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ISNorden

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Posts posted by ISNorden

  1. I had recently earned the Diamond Punvh Badge from Keta's ghost, and completed Karrina's gang-busting quest for good measure.  When I returned to the abandoned sewers, though, Amanda was nowhere in sight.  Not being able to challenge her means no third badge; I searched the whole blasted sewer for Amanda to no avail.  What might I have done/omitted to stop her from appearing?  (I deleted the savefile and started from scratch, as a last resort.)

     

    EDITED TO ADD:  If the one I'm supposed to fight is the schoolgirl who keeps  talking about cuteness and bullying -- I can't avoid her on the first trip through, and the game doesn't allow rematches with the same trainer.  Will I need the new savefile fixed after I earn the Diamond Punch badge?

  2. On 6/5/2019 at 3:30 AM, Myrrh said:

    How to view relationship points:

    Debug is required for you to view your current point totals for each character.

    ~ There seems to be a bug that occurs simply from having debug enabled where it can corrupt your game build when one soft resets or closes the game.

    One way one may be able to bypass the problem mentioned above is by using Pokemon Essential's Game.exe with an edited Scripts.rxdata with debug enabled.

     

    You can get it through RPG Maker, using my modified Scripts.rxdata, or by using Gemini to edit your Scripts.rxdata yourself.

     

    RPG Maker:

    http://www.rpgmakerweb.com/products/programs/rpg-maker-xp

    ~ This requires Pokemon Rejuvenation's PBS files.

     

    Modified Scripts.rxdata:

    https://drive.google.com/open?id=1ksTuj_iDjJOkmOcGjZOzdHwrEponJAeA

    ~ The only change that I have done to Scripts.rxdata is using Gemini myself to enable access to Debug.

    ~ It is updated to the latest version of the game.  (Version 12)

    ~ If you are using any mods that have made changes to Scripts.rxdata, then this will probably not be compatible for you and could potentially break your game.

     

    Gemini:

    https://sourceforge.net/projects/geminieditor/

     

    Open Scripts.rxdata with Gemini.

    Go to Pokemonload.

    Find "class PokemonLoad".

    Insert the line "$DEBUG = TRUE" above "@scene=scene".

    Save your edits.

     

    It should look something like this:

     

    class PokemonLoad

       def initialize (scene)

          $DEBUG = TRUE

          @scene=scene

       end

     

    Upon loading your save file open your menu and scroll down to the debug option available.

    Debug > Variables > Scroll down to 376 or 476 to see the two relationship categories

    Gemini won't install or run on my PC (64-bit version of Win10).  How else can I simply enable Debug mode without the game's .rxproj file?

  3. I finally got RMXP and the latest Essentials to run together on my PC.  Before I try designing a brand-new fangame, though, I thought of tweaking some existing favorites.  The easiest debug-mode tweak I've tried so far is adding items and Pokémon as Mystery Gifts; now I want to enable them for players who don't have debug mode handy.  How would I do each of these --

    1. Turn Mystery Gift access on when the trainer has cleared the first gym, and notify the player that they've unlocked gifts for the first time (without introducing a separate NPC; the posted questionnaire/delivery guy in the Mart should do the job).
    2. Make sure that any Pokémon awarded as Mystery Gifts get the current player data (name, gender, ID numbers) for the original trainer by default.  In debug mode, any Mystery Gift with even one preset stat keeps my "playtest character" as the OT; is there a way around this that won't leave my friends stuck with single-digit IV's on a 30th level Lucario?

  4. If you don't mind using cheat-mods,  there are a couple of scripts that turn debug mode on and allow you to create the species you want...I  know genning is a last resort,; but as long as you're not giving yourself uber-legendaries with disallowed moves (or some other blatant Pokémunchkin), I see nothing wrong with it.

  5. I could use debug access in Rejuv 10 myself; just want to give my trainer a test party.  The v9 script doesn't "get along" with v10 regardless of my location; I had trouble switching Pokémon and accessing items in battle when I was at the East Gearen docks.  If there's a way to switch debug mode on and off in Rejuv 10 (without the other features of KisuoX's v9 port)...please let me know.  Many thanks!

  6. 2 hours ago, Walpurgis said:

    I haven't heard about anything like that from anyone else. You can't switch at all or you are just not given the option to switch when you defeat an opponent pokemon? If it's the later then just go to options and set battle style to shift.

    My options are already set to shift, but I'm never given the option (even with a full party).

     

  7. I recently tried to fire up Rejuvenation v9 -- only to discover that the menu text was completely blank.  (This was a clean, unmodified installation.)
    Just to make sure my other Essentials-based fangames still ran, I tried starting them one at a time -- no text in those either.  ;-;
    The computer scanned as virus-free, and Windows seems to THINK I have all  the Essentials fonts installed; but they don't show up in C:\Windows\Fonts.
    Is there a way to get my vanishing text back?  Please help if you can!

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