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Posts posted by Blocky
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Who was that Gym Leader that made you tear out your hair in frustration?
For me it was Noel, Shade, Ceil, and Amaria
Noel: rain prevented me from setting the grass on fire, weakened my Charizard's fire moves, but thanks to Floatzel's Swift Swim, I beat him
Shade: Didn't have a dark or ghost type, luckily scrappy helped turn the tide of the battle.
Ciel: Stupid Noviern and its stupid BoomBurst wiping out my team. Earthquake wiped my team early into battle as well, Thank god for air balloons and Magnet Rise.
Amari: Single Battle; Could not take of the field at ALL, had four pokemon to nullify electric moves
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On 7/23/2018 at 4:44 PM, laggless01 said:
You can technically run trick room with gardevoir (with that relaxed nature, or better Quiet), but that mon is rather frail to wield it. Plus, you would have to build your entire team around it (not helpful if you have to deal with wild pokes).
If you're going to run Trick Room (priority -7), it is more advised to put the move on a more bulky mon, like Reuniclus, Slowbro etc. Minimal IVs and speed-lowering natures woul be nice as well in that case.
You can relearn Dive and waterfall over each other in this game, so switch around if you feel it works better on the field.
Some of the natures are...peculiar. If some of the odd mixed sets (like Rash Clefable) work surprisingly well in Reborn, I'd like to know about it (If Belly Drum+Salac Berry, that could be funny). Timid Drudiggon is a bit...unfortunate.
Klefki is an annoyer pokemon. It might help you more if you give it support moves instead of full attacking coverage (Foul play can work, though. Just don't combine it with Will-o-wisp). Thunder Wave could help, since your team isn't very fast overall. Choose what would help you out the most.
You could add an ice-type for coverage, perhaps. If you don't mind putting a swinub and a beartic in the daycare together (for Icicle Crash), Mist Mamoswine is a personal recommendation of mine (Ice Shard, Icicle Crash, Eartquake, Mist). Gives you a priority user (Aqua Jet on Floatzel does so, too. Strong priority can prevent you from being swept sometimes) and a field disruptor as well as a strong attacker in one.I don't the thunder wave TM, do you know where I could find it?
What other annoying moves would be good for klefki?
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Who was the Gym Leader that you didn't have a hard time beating?
For me, it was the Electric Gym Leader since I spammed Dragon rage and the Ice Gym Leader, Magneton's Flash Cannon, and Charge Beam + Floatzel's Aqua Jet and Rock Smash = Easy Victory
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10 hours ago, UnicornJesus said:
You could put power whip on goodra, just because it's a really strong move and she has the opportunity to learn it. Replace, for example, bulldoze
Gardevoir's STAB is way too weak: use Mooblast or Dazzling Gleam instead of Draining KIss for example. And she isn't slow, trick room is unnecessary for her. Put calm mind instead, it's great for her. Maybe keep charge beam, or replace by destiny bond, it's also good on her.
Aerodactyl's moveset is good except for fly; you could replace it by sky drop and have it hold a flying gem. If not, keep fly. It's only because you lose two turns, and the opposing trainer might switch to something that counters him.
Consider replacing tsareenas trop kick by power whip; if you do that, replace acrobatics by, for example, zen headbutt for poison-type coverage, and make her hold wide lens to improve power whips and hi jump kicks accurate
If you're going to make a mega banette, forget about sp.atk moves; take out hex, and don't keep two moves of the same type on his moveset; choose between Shadow claw and phantom force. Up to you, honestly, both moves have ups and downs. Sucker punch is good. Now, for the two other moves if you decide to take my advice, maybe gunk shot and confuse ray/destiny bond?
I would recommend iron head for druddigon, as it covers both his fairy and ice weaknesses.
As for floatzel, you don't really need three water-type moves on the same moveset; pick dive or waterfall, surf isn't very good because it's special and floatzel has Higher attack. Rain dance and crunch wouldn't be bad too.
On Charizard maybe replace fly by Air Slash; brick break would require a mixed attacker, so see if you can find an option to it, to make a special attacker Charizard.
Sorry for the long post, and remember these are only advices, i'm just trying to help you get the maximum potential out of these Mons
Thanks
8 hours ago, Blocky said:Thanks
For my Floatzel, should I re-learn Aqua jet or have her learn another physical attack to replace Dive/Waterfall?
Bantette didn't learn to use confuse ray at any point, so Should I replace hex and Phantom force/Shadow Claw with Will-o-wisp and Gunk Shot/ Shadow Sneak?
