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Smooge

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Posts posted by Smooge

  1. Well its been a while since I posted here x)
    Come e19, im going to be doing a full rework of this mod. To be honest im not really happy with how it turned out in e18 because i kind of rushed towards the end and i didnt finish many of the things i wanted, but after e19 i wont have to worry about updating it anymore so i will go all out and take my time with it.
    I feel as if the goal of replay value was missed when i made this mod so i definitely want to fix that before releasing again!

    • Like 3
    • Upvote 2
  2. 13 hours ago, Gil 32 said:

    im pretty sure thats just because your randomizer isn't seeded

    just tried with a seeded randomizer on a clean savefile, still randomizing after closing the game

    9 hours ago, SmK said:

    That's strange, I tested this case and It randomized once and never after

    tried twice more on new save files and it still does it 🤔

     

     

    EDIT: downloaded the new one, and got this error after the first randomization https://prnt.sc/1slo34k

  3. On 5/18/2021 at 1:08 PM, CrystalStar said:

    i have a question though, was there any reason you didnt change the fiore partners? the gauntlet was fun though (even though i had to use an ungodly amount of items for blake/fern. but lets not talk about that)

     

    in short, this mod is great and i am excited to see what plans you have for it in the future 😄

    probably an oversight on my part

    im glad you enjoy it, im currently working on rejuvenation extreme, which im taking a bit of a different approach to compared to reborn
     

    • Thanks 1
  4. I've started working on Rejuvenation Extreme, it will include gen 8 and will be released sometime after v13.
    I've learned a lot since the release of Reborn Extreme so I'm convinced that this will be a much better version of the mod, and then once E19 releases I can finally fix all the problems Reborn Extreme had.
    Regarding progress, all gen 8 pokemon have already been buffed and I've already started doing trainers, I'm up to Valor mountain.

    • Upvote 1
  5. On 2/22/2020 at 7:21 AM, Trufa said:

    hey @Smooge nice to know this mod, I'd like to know if it works with SWM Modular Pack. I have a team that took me long enough to bred on Vanilla Reborn, and I'd like to try them on you mod as well, and I don't want to repeat all the breedings. I don't really know, but maybe I can do it using the Debug you mentioned? I don't have a clue about that 😕 So, that's it. I'll give it a go after I finish Redux mod. See ya~

    I am SUPER late, but yes, it should work.

  6. Pokemon Reborn EXTREME

    What is this Mod about?
    This is a hack aimed at changing Pokemon and game difficulty, but to a more extreme degree(Or as someone told me, "memeborn tier bs"). Not only is the game more difficult, but I buffed EVERY Pokemon massively, including stats, much better movepools, and abilities. How massive? Let's take a look at Samurott, a Pokemon often considered one of the worst starters.
     

    Spoiler

    [503]
    Name=Samurott
    InternalName=SAMUROTT
    Type1=WATER
    Type2=FIGHTING
    BaseStats=125,160,104,100,170,104 (HP, Atk, Def, Spe, Sp.Atk, Sp.Def)
    GenderRate=FemaleOneEighth
    GrowthRate=Parabolic
    BaseEXP=238
    EffortPoints=0,0,0,0,3,0
    Rareness=45
    Happiness=70
    Abilities=TORRENT,LIGHTNINGROD
    HiddenAbility=ADAPTABILITY

    In addition to Torrent, Samurott now has access to 2 great abilities in Lightning Rod and Adaptability, along with the fighting type. It's movepool also accommodates its new POWERFUL attacking capabilities.

    The point of this mod is to make every Pokemon viable for a playthrough, while also adding difficulty to the game that matches some other mods that exist. I've been told that Terra is a nightmare.
    Some may think based on that Samurott that this game is an unbalanced mess... And as of right now you're slightly right, I've been doing A LOT of balancing and I think I have the game in a reasonably releasable state. There will not be any updates to this mod until after e19, all the time will be spent balancing based on what I see in this thread, and in the Reborn-mods channel on discord. (I will also start working on a Rejuvenation version)


    This game is honestly best played with Debug mode, so I have left scripts with debug on in the main folder. The PBS is also included so you can browse all new Pokemon changes, or even the trainers if you're interested in that. (Oops theres 2, its the folder PBS not the winrar or 7zip one)

    It is also compatible with any mod that does not directly change the scripts or PBS.
    Features:

