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Lionsguard

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Posts posted by Lionsguard

  1. 1 hour ago, Trufa said:

    Fire and Rock types you can deal easily with Vibrava and Serperior, respectively, shouldn't be a problem, I think. As I see your team relies too much on Flygon, so you need to have alternatives if it goes down while battling.

     

    I would advice a Ice type so you can deal with Flying and Dragon, putting Dragon vs Dragon is not good.

    Also a Dark type to deal with Ghosts and Psychic mons. A bug type would be nice too.

     

    The best one in that regard is Weavile. Dark/Ice typing and if you spend a bit in breeding, it can have Throat Chop + Ice Punch.

    As you need more special attackers, Houndoom would be very nice in place of Arcanine (as you suggested). Nasty Plot + Flamethrower/Dark Pulse are wrecking plus it has mega evolution (don't know if it's stone is available). Other option would be Delphox, still having fire type plus Psychic and great moveset.

    If you do exchange Arcanine for Houndoom/Delphox, you could use Lucario with a Special Atk. set, giving you more coverage while still having a Fight type (now with STAB). Aura Sphere / Flash Cannon / Dragon Pulse / Shadow Ball / Psychic / Agility / Calm Mind. Plenty of options. Also has mega.

     

    If you want, I can trade any of the mons I suggested 5ivs, proper nature and nice egg moves, all lvl 1. Hope I helped xD

    I like those ideas! Special Attacker Lucario is something that didn't cross my mind to be honest. Perhaps a Rotom-Heat would be better to replace Arcanine instead of Houndoom, so I don't overlap on dark typing with Houndoom and Weavile?

     

    Also going to accept the mons, it's very kind of you to offer it. ❤️

  2. Good day/afternoon/night, fellow players. o/

     

    As usual for me, I started a new run to enjoy the game from the very beggining and discover it's changes along the story. This time around I decided to have some fun with wonder trade in early game and have a base team now, but would like thoughts on it and help figuring out new team mates to go around my current weakness. With not much else to say, let's go to the team!

    Serperior (M)

    Ability: Contrary

    Timid Nature

    - Cut

    - Leaf Tornado

    - Leech Seed

    - Wrap

     

    No secrets here. A scratch of the usual Serperior build we often see. 

     

    Vibrava (F)

    Ability: Levitate

    Jolly Nature

    - Rock Slide

    - Earthquake

    - Dig

    - Crunch

     

    Wonder trade material, probably my favorite member. Earthquake for STAB, Rock Slide to deal with what usual screws Serperior. Dig is for on demand Escape Rope, placeholder until a physicial dragon move. Crunch for pesky Psychic pokemons that threatens our next ally...

     

    Scolipede (F)

    Ability: Speed Boost

    Jolly Nature

    - Steamroller

    - Rollout

    - Poison Tail

    - Protect

     

    Another wonder trade here. I like having this pokemon around because reminds of when Shelly had one named Cain. ❤️ Anyways, Steamroller and Poison Tail are our STABs and they do a good job with it. Rollout deals with flying and fire types, common threats overall, and other bug types. Protect to get that safe speed boost. I like the moveset as it is, Scoli can deal with his own weakness most of the time. 

     

    Growlithe (F)

    Ability: Intimidade

    Jolly Nature

    - Fire Fang

    - Rock Smash

    - Take Down

    - Close Combat

     

    The newest addition of the team. I was divided to take Growlithe or Houndour from Magma Gang. I just like Arcanine more, so Growlithe it is. Close Combat deals with rock pokemons, which threatens both Growlithe and Scoli. Take Down probably becoming Strenght eventually, Rock Smash for TM bot. Don't know if Growlithe stays forever (as I actually prefer to stick with six pokemons the whole run) or change to something else. But helps overall to manage levels as overlevelling is a common issue in my runs.

     

    Weakness! 

     

    - Flying types: can go around Serperior and Scolipede with relative ease. Only way to deal with them right now is Rollout and Rock Slide.

    - Ice types: can go around Vibrava and Serperior. Rollout and Rock Slide covers, Growlithe as well (if she stays). Extra note for water types having ice type moves like no tomorrow.

    - Rock types: can go around Growlithe and Scolipede. Don't consider it as big of threat compared to flying and ice because Serperior will do great damage eventually thanks to Contrary + Leaf Storm. Plus Vibrava. Still something to consider, I guess. 

