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Jess

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Posts posted by Jess

  1. Hello everyone!

     

    So, after (almost) completing the game using only Bug types, I decided to just make use of some shinies I caught in my run, and which happen to be my favourites in the game!

    So, it is the time to do a favourite mons of mine run!

    Thing is, uh... I don't exactly like the strongest mons available...

    Here is what I have.

     

    THE SWEEPERS/ATTACKERS:

     

                      3.gif.d71ecbe7f280b4f61c4351734079df16.gif                                                                  2.gif.96fc6065e22dc4043b539795aedf6525.gif                                                          4.gif.8d2b44c74e7fe55d0b511842d144867a.gif                                                                5.gif.96eeae0cc60687d9a3131843396406a7.gif

    Viva Aldia, the Sawsbuck (Shiny Female)                    Vixen, the Zebstrika (Shiny Female)                    Borealice, the Aurorus (Shiny Female)                    Rainbow, the Rapidash (Shiny Female)     

     

           6.gif.6dd5a991a1df9017e0403752bbfecced.gif                                          7.gif.89b9e53035d58e96cf5ebaa9f1a53b2a.gif                                             8.gif.6f18ebd2c9f05450718f503397aa2e26.gif                                                             13.gif.097232b0d85d15e666e6cdd29596fee9.gif

    Tchaikovsky, the Swanna (Shiny Male)                    Master Po, the Pangoro (Shiny Male)                    Neslac, the Beartic (Shiny Male)                    Aquaphobia, the Sudowoodo (Shiny Female)

     

    THE SUPPORTS:

     

                  9.gif.22058fba5cc9b749a0738bf21ca40c61.gif                                                      11.gif.eb5f7da5aa4372ac8736ad013d0b78a8.gif                                                            10.gif.103fc03928c023748e9c122487f0ec0a.gif                                                   12.gif.1180c50e169d66dbb8a6ed16014811cb.gif

    Treasure, the Garbodor (Shiny Male)                    Dawn, the Lopunny (Shiny Female)                    Meowth, the Meowstic (Shiny Male)                    Bohr, the Rhydon (Shiny Male)

     

     

    The team has some good physical attackers (Sawsbuck, Zebstrika, Rapidash, Beartic, Pangoro), a mixed attacker (Swanna), a special attacker (Aurorus) and some slow heavy hitters that can work as supports too (Sudowoodo, Rhydon). The supports can setup Toxic Spikes, Stealth Rocks, Screens, Trick Room and even setup and use Baton Pass with Lopunny. There is also Prankster Meowstic, which really can work wonders as a bulky support! There is the option of running Trick Room in combination with Curse Sudowoodo, Hammer Arm Pangoro, Rhydon, Aurorus and Beartic, Sunny Day combined with Chlorophyll Sawsbuck, Overheat Zebstrika and Rapidash, with Rhydon as Support, Hail team with Aurora Veil Aurorus, Slush Rush Beartic, Swanna, Sudowoodo and Rhydon to cover for Rock types.

    The main weakness is the team's fragility, combined with the few stat-boosting moves that the sweepers have. The lack of special attackers is also an issue to tackle, but I really want to build the team around my favourites, Sawsbuck, Zebstrika and Aurorus.

     

    If you have any suggestions on sets/moves/gimmicks and stuff I could exploit, let me know!

    Give my team a rate too, and to each of the mons individually as well!

     

    Ty in advance, kind peepos!

     

    P.S: I will debug Power Gem and Aurora Veil onto Aurorus, because it is time for this mistake to be rectified, while Zebstrika will be able to use Flare Blitz, cause why use Flame Charge while being unable of Flare Bitz?! Please don't judge me.

     

     

  2. On 8/26/2022 at 12:38 AM, enumag said:

    Hi everyone! Some of you might already know that a new Follower Pokemon mod is in development. While we're not yet done I'd like to give you an update on the current state.

     

    We're also looking for a few volunteers to help us. Preferably from someone who is already familiar with Reborn's story, including Post-Game content. More information near the end of this post.

     

    Scope

     

    Let's deal with the most obvious question first. Why is the mod taking so long? It should be relatively easy to update the e18 mod to e19, right? Well... yes that's technically correct. Updating the old mod is relatively straight-forward. However those of you who played with it know that it was filled with various bugs, had repetitive lines and generally just wasn't all that great in practice.

