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wibbles

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Posts posted by wibbles

  1. Spoiler

    rex (Tyrantrum) @ Hard Stone  
    Ability: Rock Head  
    EVs: 252 Atk / 6 SpD / 252 Spe  
    Jolly Nature  
    IVs: 12 SpA, 31 everything else
    - Head Smash  
    - Dragon Dance  
    - Earthquake  
    - Dragon Claw  

    LE BLOB (Muk-Alola) @ Black Sludge  
    Ability: Poison Touch  
    EVs: 252 HP / 252 Atk / 6 SpD  
    Adamant Nature  
    IVs: 30 SpA, 31 everything else
    - Crunch  
    - Poison Jab  
    - Knock Off  
    - Shadow Sneak  

    batman (Noivern) @ Sharp Beak  
    Ability: Frisk  
    EVs: 252 SpA / 6 SpD / 252 Spe  
    Timid Nature  
    IVs: 18 Atk, 31 everything else
    - Air Slash  
    - Hurricane  
    - Boomburst  
    - Dragon Pulse  

    megan (Magnezone) @ Magnet  
    Ability: Sturdy  
    EVs: 252 HP / 6 Def / 252 SpA  
    Modest Nature  
    IVs: 12 Atk, 31 everything else
    - Discharge  
    - Tri Attack  
    - Thunder Wave  
    - Flash Cannon  

    mexican (Ludicolo) @ BrightPowder  
    Ability: Rain Dish  
    EVs: 74 HP / 96 Def / 252 SpA / 88 Spe  
    Modest Nature  
    IVs: 28 Atk, 31 everything else
    - Surf  
    - Giga Drain  
    - Leech Seed  
    - Synthesis  

    roach (Heracross) @ Heracronite  
    Ability: Moxie  
    EVs: 112 HP / 252 Atk / 146 Spe  
    Adamant Nature  
    IVs: 20 SpA, 31 everything else
    - Close Combat  
    - Pin Missile  
    - Night Slash  
    - Rock Blast  

    y7YNCtW.png

    This is my new team.

  2. Noivern: B

    + Wide, high bp move pool that has good type and field coverage. ie hurricane is 100% accurate in rain, and boomburst gains effective stab power in caves where hurricane's power is nerfed.

    + Fast speed, passable sp. atk

    + Healthy set of resistances/immunities.

    + Serviceable in gyms that its available for, bar maybe angie.

    - Very late evolution, lv 48. Noibat is effectively dead weight until it evolves.

    - 4x ice weak

  3. I can see why some people might not like the field gimmicks. It's one thing to have a field effect boost type power, it's another thing to have them change the type coverage charts. With that said though, I definitely think the first 2-3 gym leaders were by far the hardest. Imo if any gym leader needs buffs, it's the latter ones. I accidentally beat the lastest gym fight even while 7-8 lvs under. It's not so much the gym leader pkmn being weak, it's more that in late game, player team comps finally get fleshed out which is a way bigger deal imo.

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