Jump to content

Drymus

Veterans
  • Posts

    428
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Posts posted by Drymus

  1. I can't say for certain that this is a bug due to how RNG works, but I hatched 8 Fomantis eggs and encountered 5 Lurantis in E18, all of which were female, even though the ratio is supposed to be 50/50.

    This wasn't an issue when I switched to E17, as the second Lurantis I encountered was male.

    Normally I wouldn't care, but there is a side quest that explicitly requires a male and a female Lurantis.

  2. 3 minutes ago, 123lionclan said:

    omg I love monotype teams! always love making them on pkmn showdown, and it would be pretty cool! also I always try to have a pkmn from each generation on my team as well, so i might try mono gen or 1 pkmn per gen! eevee evolution would be hard as you do not get an eevee until later, but i may try a form of that, and same with fossils. maybe i'll do winged pkmn only, or bipedal?

     

    For things like the Eeveelution run, there is a thread where you can request a certain starter or set of starters when you are doing a themed run. I'll put the link below.

     

     

  3. 1 hour ago, Inferand said:

    Can ya rate my team? It'd be greatly appreciated.

     

      Hide contents

    Huff. How Tiring. (Gallade) 
    - Wide Guard  
    - Psycho Cut  
    - Shadow Sneak  
    - Drain Punch  

     

    So...Tired... (Komala)
    - Protect  
    - Wish  
    - Bulk Up  
    - Play Rough  

     

    Eee! (Altaria) 
    - Heal Bell

    - Cotton Guard

    - Dragon Dance

    - Return

     

    Isabella (Torkoal) (F)
    Shiny: Yes  
    - Eruption  
    - Rapid Spin  
    - Earth Power  
    - Solar Beam  

     

    Trees and Trees (Trevenant)
    - Trick Room  
    - Horn Leech  
    - Will-O-Wisp  
    - Destiny Bond  

     

    ROAR (Gyarados) 
    - Dragon Dance  
    - Crunch  
    - Waterfall  
    - Earthquake  

     

     

    I'm not entirely sure what Komala's role on the team is. With a base HP, defense, and speed stat of 65, it seems subpar as a wall, setup sweeper, or cleric.

     

    Consider putting something that can deal with flying-types. Two members of the team are weak to it, and you have no moves that are supereffective against it at all. It's a relatively common type, so you should have a counter to it.

  4. Not exactly sure why I haven't signed up yet...

     

    Spoiler

    This image on the Burning Flame card:

     

    qtnI49H.png

     

    And the team:

     

    Spoiler

    Steve Jobs (Metagross)  
    Shiny: Yes  
    - Meteor Mash  
    - Ice Punch  
    - Zen Headbutt  
    - Earthquake  

     

    Jaws (Garchomp)    
    - Stealth Rock  
    - Earthquake  
    - Rock Slide  
    - Dragon Claw  

     

    Marie Curie (Gardevoir)    
    Shiny: Yes  
    - Dazzling Gleam  
    - Psyshock  
    - Protect 
    - Focus Blast

     

    Old Father Williams (Hitmontop)  
    - Close Combat  
    - Fake Out  
    - Wide Guard  
    - Rock Slide  

     

    Winston Churchill (Whimsicott)  
    - Switcheroo  
    - Giga Drain  
    - Tailwind  
    - Dazzling Gleam  

     

    Thomas Edison (Rotom-Heat)  
    - Overheat  
    - Will-O-Wisp  
    - Volt Switch  
    - Thunderbolt  

     

  5. On 1/18/2017 at 2:28 PM, Karudae said:

    Okay, so I updated my team with your helpful advice~

      Hide contents

    Marowak-Alola
    Shiny: Yes
    - Flare Blitz
    - Shadow Bone
    - Earthquake
    - Stealth Rock

     

    Mantine
    Shiny: Yes
    - Scald
    - Roost
    - Defog
    - Toxic

     

    Conkeldurr
    Shiny: Yes
    - Drain Punch
    - Mach Punch
    - Rock Slide
    - Wide Guard

     

    Reuniclus
    Shiny: Yes
    - Trick Room
    - Psychic
    - Focus Blast
    - Protect

     

    Porygon2
    Shiny: Yes
    - Trick Room
    - Recover
    - Ice Beam
    - Thunderbolt

    Now I have one offensive and one offensive TR user.  

