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Lightp

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Posts posted by Lightp

  1. Soft level cap has been pretty common in difficulty hacks. In Insurgence you only earn 1 experience, in Nameless Red you don't get any experience at all and in Reborn Pokemon disobey you. Reborn has the most ''organic'' and ''canon'' system, albeit the most annoying one if you're not expecting it but it's nowhere as bad as you make it sound.

    A level cap is needed to ensure fair difficulty, if you make the gym leader's Pokes too high level then you're forced to grind and that's actually bad game design aka time=win instead of skill=win.

    I'm sorry to say that if you usually resort to grinding to brute-force your way into games, it won't work on Reborn.

  2. As I said in my post: Ninjask (Speed Boost) with Magical Seed, Substitute, Swords Dance, Baton Pass combined with a  Krookodile (Moxie) with Magical Seed, Earthquake, Crunch.

    Open fight with Sub, then SD, then Sub again. Baton Pass onto Krookodile who sweeps with EQ/Crunch. 

  3. When I beat Solaris in ep 15, I found that his Garchomp AI would use Earthquake on a pokemon with Air Balloon. So I equipped a ground-weak pokemon with one and all his EQs missed, ggez. My initial strategy was to simply use Intimidate spam by switching between pokes with Air Balloons then end up Burn'ing him to death.

  4. For sure, Greninja outspeed everything Ciel has. I had Icy Wind/Hydro Pump/Extrasensory/Whatever. Use Extrasensory on Togekiss, she use Focus Blast (because you started the fight as Water/Dark she try to use a SE move). Either she waste all her potions on Togekiss or she gets 2HKO'd. Archeops get OHKO by Hydro Pump, same for Talonflame. Both Noivern and Gliscor get OHKO by Icy Winds due to 4x weakness to ice. Then her Mega Altaria will probably end up killing your Greninja but not before getting damaged and slowed by Icy Wind, making it easy for your other pokes.

  5. My first run I just had Scrafty dodge Focus Blast and HJK him 2-3 times, took a few resets.

    My second run was a bit different because I didn't know he had Full Restores (he never used them in my first run). Basically I relied on Paralysis from Discharge multiple times in a row, then basically winning with RNG. Good thing I had CE to speed up the game that time around.

  6. The Blaze Black and Volt White rom hacks do something similar by re-balancing pokemon stats, move pools (it mostly make them less reliant on tutors), moves (ie: Cut is a 60 power Grass) typings (ie: Golduck is Water/Psychic). It also give you the option to play the hack without any change for those who prefer vanilla mons.

  7. I think everyone's overestimating Froakie a little bit here. I mean, maybe its just me, but I reset my game because I got COMPLETELY stuck at Luna and her Dark types. Greninja was little to no help, as even his stronger moves ended up doing less than acceptable damage.

    Weird, I found Luna to be the easiest gym leader in both my playthroughs. The only thing I remember Greninja doing in that fight is 2HKO'ing her Honchkrow with Smack Down and my Scrafty sweeping almost everything else.

  8. In-game wise, I'd say Fennekin and Mudkip are the best for the early parts of the game due to their strong STAB against poison types. Good Psychic and Ground pokes can be pretty rare. Mid to late game is where Froakie and Torchic pull ahead due to their awesome HAs and tutor moves. When Froakie get access to his Ice move, Icy Wind, his power skyrocket due to how good a fast Ice poke and Protean are.

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