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guy who doesn't post

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  1. 2 minutes ago, Thiazzi said:

    I've always thought that that battle is one of the hardest battles in Reborn and I really don't know how to help you. The only advice I can give is that 7 mons are weak to grass and 6 to water. And maybe Brick Breack could help you against the Reflectscreen problem.

     

    Good luck!

    Oh dang I somehow completely forgot that Brick Break was given out. That would actually be a godsend here. Thanks a bunch!

  2. Prior to Episode 17 I've had no trouble here but dear god the Aster and Eclipse battle in Route 3 is actually the most infuriating battle I've done.

    The battle would be completely manageable were it not for the fact that almost every Pokémon Aster and Eclipse has can and typically will oneshot all of Aya's team. Or, I get lucky and they single out my Pokémon.

    Aya's pre-17 team was a lot more managable in this fight, especially with new Pokémon like Salazzle and Lycanroc (despite being fitting for her team) never surviving more than a single turn and after every single attempt leaving me in a 1v2 situation.

     

    No amount of grinding and team readjustment has proven helpful, as the combination of Reflectscreen, Rock Slide conveniently flinching me, and the aforementioned 2v1 situation has consistently defeated me.

  3. Bibarel gets Swords Dance and Aqua Jet. Stack that with Simple and Bibarel is actually viable. I am extremely hyped for this reason alone.

    Also, it should be noting that Merciless will probably be extremely dangerous. Stack that thing with Toxic Spikes and Venoshock and you can decimate whole teams with ease. Rapid Spin is going to become a must. It helps that the Pokemon that it belongs to has absurd defenses.

  4. I knew it! Mr. Bigglesworth is actually the true leader of Team Meteor and wishes to destroy the world by turning everyone and everything into garbage! Then everyone will finally appreciate Garbodor and Trubbish! And he can get hugs!

    There. I spoiled the plot for everyone.

  5. Alright, so after a few months of the poll being open, I can now safely say that the new types have been removed. While they arguably could help my game to stand out, they definitely were unbalanced and in my opinion the current meta works fine as is. But I've got quite a few things to make up for it.

    I haven't been able to make much progress on the game lately, yet I do have a couple of announcements.

    1) Difficulty Modes have been fully implemented, courtesy of shiney570. While these use a base similar to that of BW2's, multiple different events ingame will be mildly affected by your choice.

    -Easy Mode is, well, easy. There are lower levels, and gym leaders and a lot of other bosses will only have a few Pokemon.

    -Normal Mode is a lot more streamlined. It's a little more in line with some of the older Pokemon games, and while the first couple of gyms will not have too many Pokemon, that number will increase over time.

    -Hard Mode is definitely not for the weak. Think of this as more Reborn-styled, (minus the field effects of course, poor little me) with important trainers making use of their six Pokemon slots, and the levels will be higher than usual.

    2) There's also going to be another feature returning, and one that I'm definitely looking forward to.

    The Sinnoh Underground is returning. Obviously, not inherently from Sinnoh, but regardless, it's going to be expanded in more ways than one.

    This will take a bit, considering I'm not getting too much opportunity to work on the game. While I would be alright with having a team, I'm not even really sure what I could use help on, so for now I'll just try to work on this when I can.

  6. I have a Mega or ten sitting around. I'll just show off this one though, since I like it a lot.

    nXuH1zc.png

    Mega Girafarig

    Type: Normal/Psychic

    Ability: Simple

    HP- 70

    Atk- 100 (+20)

    Def- 85 (+20)

    Sp. Atk- 110 (+20)

    Sp. Def- 85 (+20)

    Spe- 105 (+20)

    Total: 555 (+100)

    Mega Girafarig is a really simple design. It isn't too impressive in the stats department, sure. But Simple changes that. That probably doesn't seem like too much. Buuut Girafarig does keep a few nice stat raising moves, not even counting potential additions my fangame will likely give it. There's a lot you can do with it, really.

    You can boost its Special Attack to absurd levels using Nasty Plot, or you can boost its special defense through the use of Amnesia or Calm Mind. It can use moves like Agility to allow it to outspeed almost the entire metagame. Work-up can give you a Nasty Plot and a Swords Dance all in one. Or if you're cheap and love accuracy-hax you can use Double Team and hope that luck is on your side. To top that all off you can even make use of Baton Pass to pass it's absurd buffs onto other party members.

    Mega Girafarig has a lot of tools to make use of. For that I really like it.

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