     

    Absol
    Shiny: Yes
    - Swords Dance
    - Knock Off
    - Sucker Punch
    - Play Rough

    Replacing Mawile.  

    What does everyone think?

     

    One thing I notice is that your team has two Pokemon weak to Fairy, one Fairy resist, and no moves that hit Fairy for super-effective damage.

     

    Just something to keep in mind.

  6. 11 hours ago, Cyczer said:

     

    Sorry for late reply friend! I seem to not notice your post.

     

    Anyways here's my feedback. I checked your coverage and u seem to have lack of dark and ghost coverage. I can see clearly you have hitmontop in your team, but well, a sableye would shut it down with a willowisp, and u'd lose all your chance of defeating a dark team. Skilled players that doesnt utilize smogon builds always runs bold sableye with 252+def/252 hp, that makes a hell of a physical wall that may shutdown all your physical attackers, as for fairy moves, bisharp shuts them down. With this sort of team, you will have a very hard game of predictions versus dark leader. Also note that no dark type pokemon gets wide guard, so probably dark leader will use singles battle.

     

    As for ghosts, You dont seem to have much to hit them, I dont count foul play because thats not going to hurt most of them. When you consider it, it may even lead to a problem, where you hit an aegislash with foulplay when its at defensive stance and activate its weakness policy, then end up getting sweeped. (Chance of killing something with foulplay is really hard, considering you already got willowisp in your team to cripple physical attackers. Also, dont expect to make hard hits to psychic pokemons with it, as if most of them are spatk oriented. Again, you may end up giving gallade a free boost from justified.)

     

    Because of that, I will suggest a basic change on rotom's moveset.

     

    - Change thunderbolt with discharge. 

    Reasoning: Well, it hits 2 mons, para chance is 30%, and bp is just slightly lower than thunderbolt. Can be properly used with garchomp + hitmontop.

     

    - Change foulplay with voltswitch/painsplit.

    Reasoning : Your team lacks switchers in general, this may lead to a couple of turn losses if your opponent is using those moves, you shouldnt give your enemy the advantage of switching.

    As for painsplit, it may be used as a recovery move to cripple your opponent at the same time. Considering rotom has 50 hp, this may deal great damages versus some walls, like the annoying chansey,audino,clefable etc.

     

     

     

     

    Thanks for the response!

     

    The Protect slot on Gardevoir was originally Shadow Ball, and was swapped out for doubles utility as well as minor Sucker Punch evasion. However, looking back at the team, it may be better to put it back.

     

    You make a good point for Foul Play as well. I'm slightly cautious about Discharge, partially because I tend to have bad luck with paralyze rolls.

  7. On 1/8/2017 at 7:55 PM, Drymus said:

    I decided to go back to the drawing board, this time taking a shot at a Fairy/Dragon/Steel core.

     

     

      Hide contents

     

     


    Steve Jobs (Metagross)  
    Ability: Clear Body  
    Shiny: Yes  
    - Meteor Mash  
    - Ice Punch  
    - Zen Headbutt  
    - Earthquake  

    Jaws (Garchomp)  
    Ability: Rough Skin  
    - Stealth Rock  
    - Earthquake  
    - Rock Slide  
    - Dragon Claw  

    Morticia Adams (Gardevoir)  
    Ability: Trace  
    Shiny: Yes  
    IVs: 0 Atk  
    - Dazzling Gleam  
    - Psyshock  
    - Protect
    - Focus Blast  

    Old Father Williams (Hitmontop) (M)  
    Ability: Intimidate  
    - Close Combat  
    - Rapid Spin  
    - Wide Guard  
    - Rock Slide  

    Winston Churchill (Whimsicott)  
    Ability: Prankster  
    IVs: 0 Atk  
    - Switcheroo  
    - Giga Drain  
    - Tailwind  
    - Dazzling Gleam  

    Thomas Edison (Rotom-Heat)  
    Ability: Levitate  
    IVs: 0 Atk  
    - Overheat  
    - Will-O-Wisp  
    - Thunderbolt  
    - Foul Play  
     

     

     

     

    It has 2 special attackers, 2 physical attackers, and 2 supporters.