    • Buffed Pokemon, every Pokemon is "broken".
    • Completely remade gym leaders, some teams are completely different than before, while some use similar Pokemon but more complementary movesets according to the field.
    • A "tech nerd" NPC that sells you EV training items, which now MAX out a stat with only 1 use. (This game expects you to be EV trained before Florinia)
    • A somewhat large list of type changes, move changes, and an item change. 
    • All Team Meteor battles are now more difficult.
    • 18.2 AI

    All type changes, move changes, and more:

    Spoiler

    Arbok-Poison/Dark
    Golduck-Water/Psychic
    Raichu-Electric/Fighting
    Seadra-Water/Poison
    Dratini-Dragon/Water
    Dragonair-Dragon/Water
    Sudowoodo-Rock/Grass
    Granbull-Fairy/Fighting
    Zangoose-Normal/Fighting
    Seviper-Poison/Dark
    Solrock-Rock/Fire
    Lunatone-Rock/Fairy
    Milotic-Water/Fairy
    Castform-Ghost-Psychic/Fire/Ice/Water
    Delcatty-Normal/Fairy
    Glalie-Ice/Dark
    Illumise-Bug/Fairy
    Volbeat-Bug/Fighting
    Vibrava-Ground/Bug
    Luxray-Electric/Dark
    Pachirisu-Electric/Normal
    Floatzel-Water/Fighting
    Lopunny-Normal/Fighting
    Mismagius-Ghost/Fairy
    Purugly-Normal/Dark
    Cresselia-Psychic/Fairy
    Phione-Water/Fairy
    Manaphy-Water/Fairy
    Darkrai-Dark/Ghost
    Shaymin-Grass/Fairy
    Serperior-Grass/Dragon
    Samurott-Water/Fighting
    Watchog-Normal/Psychic
    Purrloin-Dark/Normal
    Liepard-Dark/Normal
    Stoutland-Normal/Ground
    Simisage-Grass/Fighting
    Simisear-Fire/Poison
    Simipour-Water/Fairy
    Musharna-Psychic/Fairy
    Audino-Normal/Fairy
    Gigalith-Rock/Steel
    Lilligant-Grass/Fire (I know, its a bit of a stretch.)
    Basculin-Water/Dark
    Gothitelle-Psychic/Dark
    Alomomola-Water/Psychic
    Eelektross-Electric/Water
    Klinklang-Steel/Electric
    Shelmet-Bug/Water
    Accelgor-Bug/Dark
    Cofagrigus-Ghost/Poison
    Druddigon-Dragon/Fighting
    Heatmor-Fire/Ground
    Mienshao-Fighting/Psychic
    Haxorus-Dragon/Steel
    Meowstic-Psychic/Fighting
    Florges-Fairy/Grass
    Sliggoo-Dragon/Water
    Goodra-Dragon/Water
    Slurpuff-Fairy/Fighting
    Lurantis-Grass/Fighting
    Tsareena-Grass/Fairy
    Pyukumuku-Water/Normal
    Crabrawler-Fighting/Water (Has similar stats as Crabominable, so you dont have to evolve it into that ...crabomination.)
    Zeraora-Electric/Fighting 

    Move Changes - BP=Base Power - %=Accuracy
    Water Pulse 60BP 100% - 80BP 100%
    Night Daze 85BP 95% - 100BP 100%
    Spike Cannon [Changed to Steel Type] 20BP 100% - 25BP 100%
    Comet Punch [Changed to Fighting Type] 18BP 85% - 25BP 100%
    Fury Swipes [Changed to Dark Type] 18BP 80% - 25BP 100%
    Barrage [Changed to Fire Type] 15BP 85% - 25BP 100%
    Double Slap [Changed to Fairy Type] 15BP 85% - 25BP 100%
    Fury Attack [Changed to Flying Type] 15BP 85% - 25BP 100%
    Arm Thrust 15BP 100% - 25BP 100%
    Water Shuriken 15BP 100% - 20BP 100%
    Octazooka 65BP 85% - 100BP 100% (Now boosted by Mega Launcher)
    Shadow Punch 60BP 100% - 75BP 100%
    Plasma Fists 100BP 100% - 110BP 100%
    Ice/Fire/Thunder Fang 65BP 95% - 75BP 100%
    Poison Fang 50BP 100% - 75BP 100%
    Sucker Punch 70BP 100% - 80BP 100%
    Drain Punch 75BP 100% - 80BP 100%
    Dizzy Punch 70BP 100% - 85BP 100%
    Fire/Ice/Thunder Punch 75BP 100% - 85BP 100%
    Aura Sphere 80BP ~% - 90BP ~%
    Beak Blast - Now works like Flying Press; it's now simultaneously Flying/Fire type and has a 20% chance to Burn. No longer has decreased priority.
    Blaze Kick 85BP 90% - 95BP 100%
    Flash Cannon - Now boosted by Mega Launcher 
    Mega Kick [Changed to Fighting Type] 120BP 75% - 120BP 90% (Now has 20% chance to flinch, and 15PP instead of 5PP)
    Dragon Rush 100BP 75% - 100BP 90%
    Dragon Pulse - Now has a 10% chance to Paralyze.
    Magma Storm 100BP 75% - 140BP 100%
    Drill Run 80BP 95% - 90BP 100% (Now has 20% chance to flinch.)

