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BijutsuYoukai

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Posts posted by BijutsuYoukai

  1. Debug menu refuses to show up no matter whether I put it in Data/Mods or in Data. Have tried restarting the game multiple times and readding the file. Nothing. I have 18.1, so I know it's the correct version. It's really frustrating because I've followed all instructions exactly as they should be and it just doesn't show up under options whatsoever.

  2. Can anyone give me advice on how to beat the Geara battle inside Wispy Tower on Intense mode? I've tried multiple different team varieties to counter various Pokemon, but nothing has worked. Any suggestion for Pokemon available up to this point in the game are welcome (Including in-game trade, event, etc), except for starters (As I chose Bulbasaur - which as a Venusaur has been zero help). I'm willing to go back and breed moves/etc in if that's what it takes. I'm even open to themed/gimmick suggestions so long as they actually work. I considered posting this to the battles help, but the last post to that was in July two years ago and my problem doesn't so much involve/require a set team/move set for me. Just wanting anything that will work.

  3. 5 hours ago, FJavier said:

    I wonder if pokemon rejuvenation will be updated, or we'll see reborn with sevent gen pokemon, just asking because it's been a long time since the last update date it's placed

    Um, it's not even been 5 months since the last update? The team is mainly, like, one person, with some help at times, I think? Can't expect it to be super speed as far as updates.

  4. My only question is what are you going to do about Flying types? There are only three Pokemon who have flying as their primary type - it's all secondary for every other flying Pokemon. The Pokemon with primary flying (And ONLY flying type at that) type are:

     

    Tornadus

    Arceus

    Silvally

     

    Two of three even need items to be that type. Will you just be picking whichever Flying type you want due to this?

  5. 7 minutes ago, D3ltaDragon117 said:

    He said to go back to Sheridan and i can't find the truck guy and the ship captain won't take me there, so what do i do? I tried looking at walkthroughs but there were none that were on V9.

    What does the ship captain say when you speak with him? Also, have you gone back and spoken with Melia/Venam? I THINK you have to talk to them and then the Ship Captain will take you to the little secret beach area behind Sheridan. I'm going off of raw memory of only have beaten V9 once, so I'm not positive of this.

  6. On 9/16/2017 at 11:41 PM, D3ltaDragon117 said:

    I just finished reborn and downloaded rejuvenation, is there any way that somebody could inject a mon in to my save? I want to play through with my favorite pokemon, Rayquaza so if there is any way that is possible that would be cool.

    Try using this mod port from Reborn:

     

    The debug feature allows you to add Pokemon, so it will allow you to add it yourself not require any additional help. Just download, backup your Scripts, then replace the original Scripts file with the one from the mod.

     

  7. 4 hours ago, Sceptilespy said:

    Since nobody replied, I'll help in any way I can. But honestly, it's looking like a wrap for you lol. You could try to pull some cheese with yawn hax from pansear. and then spamming noble roar from litleo.

    That's probably my best bet. I honestly didn't think I'd run into such a bad block this early on. Up until now secondary typings had helped Braixen getting Psybeam for example), but Lunatone and Solrock are just kinda the perfect storm of resistances.

  8. So recently I decided to a monotype Fire run through Rejuv while I wait for the next version. I've been doing alright so far and haven't had too many struggles, up until the first encounter with Nim. Her Solrock and Lunatone are absolutely destroying me, as none of my Pokemon really have any moves that can dent them, outside of one, who dies fairly easily. Should I just grind up to level cap and brute force it? Or is there some strategy I can try? For reference, this is my team. All are between level 21-22:

     

    Braixen w/Magician

    Psybeam
    Fire Spin

    Flame Charge

    Scratch

     

     

    Litleo w/ Unnerve

    Ember

    Headbutt

    Work Up

    Noble Roar

     

     

    Fletchinder w/ Big Pecks

    Ember

    Peck

    Quick Attack

    Agility

     

     

    Pansear w/ Blaze

    Incinerate

    Bite

    Yawn

    Play Nice

     

     

    Growlithe w/ Intimidate

    Fire Fang

    Reversal

    Rock Smash

    Helping Hand

     

     

    I believe this is all the fire pokemon I can get up until this point? Unless I'm missing some and someone can point them out to me?

  9. Back again. The weather changing part of the mod menu doesn't seem to be working for me? I change the weather number inside a builiding, step out of the builiding, and it's still always the same, no matter the number I choose (0-8). I tried changing the day as well after none of the numbers worked. Do I need to full exit a section before the weather changes with the mod and not just exit a building?

