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Deuykos

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Posts posted by Deuykos

  1. I decided to try and use the Debug mode for V13 so I could do certain things, but after getting the PBS files and copypasting the folders, I get these errors anytime I try to playtest it before it shuts down.

    Spoiler

     

    image.png.496ee874817c8cc90874979dc898297c.png.9e5162a3d5503d48b633e7ce55c5a0bb.png
    image.png.4a916253b5e61fca967bc7404dcdc8a9.png.282e5b529de8ea6c5ae793314eb151e1.png
    image.png.a0ce0bed5982c83fc735d0865720d493.png.bd52721803afe360ddf017825dfd022b.png
    image.png.82a64ee58804913f37a54bffdcae0184.png.30895944192c0fa9728b62e87f4b2fd9.png
    image.png.32c90becdc06b8344affe85d324d2170.png.db6eddf3e9a795a69b1c6080b1effc12.png
    image.png.303d0974c80c3854bc1329daa680e4fd.png.c45ca2464651b13aa7cb96024df00c84.png
    image.png.2e9752002b62de694bd41fb6f52a608d.png.647239de6a913469abcea21c20f7d88d.png
    image.png.4414f1b96f4a40c04eec6dc9714a9295.png.2d59797d629e58f52bee68471ba3874e.png

    And I have no idea how to resolve this. I used a copy of Pokemon Essentials v17.2 (2017-10-5), the most recent PBS files, and copied the folders from the most recent release (13.05) to here as well. I tried using V12, and that worked out fine, so I'm not sure what I'm doing wrong.

  2. When I went from V12 to V13.02, I think I made a mistake when I started up the game again, because even though the Options says that the battle style is on "Shift", the opposing trainers switch to other Pokemon without a chance for me to switch Pokemon myself. Is there any way to fix this?

  3. So I still have no idea what causes this error, but something similar happened when I was looking for Galarian Zigzagoon in Goldenleaf Town (there are no G-Zigz in Goldenleaf Town, only in Wispy Path as far as I've found, but I still couldn't encounter Pokemon there), and I was able to fix it by going to Route 3, battling a Pokemon, then returning to where I was. And sure enough, when I went to Route 3 and beat a Fletchinder, I was able to fight Pokemon in Zorrialyn Desert.

    Hope no one comes across the same issues I did, but if you do, that's how I solved it.

  4. I'm not sure if this has been resolved yet, but I'm playing V11.3 and I can't get the Seviper Egg in Chapter 2. The cutscene with Venam didn't even trigger. I tried going to an earlier save to Chapter 1, and while the cutscene with Venam triggered this time, I still couldn't get the egg.

  5. Honestly, I know next to nothing about being making Pokemon games. In regards to making a political thriller, I've seen some who completely forgo the politics itself and opt for a protagonist who has people who can solve "all the problems" whilst silencing "the idiots" by taking over the world. Erstwhile, there are those who try to tackle the politics, but just end up doing a black-and-white, good versus evil conflict where all you've gotta do is to call on Captain Planet to save the rainforest from Looten Plunder.

    And of course, there are those who attempt to vie for realism, only to end up exploiting darker themes without actually saying anything of substance other than the platitudes we hear on a daily basis.

    Nominally, for a game where there are at least three opposing factions, I'd expect a whole bunch of differing viewpoints that make sense to a degree, but there are those within those groups who twist those viewpoints in order to serve their own ends. Thus, it's up to the protagonist to sift through all the information and the people they come across to discover which path benefits the most amount of people without screwing over other people/resources/etc (in a sense of necessary irony, perhaps).

     

    So the only thing I can really offer is to wish you luck in your endeavors, and let you know what I think about your game along its development.

  6. Ah... well dang. I replaced the script, but now I've got an error during a fight with a Phantump in the Forest Field.

    {

    ---------------------------
    Pokemon Reborn
    ---------------------------
    Exception: NoMethodError
    Message: undefined method `>' for false:FalseClass
    PokeBattle_Battle:5822:in `__clauses__pbEndOfRoundPhase'
    PokeBattle_Battle:5820:in `each'
    PokeBattle_Battle:5820:in `__clauses__pbEndOfRoundPhase'
    PokeBattle_Clauses:42:in `pbEndOfRoundPhase'
    PokeBattle_Battle:4439:in `pbStartBattleCore'
    PokeBattle_Battle:4438:in `logonerr'
    PokeBattle_Battle:4438:in `pbStartBattleCore'
    PokeBattle_Battle:4422:in `loop'
    PokeBattle_Battle:4443:in `pbStartBattleCore'
    PokeBattle_Battle:4157:in `pbStartBattle'
    }

    I can't use a move after it uses Phantom Force.