     

    Also, two options for mega evolution. (Let's face it, Garchomp is a terrible choice for the mega slot)

     

    Reposting due to lack of response.

     

    I'm considering trying to find room for HP Fire on Gardevoir, Gyro Ball/Bullet Punch on Hitmontop, and/or Poison Jab on Garchomp.

     

    Any feedback would be appreciated.

  8. I decided to go back to the drawing board, this time taking a shot at a Fairy/Dragon/Steel core.

     



    Steve Jobs (Metagross)  
    Ability: Clear Body  
    Shiny: Yes  
    - Meteor Mash  
    - Ice Punch  
    - Zen Headbutt  
    - Earthquake  

    Jaws (Garchomp)  
    Ability: Rough Skin  
    - Stealth Rock  
    - Earthquake  
    - Rock Slide  
    - Dragon Claw  

    Morticia Adams (Gardevoir)  
    Ability: Trace  
    Shiny: Yes  
    IVs: 0 Atk  
    - Dazzling Gleam  
    - Psyshock  
    - Protect
    - Focus Blast  

    Old Father Williams (Hitmontop) (M)  
    Ability: Intimidate  
    - Close Combat  
    - Rapid Spin  
    - Wide Guard  
    - Rock Slide  

    Winston Churchill (Whimsicott)  
    Ability: Prankster  
    IVs: 0 Atk  
    - Switcheroo  
    - Giga Drain  
    - Tailwind  
    - Dazzling Gleam  

    Thomas Edison (Rotom-Heat)  
    Ability: Levitate  
    IVs: 0 Atk  
    - Overheat  
    - Will-O-Wisp  
    - Thunderbolt  
    - Foul Play  

     

    It has 2 special attackers, 2 physical attackers, and 2 supporters.

     

    Also, two options for mega evolution. (Let's face it, Garchomp is a terrible choice for the mega slot)

     

    Once again, any feedback would be appreciated.

  9. Don't mind me, just throwing some ideas around...

     

    Maybe this time I'll do more than 2 matches...

     



    Gyarados  
    Ability: Intimidate  
    - Waterfall  
    - Dragon Dance  
    - Earthquake  
    - Stone Edge  (Ice Fang?)

     

    Whimsicott  
    Ability: Prankster  
    - Tailwind  
    - Memento  
    - Switcheroo  
    - U-turn  (Moonblast/Giga Drain?)

     

    Hitmontop (M)  
    Ability: Intimidate  
    - Bullet Punch  
    - Rock Slide  
    - Close Combat  
    - Rapid Spin  

     

    Gardevoir  
    Ability: Trace  
    IVs: 0 Atk  
    - Psyshock  
    - Hyper Voice  (Dazzling Gleam?) 
    - Focus Blast  
    - Protect  (Hidden Power?)

     

    Aegislash  
    Ability: Stance Change  
    IVs: 0 Atk  
    - Shadow Ball  
    - King's Shield  
    - Flash Cannon  
    - Hidden Power [Fighting]  (Wide Guard?)

     

    Arcanine  
    Ability: Intimidate  
    - Extreme Speed  
    - Close Combat  
    - Flare Blitz  
    - Wild Charge  

  10. Two mons pulled the team in the battle with Adrienn for my Monogen run:

     

    Golem brought the pain to some things (such as Gardevoir) with Heavy Slam before being KO'd.

     

    Nidoking destroyed many things with Sludge Wave, and OHKO'd Mawile with Earth Power. (Praise Life Orb + Sheer Force)

     

    After that, the rest of the team easily demolished the other members of Adrienn's team.

     

     

  11. Spoiler

    Is Archer the one who sells Blast Powder? If so, he wants the library application. If he is the leader of Team Aqua, he wants Silph Co.

     

    Also, I rebuilt the railnet, and an Assault Vest was in the lost and found, as well as various items that we lost access to by renovating like the Corrupted Pokeball and TM 70 (Flash).

