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Posts posted by Drymus
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I restarted, and from what I can tell, all Audino trainers before Goldenleaf have been removed. I wound up going back to V8 to train in Sheridan to prepare to fight Marianette.
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It's possible to take Marianette to the sewers when finding the souls that Indriad hid.
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When you catch the Shuppet in Gearan City, it says "Misdreavus" afterwards.
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3 minutes ago, 123lionclan said:
omg I love monotype teams! always love making them on pkmn showdown, and it would be pretty cool! also I always try to have a pkmn from each generation on my team as well, so i might try mono gen or 1 pkmn per gen! eevee evolution would be hard as you do not get an eevee until later, but i may try a form of that, and same with fossils. maybe i'll do winged pkmn only, or bipedal?
For things like the Eeveelution run, there is a thread where you can request a certain starter or set of starters when you are doing a themed run. I'll put the link below.
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Popular challenge runs people tend to do on these forums:
-Mono/Duotype runs
-Monogen Runs
-Using only Pokemon that fit a certain theme, like Eeveelutions or the fossil 'mons
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You were expecting a regular, but it was me, a lurker!
Viri?
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You can do it,
Brock of the AmazonSwamp!Show us the ultimate showdown
of rock-hard determination! -
If you want to know which Pokemon are obtainable and which have yet to be released, this page will tell you.
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1 hour ago, Inferand said:
Can ya rate my team? It'd be greatly appreciated.
Huff. How Tiring. (Gallade)
- Wide Guard
- Psycho Cut
- Shadow Sneak
- Drain PunchSo...Tired... (Komala)
- Protect
- Wish
- Bulk Up
- Play RoughEee! (Altaria)
- Heal Bell- Cotton Guard
- Dragon Dance
- Return
Isabella (Torkoal) (F)
Shiny: Yes
- Eruption
- Rapid Spin
- Earth Power
- Solar BeamTrees and Trees (Trevenant)
- Trick Room
- Horn Leech
- Will-O-Wisp
- Destiny BondROAR (Gyarados)
- Dragon Dance
- Crunch
- Waterfall
- EarthquakeI'm not entirely sure what Komala's role on the team is. With a base HP, defense, and speed stat of 65, it seems subpar as a wall, setup sweeper, or cleric.
Consider putting something that can deal with flying-types. Two members of the team are weak to it, and you have no moves that are supereffective against it at all. It's a relatively common type, so you should have a counter to it.
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Very clever hiding spot...
Now please excuse me while I go have some nightmares.
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Not exactly sure why I haven't signed up yet...
SpoilerThis image on the Burning Flame card:
And the team:
SpoilerSteve Jobs (Metagross)
Shiny: Yes
- Meteor Mash
- Ice Punch
- Zen Headbutt
- EarthquakeJaws (Garchomp)
- Stealth Rock
- Earthquake
- Rock Slide
- Dragon ClawMarie Curie (Gardevoir)
Shiny: Yes
- Dazzling Gleam
- Psyshock
- Protect
- Focus BlastOld Father Williams (Hitmontop)
- Close Combat
- Fake Out
- Wide Guard
- Rock SlideWinston Churchill (Whimsicott)
- Switcheroo
- Giga Drain
- Tailwind
- Dazzling GleamThomas Edison (Rotom-Heat)
- Overheat
- Will-O-Wisp
- Volt Switch
- Thunderbolt -
On 1/18/2017 at 2:28 PM, Karudae said:
Okay, so I updated my team with your helpful advice~
Marowak-Alola
Shiny: Yes
- Flare Blitz
- Shadow Bone
- Earthquake
- Stealth RockMantine
Shiny: Yes
- Scald
- Roost
- Defog
- ToxicConkeldurr
Shiny: Yes
- Drain Punch
- Mach Punch
- Rock Slide
- Wide GuardReuniclus
Shiny: Yes
- Trick Room
- Psychic
- Focus Blast
- ProtectPorygon2
Shiny: Yes
- Trick Room
- Recover
- Ice Beam
- ThunderboltNow I have one offensive and one offensive TR user.
Absol
Shiny: Yes
- Swords Dance
- Knock Off
- Sucker Punch
- Play RoughReplacing Mawile.
What does everyone think?
One thing I notice is that your team has two Pokemon weak to Fairy, one Fairy resist, and no moves that hit Fairy for super-effective damage.
Just something to keep in mind.
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11 hours ago, Cyczer said:
Sorry for late reply friend! I seem to not notice your post.
