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Jmanultrax1

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Posts posted by Jmanultrax1

  1.  

     

     


    crobat
    -roost
    -heat wave
    -sludge bomb
    -air slash

     incineroar
    -uturn
    -knock off
    -low kick
    -flare blitz

     garchomp
    -dragon claw
    -earthquake
    -fire blast
    -swords dance

     tyranitar
    -stealth rocks
    -stone edge
    -crunch
    -superpower

     rotom-wash
    -volt switch
    -defog
    -hydro pump
    - toxic

     granbull
    -heal bell
    -super fang
    -play rough
    -close combat

     serperior
    -defog
    -leaf storm
    -giga drain
    -hidden power (fire)

     alakazam
    -shadow ball
    -psychic
    -focus blast
    -recover
     

     

  2. On ‎8‎/‎25‎/‎2018 at 5:29 AM, Zarc said:

    @Jmanultrax1 i don't know if you're still working on your game , but i just dl it and i have a bug just right after i picked my starter , i have a fight against a certain commander with his mightyena and then i can't move my character anymore. 

    yes, Im aware of that. Unfortunately I did fix it as soon as I discovered it along with several other glitches/bugs found. The alpha displayed here is old and I wont be updating it until I finish episode one. Sorry about that. But yes Im still working on it slowly so thanks for your support!

  3. So I don't know if this was found yet by others, but apparently I found this bug in a battle. If the opponent uses an electric move, and if the pokemon that uses the move has lightning rod the ability will activate instead and I will take no damage. I found this when my opponent was a raichu and their attack didn't connect against me, but it activated its own ability instead. I haven't seen if this will apply if I used the same thing.

  4.  

    Tyranitar 
    Adamant Nature 
    - Dragon Dance 
    - Stone Edge 
    - Crunch 
    - Superpower

     Garchomp  
    - Dragon Claw 
    - Earthquake 
    - Rock Slide 
    - Swords Dance

     Latias   
    - Roost 
    - Defog 
    - Psyshock 
    - Draco Meteor

     Venusaur  
    - Synthesis 
    - Giga Drain 
    - Sludge Bomb 
    - Hidden Power [Fire]

     Cobalion  
    - Stealth Rock 
    - Swords Dance 
    - Iron Head 
    - Close Combat

     Gyarados  
    - Dragon Dance 
    - Substitute 
    - Waterfall 
    - Earthquake 

     Yveltal 
    - Dark Pulse 
    - Heat Wave 
    - Oblivion Wing 
    - Taunt

     

     

     

  5. 6 hours ago, HAWmaro said:

    can someone tell me how to evolve trade-based mon, i want a gengar man!!

    If you want a link stone (which is the method to evolve your haunter into a gengar) you can find one by progressing through the game, or you can purchase one for credits after getting to the shop located in the next city after Blackview (which also requires you to do a sidequest to unlock the shop.) Hope this helps :) 

    • Like 2
  6. since I'm starting out here's my mon switch

     

     

     


    switching mantine for tapu fini

     

    moveset
    scald

    moonblast

    defog

    calm mind

     

     

    switching gardevoir for yveltal

    moveset

    oblivion wing

    dark pulse

    focus blast

    roost

     

  7. So here we are, more than a month later and I have something new for you guys. Originally this was going to be showcased with something else. But that's falling behind a little. So I didn't want to wait around, and here you go. an event battle between the protagonist and Sarah.

     

     

    I hope you guys enjoy!

    Let's hope it doesn't take too long to finish that last bit I want to show.

  8. my sprite

     

     

     


    ShowdownJ.png.e8fc4e868f234d4c6d8382f11039636c.png

    the middle can be blue
     

     

     

    my team

     

    for the colors on the card the order can be: Dragon, Fire, Water, Rock, Grass, Fairy, Ghost, Electric

     Garchomp
    - Swords Dance 
    - Dragon Claw 
    - Earthquake 
    - Rock Slide 

     Arcanine  
    - Snarl 
    - Heat Wave 
    - Will-O-Wisp 
    - Morning Sun 

     Mantine
    shiny:yes
    - Defog 
    - Roost 
    - Scald 
    - Toxic 

     Tyranitar
    - SuperPower 
    - Stone Edge 
    - Crunch 
    - Earthquake

     Venusaur
    - Synthesis 
    - Giga Drain 
    - Sludge Bomb 
    - Knock Off

     Gardevoir 
    shiny:yes
    - Psychic 
    - Moonblast 
    - Focus Blast 
    - Hyper Voice 

     Aegislash
    - King's Shield 
    - Swords Dance 
    - Flash Cannon 
    - Shadow Sneak

     Rotom-Wash
    - Pain Split 
    - Hydro Pump 
    - Volt Switch 
    - Thunderbolt

     

    with the addition to making it to e3 im replacing rotom with zapdos

     Zapdos

    -toxic

    -roost

    -t-bolt

    -heatwave

  9. Alright it's been quite awhile since I last posted an update, so heres a little bit of a progress report.

    With the incident that happening at my school I have had more time to work on mapping, although still making a forest takes a bit of time

    Anyway here's the progress so far (you can ignore the 100% stuff as that wont change.)



    Scripting (75%)

    Mapping (80%)

    eventing (75%)

    Re-mapping (10%)

    Improving sprite models (5%)

    and here's a little something too

    dwsarah.png.487ba6d5d7ab0a7a8604a40e018be529.png

     

    And that's pretty much it for now. Once the forest is done, I'll be showing two new things that will be in the completed beta. 

