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coriolan

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Reborn Development Blog

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Starlight Divide Devblog

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Post Comments posted by coriolan

  1. On 9/17/2022 at 6:34 PM, Amethyst said:

     

    We're using a heavily modified version of RPG Maker MV for Starlight. You're right that breaking Reborn out of RMXP took a lot of effort because it was originally through an immutably compiled executable from 2005, but RMMV is different because it is made to be fully customizable in the first place. In fact, we already updated the actual running engine for the demo off of the program default, and as we continue making modifications, RPG Maker will more and more just become a GUI rather than an engine.

     

    I didn't make the decision haphazardly. At the time we started Godot wasn't well known or supported yet, I dislike GameMaker's a subscription model, Unity has iffy 2d support, and the sRPG engine hadn't been released yet. Even then, sRPG is pretty incomplete... there just really isn't a good tRPG base, so working from something we were already familiar with (and already had grid support) seemed about as good of a choice as any. So far I don't have a concrete reason to regret it!

     

     

     

    Thanks for the context, the decision makes sense. Curious to see how JavaScript works out for you in the long run - should certainly be faster than Ruby either way, and (IMO) a bit more sane of a language and ecosystem to write with.

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