    - Fire types: can go around Scolipede and Serperior. Similar to rock types weakness, I think I can trus Vibrava (Flygon) to be enough to deal with those.  

    - Physical defensive pokemons: with three physical attackers, any physical defensive pokemon along the way can drag the battle for too long, which is dangerous. Possibly fixed by filling the last two spots with special attackers.

     

    After this huge text, what you guys think? Any particular pokemon that could fill the gaps? Anyone who should/could be changed? My current idea is to try for a rock type, which will help with flying, ice *and* fire weakness, then either a water for extra coverage against rock and fire or eletric for flying types. 

    Thanks for your time!

  3. As title says, I'm looking for a Glameow that was received from Salon de Glamazonia. One is required for obtaining Bounsweet, but I evolved mine to Purugly and breeding another one won't solve the problem because it must be a Glameow from the Salon.

     

    Thanks for anyone willing to help this dumb trainer. o/

     

  4. I've been trying to figure out the Vanhanen Castle puzzle for a while, until I gave up and search for videos in Youtube (chess really is not my game..). Then I found. But in the room the Gardevoir guides you, seems like it's missing a Pawn piece.

    This is the screenshot from the video I found, with the pieces in the original place: https://imgur.com/a/XwxIU

    And this is the pieces in-game as episode 16: https://imgur.com/a/Dky6W

    I can't unlock the last trainer without beating it, neither can I beat it without the Pawn.

  5. After finishing my Main Save, I decided to start my first Monotype Run. The chosen type is Poison [duh], because I'm love with them since the Fairies appeared. Just defeat Julia with the following team:

    post-54514-0-31903200-1431809140_thumb.png

    Shinysaur.

    Ivysaur @ None.

    Level 19.

    Ability: Overgrow.

    Hasty Nature (+Spd, -Def)

    - Take Down

    - Poison Powder

    - Leech Seed

    - Vine Whip

    As expected, Bulbasaur is my starter. I reseted 'til I get a Shiny one. C'mon, don't judge me, it's visual is awesome and looks even more 'Poison'. Status: waiting for a Special move. However, it's Nature isn't very good, so I will try to get a Modest when I reach 7th Street.

    post-54514-0-53850400-1431809235_thumb.png

    Blob.

    Grimer @ None.

    Level 18.

    Ability: Sticky Hold.

    Adamant Nature (+Atk, -SAtk)

    - Poison Gas

    - Pound

    - Disable

    - Mud Bomb

    My MVP against Julia. Sonicboom? Disable. Rollout? Disable. Her most annoying moves become nothing before Blob. Then it poisoned everything (except for Blitze), and finishied them with Pound, thanks to Attack boost from Adamant Nature. Just used Mud Bomb once. It's Special, so the damage was very low...

    post-54514-0-02377900-1431809351_thumb.png

    Masquerade.

    Budew @ Rose Incense.

    Level 18.

    Ability: Natural Cure.

    Serious Nature (Neutral)

    - Mega Drain

    - Growth

    - Water Sport

    - Worry Seed

    This little thing played the support role. Growth to subdue SDef boost from Charge, Water Sport to low Blitze's Flame Charge power and Worry Seed to get rid of Voltorbs' Aftermath. Then Mega Drain to heal. And Paralysis wasn't a problem, thanks to Natural Cure. How could I want something else? Gonna make it Timid in the future (aka 7th Street).

    Now I'm going to Obisidia. Any suggestions for a new team mate? Everything is acceptable. See ya after Florinia. ;)

  6. Ok, so... Am I the only one that was shocked when Cal's Magmortar throwed Kiki's Medicham in the magma river? I MEAN HOW COULD HE DO THAT? IT WAS AN AMAZING MEDICHAM!!!

    Plus, I never thought that Shade's death scenes would materialize! Ok, it showed the Poison Leader that I don't remember the name too, but c'mon... That freakin' Garchomp...

    And after that amazing and shocking episode of Reborn, I don't know what to do... I just can think in the other two scenes and THAT AMARIA WAS WITH BY A FU***** SUPERPOWER!! If she dies, I'll be mourning.

    Note: my first post here (and in any forums. I never entered in one before), so I'm sorry if I posted it in the wrong place or any other thing that I might shouldn't have did.

    99043.png

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