  10. I don't get why everyone hates on Jangmo'o so much. I purposely soft reset to get him as my starter after coming back after a long time and realizing the game had access to gen 7 pokemon and Jangmo'o as a starter. Sure, he's kinda useless until he evolves, but a combination of Sky Uppercut, Dragon Claw, Work Up/Dragon Dance, and Iron Defense eventually is pretty great and well worth it if you ask me. I recently bred him for one with perfect atk, def, and spd IVs and he destroys things and even has decent coverage against his weaknesses (Sky Uppercut for Ice, Dragon Claw for, well, Dragons, and Poison Jab for Fairies).

     

    As for your Ralts problem, if you're really so set on Ralts that you actually won't play if you can have it, why not use the Mod Menu's access to the debug menu and just turn the starter you get into a Raltz?

     

    EDIT: I forgot to mention how great at the very least Bulletproof is as an ability. Immunity to Sludge Bomb, Seed Bomb, Shadow Ball, Energy Ball, just to name a few, is amazing. (It protects against 23 different attacks in total).

  11. Just now, KisuoX said:

    Im uploaded one more try at fixing it so download that before you download the whole game again.

    I am now able to change options and such, so whatever the last fix you attempted was seems to be working. Thank you again for going through the trouble of making numerous and quick fixes. Much obliged.

  12. Just now, KisuoX said:

    Are you using any other mods? Like hardcore or sandbox are anything of that sort?
    I literally disabled any possibility of the object being nil so that's why I ask.

    None, only the Mod Menu from here. I download the Script.rxdata from here, rename the original Script.rxdata to ScriptBACK.rxdata in case I need it later, then move this mod's Script.rxdata into the Data folder and then launch. I'll try downloading 16.2 again I suppose, despite it note being more than a few days old and see if that works, but otherwise I'm not sure what could be wrong.

  13. Still crashing, confirmed using 16.2 just to be sure. Do I need to start a new game to get the fixed version to work or is it just being difficult still? I used the port you made for Rejuvenation when playing through it with zero troubles, so it's strange the original for Reborn is having so many hiccups atm.

     

    ec16d6d230.png

  14. Just now, KisuoX said:

    Should be fixed now.
    Had the same problem reported on the rejuv port just forget to fix it on the main version. Sorry.
     

    No worries. I saw that the Rejuv port had had the same issue literally right after my last post and was just happy to see if wasn't something I did wrong. Thank you very much for the quick response and fix. Much appreciated.

     

    EDIT: Hate to be a bother right after I just posted, but another error is occuring, this time referring to line 534 and the first time (This screenshot is of the second time it happened) 'map id'. Is this the same error and I somehow redownloaded the same thing?

    ede2b5a667.png

  15. Getting a crash whenever I to change any options while using this mod menu:
    40c6730adf.png

    I tested if the normal options menu works when I am using the default Reborb script and it most definitely does. This is a fresh download of Reborn I just downloaded yesterday and just today unpacked and renamed and placed the Scripts file. Even the typical non mod related options such as screen size and text speed result in this crash.

  16. Just now, parcent said:

    It looks like the Mystery Egg is set by pre-determined variable numbers. This number is randomized between 1-20, and you're stuck with whatever number you get. Axew has the variable of 7, and Aron has the variable of 1.

     

    You can view these immediately from the start if you are able to access the debug menu and check Variables. Either you can use RPGMaker XP or use the Mod Menu in another thread.

    If you're using the debug menu mod, why not just change the variable and save yourself the time and trouble?

  17. Just now, ShadeStrider said:

     

    I would expect it's Special Attack to be insanely high. It was able to Kill a pokemon (Specifically Narcissa's Dead Chandelure). It's Special Attack Stat could possibly Exceed Deoxys-A's 180.

     

    Either that or it uses some Electric or Ghost version of instant KOs like Horn Drill and Sheer Cold. I'm hoping for just high SpAtk like you said though.

  18. Just now, FactoryofSadness said:

    I have a feeling it's going to end up with us finding out it's a Rotom (as it summons miniature Rotoms, has electrical powers, and possesses technology).

    Possibly a Rotom similar to the dimensional rift Pokemon. A twisted 'mega' rotom. It would also explain why he sleeps and recharges in a power plant.

  19. Honestly if you really want the jackpot starter, just keep resetting. While the ODDS may be low, you could get one on your 1st try, your 10th, your 1,000,000th. May as well give it an hour or two at least. It only took me maybe half an hour to reset for Jangmo'o.

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