     

    I'm a perfectionist with a high quality standard so no way I'd be satisfied with that so I knew that if I took this on I'd aim much higher. I'd never attempt doing this project properly alone but fortunately I got help from a few others. So instead we're making an entirely new mod and giving it the attention it deserves. Reborn is the best pokemon game and as such we want the mod to meet the same quality. Our work actually isn't based on the old Follower Mod for Reborn. Instead it's based on Following Pokemon EX which is a newer base mod for Essentials-based games. Now to give you an idea about the scope of the project. Make sure to read to the end as the last change is the most important one:

     

    Reborn compatibility

     

    While Following Pokemon EX is great, it's based on much newer Essentials than Reborn is so of course it doesn't work out of the box. Also Reborn is using many things the mod didn't account for. It took a lot of time and effort to make it compatible with this old version and also all the Reborn-specific changes.

     

    Movement fixes

     

    I adjusted follower movement to work correctly with all kinds of movement. Jumping over ledges, between stones, ice sliding, surfing, rock climb and Victory Road mine carts should work well with followers. I also fixed the broken walk animation and missing water reflections NPC followers had in pre-e19 Reborn. Most of these fixes have been backported into base Reborn or will be included in the next update.

     

    Map transitions

     

    Going from one map to another also needed a ton of adjustments to work well with followers. Between simple event-based teleportation, map connections, fly, dive, rock climb, escape rope, waterfall, whiteout and all the other various ways that can take you from one map to another we had a lot of issues. Fixing one thing often broke another. More testing throughout the entire game will be necessary later on but for now it seems relatively stable.

     

    Sprites

     

    We combined several sources and adjusted the sprites when needed. We're also working on normalizing the sprites between base Reborn and the mod to avoid inconsistencies.

     

    Reborn Shinies

     

    As you likely noticed Reborn is using different shiny sprites than the main games. However only the battle sprites have been recolored so the shinies would have wrong colors when following you. So Nico and A1mon are recoloring the overworld sprites of all mons to match Reborn's shiny battle sprites.

     

    Interactions

     

    Now this is most likely the coolest change we're doing. In the main games the interaction lines were quite generic and felt repetitive after a while. It would be much cooler if the pokemon was able to react to what's going on around them. Be it weather, specific map, showing off the item they're holding, having nature-specific lines and various other conditions. We have many ideas what the mons could react to. The old mod had a few map-specific interactions but it was implemented in a way they they overrided any other interactions and the follower soon started repeating the same thing. So I implemented an entirely new subsystem where the interactions are split to groups with weighted chance to be triggered. Also the mod remembers the recently used lines and prevents their selection again for a while. This should greatly improve immersion as the follower will always have an interaction you've never seen before. We've also added several new emote animations which can be used with the new interaction lines.

     

    Call for help

     

    Now for the part where you can get involved and help us finish the mod.

     

    If you read the paragraph above about the new interaction system it might be obvious. While the new system is cool we need someone to write the actual new lines for various conditions. I set it up in a way that no coding is required. Instead we have a shared google spreadsheet where we can just go and add the lines we want. Then I have a script which will download and transform this into a format that the mod can use. UnclePops already singlehandedly doubled the total amount of lines we have but there is more to be added. In particular we'd like the follower to react to the map you're currently in. This needs someone who is already familiar with Reborn's story, preferably including Postgame. DM me on Discord if you're interested in helping us with these. I can give you access to the spreadsheet to let you add all the funny lines you can think of.

     

    Another thing is sprites. For certain mons all the existing overworld sprites are pretty much useless as followers for various reasons so preferably we'd need entirely new sprites for those. This of course needs an experienced artist so my hopes for actually finding someone willing to help with those aren't high but it doesn't hurt to ask. Let me know if you'd like to try making a new overworld sprite.

     

    Discord: enumag#2976

     

    As for release, we don't have any ETA. We'll release the mod whenever we're satisfied with the quality. Which also depends on if we get more of you to help. ;-)

     

    That's all for today! Thanks for reading.

     

    Do we have any updates for this? I scrolled through the mod market, but didn't find the mod anywhere so I assume it is still in development?

  3. On 2/7/2023 at 8:32 PM, DemICE said:

    huh, mono-6 bug team. neat !
    that's like a challenge within a challenge. It's pretty interesting because you need to choose 6 pokemon of the same type that can offer as much role compression as possible. 
    Support heracross was a pleasant surprise. Fun fact, did you know (probably yes) scizor has access to light screen and also sunny/rain, brick break and counter which herac was used for? and it can offer strong priority and more resistances to boot. of course replacing herac for this would have broken the 6-mon challenge...