Anyways here's my feedback. I checked your coverage and u seem to have lack of dark and ghost coverage. I can see clearly you have hitmontop in your team, but well, a sableye would shut it down with a willowisp, and u'd lose all your chance of defeating a dark team. Skilled players that doesnt utilize smogon builds always runs bold sableye with 252+def/252 hp, that makes a hell of a physical wall that may shutdown all your physical attackers, as for fairy moves, bisharp shuts them down. With this sort of team, you will have a very hard game of predictions versus dark leader. Also note that no dark type pokemon gets wide guard, so probably dark leader will use singles battle.
As for ghosts, You dont seem to have much to hit them, I dont count foul play because thats not going to hurt most of them. When you consider it, it may even lead to a problem, where you hit an aegislash with foulplay when its at defensive stance and activate its weakness policy, then end up getting sweeped. (Chance of killing something with foulplay is really hard, considering you already got willowisp in your team to cripple physical attackers. Also, dont expect to make hard hits to psychic pokemons with it, as if most of them are spatk oriented. Again, you may end up giving gallade a free boost from justified.)
Because of that, I will suggest a basic change on rotom's moveset.
- Change thunderbolt with discharge.
Reasoning: Well, it hits 2 mons, para chance is 30%, and bp is just slightly lower than thunderbolt. Can be properly used with garchomp + hitmontop.
- Change foulplay with voltswitch/painsplit.
Reasoning : Your team lacks switchers in general, this may lead to a couple of turn losses if your opponent is using those moves, you shouldnt give your enemy the advantage of switching.
As for painsplit, it may be used as a recovery move to cripple your opponent at the same time. Considering rotom has 50 hp, this may deal great damages versus some walls, like the annoying chansey,audino,clefable etc.
Thanks for the response!
The Protect slot on Gardevoir was originally Shadow Ball, and was swapped out for doubles utility as well as minor Sucker Punch evasion. However, looking back at the team, it may be better to put it back.
You make a good point for Foul Play as well. I'm slightly cautious about Discharge, partially because I tend to have bad luck with paralyze rolls.
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If it really is gone, you can post your save file here. I'm sure someone would be willing to hack it back into your save for you.
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On 1/8/2017 at 7:55 PM, Drymus said:
I decided to go back to the drawing board, this time taking a shot at a Fairy/Dragon/Steel core.
Steve Jobs (Metagross)
Ability: Clear Body
Shiny: Yes
- Meteor Mash
- Ice Punch
- Zen Headbutt
- Earthquake
Jaws (Garchomp)
Ability: Rough Skin
- Stealth Rock
- Earthquake
- Rock Slide
- Dragon Claw
Morticia Adams (Gardevoir)
Ability: Trace
Shiny: Yes
IVs: 0 Atk
- Dazzling Gleam
- Psyshock
- Protect
- Focus Blast
Old Father Williams (Hitmontop) (M)
Ability: Intimidate
- Close Combat
- Rapid Spin
- Wide Guard
- Rock Slide
Winston Churchill (Whimsicott)
Ability: Prankster
IVs: 0 Atk
- Switcheroo
- Giga Drain
- Tailwind
- Dazzling Gleam
Thomas Edison (Rotom-Heat)
Ability: Levitate
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Thunderbolt
- Foul Play
It has 2 special attackers, 2 physical attackers, and 2 supporters.
Also, two options for mega evolution. (Let's face it, Garchomp is a terrible choice for the mega slot)
Reposting due to lack of response.
I'm considering trying to find room for HP Fire on Gardevoir, Gyro Ball/Bullet Punch on Hitmontop, and/or Poison Jab on Garchomp.
Any feedback would be appreciated.
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After talking to Simon in Peridot ward, you should see a fisherman off to the side of the lake you were searching. Talk to him, and you should know what to do afterwards. -
I decided to go back to the drawing board, this time taking a shot at a Fairy/Dragon/Steel core.
Steve Jobs (Metagross)
Ability: Clear Body
Shiny: Yes
- Meteor Mash
- Ice Punch
- Zen Headbutt
- Earthquake
Jaws (Garchomp)
Ability: Rough Skin
- Stealth Rock
- Earthquake
- Rock Slide
- Dragon Claw
Morticia Adams (Gardevoir)
Ability: Trace
Shiny: Yes
IVs: 0 Atk
- Dazzling Gleam
- Psyshock
- Protect
- Focus Blast
Old Father Williams (Hitmontop) (M)
Ability: Intimidate
- Close Combat
- Rapid Spin
- Wide Guard
- Rock Slide
Winston Churchill (Whimsicott)
Ability: Prankster
IVs: 0 Atk
- Switcheroo
- Giga Drain
- Tailwind
- Dazzling Gleam
Thomas Edison (Rotom-Heat)
Ability: Levitate
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Thunderbolt
- Foul PlayIt has 2 special attackers, 2 physical attackers, and 2 supporters.
