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Posts posted by Whomstve
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The day for Andy thus far is... not what he expected. Being able to do whatever, in addition to the wink, is making him wonder if the head Anna had truly meant something deeper than she intended to. He hadn't said anything, but nodded and simply stood there while trying to wrap his head around the statement. The contact rocks? Also intriguing, but since he was told to take one, he snags one and puts it into his pocket.
Then there was the bit of infighting that ended when Chance collapsed, and he was basically more confused than he was already.
"...Kinda glad I'm not getting too involved in that." He mumbles, looking over to Carnation again. "I was going to actually walk off to do whatever, but I suppose it'd be better to have someone keep an eye on Chance while you're busy with Anne, wouldn't it? I'll do that."
So yeah, this isn't quite the job he was expecting thus far, but maybe it'll work out yet.
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"Please, call me Andy. Anna is my boss's name. And my coworker's. It's complicated."
SpoilerName: Andy 'Rhubarb'
Class: Thief Trainee -> Scavenger -> Wanderer
Character Skill: Blossom
Affinity: does money count as an affinity [to be determined]
Personal Flaw: Wouldn't Hurt a Fly(ing Man) (When unit is in combat against an enemy on a Pegasus or Wyvern, -2 damage dealt.)
Personal Skill: Competitive (If unit is within 3 spaces of 3 ally units, +10 Crit.)
/Personal Skill: Eager for the Hunt (If unit's HP is > 50% (rounded up) at start of combat, AS +2.)
//Personal Skill: Led Towards the Darkness (If enemy uses Holy Magic, unit gains +10 Hit and Evade.)
Preferred Stats: Speed, Luck, Magic
Weapon Proficiency: Hidden [E]
Level: 1
Total Level: 1
Stats:
HP: 18 (60%) (+1)
STR: 5 (50%) (+1)
MAG: 2 (40%) (+1)
SKL: 4 (50%)
LCK: 3 (25%)
DEF: 1 (25%)
RES: 2 (35%) (+1)
SPD: 4 (45%)
MOV: 5
CON: 4
AID: 3 -
(portrait might change a bit over the coming days, but the important details should stay the same if it does)
"Even with the way things are now, I'll still go and try for the least violent resolution I can!"
SpoilerName: Adenna
Class: Performer Trainee -> Trickster -> Illusionist
Character Skill: Counter (Free)
Affinity:
Race: Half-Fae
Personal Flaw: Nyctophobia (Adenna takes 3 extra damage from dark magic.)
Personal Skill: Nimble Step (If the enemy attacks from range of >=2, +15 evade.)
/Personal Skill: Precipitando (If Adenna is not within 3 spaces of any ally, AS +2. When Illusionist, illusions do not count for the purposes of this skill.)
//Personal Skill: Faery Dance (If Adenna is adjacent to her own illusion during combat, +10 Hit and +5 Critical)Preferred Stats: LCK, SPD
Weapon Proficiency: Performances (E) -> Performances (D), Anima (D) -> Wind (B), Anima (C), Holy (B), Light (C), Dance (B), Performances (C)Level: 1
Total Level: 1
Stats:
HP: 19 (60%) [base 17, +1]
STR: 2 (0%)
MAG: 2 (50%)
SKL: 2 (40%)
LCK: 5 (50%)
DEF: 3 (30%) [base 1, +2]
RES: 3 (40%)
SPD: 5 (60%)
MOV: 4
CON: 4 [base 3, +1]
AID: 2 -
"I'll make absolutely sure this ends up worth my time!"
SpoilerName: Motte (Sting)
Class: Soldier Trainee -> Soldier -> Sentinel
Character Skill: RenewalAffinity: yes
Personal Flaw: Nearsighted: If enemy attacks from range greater than or equal to 2, unit's evasion -15.
Personal Skill: Strength in Numbers: If two allies are adjacent to this unit, +10 Critical Rate.
/Personal Skill: Cornered Bear Tactic: If unit's HP ≤ 50% (rounded down), +2 base damage.
//Personal Skill: Bracing Stance: If unit does not move any spaces this turn, Def+2.Preferred Stats: DEF, HP
Weapon Proficiency: Lance (E) -> Polearm (C), Lance (D) -> Polearm (S), Lance (B)
Level: 1
Total Level: 1Progression Spent: 330/330
Stats:
HP: 22 ( 80% ) [1 pt]
STR: 4 ( 50% )
MAG: 0 ( 0% )
SKL: 3 ( 40% )
LCK: 2 ( 30% ) [1 pt]
DEF: 5 ( 40% )
RES: 2 ( 40% ) [2 pt]
SPD: 2 ( 50% )MOV: 5
CON: 4
AID: 4
FE on the Forums: Colors of Autumn [OOC]
in General
Posted
I cast 'Interested Reserve' in attack position an end my turn.