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sound of silence

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  1. If you have any spare ability capsules, you can make the fight a fair bit easier by changing gardevoir's ability to trace (get the snow cloak ability and benefit from the field effects yourself) and mamoswine to snow cloak (or thick fat for ice resistance). Gigalith should also have snadstorm in addition to stealth rock (replace venusaur for this fight) to negate the hail aurorus will set up.

     

    I'd also teach camperupt nature power which is pretty brutal on serra's field ( a heavily boosted mirror shot) Also teach it to venusaur if you wish to keep it for this match up.

  2. 7 hours ago, Cinnamon115 said:

    Would a Magmortar work? I've got a Magmar that I can evolve that I'm training. And what is a great way to get money, because there are a lot of healing items I need to stock up on and most of the trainers aren't giving out a lot of money. And thanks for the help!

     

    unfortunately at this point of the game money options are limited to either rebattling clown indra at agate circus or abusing a party of pick up mons, as most of the grand hall trainers are many levels above you, and I've forgotten which day the one weak trainer rocks up to. 

     

    Magmortar could be a good choice due to special defence. Having lava plume on it as one move would be a good idea.  

     

    I'd also suggest giving gardevoir dual screens, or even have bronzong use one and gardevoir the other, or at least one screen and alternate it during the fights. I think from memory you can find both light screen and reflect before you do the raid. Probably teach it over icy wind. 

     

    Speaking of TM's make sure you can at least alternate one move slot on a pokemon so you can teach and reteach them TM's outside of battles. I found I had to keep changing TM's through some of the fights in order not to have to restart entirely. 

     

    It may also be beneficial to have a 7th pokemon around the levels you currently have. That seventh pokemon I'd suggest to be a strong flying type. Without spoiling too much, there will come a point in the raid where you know its time to use it, and then rotate it straight out after. That may already spoil it too much for you, but that should help. Also advisable for another fight in ep 16.

  3. On 2/8/2017 at 11:05 AM, Cinnamon115 said:

    I'm currently preparing my team for the Devon Corp raid. I've got five pokemon trained up right now I'm thinking of bringing and I can't think of a sixth to take. Can you all give me some advice? I was thinking of training my Chinchou that had volt absorb but is it still harmed by the floors there? Anyhow, here's my current team, are they good ones to bring?:

    Donphan lv 67 (still training it)

    Slam

    Strength

    Rock Smash

    Earthquake

     

    Camerupt lv 73

    Earthquake

    Lava Plume

    Rock Tomb 

    Eruption

     

    Gardevoir lv 74

    Psychic 

    Icy Wind

    Moonblast

    Shock Wave

     

    Scrafty lv 73 ( it has Moxie)

    Brick Break

    Thief

    Dual Chop

    Fire Punch

     

    Bronzong lv 73

    Extrasensory

    Payback

    Strength

    Heavy Slam

     

     

     

     

    If you do the puzzle properly you can avoid damage altogether. That being said both donphan and camerupt avoid taking damage too as the floor will not harm ground types. The biggest problem I see with your team is that its too slow. The first major plot battle of the raid will wipe your team out, and even if you got past that, the others really aren't much better. Bronzong needs Trick Room over strength. I'd axe donphan entirely since you already have a ground type. Lanturn would be an alright choice to replace it, or something with volt absorb/lightning rod (you can catch some high level manetric around the city if grinding is a pain). Please also find the strongest moves you can teach your pokemon as I'm sure scrafty has better attack choices than what you have given it. Do all the sidequests you can before going into devon corp as well. 

    What else...oh right a 6th pokemon. Whatever choice it is needs to ideally have

    -a way to beat most fighting types.

    -Fast (faster than base speed of 85 would be a good starting point)

    -A strong ground/ice/dragon attack.

    -Should either be a fighting or fire type. 

     

    That should help somewhat, but be aware that even with preparation, there is still a good chance you may have to restart from far back to get through this point of the game. Really do make sure you have every TM possible, type resist berries, ALL THE SIDEQUESTS DONE that you can (super important), lots of healing items, pokemon that can learn a variety of TMs and even then several tons of good luck.

  4. Zorua should still be obtainable via the alleyways around reborn (that event does not change despite the clean up of the city)

     

    Sigilyph though...IDK about this one. It and drowzee may not be obtainable now unless Ame has placed them elsewhere (since I think drowzee's egg is a 50/50 to find in the slums)

  5. Spoiler

    I was attempting to evolve my sliggoo into goodra at agate circus against clown indra. During the battle, I had milotic change the weather to rain during the battle and when it leveled up to 52 during the battle it did not evolve after the battle.