     

  12. @TheDW66: A solid choice. With Psybeam, Signal Beam, Nasty Plot, and Tri-Attack in its learnset, the Porygon line has the potential to see quite a bit of use.

    Amazon:

    HYCR0X: Noivern

    Pyrrhon: Pidove

    Honchy: Guess.

    Gaia:

    The DW: Porygon

    Ravenholts:

    Odybid: Drapion(?)

    I suppose I forgot to list the difficulty rankings of the last episode. All playthroughs were relatively easy through the first rival battles and the factory gauntlet, so this ranking will be based off of the Julia fight.

    6. Gaia Nation: Being the only team with access to a decent super effective move can do wonders for the difficulty curve, I find.

    5. The Ravenholts: Between Toxic Spikes putting a timer on Julia's ace and an early fully-evolved Pokemon in Mighteyena to tear through the others, the battle went fairly smoothly.

    4. Atlantis Nation: Kricketune tore through most of Julia's nicely, and not much was left for the rest of the team to pick off afterwards, despite the observed type disadvantage.

    3. Amazon Nation: With some good RNG against Emolga and satisfactory matchups all around, Amazon was able to squeeze out a win on the first attempt.

    2. Kingdom of Avalon: Barely winning on the second try due to good RNG, Kingdom of Avalon was the second hardest matchup against Julia.

    1. Phantom Vulcan: No matter how you look at it, only being able to bring two Pokemon is bound to make things a bit more difficult...

    Avalon:

    At any rate, after the first badge is awarded, Victoria tells us about some bad gardening in Obsidia, then promptly blocks the path to do anything about it.

    RVEhg2s.png

    sA4sgEi.pngM1QKAMC.png8iAR37T.png

    Aside from some evasion shenanigans by Ralts, the fight goes relatively smoothly.

    fnEfIDl.png

    Avalon gets lucky on their egg RNG, obtaining a Drowzee with Nasty Plot.

    Next up is the Pokegang fight!

    0kQZ16p.png

    Simple Charge Beam is a powerful weapon...

    dG4kvz9.png

    But it's also a double-edged sword.

    Nhk1Yoj.png

    In the end, Woobat is the only one on the team left standing. (After a switch to reset accuracy.)

    BoXTmso.png

    Next, the fight with Cain...

    NiJUGqO.png

    Well... Let's just say that a team of Electrics and Psychics has a slight advantage over a team of Poisons and a Water.

    1wiypV4.png

    The power of friendship is astounding.

    R5W21Bl.png

    And so, we meet the 3-for-one villain.

    EQQD8bL.png

    Shimmer gives Swoobat some free turns to set up...

    tRhja6b.png

    And everything works out.

    zlL2Mww.png

    Avalon gambles away enough time to buy a Shinx...

    0i7qqxt.png

    And post-Fern, the team looks like this.

    Now, Blitzle should be able to push through Ferroseed with Flame Charge. Swoobat has type advantage against everything else except-

    6MOv3YP.png

    Cradily...

    Okay, new plan...

    NnE94XB.png

    Nice doggies...

    And with one surviving Pokemon...

    ox5drrp.png

    Now, there's a one in three chance we get a bad move, a one in three chance we get a good move, and a one in three chance we get a great move.

    I'll let you figure out what I mean.

    8mLuodo.png

    Round 2:

    CntzkoN.png

    Luxio effectively takes out Florinia's lead, removing her potions in the process. Swoobat cleans up.

    McHNLSQ.png

    Blitzle goes in to do his one job...

    OesnCU2.png

    And falls just short of the mark. Swoobat cleans once more.

    1aHZreV.png

    And then Cacnea gets cheeky with 2 crits on a 5-hit Pin Missile.

    3Fi81xB.png

    Twice.

    Manectric cleans, then deals decent damage to Breloom with its elemental Fang...

    dS0EUwl.png

    Gets seeded in the process.

    eEFmSKS.png

    Florinia switches...

    bdChXhT.png

    This Spoink is used as heal fodder...

    QkG234R.png

    And Breloom is finished off. Both sides are now down to the last 'mon.

    JIQuQ1P.png

    This could be a bit of a-

    COEK5Db.png

    ...