  10. Since water is now b4, it means that lilly is gone joy but now it means that Something took its place in b7. But, seriously the fact that it's lower means no  more stalling. (or at the very least not 6 mons who can stall forever). 

  11. Update Time!

     

    so last week I posted some images about the new intro and said I would reveal more on it, and that's now. I was originally going to show a video, but after thinking it over, I realised it would just spoil it. So I have some more images about it this time. You can let your imagination do the work.

     



    sc1.png.32131a9b4311aa80684d2e4547593530.pngsc2.png.1db50ef1bbb59f0de73ff912871c7234.png

    sc3.png.0e15b34204b0172868b8eb2efc878f72.pngsc4.png.477a7458e037e1ba5c8cc11bce08a6c1.png

     

    With this, the new intro is officially done, time to map the forest. 

     

  12. Made some changes to my team. For the sprite and trainer card, the old ones from s2 are fine.



    Gyarados 
    - Waterfall 
    - Dragon Dance 
    - Earthquake 
    - Substitute

     

    Garchomp
    - Dragon Claw 
    - Earthquake 
    - Rock Slide 
    - Swords Dance 

    Tyranitar
    - Crunch 
    - Stone Edge 
    - Earthquake 
    - Superpower

     

    Cobalion
    - Stealth Rock 
    - Focus Blast 
    - Calm Mind 
    - Flash Cannon

     

    Latias
    - Defog 
    - Roost 
    - Psychic 
    - Draco Meteor 

     

    Venusaur
    - Synthesis 
    - Giga Drain 
    - Sludge Bomb 
    - Knock Off 

  13. Somewhat of a small update. I have started improving/changing the intro. It wont just be complete dialog now. So expect a little preview on it on a later date. Below I have 3 maps that will be part of the new intro. You can interpret them however you want, as the spoiler below contains their name and images.

    See you next update!

     

     

    Chamber of Creation, Chamber of Forbidden Power, Chamber of Forbidden Knowledge


    COC.png.98b8015b16b7eb0545926dc7297e386c.png
    COFP2.png.3ce11ed8446c0d72bf576cd862131604.pngCOFK.png.ecc6f9c211fb04d9aedf613a8537b8a8.png

     

     

  14. This is my team right now. It's a work in progress so feel free to help me out with opinions/advice

     

     

    Gyarados 
    - Waterfall 
    - Dragon Dance 
    - Earthquake 
    - Bounce 

     Garchomp
    - Dragon Claw 
    - Earthquake 
    - Rock Slide 
    - Fire Blast 

     Tyranitar
    - Crunch 
    - Stone Edge 
    - Earthquake 
    - Superpower 

     Cobalion 
    - Stealth Rock 
    - Focus Blast 
    - Toxic 
    - Flash Cannon 

     Latias
    - Defog 
    - Roost 
    - Psychic 
    - Draco Meteor 

     Gallade
    - Psycho Cut 
    - Knock Off 
    - Drain Punch 
    - Swords Dance 

     

     

  15. Alight I'll look into the first three issues of what you pointed out. However for the last one I experienced that as well while testing an figured out what the cause was. In general when the player blacks out from losing they are brought to the last pokemon center they used and if not its their house. Since in their is no pokemon center yet and in my events I wrote it so that the player cannot return to their room because if they do it messes with the events and it crashes entirely.



    I did give the player a little help with restoration items to ensure that this issue does not happen. It was the man by the berry patches. He gives a few berries that are enough for the player.

  16. Good news people! I have some exciting news. 

     

    Be sure to look forward to this Friday as Darklight's alpha will be released. Everything is complete and ready to go. So look forward to it.

    The reason I'm giving it a week is because I'm just fixing it up. Just because it's done doesn't mean that I can't try to improve a little for you guys.

     

    So with that announcement out of the way, I'll see you all Friday!

    • Upvote 3
  17. okay, so t's been awhile since something was revealed so why not we showcase a VS. battle?

    I'm trying to get this pre demo finished as fast as I can, but due to my nature I keep going back to previous things to make them better.

    But, this turned out surprisingly well, minus the cut scenes I cut from the original file :3

    Well I hope you enjoy it, and say tuned for more news.

     

  18. So Ame, with it being your birthday I thought that I would congratulate and wish you the best on your day!

     

    For without you, this entire community wouldn't be possible without all the hard work that you did to get here.

    So I hope you have the best time on your Birthday!

     

    presents for you so enjoy! ;)

     

     

     


    Cconz62UcAAmfn-.jpg.dbd10d381ec27d98e45d1d665a47ae3d.jpg

    Happy-Birthday-now-gimme-your-cake.jpg.81d75d20c6b2d8a4585a1b1cbbc3397d.jpg
     

     

     

     

    and what's a birthday without the song

     
  19. Alright I'm just going to clear this up. The mistakes pointed out by CG have been fixed already so we can forget about those.

    As for how long the intro is I am aware of it and it will be a little faster in the beginning (where the mother sings because I'm sure that's the majority of the reason.) I made it that way to give off a eerie/mysterious tone given the bgm, and the slow lyrics. Not to mention the creepy cry that was put in. But I'm glad that people are liking the intro, Sometime in the future I'll add some cut scenes to it so its not just almost 5 min of a black screen.

  20. Alright, here we go the intro reveal! If you ask me this took way too long. I kept going back and changing it every time. But I feel comfortable with this one for the first version of the game.

     

    Here's the intro! Hopefully I can finish testing the alpha many map layer errors need to be fixed. Enjoy!

    (sorry about removing it before, the something went wrong with the original recording.)

    • Upvote 1
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