    Huh, I had no idea Scizor could do all these things! Yes, the team would be quite better with a swords dance/bullet punch/light screen/weather controlling Scizor,  but there is a tiny problem... I am not a huge fan of it... I consider bulky araquanid as a replacement for heracross. In fact I have a specially bulky one, with Wide Guard, Reflect, Liquidation and Aqua Ring/Leech Life. I occasionally run Toxic on it too and it has come in handy plenty of times with Mirror Coat. I love this one!

  4. Hello all!

    So, I am a firm believer of rotation in order to advance, but, for all Victory Road, Elite 4 and Postgame, I stuck with only 6 team members, in order to not make the game too easy, and I really bonded with them, so I wanted to show them off! Let me know what you think of my team!

     

    1) Tesla, the Galvantula (Shiny Male)

    1.gif.75f8155efbcd66236ba45a41da755f85.gif

    Type: Bug/Electric

    Nature: Timid

    Ability: Compound Eyes

    EV spread: 252 SpA, 252 Sp, 6 HP

    Item: Focus Sash/Focus Band/Electric Gem

    Moveset:

    1. Bug Buzz
    2. Thunder/Discharge
    3. Hidden Power Ice/Electroweb/Protect
    4. Sticky Web

     

    2) Introvert, the Crustle (Male)

    2.gif.4a9106fdfa5fd819ca29eddf62b14209.gif

    Type: Bug/Rock

    Nature: Jolly

    Ability: Sturdy

    EV spread: 252 Atk, 252 Sp, 6 HP

    Item: Custap Berry/Wide Lens/Weakness Policy

    Moveset:

    1. X-Scissor
    2. Rock Slide/Stone Edge/Rock Blast
    3. Earthquake/Nature Power/Counter/Protect
    4. Stealth Rock/Shell Smash

     

    3) Seppuku, the Accelgor (Female)

    3.gif.78d28cc8e51cb61e2991faf60b2dd8db.gif

    Type: Bug

    Nature: Timid

    Ability: Unburden

    EV spread: 252 HP, 252 Sp, 6 SpA

    Item: Water Gem/Magical Seed/Elemental Seed/Telluric Seed/Synthetic Seed/Focus Sash

    Moveset:

    1. Me First/Bug Buzz/Spikes/Toxic Spikes
    2. Final Gambit
    3. Water Shuriken
    4. Protect

     

    4) Hephaestus, the Volcarona (Male)

    4.gif.6c6dede001e94f202bf5c5bbdbdeda04.gif

    Type: Bug/Fire

    Nature: Timid

    Ability: Flame Body

    EV spread: 252 SpA, 252 Sp, 6 SpD

    Item: Wide Lens/Focus Sash/Light Clay

    Moveset:

    1. Bug Buzz
    2. Heat Wave
    3. Hurricane/Psychic/Giga Drain/Hidden Power Ice/Light Screen
    4. Quiver Dance

     

    5) Galadriel, the Heracross (Shiny Female)

    5.gif.f4a369db34d41825a21b118ac48bd19c.gif

    Type: Bug/Fighting

    Nature: Jolly

    Ability: Moxie

    EV spread: 252 Atk, 252 Sp, 6 HP

    Item: Wide Lens/Focus Sash/Choice Scarf/Choice Band/Heat Rock/Damp Rock

    Moveset:

    1. Megahorn/Pin Missile
    2. Brick Break/Close Combat
    3. Rock Blast/Rock Slide/Stone Edge/Earthquake
    4. Bullet Seed/Aerial Ace/Counter/Sunny Day/Rain Dance

     

    6) Maya, the Beedrill (Shiny Female)

    6a.gif.2db4d73c2ef5aecf8f57811585084ed3.gif-->6b.gif.9f58af3f438b403e2e7e785709bf3b0b.gif

    Type: Bug/Poison

    Nature: Jolly

    Ability: Swarm/Adaptability (as Mega Beedrill)

    EV spread: 252 Atk, 252 Sp, 6 HP

    Item: Beedrillite

    Moveset:

    1. Fell Stinger
    2. Poison Jab
    3. Drill Run/Protect
    4. Knock Off

     

    The details of the team:

     

    1) Tesla, the Galvantula: I needed some Speed control, so I opted for Galvantula, a fast Sticky Web user that also can use Electroweb for some more immediate effect on flying/levitating mons too. For those annoying Flying/Ground, HP Ice will do some damage too. The STABs are Bug Buzz and Thunder with the Compound Eyes accuracy boost, or Discharge in case of some Double battles, even though I rarely opted for it, since I got zero other mons that resist Electric type moves... Tesla was usually the lead to set up Sticky Web and/or take out some annoying Flying type (e.g. Togekiss).

