game is and how many great options I'll have available to me at that point when it comes to actually making a team that synergizes well with itself, and due to how easy Reborn makes it to EV train, this really won't be that big of an issue (at least for the lategame, the middle stretch though can get pretty weird as more and more things get EVs and my team changes from area to area).

    The problem is how do you get EV without xp? Are you OK using common candy to delevel back? Would it breach the rule? Or do you waste money on vitamin? Another concern is late game. When you want to keep a steady team, wild pokemon level still rise while your pokemon stay. Would full EV outweight great level difference?

  3. 3 minutes ago, Ice Cream Sand Witch said:

    Miss Direction is part of a sidequest chain in the renovated Reborn City. It's a fetch quest that starts with finding an NPC's ring that she threw in the waters between Coral Ward and Azurine and Apophyll. 

     

    If you're past E18 then you have met Anna; she appears frequently in the story including in E18 content.

    trchar081.png

    So that is her. This game has a habit of cramming too many character that are important but that divided our attention so none of them are remembered. I dont recall her Jirachi though. Route specific?

  4. 2 hours ago, Commander said:

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    From my experience, don't expect anyone to do such a thing. Trying to make one leader perform well at a level 90 range made me want to slam my head against the wall and you expect 18 of them? It's anything but simply raise their levels up as you have new options and what is strong at a low level can be weak at a high one. Hardy didn't even get his proper team or strat it's so hard to perform or cater to doing so. No person is going to go through with this because if they were, we would've well seen this already as I had the foundation to make it work. Hell, you could just make a room for that purpose. Sorry to pop your hopes and dreams, but you're probably going to have to wait on Ame to see something like that.

    If level 90 dont work then level 100. Also what foundation? I could do it potentially. Level 100 Julia with full IV and EV could work.

  5. We all know EP19 is going to take a long time. If only there is something to do in mean time. Like battling previous gym leaders, at appropriate level (90~). It should not be hard to do, just edit the levels. What do you guys think?

  6. 1 hour ago, LeoYT said:

    1. Route 2 because 100% mandatory = Amethyst is a sadist

     

    2. The Route 1/Adventurine Woods puzzle, most of it is optional but doing everything takes around 3 hours

     

    3.  Mirage tower puzzle because if your brightness/contrast settings are set high enough you can't actually see the spots on the floor for where the pillars are supposed to go

     

    4.  Route 2 because Amethyst is a sadist

     

    5.  Route 2 because Amethyst is a sadist

     

    6. Radomus Chess puzzle, I actually like this puzzle but moving certain pieces diagonally can cause you to mess up a lot

     

    7.  Route 2 because Amethyst is a sadist

     

    8 . Magic Square puzzle, not a problem for me but I can understand why people would find this frustrating

     

    9.  Route 2 because Amethyst is a sadist

     

    10.  Route 2 because Amethyst is a sadist

    I dont recall, what is route 2 puzzle?

  7. This game has some surprisingly well designed puzzle. Some of them are really well polished. I do not mind long puzzles, as long as they are fun. I really enjoyed the one in that steaming cave despite how long it is. However, this thread is dedicated to the worst of puzzles. Prepare for some rants.👹

     

    1. The Beldum puzzle. It is simply a poor design, requiring you to lose to wild pokemon on purpose. Forcing player to play badly is just a bad design, not to mention losing money in the process. And then the true entrance is hidden behind an object. Not half covered which people with good eye can find. It is fully covered. You know, at some point if it is hidden that is impossible to find in normal playthrough without guide, people will use guide. That is basically forcing people to cheat. Not to mention, having access to Beldum that early is a little OP.

     

    2. The Pinsir/Heracross puzzle. It takes 30 minutes+ of spraying honey if you know exactly what to do. Chances are you would feel lost and spend way more than that. Not to mention how tedious spraying honey is. If you use repel in the process then good luck, you are going to need a lot. In the end, it doesnt matter. You can access both pinsir and heracross in the nature reserve...

     

    3. The puzzle of escaping cult in 7th street. This game's movement system is not good for quick reactions. Yet this puzzle require you to have pixel precise reaction at some part. It feels very out of place of a pokemon game, more like something out of a platformer, which happen to be a genre I dislike personally. Worst part? It is unskippable. It is part of the story. No amount of guide will help you, it is mechanical skill only.

  8. Telecommunicator: "So you made it to Titania's gym. That's a relief. I read over the notes for her earlier. She has a sort of makeshift world out there, right? I'm sure it's just constructed according her story, but it sounds beautiful nonetheless. I's like to see it myself sometime, but for now let's go over her battling style."

     

    Excuse me, a freaking castle that floats in the sky is just "makeshift". Also stationed by multiple knights. Sure. Suuuuuure.

  9. 7 minutes ago, DreamblitzX said:

    I definitely wouldn't say it's 4 episodes worth of content. the rest of the story and stuff before the Elite 4 is 1 (albeit kinda large) episode, and then postgame is like an episode of content but made entirely of sidequests.   

     

    But yes, the E19 development cycle will be significantly longer than normal, quite likely not releasing in 2019. Rest assured though, Ame and the other devs aren't going to let the standard of quality slip just because it's the final stretch. if anything because it's the final version it should be extra polished

    (this isn't Insurgence)

    So you are some kind of insider? The other poster said legendary will be grouped, so that shortens it from dozens of side quest to 10~ side quests. Still pretty long.

     

    On a unrelated note, in your signature, how did you have pokemon sprite with anti-aliasing and softening treated? Is it possible to mod them in game?

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