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12 hours ago, Blocky said:
Goodra lv. 79; HP/264
Held Item: Lucky Egg; Ability: Hydration
Nature: Hasty
Best Stats: Atk/191, Sp.Atk/196, Sp.Def/268
Moves: Rain Dance, Outrage, Bulldoze, Muddy Water
Gardevior lv.83; HP/218
Held Item: Amplifield Rock; Ability Synchronize
Nature: Relaxed
Best Stats: Sp.Atk/244, Sp.Def/209
Moves: Trick Room, Charge Beam, Draining Kiss, Psychic
Klefki lv.83; HP/205
Ability: Prankster; Nature: Bashful
Best Stats: Def/163, Sp.Def/160
Moves: Play Rough, Foul Play, Swagger, Flash Cannon
Aerodactyl lv.88; HP/266
Held Item: Hard Stone; Ability : Hard head
Nature: Naughty
Best Stats: Atk/255, Speed/264
Moves: Crunch, Fly, Iron Head, Rock Slide
Magnezone lv.85 ; HP/235
Ability: Sturdy; Nature: Hasty
Best Stats: Def/209, Sp.Atk/257
Moves: Magnet Rise, Thunder Wave, Discharge, Flash Cannon
Tsareena lv.90; HP/273
Ability: Leaf Guard; Nature: Adamant
Best Stats: Atk/308, Def/218, Sp.Def/222
Moves: Hi Jump Kick, Play Rough, Trop Kick, Acrobatics
Banette lv.90; HP/248
Held Item: Banettite; Ability: Cursed Body
Nature: Careful
Best Stats: Atk/259, Sp.Atk/171
Moves: Hex, Shadow Claw, Sucker Punch, Phantom Force
Clefable lv.83; HP/268
Held Itam: Leftovers; Ability: Magic Guard
Nature: Rash
Best Stats: Sp.Atk/204, Atk/159, Sp.Def/153
Moves: Brick Break, Moonblast, Comic Power, Meteor Mash
Druddigon lv.82; HP/241
Held Item: Quick Claw; Ability : Mold Breaker
Nature: Timid
Best Stats: Atk/216, Def/164, Sp.Def/172
Moves: Bulldoze, Outrage, Rock Climb, Superpower
Floatzel lv.81 ; HP/251
Nature: Brave; Ability: Swift Swim
Best Stats: Atk/233, Speed/203, Sp.Atk/188
Moves: Surf, Ice Punch, Dive, Waterfall
Charizard lv.89; HP/248
Held Item: Shell Bell; Ability: Blaze
Nature: Docile
Best Stats: Atk/199, Sp.Atk/246, Spped/213
Moves: Flamethrower, Solar Beam, Fly, Brick Break
I've added all the info on my team
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What do you think about my team? BTW I'm planning to train wishiwashi.
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Right now would be nice. Would you like to have a lv. 1 gible for it? What's your username?
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I'm trying beat the water gym and need a seisimtoad with water absorb (lv. 60-80) If anyone wants to part with this pokemon, I would be very grateful. Ask me what pokemon I'm willing to trade. Username is Blocky
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I have one. What pokemon are you willing trade for?
Rate my team (Caught new pokemon)
in Team Showcase
Posted · Edited by Blocky
Meant to say Shard instead of Fang
I have caught some new pokemon while back and have been leveling them up for EP.19.
I know that their levels are not where I need them to be and may not have the best moves.
Primarina lv.76 “Calm”
Item: Lucky egg
HP: 222, Ability: Liquid Voice
Attack:120, Defense:147, Speed:115
Sp.Atk: 225, Sp.Def:215
Moves: Moonblast, Sparking Aria, Hyper Voice, Captivate
Crawdaunt lv.68 “Serious”
Item: exp .share
Hp:175 Ability: Adaptability
Attack: 177 Defense:134
Sp.Atk: 131, Sp.Def:99, Speed:101
Moves: Swift, Crunch, Crabhammer, Guillotine
Renuiclus lv.73 “Lax”
Item: none
HP:248 Ability: Magic Guard
Attack:138 Defense:141
Sp.Atk:212 Sp.Def:133 Speed:68
Moves: Dizzy punch, Psychic, Wonder Room, Recover
Throh lv.74 “Quirky”
Item: Macho Brace
HP: 265 Ability: Guts
Attack:167 Defense:162
Sp.Atk:76, Sp.Def:152, Speed:102
Moves: Revenge, Reversal, Body Slam, Superpower
Ninetales (Alohan) lv.89 “Serious”
Item: Assault Vest
HP:260 Ability: Snow warning
Attack:166 Defense:182
Sp.Atk:174, Sp.Def:219, Speed:211
Moves: Ice Beam, Ice Shard, Hidden power(fighting), Dazzling Gleam
Zoroark lv.84 “Naughty”
Item: Razor Fang
HP:207 Ability: Illusion
Attack:243 Defense:119
Sp.Atk:246 Sp.Def:122, Speed:215
Moves: Night Daze, Shadow Claw, Flamethrower, Focus Blast