Hey guys so, my buddy and I finished the main story up to now (loved it btw, keep up the great work, Ame! Though I did almost ragequit once at the Pulse Tangrowth...). I'm probably gonna try making/breeding a good team now and after a lot of theorycrafting on Showdown and comparing things to see I can get all the moves in Reborn, I came up with this team (not intended for PVP as is, just story. Though I could make a few modifications of course and put Online Battle friendly moves on a lot of these):
Watcher (Mienshao) (M) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Fake Out
- Knock Off
Derpina (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Stored Power
Ruby (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Psychic
- Power Gem
- Reflect Type
Foecarona (Venomoth) (F) @ Black Sludge
Ability: Tinted Lens
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Sleep Powder
- Baton Pass
Rambo (Electivire) (M) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cross Chop
- Wild Charge
- Ice Punch
- Fire Punch
obbyatripl (Porygon-Z) @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
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The idea behind this team is just a very versatile offensive utility set.
- Mienshao because he's one of the few mons that gets U-Turn/Volt Switch by nature and he fits better in this team than Helioptile, so he's my hard hitting physical attacker and resident U-Turn/Regenerator pivot/lead.
- Electivire because coverage monstrosity and since this team has no ground type, a Motor Drive is very appreciated.
- Venomoth is the ultimate support for this team. The idea is to invest in HP and speed to try and put things to sleep/live a hit or two then spam quiver dance and either start buzzing with a Tined Lens Bug Buzz or use Baton Pass to an appropriate teammate. Luckily, this team is designed to have at least 3 other options for very strong quiver pass abusers, such as...
- Starmie! Another very solid choice to pass those quiver dances to, with 3 strong coverage moves and reflect type combined with its defensive investments to avoid the sweep coming to a premature end via any STAB dark moves or such. And just in general, this I really like using defensive Starmie on Showdown due to access to Natural Cure which should come in quite handy here in Reborn as well + it's the team's designated anti-fire mon and general bulky water type.
- Clefable!! Passing even just one or two quiver dances to clefable should really help it get going and start spamming Moonblasts and Stored Powers on unsuspecting foes. Flamethrower is there for steel coverage and general fire move coverage on this team, since I don't see the point in using things like Moonlight/Soft-boiled when I can just use potions.
Porygon-Z!!! Probably the ultimate target you wanna pass some quiver dances to on this team. With Adaptability, Choice Specs and 1 or 2 Quiver Dances combined with max SpA investment... I can't imagine too many things will love taking a Tri Attack from this thing. The only things that could probably stop good ol' Porygon-Z from sweeping once its locked into Tri Attack is a ghost, rock or steel type switch in. But with enough quiver boosts, maybe even just a ghost, which aren't all that common. Plus, the team has a few ways of dealing with those threats if it has to, namely Mienshao and Electivire.
So, what do y'all think? Any suggestions for improvements are very welcome! Even switching out certain mons, because I'm just at theorycrafting now and haven't really started breeding any of these yet.