     

    Rating: 7/10. Sticky Web was extremely useful, since many battles would be impossible without it. I considered Tailwind, but there are few Bugs that can use Tailwind, and most are slow (Ahem, Butterfree). Galvantula with Focus Band went clutch quite a few times, but in general it was more of a speed-controlling support than a reliable offensive threat. And that's fine, I love you Tesla (despite your underwhelming damage output)!

     

    2) Introvert, the Crustle: When in need of some crazy sweeper that teams without priority won't be able to check, look no further. Crustle was an absolute beast. Shell Smash-Sturdy combo guarantees one double boost in Attack and Speed, giving every opponent trouble. Reliable STAB combination with X-Scissor and Rock Slide guarantee good coverage in singles, but it is in doubles where this guy thrives, capable of taking out Charlotte in 3 turns. I found that Custap Berries can help it set Stealth Rock and also give it an attacking round too, which is highly useful in times that you need Stealth Rock more (e.g. to break opposing Sturdies/Focus Sashes, Gale Wings/Multitype or when the opponent's priority-heavy team will prevent a Crustle sweep). Sturdy-Counter can also check a lot of things (yes, including Pyrous' mountain Garchomp).

     

    Rating: 10/10. You need help in a double battle? Crustle is there. You need Stealth Rocks? He will do! You need to kill a physical sweeper you can't touch? He will Counter it to death. I can't count how many times he saved my life! Hats off for Introvert!

     

    3) Seppuku, the Accelgor: Here's something I never expected to use! But Seppuku was a damn ace for my team! Unburden in combination with Seeds in the Reborn Fields almost guarantee that it will outspeed everything. And max HP EVs guarantee that either it will OHKO or leave the opponent in low orange/red health, making them a perfect victim for a Mega-Beedrill's Fell Stinger (we will cover this later!). The unburden boost can also be achieved by a Water Gem-boosted Water Shuriken, which gives the team some priority in case it is absolutely necessary to finish off someone. In the next turn, Accelgor can take out another one with Final Gambit. Protect can stall out opposing Trick Room or Screens/Aurora Veil, while the other moveslot is saved for Bug Buzz or... ME FIRST! Me First greatly takes advantage of field-boosted special moves that the opponents many times use in Reborn (e.g. Dragon Pulse in Dragon Den or Boomburst in Holy Field). Just be careful, as opposing priority moves can greatly hurt you and render Final Gambit borderline useless (AVOID DRAGONITE AT ALL COSTS).

     

    Rating: 10/10. Ever since I started using it (after Serra's Gym) it proved to be invaluable, even though it was originally meant only to take care of stuff like Dittoceus and PULSE Swalot/Avalugg. But it kept its weight and carried others. Who ever said suicide can lead you nowhere? Oh, did I mention it can also set up Spikes/Toxic Spikes? How much better can you get, Seppuku?!

     

    4) Hephaestus, the Volcarona: I men, you can't go wrong with this one... It's a freaking fire moth! And you need a special sweeper in every team! Hephaestus was the special counterpart for Introvert, the Crustle. He was great for Doubles due to Heat Wave, and Quiver Dance is arguably the best special setting up move in the game (shut up Geomancy, you don't exist). Nothing unexpected here, a must for every Bug mono team, and not only that!

     

    Rating: 9/10. Yes, 9, not 10. Why? Because it is very fragile. Reborn fields can OHKO it quite a lot, even without super effective moves, and the team I have can't get rid of Stealth Rock. So, you gotta use it wisely, find the tiniest time window to squeeze a Quiver Dance in, weaken the opponent with all entry hazards you can and then send it to sweep. But be careful of Rock type coverage. Everyone knows Rock Slide nowadays. Oh, however, Flame Body burns are useful. Very handy. Especially vs Metagross and stuff Like Hawlucha. 

     

    5) Galadriel, the Heracross: Probably the one that falls off the most late game. It is not fast enough to strike first and it is not bulky enough to take the first hit and manage to retaliate hard afterwards. If you give it a Focus Sash, you can dish out one hit, but you won't hit hard enough and you'll probably get outsped next turn. If you give it Choice Scarf it can be menacing, but only if you manage to finish off a low health opponent to get a Moxie boost. Even that way, you will be locked into a not-very-effective move next turn, and this team lacks bulky pivots, so Heracross must be the sacrificial lamb quite often. However, if you get opposing speed limited and weaken them enough, Choice Band Heracross hits like a damn truck! If it gets a Moxie boost too, even not-very-effective moves will put a dent on the opposing team! Just use it to weaken stuff you can't weaken otherwise, and wallbreak. Picking whether a cheap Moxie boost on Heracross or a fell Stinger boost on Mega Beedrill is preferable is of paramount importance when you see a low-health opponent waiting to be finished-off.