    Item Changes
    Protective Pads are now a Physical version of the Assault Vest, while also retaining it's original effects.
    Assault Vest can now be found where the Amplifield rock usually is (This is a nerf to field changing, while giving you something worth using.)
    Since it can no longer be obtained, Amplifield rock now makes Trick Room last 21 turns on certain fields. Have fun!
    Extreme Evoboost is now used with Hyper Voice

    Other
    El has his own music now, along with an actual team.

    Features planned for e19:

    • A large end game gauntlet I'm calling the "Pit of 100 Trials" where you fight 90 trainers and 10 bosses on 10 different fields, while only being able to change your team every 10 battles.
    • An overhaul of wild encounters, events, and other things. Since every Pokemon will be "broken", there shouldn't be a need to have some Pokemon be so far into the game.
    • Custom events
    • Anything else I think of between now and that release


    After 2 long years of development and procrastination, I present the download link:
    https://mega.nz/#!HjxljYYJ!RoYPYQURs9v5gszKHiIzUezqS-X-LjMQmlt3hUVNnFU
    The game will create its own folder for saves, so no need to backup any of your current Reborn saves and stuff.


    Please keep in mind that this is only a beta release, it is not completely in the state where I want it to be, some important battles may be much easier than others, and I am continually working on making every battle as hard as others. You can message me any bugs you find on discord at Smooge#7338, I am also open to suggestions!
    Also for those who followed the development thread, thanks for all the support. Some of the stuff mentioned in that thread is not yet in this version, but will be with e19.





    I made a mistake with the Corsola question in Florinia's Gym, the correct answer is 745 and not 735
    oops

    • Upvote 8
  7.  

    10 hours ago, rayquazaplz said:

    Teach me how to tweak base stats and movepools. Please take the time and give me links, sites, programes. I like your idea it's cool and all. I had the same idea but more so with softer changes. Furret would be trash in my balancing because I dislike puss.. "cute" pokemon.

    You can download reborn's PBS files from here http://www.rebornevo.com/index.php?/pr/gamefaq/
    In the pbs files there are notepad files that you can edit, the pokemon file is the one you're looking for. You can use programs like Notepad ++ to make your life easier, and theres probably a program out there specifically made for editing PBS files, however i use Notepad ++ myself.

    As for updates for this mod... I'm just lazy 😄 I don't really have any excuses but its just very time consuming and tedious work.

    • Thanks 1
    • Haha 1
  8. 5 hours ago, 0ris said:

    Also, is there any chance of an option/alternate download version that would result in disabling the randomization of trainer teams?

    Yes i'll be updating this when I find the time, and I already went ahead and disabled the randomizer at Rift Fights and such so those battles will not be randomized and will retain their difficulty. I suppose I can throw in an option without random trainers, but it's probably just gonna be an NPC that toggles it.

    • Upvote 1
  9. I should really update the first post of this lol, it's pretty outdated cuz I slowly started to realize I bit off more than I could chew. The "will be compatible with most mods" thing is probably untrue, because I realized it's actually very difficult to implement all of them without breaking things. The only thing that will for sure be in is Sandbox Mode, because it is easy to just slap in there. Also the "Legendary mode"... I'm not really sure if I want to do that anymore, originally I had written a short story and questline for it and at the end you would just get a Mew, but I'm not gonna lie it was cringe as hell lmao. Some important characters were already given legendaries anyway, but only if it made enough sense to me. In fact the first one you see belongs to Shade, I won't spoil it but you could probably guess what it is easily.

    Anyway as far as progress goes... Not really much since last time, been legitimately busy lately which sucks.

    • Upvote 1
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