    Ah...

    ZrCiPsp.png0NZ8bcp.png

    And once more, Avalon wins on their second attempt thanks to the blessings of the RNG!

    Gaia:

    Upon hearing about the plant crisis, Gaia immediately rushes over to ensure the most important building remains intact.

    ZwouBO1.png

    Relieved, they grab some cotton candy whose relevance to the run may or may not depend entirely on the contents of a certain egg...

    dwZYmzC.png

    and push past a very concerned Victoria to investigate the source of the disturbance.

    iZtO7jN.png

    They encounter a foolish Pokegang.

    FUnhHjH.png

    There were no survivors.

    I20nnRR.png

    Against Cain...

    omPvsLp.pngCQKMNwj.png00aWaTs.pngkWKOTlx.png

    There were fewer survivors.

    Q8bkmd1.png

    Finally, the Gaians came face to face with the abomination causing the disaster...

    pIARKPY.png

    It took all of three turns to subdue the beast.

    dH5A97h.png

    After the culprit ran off, the Gaians prepared for the upcoming gym fight.

    RherDTp.png

    The surprise adoption of a stray Litleo nearly ended in failure...

    4RqChBp.png

    But after defeating a giant mechanical thing on the ninth try the cub decided to join them.

    vy1KraU.png72IiUBJ.png

    After defeating Fern's cronies, the team was ready to fight!

    GTdv3av.png

    Fearow allowed exactly one layer of Spikes to be placed before removing Maractus.

    fmKL29k.png

    Breloom failed to do anything remarkable.

    SvdfSYy.png

    As did Ferroseed.

    h2MY5wO.png

    As did Cacnea.

    p1kX7w0.png

    Cottonee made the mistake of poisoning a Guts Raticate...

    lmli1VD.png

    And the noble Dark Desire fought off Florinia's Cradily.

    jzrzjWY.pngGJoNIaC.png

    With minor assistance.

    Phantom Vulcan

    WDnxysO.png

    Now, I'll be honest here...

    It was sunny while I was doing Phantom Vulcan's playthrough.

    So I thought I would just see how far I could get with the "set everything on fire" strategy.

    5IxgP36.pngKO7Cnkf.png

    For these two, it went fairly well...

    5OhJ7ft.png

    But sometimes you need to let the fists do the talking.

    xVD0mjd.png

    Against the Pokegang, the "click Mach Punch" strategy was employed with relative success. (with switching to reset Intimidate drops)

    OVZWjzB.png

    Next was Cain. The plan was "Magnitude everything."

    U8eQRLz.png

    Then Grimer got cheeky.

    ENJYpx6.png

    Fortunately, fire is always an option.

    CvVClrY.png

    Oshawott wasted its only chance by using Focus Energy before getting 2HKO'd by Mach Punch...

    HOf1GEq.png

    Magnitude did its thing eventually...

    pnQ8myk.png

    But Flame Burst proved itself to be much more reliable.

    COuCnZT.png

    And then a Litleo was saved by causing a minor cave-in.

    AcVsi8F.png

    And so began the true test of the "set that thing on fire" strategy.

    mbvjLxK.png

    Numel did a bunch of damage.

    MTXoWuO.png

    And Reignited took all the credit.

    azi0gop.png

    One last fire type was picked up...

    yGG8Jbi.pngNcPrVVM.png

    And "Operation Set Everything On Fire and Punch the Cradily" was set into motion.

    zJ6LnfO.png

    One layer of Spikes was set.

    IBHIEcr.pngSLGxcsA.png

    Breloom provided some resistance...

    WFkzExk.png

    But eventually fell as well.

    Yoksy0y.png

    Ferroseed exhibited its highly flammable properties...

    2iRBtBJ.png

    Whereas Cacnea used evasive tactics, eventually falling to Slugma.

    vsQAPeA.png

    Who also removed Cottonee.

    CVeUnfl.png

    And lastly...

    G5Wzf8M.png

    The behemoth did fall.

    vYeWL8L.pngcaMEg4d.png

    Second portion of Episode 2 to come soon due to image limits.

×
×
  • Create New...