Pokemon: Greninja
Ability Protean
Move Set: Hydro Pump/Surf, Extrasensory, Smack Down, Shadow Sneak/Lick/Grass knot
Rank: S
Analysis: By far the best Dark Pokemon available in Reborn, Greninja Boasts a stellar 122 Base speed stat, which just about out speeds anything and everything, so all you need to focus on is raw power. Coupled with a great learn set for a dark type, Greninja is a staple for any Dark Monotype.
Hydro Pump/Surf is a move that should be on every Greninja and is self-explanatory.
Extrasensory is another important move for Greninja, as it essential for taking down Dark Monotypes greatest threat, Fighting Pokemon. With Protean making all of Greninja’s receive a STAB bonus, an extrasensory will lay waste to any fighting Pokemon that doesn’t have a secondary type to help deal with the attack.
Smack Down is required to make short work of Bug Type Pokemon, which is another major problem for Dark Monotypes, It will also come in handy for Charlotte and the newly introduced Ciel, who are arguably the hardest leaders in the game as of Episode 15.
A ghost type move is generally preferred for the final slot, this is simply for gaining an immunity to fighting type moves/pokemon and finishing them off with an extrasensory or a hydropump, although this move can be swapped out for grass knot just for coverage.
Pokemon: Houndoom
Ability: Flash Fire
Move Set: Flamethrower, Dark Pulse, Nasty Plot, Thunder Fang
Rank: A
Analysis: Houndoom’s role in a Dark Monotype is very simple, to make the threat of Bug Monotypes non-existent. It’s powerfull flamethrower will OHKO nearly every bug in the game.
It’s base speed stat of 95 makes it out speed, again, nearly every bug in the game, and it is a good speed stat to have in general. Dark Pulse is purely for anything that resists a fire attack as flamethrower is Houndoom’s primary move.
Nasty Plot, is good for situations in which you know your opponent will use a potion, in which case you could set up and proceed to swiftly kill everything in one shot, that doesn’t kill you first.
Thunder Fang, is preference move, and it’s just to pinch a bit of damage on water types.
Pokemon: Honchkrow
Ability: Moxie
Move Set: Sucker Punch, Night Slash, Brave Bird/Drill Peck/Fly/Wing Attack, Swagger
Rank: S
Analysis: Despite being an exceptional Pokémon over all, being able to deal with Fighting Monotypes and Bug Monotypes while being able to sweep entire teams by itself, Honchkrow is a hard Pokemon for any Dark Monotype user to look past.
Sucker Punch, is Honchkrow’s primary move, with a strong 80bp and priority if the opponent uses a damaging attacking, it is a move that noone should turn down.
With very predictable AI, you will know there will be times when the opponent will not attack you and will use a potion or tries to use a non-damaging move. This is the time when you use Night slash, a sure fire a way to get off a STAB dark type attack.
Wing Attack remains Honkrows main flying stab, it is the only physical move I learns via level up and despite only having a 60bp, it is better than nothing .Brave Bird, Drill peck are both egg moves, so unless you want to train a Honchkrow from lvl 1, these moves aren’t for you. Fly has been released in reborn as of episode 15, and you will not be able to use it until you are up to Ciel in game, which is nearly the end of episode 15.
Swagger is purely filler and you can be replaced with anything of the players choice.
And finaly, The cherry on the cake, Moxie. This ability will rip any team through shreds. Getting a +1 attack boost for every kill paired with sucker punch, very few Pokemon will stand in its way once Honchkrow gets going.
Pokemon: Crawdaunt:
Move Set: Crab Hammer, Crunch, Dragon Dance, Super Power
Ability: Adaptability
Rank: S
Analysis: Crawdaunt is preety much the definition of a glass cannon. With below average defenses, it cannot take a lot of hits. But paired with 120 base attack and adaptability, it will be very hard for any pokemon to take more than 2 hits from this beast.
Crab Hammer and Crunch paired with Adaptability will punch gaping holes in any pokemon and team, and need no explanation as to why they are used on Crawdaunt.
One of the main thing that stops Crawdaunt from becoming an unstoppable powerhouse is it’s poor speed. But this can be fixed by breeding dragon dance on to it. With the speed boost as well as an attack boost from dragon dance, nothing is safe from Crawdaunt.
Super Power is simply used when there are pokemon that you think can take a hit or 2 from Crawdaunt, despite that being a very few pokemon, there are some out there such as Ferrothorn. These pokemon generally don’t tend to appreciate a Super Power to the face