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Blocky

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Posts posted by Blocky

  1. I have caught some new pokemon while back and have been leveling them up for EP.19. 

    I know that their levels are not where I need them to be and may not have the best moves.

     

    Primarina lv.76 “Calm”

    Item: Lucky egg

    HP: 222, Ability: Liquid Voice

    Attack:120, Defense:147, Speed:115

    Sp.Atk: 225, Sp.Def:215

    Moves: Moonblast, Sparking Aria, Hyper Voice, Captivate

     

    Crawdaunt lv.68 “Serious”

    Item: exp .share

    Hp:175 Ability: Adaptability

    Attack: 177 Defense:134

    Sp.Atk: 131, Sp.Def:99, Speed:101

    Moves: Swift, Crunch, Crabhammer, Guillotine

     

    Renuiclus lv.73 “Lax”

    Item: none

    HP:248 Ability: Magic Guard

    Attack:138 Defense:141

    Sp.Atk:212 Sp.Def:133 Speed:68

    Moves: Dizzy punch, Psychic, Wonder Room, Recover

     

    Throh lv.74 “Quirky”

    Item: Macho Brace

    HP: 265 Ability: Guts

    Attack:167 Defense:162

    Sp.Atk:76, Sp.Def:152, Speed:102

    Moves: Revenge, Reversal, Body Slam, Superpower

     

     

    Ninetales (Alohan) lv.89 “Serious”

    Item: Assault Vest

    HP:260 Ability: Snow warning

    Attack:166 Defense:182

    Sp.Atk:174, Sp.Def:219, Speed:211

    Moves: Ice Beam, Ice Shard, Hidden power(fighting), Dazzling Gleam

     

    Zoroark lv.84 “Naughty”

    Item: Razor Fang

    HP:207 Ability: Illusion

    Attack:243 Defense:119

    Sp.Atk:246 Sp.Def:122, Speed:215

    Moves: Night Daze, Shadow Claw, Flamethrower, Focus Blast

  2. Who was that Gym  Leader that made you tear out your hair in frustration? 

    For me it was Noel, Shade, Ceil, and Amaria

    Noel: rain prevented me from setting the grass on fire, weakened my Charizard's fire moves, but thanks to Floatzel's Swift Swim, I beat him

     

     

    Shade: Didn't have a dark or ghost type, luckily scrappy helped turn the tide of the battle.    

       Ciel: Stupid Noviern and its stupid BoomBurst wiping out my team. Earthquake wiped my team early into battle as well, Thank god for air balloons and Magnet Rise.

    Amari: Single Battle; Could not take of the field at ALL, had four pokemon to nullify electric moves 

    trainercard-Gary.png

  3. On 7/23/2018 at 4:44 PM, laggless01 said:

    You can technically run trick room with gardevoir (with that relaxed nature, or better Quiet), but that mon is rather frail to wield it. Plus, you would have to build your entire team around it (not helpful if you have to deal with wild pokes).

    If you're going to run Trick Room (priority -7), it is more advised to put the move on a more bulky mon, like Reuniclus, Slowbro etc. Minimal IVs and speed-lowering natures woul be nice as well in that case.

    You can relearn Dive and waterfall over each other in this game, so switch around if you feel it works better on the field.

    Some of the natures are...peculiar. If some of the odd mixed sets (like Rash Clefable) work surprisingly well in Reborn, I'd like to know about it (If Belly Drum+Salac Berry, that could be funny). Timid Drudiggon is a bit...unfortunate.

    Klefki is an annoyer pokemon. It might help you more if you give it support moves instead of full attacking coverage (Foul play can work, though. Just don't combine it with Will-o-wisp). Thunder Wave could help, since your team isn't very fast overall. Choose what would help you out the most.

    You could add an ice-type for coverage, perhaps. If you don't mind putting a swinub and a beartic in the daycare together (for Icicle Crash), Mist Mamoswine is a personal recommendation of mine (Ice Shard, Icicle Crash, Eartquake, Mist). Gives you a priority user (Aqua Jet on Floatzel does so, too. Strong priority can prevent you from being swept sometimes) and a field disruptor as well as a strong attacker in one.

    I don't the thunder wave TM, do you know where I could find it?

    What other annoying moves would be good for klefki? 

  4. Who was the Gym Leader that you didn't have a hard time beating? 

    For me, it was the Electric Gym Leader since I spammed Dragon rage and the Ice Gym Leader, Magneton's Flash Cannon, and Charge Beam + Floatzel's Aqua Jet and Rock Smash = Easy Victory 

  5. 10 hours ago, UnicornJesus said:

     

    You could put power whip on goodra, just because it's a really strong move and she has the opportunity to learn it. Replace, for example, bulldoze

     

    Gardevoir's STAB is way too weak: use Mooblast or Dazzling Gleam instead of Draining KIss for example. And she isn't slow, trick room is unnecessary for her. Put calm mind instead, it's great for her. Maybe keep charge beam, or replace by destiny bond, it's also good on her.