     

    Rating: 6/10. Great early/mid game coverage in Rock Blast, Bullet Seed, Aerial Ace, Bulldoze. Close Combat and Megahorn are insanely strong to brute force many teams. However, without seriously limiting the opponent's speed, it will get you nowhere. Despite that, it resists Sucker Punch, rendering Dark type strong opposition priority useless. It has access to counter, which can give it Moxie boost even without being able to hit super effectively physical opponents, so it can cause many surprises. Finally, it can set up Sunny Day/Rain Dance, being bulky enough to take one hit most of the times (unless opponent spits fire, flies or plays tricks with your mind). Finally, Heracross was necessary for me, in order to break Light Screen/Reflect and Aurora Veil, rendering Alola-Ninetales leads useless. It was used more for utility, than as a sweeper, because the next one was present...

     

    6) Maya, the (Mega) Beedrill: Holy mother of Jesus, how much of a beast can this thing be? It looks dope and it is insanely strong! I also took the liberty to modify its original build and replace X-Scissor with Fell Stinger. Before you come hit me, hear me out. Adaptability powers up Fell Stinger, so, in combination with its insane Attack stat, it will still OHKO almost everything that gets hit super effectively by it, even from full (or from near-full) health. There is more to it, since it will get +3 Attack boost by it! This turns Mega Beedrill from a simple powerful revenge-killer into a sweeping machine, since the opponent isn't allowed to get in low HP. Mega Beedrtill can just sweep Anna's team in 4 turns, provided it gets one Fell Stinger boost. Also, Mega Beedrill provides access to Knock Off (bye bye Life Orbs and stuff), Drill Run (now we can hit poison types, rock types and STEEL TYPES with something other than Volcarona). As for Poison Jab, it takes care of Fairy types, which the rest of the team can't do for its life.

     

    Rating: 11/10. Seriously. Just try it. Late game sweeps are fun. It takes some effort to set them up, but when it works out, it's super-rewarding. Maya, you were a young worker bee in the TV-show, but in my mind you'll always be a queen!

     

    CONCLUSION:

     

    I HOPE YOU FOUND MY GUIDE USEFUL! Shouting too much cause of being excited.

    I also hope it helps you in terms of Bug types, they are underrated, strong and versatile!

     

    Take care and have fun people!

     

    • Like 2
  5. 1 minute ago, Seina said:

    E19 doesn't use Gen3 HP calculation anymore, the only way to check is through debug or a NPC in Apophyll Academy

     

    also the color of that HP looks like it's Flying type

    Ah, I see... But, I wanted an HP Ground Sand-cloak Wormada early on, I never used it before and I really wanted one... How can I check whether the Burmy I catch has the correct HP-type early on?

    Alternatively, is there a way to modify my Wormadam's HP type to Ground? A mod or something? 

    I can post my savefile too, if that would help.

  6. 2 hours ago, Crickzilla said:

    Sorry if you think it's some sort of noob question, it's my first time playing Rejuvenation

     

    I once attempted to run Intense mode with Mono-Dark (because I feel like suffering this time) but unfortunately without hacking Keta's near impossible without an Al derp.

     

    I'm tempted to start over with Bug and Psychic instead since Dark type doesn't get many moves to take advantage of the fields. I probably know that there are barely any successful monotype runs on Intense seeing the only successful attempt is Grass.

    I'm trying a Bug mono currently, it's been OK so far. Venam is extremely easy and You have so many mons to get before Keta that I doubt I'll have any problems.

    In general, they say Bug is a tough monotype, but if you like thinking a bit and not trying to brute-force battles, it's quite easy and interesting. You can do a lot of things!

    • Like 1
  7. This is the area for Dewpidder now (North Aventurine woods net place, right?)... Joltik has been moved before Julia, replacing the wingull/panpour event... It's in a house in Peridot at thunderstorm nights (I think), at 50-50 chances with Grubbin.

  8. 10 hours ago, Xanthous said:

    This one was really hard, but I learned a lot from it! Since it got automatically resized, you can click on it to get rid of lineart blurriness. No idea about solutions on mobile, though.

     

    vivbuck1d.png.d45ea3bbecf55a5e57ad4822d2918553.png

     

    Heads up: I go back to work full-time starting Monday, meaning less time for art. Updates will slow down quite a bit and I'll likely upload pencil sketches.

