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Fabularis

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Posts posted by Fabularis

  1. Spoiler
    Quote

    This one kind of confuses me because I don't think I editet the code for the Yellow Flute at all from the Reborn base. Did you try any of the other flutes, and if so, did they work as intended?

    The Blue Flute does work properly, but the Yellow Flute just does nothing when you select "Use" (i.e. instead of letting you choose the target pokemon, you just remain in the item selection).

     

    22 hours ago, Cervys said:

    I absolutely agree, and I'll definitely do something about it. Maybe even a key item that acts as a permanent Repel you can toggle whenever you want.

    Oh yeah, that'd be amazing.

     

    22 hours ago, Cervys said:

    I just did the puzzle again, and it seemed to work without any issues. You need to talk to them in order and then not talk to any of the others. I'll probably add a text that says something happens to make it clear, but after touching all five statues in the proper order, a door opens next to the original statue.

    It took me like 10 tries but it finally worked, I'm not sure what was the issue since I don't think I did anything differently the last time, but the cave finally opened up somehow.

    Also, some RNBW abilities (Gleam, Glamour and Balloon) have cut-off descriptions, if shortening them proves to be difficult, adding a text file with their full descriptions in the download could be useful.


    Edit:

    Spoiler

    Btw, now that I think about it I feel like it would be best if Rainbow Staryu and Oshawott's abilities didn't turn Slash/Light-based moves into Rainbow Type and just boosted them a la Iron Fist, Strong Jaw, etc. Mainly because turning those moves into Rainbow type also removes some of their coverage, like Dazzling Gleam becoming Rainbow type means Staryu doesn't get Fairy coverage, or Razor Shell becoming Rainbow means Oshawott loses its early game physical Water move.

     

  2. Finished the current content and it's honestly pretty great! Some bugs, suggestions and questions below.

    Spoiler

    Bugs:
    -During the attack on Cascyan City, the event where Roy comes out of the Trainer School will trigger again if you try to go back, which freezes you in place (found out while trying to go back to the daycare to heal up).
    -Once you get Surf, you can go down the waterfalls in Cascyan City, which causes all sorts of issues; probably will want to make it so you can't do that, like with the waterfalls in the Navy Cavey.
    -On the way back after getting Rainbow Musharna, breaking the rock in the cave will trigger the Crobat+Swoobat Swarm event and fight again.

    -Not sure if it's really a bug, but in the Navy Cavey there's a dead end that you can't cross the first time you come across since it requires Surf, but when I came back with it, it just leads to a big waterfall and nothing else.

    -Regarding Rainbow Delcatty, once you get into Mauviel City through the Route 2 entrance that requires Surf, you can't leave the area from the way you came, so you get softlocked.

    -Both Rainbow Nidoran and Rainbow Oddish lack an overworld sprite, they're currently invisible.
    -Talking to the Ice Cream vendor the second time he appears (next to the entrance to Cobyss) procs an error that crashes the game.
    -The nurse in the Trainer School seems to be lacking some dialogue, she just directly tells you you'll be training and starts the battle.
    -You can Surf off the some of the squares in the piers in Ashport town.
    -There's a cave in Route 1 (right when you exit Gadgenta from the south), it's blocked by a tree so it should be inaccessible, but because a river flows right next to it, you can access it once you get Surf; it leads nowhere so I assume it isn't implemented yet and the player wasn't supposed to be able to get to it.
    -The Yellow Flute doesn't work, selecting it during combat does nothing.

    Suggestions:
    -Violet's Rainbow Murkrow seems to be susceptible to a Toxic->Protect loop, which is abusable since you just cure the Poison with an Antidote on the turn it uses Protect on, and then attack on the turn it uses Toxic on, might want to look into that.
    -Cheaper or longer lasting Repels would be good, by default, 400 cost Repels are very expensive, and with how much exploration there's in this game, you can spend all your money on Repels and still not have enough. This is honestly more of a general issue than something about this fangame in particular, I've always felt basic Repels could cost 100 and work for 500 steps and scale from there; lots of random encounters is not fun nor adds difficulty, it's just tedious.
    -Rainbow Bergmite starts with Water Pulse even though it has horrible Special Attack, a physical move (like Gyro Ball) would be more useful in the long run. Also, it might be good to reword the RNBW Frost description, the current one seems like it's stating 2 different effects (prolonging Hail+removes Ice weaknesses), instead of Hail both lasting longer and nullifying weaknesses.
    -Rainbow Musharna might need a better starting moveset, in Gen 7 Musharna's moveset is hideous and even with Move Relearner leaves it with no strong moves outside of TMs (and I somehow doubt we're gonna get the Psychic or Thunderbolt TMs soon). It could probably at least just start knowing Psychic (and maybe even Moonblast, which it couldn't learn back in Gen 7).
    -Given how important friendship is when it comes to Rainbow pokemon, having an early Friendship rater would be good (who also tells you if the pokemon will obey you if you show them a Rainbow Pokemon).
    -Could probably add an NPC or sign in the swamp telling how the Venusaur works, I feel like it might not be obvious to everyone that the direction from which you talk to it is what decides how the paths shift.
    -For the repeatable training battles with the Nurse, it'd be nice if she healed you after each battle, so that you don't need to run between her and the center when you want to train up.
    -Not sure how important will they be, but it'd be good if we had a way to track the number of Hidden Pages we have, currently it just shows as a single item in the Key Items slot and doesn't tell you how many of them you have.