     

    Aerodactyl's moveset is good except for fly; you could replace it by sky drop and have it hold a flying gem. If not, keep fly. It's only because you lose two turns, and the opposing trainer might switch to something that counters him.

     

    Consider replacing tsareenas trop kick by power whip; if you do that, replace acrobatics by, for example, zen headbutt for poison-type coverage, and make her hold wide lens to improve power whips and hi jump kicks accurate

     

    If you're going to make a mega banette, forget about sp.atk moves; take out hex, and don't keep two moves of the same type on his moveset; choose between Shadow claw and phantom force. Up to you, honestly, both moves have ups and downs. Sucker punch is good. Now, for the two other moves if you decide to take my advice, maybe gunk shot and confuse ray/destiny bond?

     

    I would recommend iron head for druddigon, as it covers both his fairy and ice weaknesses.

     

    As for floatzel, you don't really need three water-type moves on the same moveset; pick dive or waterfall, surf isn't very good because it's special and floatzel has Higher attack. Rain dance and crunch wouldn't be bad too.

     

    On Charizard maybe replace fly by Air Slash; brick break would require a mixed attacker, so see if you can find an option to it, to make a special attacker Charizard.

     

    Sorry for the long post, and remember these are only advices, i'm just trying to help you get the maximum potential out of these Mons 🙂

     

     

     

    Thanks 

     

    8 hours ago, Blocky said:

    Thanks 

    For my Floatzel, should I re-learn Aqua jet or have her learn another physical attack  to replace Dive/Waterfall?

    Bantette didn't learn to use confuse ray at any point, so Should I replace hex and Phantom force/Shadow Claw with Will-o-wisp and Gunk Shot/ Shadow Sneak?

     

  6. 12 hours ago, Blocky said:

    Capture.PNG.6a63fc3a71a29e5674bcc32bd8bd4cfb.PNG

     

    What do you think about my team? BTW I'm planning to train wishiwashi.

    Goodra lv. 79; HP/264

    Held Item: Lucky Egg; Ability: Hydration

    Nature: Hasty

    Best Stats: Atk/191, Sp.Atk/196, Sp.Def/268

    Moves: Rain Dance, Outrage, Bulldoze, Muddy Water

    Gardevior lv.83; HP/218

    Held Item: Amplifield Rock; Ability Synchronize

    Nature: Relaxed

    Best Stats: Sp.Atk/244, Sp.Def/209

    Moves: Trick Room, Charge Beam, Draining Kiss, Psychic

     

    Klefki lv.83; HP/205

    Ability: Prankster; Nature: Bashful

    Best Stats: Def/163, Sp.Def/160

    Moves: Play Rough, Foul Play, Swagger, Flash Cannon  

     

    Aerodactyl lv.88; HP/266

    Held Item: Hard Stone; Ability : Hard head

    Nature: Naughty

    Best Stats: Atk/255, Speed/264

    Moves: Crunch, Fly, Iron Head, Rock Slide

     

    Magnezone lv.85 ; HP/235

    Ability: Sturdy; Nature: Hasty

    Best Stats: Def/209, Sp.Atk/257

    Moves: Magnet Rise, Thunder Wave, Discharge, Flash Cannon

     

    Tsareena lv.90; HP/273

    Ability: Leaf Guard; Nature: Adamant

    Best Stats: Atk/308, Def/218, Sp.Def/222

    Moves: Hi Jump Kick, Play Rough, Trop Kick, Acrobatics

     

    Banette lv.90; HP/248

    Held Item: Banettite; Ability: Cursed Body

    Nature: Careful

    Best Stats: Atk/259, Sp.Atk/171

    Moves: Hex, Shadow Claw, Sucker Punch, Phantom Force

     

    Clefable lv.83; HP/268

    Held Itam: Leftovers; Ability: Magic Guard

    Nature: Rash

    Best Stats: Sp.Atk/204, Atk/159, Sp.Def/153

    Moves: Brick Break, Moonblast, Comic Power, Meteor Mash

     

    Druddigon lv.82; HP/241

    Held Item: Quick Claw; Ability : Mold Breaker

    Nature: Timid

    Best Stats: Atk/216, Def/164, Sp.Def/172

    Moves: Bulldoze, Outrage, Rock Climb, Superpower

     

    Floatzel lv.81 ; HP/251

    Nature: Brave; Ability: Swift Swim

    Best Stats: Atk/233, Speed/203, Sp.Atk/188

    Moves: Surf, Ice Punch, Dive, Waterfall

     

    Charizard lv.89; HP/248

    Held Item: Shell Bell; Ability: Blaze

    Nature: Docile

    Best Stats: Atk/199, Sp.Atk/246, Spped/213

    Moves: Flamethrower, Solar Beam, Fly, Brick Break

     

    I've added all the info on my team

     

  7. I'm trying beat the water gym and need a seisimtoad with water absorb (lv. 60-80) If anyone wants to part with this pokemon, I would be very grateful. Ask me what pokemon I'm willing to trade. Username is Blocky

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