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aGoodCabinet2

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Posts posted by aGoodCabinet2

  1. 1 hour ago, Seel The Deal said:

    Electric-absorption abilities are semi-rare and there's no guarantee that if you have a Pokemon that can have one, that it will have one. Same with Keen Eye, but a bit more common. Suction Cups is on very few Pokemon. Ingrain is terrible and if you have to switch (which you likely will because Xatu > Grass Types) it dooms you. Then there's the fact that most of the time these are not desirable abilities. There will be people who look to make sure their Pokemon are at least close enough to 'optimal'. Then there's the problem of the matchup itself - see my Ingrain argument for an example of that.

     

    Not to mention the fact that this doesn't really promote any creativity in strategy. In order to not get haxed to death you would need to ALWAYS have that one 'mon. I've played a lot of fan-made and ROM hacked Pokemon games and I can't think of ANY that are as restrictive during boss battles. Even in the few cases where a battle is restrictive, it's usually not because of insane RNG rolls in the opponent's favor. It's because the battle is overly difficult.

     

    Again, the Final Stand idea is great. I just think it should have reliable counters that one is likely enough to discover and potentially consider raising. Not many people want to raise another Pokemon just to beat a single leader and then put it in the PC forever.

    I actually made this game idea because i hate competitive players lol

  2. 16 hours ago, Seel The Deal said:

    Cool final stand idea, but does it really have to be as RNG-focused and outright uncompetitive as possible? 6x para, 2x acc drop for the rest of the battle, random switching? Give the player ways to play around it rather than having to go "oh great I got swept because I COULD DO LITERALLY NOTHING"

    6x para < a pokemon with lightning rod will be able to absorb all of the electricity, preventing paralysis

    2x acc < pokemon with keen eye

     

    random switching < pokemon with suction cups or is held onto with Ingrain

     

    It's up to the players to find ways on how to get around this

  3. Generic fanmade game that is pretty much straight to the point of battling the champion. No story or evil team

     

    Choose your first pokemon, having 2 rivals, battling gym leaders, elite fours and some funny dialougue

     

    Here's the catch: 13 gym leaders (one of them a double battle of fairy and dragon) and 4 elite fours, each with their own type 

     

    All of them have 6 pokemon. BUT, at their last pokemon, they will activate a special power/perk/ability/whatever that is called a "FINAL STAND" to bring you down to your knees and beg for mercy

     

    here's 3 examples:

     

    JACQUE
    “The Shocking Genius”

     

    Type: Electric

     

    Pokemon:

    Luxio
    Rotom
    Charjabug
    Voltorb
    Flaffy
    Magneton*

     

    Final Stand: Electrocutes the floor, causing all the player’s pokemon to be paralyzed and deal small damage

     

    BLAKE
    “The Dare Devil”

     

    Type: Dark

     

    Pokemon:

    Zorua
    Cacturne
    Inkay
    Scraggy
    Absol
    Honchkrow*

     

    Final Stand: Shines light at the player’s pokemon and all the next ones upon entering battle, reducing their accuracy by 2 points

     

    CHRIS
    “The Psionic Physician”

     

    Type: Psychic

     

    Pokemon:

    Sigilyph
    Claydol
    Slowking
    Espeon
    Alakazam
    Xatu*

     

    Final Stand: The reality warps in the battlefield, causing the player to keep switching with other ally pokemon after every turn. If one of the player’s pokemon has attacks that is super effective against Xatu, that pokemon only has a 20% chance to come out
     

  4. Pulse Drowzee = Mass Mind Control

    Pulse Whiscash = Massive Earthquakes

    Pulse Gardevoir = Black Holes

    Pulse Gengar = Mass Fear

    Pulse Steelix = Extreme Digging Operations

    Pulse Ditto = Able to copy multiple pokemon at once and attack those who oppose it

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