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TheVeryBestLikeNo1EverWas

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Posts posted by TheVeryBestLikeNo1EverWas

  1. Spoiler

     

    If you do not have the patience for shedinja horrible attack stat, I used the following strategy, which allows you to beat her without losing a single mon (usefull for those doing nuzlockes):

     

    Team:

    Speed boost Ninjask with substitute, protect and baton pass, holding bright powder + garchomp with dragon claw, swords dance and stone edge for azumarill.

     

    turn 1: lead with ninjask and use substitute

    turn 2: use protect

    turn 3: use substitute

    turn 4: use protect

    turn 5: use substitute (Rotom exhausts it's pp for hydro pump)

    turn 6: use protect (Rotom's volt switch fails + ninjask has +6 spd due to speed boost)

    turn 7: use baton pass into garchomp (Rotom's volt switch fails)

    turn 8: use swords dance

    turn 9: use swords dance

    turn 10: use swords dance (+6 atk and +6 spd)

    turn 11: use swords dance (to stall out her rotom's reflect)

    turn 12: use swords dance (to stall out her rotom's reflect)

    turn 13: use swords dance (to stall out her rotom's reflect)

     

    Then recall the frustration of having been forced to chase Amaria in her water maze and proceed to sweep her into a state of crippling depression and suicidal tendencies with your +6 atk +6 spd boosted garchomp

     

    Note that this strategy abuses poor AI and the fact that rotom's offensive moveset consists of hydro pump (5pp) and volt switch. Rotom will exhaust it's pp for hydro pump by turn 5 and use only volt switch which will fail due to garchomp's ground type.

     

    This strategy works with any duo consisting of a mon that can outstall her 5 hydro pumps with protect or substitute, Blissey for example, and any reasonably fast ground type. The ground type has to outspeed her swift swim kingdra, some options are: Garchomp, Excadrill, Krookodile, Gliscor, Nidoking. Switch into rotom while it only has volt switch and spam battle items (dirt cheap on the second floor of obsidia's department store). Bright powder on your speed boost baton passer(if you use one) is optional, which might let you pass on a substitute to your ground sweeper.

     

    Normally I wouldn't devise such cruel tactics, but Amaria's water maze shenanigans left me no choice.

     

     

  2. Not really a bug, but more something like unintended consequences of the new AI.

     

    Due to the wasteland field effect absorbing toxic spikes and the new AI prioritizing setting up entry hazards, one can basically turn the gym battle with Aya into a 2v1 when using two flying pokemon. Toxapex, will attempt to set up toxic spikes for the entire battle.

     

    Toxapex is one of Aya's starting mons and will basically contribute nothing when faced with 2 flying types or mons with levitate, making the gym battle with Aya a cakewalk. This is quite a shame in my opinion as Aya's gym battle was one of the greatest challenges for me during my first run.

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