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  1. Super cool!

    The thing that stuck out to me the most was being able to go see Corey after getting your start. I was working on my analysis/playthrough of Reborn, and I'm just getting to the Corey section. Introducing him earlier could definitely give him some more emotional attachment, and it connects the world better. 

    I also really like Ace's design, I wonder what role they'll play in the story...

  2. On 5/5/2021 at 2:39 PM, ShogokiX said:

    As far as i remember Reborn EP19 will have a password system that will allow you to enable certain features for a new safe file.

    These features include things that are currently enabled through the use of mods, like using any HM without the need to teach it to one of your mons, as long as you have earned the required badge and have the HM itself in your inventory. Even Randomizer, Nuzlocke or Monotype should be included in that password system.

    At least that was the plan back then as far as i remember. Not sure what changed since that announcement back in July 2019....

    But of course a hard level cap is also a possible option to include through this password system.

     

    Yet one thing that i am not sure about any more was the question of whether you NEED to use a fresh save file to use passwords, or if you can enable/disable passwords somehow on existing saves....

    I'm pretty confident I saw Cass say that the Hard level cap was toggleable from the beginning, but once you turn it on, you can't turn it off. Don't quote me on that though

     

    For me personally, I like how soft cap gives you another layer of strategy where you can choose to keep your mons below the cap so they're weaker but more consistent or raise them above it so they're stronger but more luck is involved

    Although I get the appeal of hard cap too

    Glad to see they can both exist in harmony :)

  3. On 5/3/2021 at 1:22 PM, Kobayashi said:

    Another thing I forgot to add is while I think most of these changes will be no big deal, I'm pretty bummed at the changes in the availability of Pokemon. For me, a big part of what makes Reborn so amazing is using Pokemon you'd normally ignore and therefore creating a bond and memories that mainline games can only DREAM of having. I know you said that concept will live on, but it was really fun having to think up strats with weird, typically weak Pokemon (Tranquill for Florinia and Kricketune for early game as a whole come to mind)

    Yet again, I misread things. I totally misunderstood the part about the level cap. It's TOGGLEABLE WITH EXP ALL?! I'm gonna turn it off, that's AWESOME :D

  4. On 5/1/2021 at 2:45 PM, Kobayashi said:

    I respect the idea, but I think I prefer current Reborn's difficulty conceptually. Oh well, I can just do my next playthrough on e18 and update after Hardy's gym

     

    Great work!

    Another thing I forgot to add is while I think most of these changes will be no big deal, I'm pretty bummed at the changes in the availability of Pokemon. For me, a big part of what makes Reborn so amazing is using Pokemon you'd normally ignore and therefore creating a bond and memories that mainline games can only DREAM of having. I know you said that concept will live on, but it was really fun having to think up strats with weird, typically weak Pokemon (Tranquill for Florinia and Kricketune for early game as a whole come to mind)

  5. 2 hours ago, andracass said:

    i originally wanted them to give 64 EVs each battle. had to be convinced not to do that.

     

    see, i agree with you there, but man are people gonna have some regrettos in their spaghettos when postgame rolls around. at a level cap of 150, you'd have to fight 2.25x the number of mons to level up compared to level 100.

    if you enjoy tedium, then sure. the level cap isn't going away; game's still gonna be hard.

    I DO ENJOY TEDIUM ITS PART OF THE MEMORIES!!!!!

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