  7. So there I am, trying to evolve an Eevee into a Sylveon, so I try to get it to fight a Muk so that it'll take damage so I can feed it some Blue Moon Ice Cream. But for some reason, after using Baby-Doll Eyes on the Muk, it using Gunk Shot and missing (while it's raining), I got this error:

     

    {

    ---------------------------
    Pokemon Reborn
    ---------------------------
    Exception: NoMethodError
    Message: undefined method `visible=' for nil:NilClass
    PokeBattle_ActualScene:3403:in `pbFainted'
    PokeBattle_Battler:1423:in `pbFaint'
    PokeBattle_Battle:6160:in `__clauses__pbEndOfRoundPhase'
    PokeBattle_Battle:6057:in `each'
    PokeBattle_Battle:6057:in `__clauses__pbEndOfRoundPhase'
    PokeBattle_Clauses:42:in `pbEndOfRoundPhase'
    PokeBattle_Battle:4439:in `pbStartBattleCore'
    PokeBattle_Battle:4438:in `logonerr'
    PokeBattle_Battle:4438:in `pbStartBattleCore'
    PokeBattle_Battle:4422:in `loop'
    }

    image.png

  8. 3 minutes ago, DreamblitzX said:
      Hide contents

    I think this is the reason for going back to the room in amaria's gym when starting the episode. I did this, and was using rock climb before talking to Hardy

     

    Spoiler

    Ah, my bad. Thanks for the help.

     

  9. So I'm not sure if this counts as an error or not, but...

    Spoiler

    I decided to use Rock Climb before Hardy normally gives you the TMX for it (since Druddigon can learn it naturally), but it says that a new badge is required even though I already have it.

    image.png.a3f5a910e01d039d1ff2a75cb5feef4f.png
    But once you have the TMX Rock Climb, you can use it.

    image.png.15ecd8d2195180aa879419adec50a9cc.png

    I'm guessing there's some sort of flag that makes it so that the ability to use Rock Climb is only unlocked once you have the conversation with Hardy. But it's kind of odd that it says you need a badge for it, even though it's through getting the TMX and not the badge that you can use it to begin with.

  10. On 12/22/2017 at 5:24 PM, Wolfox said:

    One the one hand I agree, on the other, I don't. Yes, it would make catching mons easier. but what exactly is stopping you from coming back later?

    My inherent laziness at wanting to maximize the chances of finding the right Pokemon, of course. By yourself, it's okay, but with a partner, you double the chances of finding what you're looking for, while getting a free heal every time you've finished.

  11. 9 hours ago, cousinit1492 said:

    Where exactly is the Rock Memory? I've been all over the cave with the policeman and the cave with the puzzle switch. I've also looked in the cave up in the graveyard. Is there another cave that I missed? Or does it require rock climb in the graveyard cave?

    Not sure how far you are into the game, but it's only obtainable from the 13th Badge onward, and is found in this location.

    Spoiler

    image.png.36159bacebb2b16c7a11cb1424469c5a.png

     

    image.png.291e746cc91e81d7e99a9776c06bf9f8.png

    In this general spot.

     

  12. Spoiler

    So I noticed something while traveling with Taka. It is really annoying trying to catch Steelix with him around, when he's got a Chatot that uses Heat Wave on the first turn. It'd be nice if there was some sort of mode you could toggle, between "Set" (prepped and ready for battle) and "Standby" (does nothing for the battle) in order to facilitate the capture of Pokemon whenever you've got a Trainer with you.

     

  13. Spoiler

    So I've been using Debug mode to see what's to come in E18 using Rock Climb. Of course, there are some spots in the Route 2, Route 4, and Ametrine City where they're a bit on the glitchy side, but nothing that can't be remedied with Fly, Escape Rope, or just interacting with the Rock-Climbable wall again. But this one is... particularly interesting.

    Spoiler

    image.png.bd137ce41dfd3b83ee13a925cc0d59d0.png

    As you can see, there's a Rock-Climbable wall in the cave of Tanzan Cove. And if you climb down it, it works as normal.

    image.png.bb5d4902c3276d67c872a9f61cef6629.png

    The solution to the puzzle of this room is to cave in the ceiling, and as a result, the room changes.

     

    Before

    image.png.25aa1b72ebcab363f96a1b560f253169.png

    After

    image.png.ccfc1dabb145c1c92662b220b44b8b9c.png

     

    However, due to the change, this happens whenever you leave and re-enter.

    image.png.9ba4fea3b5215ce1ab715027a5fdd46d.png

    The player is relegated to this lone alcove, unable to escape unless in the possession of an Escape Rope or a Pokemon with Dig.

     

     

  14.  

    Spoiler

    So I've got this Ditto with the Imposter ability, right? So I send it out as Ciel sends out a Minior.

    image.png.b2d1ad443b48c753efc26811f0150aa5.png

    It transforms into Minior's Meteor form, as expected.

    image.png.1bb185aa54523c65c5ec87bb0405dc7d.png

    And since Transform doesn't cover the Shield's Down Ability, Ditto is supposed to go into Minior's Core form... except this happens.

    image.png.352577fc12004a376942bceed830376d.png

    Ditto looks like Ditto, rather than the Core Forme of Ciel's Minior.

     

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