    Finally some questions about things I didn't quite figure out:

    -What do you need to do with the statues in the Sapphire Forest (in the part with the Volbeats)? According to the hint given by the man, you need to visit the 5 statues in order of NW, SE, SW NE and Center, but I did that and nothing happened.
    -There seems to be something happening with a Nurse, she appears when you first step into the Nurse School in Mauviel and then again when you enter the cave, but I haven't seen her again after that, so wasn't sure if I somehow missed her sidequest.
    -Is the Rainbow Oddish in the Sapphire Forest obtainable right now?
    -Something I was somewhat confused about, who is the Arc Angel of Mauviel? I thought it was Violet but then on the Haunted Mansion sidequest Mauve says she's the Arc Angel, did that mean Violet resigned and Mauve replaced her?


     

    • Like 1
  3. Something I was thinking about was making legendary raid-esque boss fights, you fight against a legendary with highly increased HP and empowered moves with 3 of your pokemon out at a time, trying to chip away at it while carefully managing your own team. Of course, certain moves like Perish Song would have no effect, and status effects would automatically be healed every few turns, so you need to keep reapplying them.

     

    Also, field moves from Pokemon Ranger, they allow you to access hidden areas/shortcuts provided you have a pokemon with a suitable move in your team.

     

    Finally, if a level cap is implemented, allow you to store excess experience so it isn't wasted.

  4. I was thinking about something similar the other day, except they would be "tactics", basically certain styles of battling /strategies /battle cries that can be used a limited amount of times to give an advantage; these would be classified on levels depending on how strong they are, and you would need to spend a certain amount of "points" to use them (higher level=more powerful=more expensive), these points would be limited per battle, so you can either use several weak "tactics" or spend all of your points in a few, very strong ones. Effects would basically include stat boosts, reducing/increasing damage of certain types/categories, certain status move effects (taunt, defog, protect, etc) and maybe even allow you to summon a certain Field Effect during a limited amount of turns. The player would start with only the most basic ones and then acquire more of them as they defeat the trainers who use them (in the sense that you're learning and assimilating their styles into yours).

  5. On 26/2/2018 at 10:49 PM, Dimegod said:

    Hello, I'm kind a new member on this site. I visit from time to time but I've never signed up, I just stop by to read the forum and try the games that's it. I made account recently just in case I ever had something to say and I guess that time has come. I'm actually stuck on a part in this game, its the gym battle with Emily. I have a team of Graveler, Sceptile, Machamp, Krookadile, Magmar, and Greninja (I know gren isn't much help in a electric gym but I don't have a replacement really so he's just there) all around the late 40s. She bodies me every time and I'm starting to think my team is just bad tbh. If possible I'd like some tips for this fight. 

     Personally I think your team is pretty okay to deal with Emily: Graveler and Krookodile should be able to deal with Electivire, Jolteon and Manectric, Sceptile with Rotom, Magmar with Galvantula and Machamp with Eelektross. Try to defeat Galvantula without giving it a chance to set up Sticky Web, Eelektross has an Assault Vest so it's better to use physical attacks against it. Completing the Addenfall ranger quests can be helpful since you can get a Choice Band for Krokodile/Graveler, also if Greninja is not being very helpful consider temporarily replacing it for something that can at least be useful (you can catch a Froslass at lv45 with Destiny Bond in the silver forest for example).

     

     As for your team in general I would recommend replacing either Graveler or Krookodile with a Poison type since it helps to deal against Fighting and Fairy types.

  6.  

    13 hours ago, ShadeStrider said:

     

    I did it by Through revives, slowing down his mega lopunny via thunder fang paralysis or Scary face with Luxray, then proceeding to cross chop KO with a primeape.

     

    I agree though, lopunny is broken. I think Caz should nerf Tristan. This game has its shortcomings. It is only in it's fourth version, after all.

     I personally had more trouble against his Staraptor and Heliolisk since I didn't have good counters against them in my team. Lopunny was easy since I had an Aggron with Protect, so I just baited High Jump Kick and had it kill itself with the recoil damage.

     

    40 minutes ago, Ruby Red said:

    Anyone know where to get a Shinx?? I’ve looked just about everywhere but no luck ;;

     Shinx can be found in the woods North-West of Addenfall (where you fight Amelia for the first time).

  7.  

    Quote

    As for agron, I don't know where I can catch him or his pre-evolutions so I guess I can't use him, and that's sad cuz Agron is one of my favorite mons, but oh well, knowing how to get Deino and Scyther is good enough.

     You can obtain Aron in the Weeping Hills, interact with one of the broken tombstones to open up a cave where you'll find it.

     

    On another note, has anyone completed the sidequest where a man from Blackview asks you to find a doll in Bronze Island?

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