Also, two options for mega evolution. (Let's face it, Garchomp is a terrible choice for the mega slot)
Once again, any feedback would be appreciated.
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Don't mind me, just throwing some ideas around...
Maybe this time I'll do more than 2 matches...
Gyarados
Ability: Intimidate
- Waterfall
- Dragon Dance
- Earthquake
- Stone Edge (Ice Fang?)
Whimsicott
Ability: Prankster
- Tailwind
- Memento
- Switcheroo
- U-turn (Moonblast/Giga Drain?)
Hitmontop (M)
Ability: Intimidate
- Bullet Punch
- Rock Slide
- Close Combat
- Rapid Spin
Gardevoir
Ability: Trace
IVs: 0 Atk
- Psyshock
- Hyper Voice (Dazzling Gleam?)
- Focus Blast
- Protect (Hidden Power?)
Aegislash
Ability: Stance Change
IVs: 0 Atk
- Shadow Ball
- King's Shield
- Flash Cannon
- Hidden Power [Fighting] (Wide Guard?)
Arcanine
Ability: Intimidate
- Extreme Speed
- Close Combat
- Flare Blitz
- Wild Charge -
Two mons pulled the team in the battle with Adrienn for my Monogen run:
Golem brought the pain to some things (such as Gardevoir) with Heavy Slam before being KO'd.
Nidoking destroyed many things with Sludge Wave, and OHKO'd Mawile with Earth Power. (Praise Life Orb + Sheer Force)
After that, the rest of the team easily demolished the other members of Adrienn's team.
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Spoiler
Is Archer the one who sells Blast Powder? If so, he wants the library application. If he is the leader of Team Aqua, he wants Silph Co.
Also, I rebuilt the railnet, and an Assault Vest was in the lost and found, as well as various items that we lost access to by renovating like the Corrupted Pokeball and TM 70 (Flash).
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Flying has a fair amount of diversity, I find.
As for most difficult, I assume it would be one of the types with poor distribution like Steel, Ghost, or Dragon.
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My first shiny in Reborn was actually the first wild Pokemon I saw.
A glorious Ratatta to smite the status abusers with Guts Facade.
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@TheDW66: A solid choice. With Psybeam, Signal Beam, Nasty Plot, and Tri-Attack in its learnset, the Porygon line has the potential to see quite a bit of use.
Amazon:
HYCR0X: Noivern
Pyrrhon: Pidove
Honchy: Guess.
Gaia:
The DW: Porygon
Ravenholts:
Odybid: Drapion(?)
I suppose I forgot to list the difficulty rankings of the last episode. All playthroughs were relatively easy through the first rival battles and the factory gauntlet, so this ranking will be based off of the Julia fight.
6. Gaia Nation: Being the only team with access to a decent super effective move can do wonders for the difficulty curve, I find.
5. The Ravenholts: Between Toxic Spikes putting a timer on Julia's ace and an early fully-evolved Pokemon in Mighteyena to tear through the others, the battle went fairly smoothly.
4. Atlantis Nation: Kricketune tore through most of Julia's nicely, and not much was left for the rest of the team to pick off afterwards, despite the observed type disadvantage.
3. Amazon Nation: With some good RNG against Emolga and satisfactory matchups all around, Amazon was able to squeeze out a win on the first attempt.
2. Kingdom of Avalon: Barely winning on the second try due to good RNG, Kingdom of Avalon was the second hardest matchup against Julia.
1. Phantom Vulcan: No matter how you look at it, only being able to bring two Pokemon is bound to make things a bit more difficult...
Avalon:
At any rate, after the first badge is awarded, Victoria tells us about some bad gardening in Obsidia, then promptly blocks the path to do anything about it.
Aside from some evasion shenanigans by Ralts, the fight goes relatively smoothly.
Avalon gets lucky on their egg RNG, obtaining a Drowzee with Nasty Plot.
Next up is the Pokegang fight!
Simple Charge Beam is a powerful weapon...
But it's also a double-edged sword.