     

    J-Awesome_One, then Azeria.

     

    mimilea.png.3ff846e27a2fcb37616c33618453c1a2.png

     

    hehe

    I WANT TO LEAVE MORE THAN 1 REP POINTS UNDER THIS ONE BUT I CAN'T! 😍 

    Thank you berry much, it's truly an amazing piece of art!!! If I was living in the Pokemon world, I can't think of a pic depicting me better than this! 💙

    I'll spread the word for you, kind artist, among all my friends!

    • Like 1
    • Upvote 1
  9. On 7/27/2018 at 5:18 AM, EndearingCharacterTrait said:

    This makes me wonder what happened to Whismur 😮 

    😮 I am sorry, I just noticed this reply! Sadly, I forgot about Whismur and it was gone when I remembered about it... 😢 

     

    On 7/27/2018 at 5:20 AM, Azeria said:

    Huh, you ended up posting this on the forums after all. Neat. Still gotta catch up on the most recent videos though.

    Gomenasai, Azery, I just saw this reply! Yup, I thought I could as well post the progress here and try to boost Sawsbuck's popularity!

    I hope you'll enjoy the vids!

    Spoiler

    Got the E18 recordings saved too, but I can't post them yet on youtube for obvious reasons 😄 

     

    On 8/9/2018 at 7:48 PM, Zargerth said:

    It's your run, you do as you see fit. As a side note, poor Delcatty (still) seems to be absolutely useless. I certainly didn't use it, and judging by the fact that you didn't even pick up the Skitty (iirc), you might not use one either.

    I considered using Delcatty, I really did, but... Those stats... Are atrocious. And Persian is a much better user of Fake Out than Delcatty, so I decided to go with Persian as a feline team member...

    Also, I felt the despair of trying to level up a Slakoth enough to get Play Rough. It was bad. Truant Slakoth is highly annoying to train regardless of how good Slaking is and how many times she saved the day!

    I hope you'll enjoy the run, fellow Normal type lover! 🙂 

  10. CHAPTER 3: PULSEs, revelations and Buzzes...

     

    So, after defeating Florinia it was time to access the plant infested Jasper and Beryl Wards. First, in Jasper, we met and defeated Taka, a young Team Meteor admin who was weirdly helpful.

    The battle versus Taka was easy. His Exeggcute defeated O'Malley, my Meowth because he missed Screech (of course he did), but Meteo the Castform took care of business by setting up Sunny Day and defeating Exeggcute, Chatot and PULSE Tangrowth.

    The Rainbow-boosted Weather Ball under sun of Castform nearly OHKO'ed PULSE Tangrowth, which was a surprise. How can a Castform hit THAT DAMN HARD?!

    After clearing Malchous Forest and Jasper Ward from the evil flora, we access Beryl Ward and Rhodocrine Jungle. Fern leaves us in Nuzleaf cage cuz he is an ass, and of course I didn't give in to his demand, so Taka's Chatot frees me. And then, we release all police officers as well, before advancing to face ZEL and Taka in a double battle!

    The double battle was a bit harder than the single battles vs ZEL and Taka of the past. But still a first try win. Alpenliebe, the Lopunny his extremely hard early game. He took easily care of Glaceon, Espeon, Chatot and dealt decent damage to Umbreon before going down. O'Malley the Meowth (what a surprise) kept missing Screech, and went down without doing anything at all. Well, used Fake Out. He can't miss that! Aviator, the Tranquill was also useful, getting straight Air Cutter criticals and OHKO'ing Exeggcute and dealing decent damage to Umbreon and PULSE Tangrowth, which went down to the combined efforts of Vivaldi, my Deerling and Meteo, my Castform who used again the broken AF rainbow-charged Weather Ball under sun.

    After the battle Police uncovers the mysterious Meteor agent, who is Corey, Poison type Gym leader and Heather's father (pink-haired mischievous girl we met at Malchous forest)!

     

    VS TAKA & ZEL/TAKA

     

    6. Pokemon Reborn Normal Monotype: Cleaning up the PULSE Tangrowths

    Spoiler

     

     

    So, now we had to go confront Corey at his Gym... And... It wasn't easy at first... As you all can see... Ahem...

    Oh, by the way, while battling weird hallucinating policemen O'Malley evolved into Persian! Hope this improves Screech's accuracy!

