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Aero

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Posts posted by Aero

  1. Played this months ago. Game was great but the ending felt rushed/anti-climatic. The "secret ending" leaves far too much to the imagination (perhaps on purpose). But the plot was pretty damn interesting and the voice acting was absolutely top notch. Reminded me of SOMA, sort of psychological horror-but-not-horror.

  2. Overall, I feel like the positives of bringing this back are far outweighed by the negatives. Like before, people will simply slap aegislash on their teams because by having aegislash on your team, you automatically check such a huge slew of threats. This creates a very aegislash-centric metagame, where almost everyone has a team that consists of aegislash + aegislash lure/check/counter + sweeper that appreciates aegislash being gone. It will have a huge (negative) impact on the diversity of the metagame. One of the main selling points of ORAS OU right now is the diversity, you see a lot of generally under-appreciated/lower tier pokemon being used in top-level tournament games (not so much on the ladder, but it should be no surprise that the average player will have less confidence to go against the grain), and bringing aegislash back will ruin this for the most part. What exactly has changed in ORAS to make dealing with aegislash easier anyway? Out of the new megas, lopunny can beat with it IF you win the king shield 50/50s. By definition, it doesn't even qualify as a check.

    The thing about aegislash is that there isn't 1 trait alone that makes it broken, it's the whole package. The typing, the 50/50s forced by king shield, the utility, the versatility (it can run physical, special AND stall sets) all add up. Many pokemon that check one set will lose to another set, and the few pokemon such as mandibuzz that can take on both the offensive sets are badly crippled by the sub toxic stall set.

    I don't know why people are bringing up the fact that they haven't seen many aegislashes on the ladder so far, is this supposed to mean something? First of all, your first 20 or so games will be against low ladder players, those battles mean absolutely nothing. Furthermore, games on the suspect ladder, especially when the suspect ladder has only just gone up, are not at all an accurate representation of what the metagame will actually be like once it settles down should aegislash be unbanned.

    I'd also like to add the the ubers metagame is NOT taken into account when deciding what should or should not be banned from OU. Ubers is first and foremost an OU banlist, and the viability of pokemon sent to ubers is not a concern. Also, hilda is correct in saying that there will always be centralizing pokemon in any metagame. This is why a distinction between centralizing and overcentralizing has to be made; there will always be centralizing pokemon, but overcentralizing pokemon are downright unhealthy for a metagame.

    I can safely say this was directed at me.

    Playing the first few 20 or so games on the suspect ladder is not necessarily the low of the low players, especially since it just started so everyone have around the same deviation (at the time, the ladder just started). I said to say that it wasnt overcentralizing most of the games in my experience. But now that the ladder has progressed, it is evident that 90% on the upper ladder consists of Aegi + Mega Lopunny + electric type + phys defensive Garchomp + priority user (bisharp/azu) + special attacker. I apologize for my statement because the meta is now quite ridiculous. I don't have much experience with using/facing Aegislash as I never was around during the X/Y era. Personally I don't think it is too hard to stop, but it is quite powerful and meshes many roles into 1 pokemon. I wouldnt miss if it was gone.

  3. Very balanced and rather unique team you have here. The only glaring annoyance to this team is Magnezone, which can be difficult to play around since it can trap two of your mons. The obvious fix is Shed Shell on Skarmory, which would work out quite nicely as you can switch to Krookidile on the Tbolt, force Magnezone to switch, and now you have regained momentum of the battle. In addition, Shed Shell helps against the increasingly popular Gothitelle.

    Mega-Sceptile looks like it can also punch holes into this team. It's faster than XZard and Dragon Pulse does OHKO, but that is provided it comes in before you Dragon Dance. Given its massive speed and special attack, it definitely can't go down without severely hurting something, especially since your Clefable is not bulky oriented. But instead of suggesting a bulky Clefable, one solution to this could be adding Ice Beam over Protect on Empoleon. This allows you to cleanly OHKO Mega-Sceptile, and it also cleanly OHKOs Landorus-I, which also can be a pain to deal with. It also (again) cleanly OHKOs Gliscor who might think your Empoleon is just Earthquake bait. Dragon Pulse on Serperior is another option, perhaps over Giga Drain, but then Life Orb can quickly wear Serperior down.

  4. So far 11-0 and have yet to see an Aegislash. I don't think it is overpowered at all. It doesnt seem to be overcentralizing the metagame yet (im my case). Bisharp absolutely fucks it over, so does Mega-Metagross (if eq), and Garchomp, and Mega-Lopunny. Its speed is abysmal. Kings Shield is easily predicted. Frankly you cant just slap it on any team and expect it to work. Its not like people use it in ubers. But knowing smogon, they will probably ban it away again because greninja syndrome.

  5. bisharp absolutely wrecks your team. come in on a defog and gg. sucker punch kos exca at +1. same with scolipede. gyaras intimidate only makes it stronger. rotom can take 1 hit, thats all. I would suggest moxie -> intimidate on gyara to help mitigate this bisharp weakness, as most bisharp would try to knock off gyara. then you can mega and resist sucker punch. also, scolipede needs baton pass+swords dance.

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