In the end, Woobat is the only one on the team left standing. (After a switch to reset accuracy.)
Next, the fight with Cain...
Well... Let's just say that a team of Electrics and Psychics has a slight advantage over a team of Poisons and a Water.
The power of friendship is astounding.
And so, we meet the 3-for-one villain.
Shimmer gives Swoobat some free turns to set up...
And everything works out.
Avalon gambles away enough time to buy a Shinx...
And post-Fern, the team looks like this.
Now, Blitzle should be able to push through Ferroseed with Flame Charge. Swoobat has type advantage against everything else except-
Cradily...
Okay, new plan...
Nice doggies...
And with one surviving Pokemon...
Now, there's a one in three chance we get a bad move, a one in three chance we get a good move, and a one in three chance we get a great move.
I'll let you figure out what I mean.
Round 2:
Luxio effectively takes out Florinia's lead, removing her potions in the process. Swoobat cleans up.
Blitzle goes in to do his one job...
And falls just short of the mark. Swoobat cleans once more.
And then Cacnea gets cheeky with 2 crits on a 5-hit Pin Missile.
Twice.
Manectric cleans, then deals decent damage to Breloom with its elemental Fang...
Gets seeded in the process.
Florinia switches...
This Spoink is used as heal fodder...
And Breloom is finished off. Both sides are now down to the last 'mon.
This could be a bit of a-
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Ah...
And once more, Avalon wins on their second attempt thanks to the blessings of the RNG!
Gaia:
Upon hearing about the plant crisis, Gaia immediately rushes over to ensure the most important building remains intact.
Relieved, they grab some cotton candy whose relevance to the run may or may not depend entirely on the contents of a certain egg...
and push past a very concerned Victoria to investigate the source of the disturbance.
They encounter a foolish Pokegang.
There were no survivors.
Against Cain...
There were fewer survivors.
Finally, the Gaians came face to face with the abomination causing the disaster...
It took all of three turns to subdue the beast.
After the culprit ran off, the Gaians prepared for the upcoming gym fight.
The surprise adoption of a stray Litleo nearly ended in failure...
But after defeating a giant mechanical thing
on the ninth trythe cub decided to join them.After defeating Fern's cronies, the team was ready to fight!
Fearow allowed exactly one layer of Spikes to be placed before removing Maractus.
Breloom failed to do anything remarkable.
As did Ferroseed.
As did Cacnea.
Cottonee made the mistake of poisoning a Guts Raticate...
And the noble Dark Desire fought off Florinia's Cradily.
With minor assistance.
Phantom Vulcan
Now, I'll be honest here...
It was sunny while I was doing Phantom Vulcan's playthrough.
So I thought I would just see how far I could get with the "set everything on fire" strategy.
For these two, it went fairly well...
But sometimes you need to let the fists do the talking.
Against the Pokegang, the "click Mach Punch" strategy was employed with relative success. (with switching to reset Intimidate drops)
Next was Cain. The plan was "Magnitude everything."
Then Grimer got cheeky.
Fortunately, fire is always an option.
Oshawott wasted its only chance by using Focus Energy before getting 2HKO'd by Mach Punch...
Magnitude did its thing eventually...
But Flame Burst proved itself to be much more reliable.
And then a Litleo was saved by causing a minor cave-in.
And so began the true test of the "set that thing on fire" strategy.
Numel did a bunch of damage.
And Reignited took all the credit.
One last fire type was picked up...
And "Operation Set Everything On Fire and Punch the Cradily" was set into motion.
One layer of Spikes was set.
Breloom provided some resistance...
But eventually fell as well.
Ferroseed exhibited its highly flammable properties...
Whereas Cacnea used evasive tactics, eventually falling to Slugma.
Who also removed Cottonee.
And lastly...
The behemoth did fall.
Second portion of Episode 2 to come soon due to image limits.
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There's a few major things I do:
- Sleep in until I feel fully refreshed on the weekends
- Buy chocolate to motivate myself to do assignments
- Round up friends for board games once in a while
[Resolved]Fomantis/Lurantis Gender Ratio
in Troubleshooting
Posted
I can't say for certain that this is a bug due to how RNG works, but I hatched 8 Fomantis eggs and encountered 5 Lurantis in E18, all of which were female, even though the ratio is supposed to be 50/50.
This wasn't an issue when I switched to E17, as the second Lurantis I encountered was male.
Normally I wouldn't care, but there is a side quest that explicitly requires a male and a female Lurantis.