     

    VS COREY

     

    The team I ultimately used to face Corey was:

    Spoiler

    pidgeotto.gif

    Messiah, the Pidgeotto (Female)

    Shiny: No (Item: None)

    Naughty/Big Pecks

    • Quick Attack
    • Gust
    • Sand-Attack
    • Whirlwind

     

    lopunny.gif

    Alpenliebe, the Lopunny (Male)

    Shiny: Yes (Item: Telluric Seed)

    Adamant/Cute Charm

    • Return
    • Jump Kick
    • Thunder Punch
    • Ice Punch

     

    persian.gif

    O'Malley, the Persian (Male)

    Shiny: No (Item: Normal Gem)

    Relaxed/Technician

    • Fake Out
    • Cut
    • Bite
    • Screech

     

    tranquill.gif

    Aviator, the Tranquill (Male)

    Shiny: Yes (Item: None)

    Relaxed/Super Luck

    • Air Cutter
    • Quick Attack
    • Roost
    • Detect

     

    deerling-summer.gif

    Vivaldi, the Deerling (Male)

    Shiny: Yes (Item: Rose Incense)

    Gentle/Chlorophyll

    • Take Down
    • Jump Kick
    • Feint Attack
    • Leech Seed

     

    castform.gif

    Meteo, the Castform (Male)

    Shiny: No (Item: Sea Incense)

    Timid/Forecast

    • Weather Ball
    • Rain Dance
    • Sunny Day
    • Hail

     

    7. Pokemon Reborn Normal Monotype: Trying to face Corey!

    Spoiler

     

     

    Obviously, the approach wasn't going to work, even though I got really close, but Vivaldi couldn't 1v1 Crobat (no surprises here). Plus, I was a bit annoyed. I decided I had to get rid of the Corrosive Mist. Messiah, the Pidgeotto was the lucky (?) one who would sacrifice herself to perform this task, by using Gust. Then, Alpenliebe the Lopunny came in, holding his Telluric Seed. Telluric Seed in Corrosive Field gives +1 in Attack and applies Baneful Bunker to the seed holder, which is neat. Also, I took the time to slay a gazillion Noibats and Bellsprouts/Pidoves/Tranquills to EV train Alpenliebe in Attack and Speed. So, eh... this happened!

     

    8. Pokemon Reborn Normal Monotype: Sweeping Corey!

    Spoiler

     

     

    After Corey gets defeated though, Heather announces she abandons the family roof, Corey's depression removes his sanity altogether and he commits suicide by jumping off Beryl Bridge onto Lapis Ward, and the Grand Staircase explodes (ty Team Meteor), while Fern gives shameless "natural selection" speeches... Ugh.

    So, I go to Lapis Ward, meet Shelly (again, after saving that Kricketot from depression) and Victoria staring at Corey's body, till Shade, an entity who is the Ghost type Gym Leaders gathers Corey's remnants and departs.

    Meteor Grunts spill the beans, Victoria follows them and gets captured under the Grand Staircase, I rescue her from her captors (Aster and Eclipse) and have a nice chat with Solaris, the leader of Team Meteor, who tells stuff about Arceus' sealed meteor below Reborn City. Perfect. After that aimless trouble, we return to Shelly's Gym. At least we gathered intel, while getting captured.

    OH, I FORGOT! I also joined Magma Gang. Outsiders all the way, Magma>Aqua.

     

    VS ASTER/ECLIPSE

     

    9. Pokemon Reborn Normal Monotype: Gangs and blown up staircases!

    Spoiler

     

     

    After all this action, Shelly is still shaken by witnessing a suicide live, the more so because the victim was her BFF's (Heather's) father. So, Victoria suggests we seek psychiatric help for Shelly. And we access Dr. Connal's Orphanage (after defeating Team Aqua on behalf of Team Magma and raiding Mrs. Craudburry's house. OOF I hate that wretched old lady)! Anna says we glow (I like her already 😊), her bro Noel is indifferent and Charlotte is a firey fierce arsonist, with terrible soul scars. After defeating Orderly John (the true antagonist of the game xD), Anna assures me that Dr. Connal isn't the person that would help Shelly and advises me to leave, which I readily do, creeped out by the atmosphere. Anna gives us a nice piece of advice to pass to Shelly though, which snaps Shelly back to reality straight away!

    So, it is my third badge time.

    NOPE! It is Victoria's time first...

     

    VS SHELLY (COCOON BADGE) (BONUS: VS VICTORIA)

     

    By the way, I caught a Dunsparce and named him "Your Grace", for obvious reasons! I have plans! 

    Anyways, Victoria was relatively easy. Your Grace, the Dunsparce and Aviator, the Tranquill took care of her Pancham, while O'Malley, the Persian finished off her Kirlia and Pikachu, clutching the fight. Meteo, the Castform destroyed her Torracat with a Rain-boosted Weather Ball.

     

    So, it was time to face Shelly... That is, of course, after solving the bookcase puzzle. UGH! I start to sound more and more like Heather. Probably this will make Shelly like me more 😍!!!

    The team I used vs Shelly was the following (we had some lovely evolutions, so, brace yourselves! 😍) :

    Spoiler

    dunsparce.gif

    Your Grace, the Dunsparce (Male)

    Shiny: No (Item: Telluric Seed)

    Hasty/Serene Grace

    • Body Slam
    • Ancient Power
    • Drill Run
    • Coil

     

    persian.gif

    O'Malley, the Persian (Male)

    Shiny: No (Item: Rock Gem)

    Relaxed/Technician

    • Fake Out
    • Cut
    • Bite
    • Power Gem

     

    unfezant.gif

    Aviator, the Unfezant (Male)

    Shiny: Yes (Item: None)

    Relaxed/Super Luck

    • Air Cutter
    • Quick Attack
    • Roost
    • Detect

     

    castform.gif

    Meteo, the Castform (Male)

    Shiny: No (Item: Sea Incense)

    Timid/Forecast

    • Weather Ball
    • Rain Dance
    • Sunny Day
    • Hail

     

    lopunny.gif

    Alpenliebe, the Lopunny (Male)

    Shiny: Yes (Item: Electric Gem)

    Adamant/Cute Charm

    • Return
    • Jump Kick
    • Thunder Punch
    • Ice Punch

     

    sawsbuck-summer.gif

    Vivaldi, the Sawsbuck (Male)

    Shiny: Yes (Item: Rose Incense)

    Gentle/Chlorophyll

    • Take Down
    • Horn Leech
    • Jump Kick
    • Feint Attack

     

    10. Pokemon Reborn Normal Monotype: Gym Battle vs Shelly [3rd (Cocoon) Badge]

    Spoiler

     

     

    The plan to defeat Shelly was not to let her set up Rain, because this would make her Anorith extremely fast, and quite scary for most of my Pokemon (especially my Unfezant). So, I started with Your Grace, the Dunsparce and O'Malley, the Persian. O'Malley used Fake Out on Illumise, the Prankster Rain Dancer, and Your Grace used Body Slame, Paralysing Illumise (thank you Serene Grace). In the next turn, Illumise couldn't move due to Paralysis and she was taken out. Good riddance!

    After this, the battle had ups and downs, Anorith scored a double KO vs my Persian and Dunsparce, while Masquerain (thanks to Struggle Bug Sp.Attack debuffs) tanked a Power Gem by Persian. After than, Aviator the Unfezant and Meteo the Castform were sent in. Meteo set up Sunny Day, while Aviator did great damage to both Anorith and Masquerain with Air Cutter. Also, Aviator dodged Anorith's Rock Slide, but sadly Meteo in its Fire form got destroyed by Rock Slide (mainly) and Struggle Bug...

    So, I sent in Alpenliebe, my Lopunny. Alpenliebe's Jump Kick finishes off Anorith, and Aviator's critical Air Cutter leaves Masquerain in red (after Shelly used Hyper Potion on it). Yanmega though comes in... Shelly swaps Masquerai for Araquanid, and Alpenliebe's Electric Gem-boosted Thunder Punch gets Yanmega to 1/3 of its HP. But damn, Yanmega aka Heather gets a critical Ancient Power on my Aviator, KO'ing my Unfezant... 😢 

    But battle isn't done yet! I send in Vivaldi, my newly evolved Sawsbuck! Yanmega gets a Speed Boost, but weather is Sunny, and Vivaldi has Chlorophyll! Vivaldi outspeeds Yanmega and KO'es it with Take Down! And Alpenliebe's Thunder Punch deals 2/3s of Araquanid's HP. Araquanid sets up Rain (too late for rain, my deer, pun intended) and then, Shelly sends in Masquerain and Intimidates my physical attackers (grrrrrr, she is seriously good). She then swaps Araquanid for Volbeat. However, even with their Attack crippled, Vivaldi and Alpenliebe holds their own and overpower/outsustain the already weakened Volbeat, Masquerain and Araquanid.

     

    The badge is mine! Cocoon Badge and the TM for Struggle Bug. No Normal/Bug types exist though. So, this TM will be highly useless in this run... Next thing to do is to go to Grand Hall and let Ame know that Poison Leader is deceased, to inform the replacement leader...

     

    But this chapter is already very long! We'll continue next time. 

    Till then, enjoy everyone! 😉 🙂 

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