     

    If it helps, the overworld weather was snow (hail) before the fight. It also leveled twice, once from 50 to 51 while hail was active, then 51 to 52 while rain was active.

     

    Sorry if this one is known.

     

  6. 8 hours ago, H.P. Doom said:

    I agree. I tried using Char and he just didnt put in work after dragon rage went away. I'd rather use mons like Crobat for it's amazing speed and access to acrobatics or Noivern who destroys gyms with a lot of resistances and great moves like hurricane, dragon pulse, dark pulse and more. Charizard just doesnt work out.  Now seeing the first poll, i am extremely supirsed by mudkip.  Now i LOVE MUDKIP. He is my favorite gen 3 starter.  But HE IS WEAK AS HELL.  His special is mediocre and at his mid stage, all his stab moves are special with the should be 10% accurate mud bomb mud shot and water gun.  It doesnt get access to muddy water, also a basically 10% accurate move until level like 37 or something.  And once again, its special, but Swampert can use special moves a bit easier.  Also it doesnt get access to earthquake until level 51.  So Mudkip struggles a lot in early and mid game.. But once you get to Agate... HE IS A BEAST.  You get waterfall for great physical damage plus hammer arm and E.Quake for great coverage and stab.  Also sludge wave which does a decent amount at this point, covering its only weakness, grass. In summery, Mudkip is great late game, but VERY FLOPPY in early to mid game.

     

    Not really. Marshtomp, especially a damp variant, cheeses julia to start the early game. It really only struggles with florinia and shelley (make surre to fight corey on the corrosive mist field) due to the quad grass weakness but half its special movepool gets buffed to acceptable levels from the fields you encounter after that. Protect stalling with T-spikes support is invaluable from something that isn't weak as piss. After shelley, it really only struggles with aya (weirdly enough, due to wasteland ground nerfs) and serra due to possible freeze dry shenanigans and having to do common candy tricks to get earthquake while keeping it obedient. It does rather well vs Noel (hint: teach it sludge wave to change to corrosive field, then spam muddy water. Makes clefable so much easier to beat), and above average at a minimum afterwards in major gym/boss fights, until at least Blake. 

  7. Despite everyone's assertion blaziken wrecks, my answer is fennekin as the best starter as it provides better support and a hard hitter compared to blaziken who is dependent on a lot of AI derping/team support to achieve sweeps in gym/doubles/boss fights (shelley is a good example of this if you fail to use castform or a fake out user as of EP16). Fast Will-O-Wisp + light screen on something that isn't as weak as meowstic is really clutch for a lot of fights. 

     

    I went mudkip for preferred despite the I LIEK MUDKIPZ memes. Mega-Swampert is a great cleaner and tank in one (which is why we will never get that mega stone)

  8. Spoiler

    Sigh...Lets try giving some advice that doesn't require an obscene amount of episode jumping (Looks at gyarados and CM bronzong in particular), or just plain flat out wrong (Arcanine is probably his best option for the fight). Also spoiler tags.

     

    Hariyama needs to go for this fight. He will never outspeed anything Xe has other than maybe mawile, and is just not worth using for the fight.

     

    I'd recommend steel types as everyone else suggested, with bronzong being the best choice to save time grinding/catching while synergizing with mamoswine due to levitate, since the rest of your team is too weak or too frail to be copping EQ damage from it in doubles. Bisharp also works very well despite its fairy neutrality if you have a fast light screen user as adrienne offers plenty of chances to trigger defiant (Competitive milotic is a godsend here as well despite the lack of SE coverage). If you've found eviolite, I'd recommend magneton, NOT magnezone due to extra defense being crucial given magnezone's poor speed. 

     

    Poison types are okay but xe has a decent amount of anti-poison measures. Crobat is your best choice in order to work with mamoswine.

     

    For the first part of the fight, fire types pull their weight well. If you can get another fire type or fire coverage on something to trigger arcanine's flash fire, that would be a good starting point. If they lack coverage though, they are in some strife for the second part of the fight. I'd recommend doing the events required to get either fennekin or cyndaquil myself, as both delphox and typhlosion can really shine here (make sure typhlosion has nature power, and delphox psyshock) Typhlosion can use lava plume to trigger flash fire on arcanine while dealing damage before flash fire flare blitz will carve through gardevoir, but delphox does gain more advantages for part 2 of the fight though it must waste a turn triggering flash fire manually on arcanine without hitting xe's pokemon. Sunny day with multiple fire types could work too (sceptile could spare a moveslot to set it up before arcanine goes to town). Rock resist berries will help if the AI is being smart with granbull.

     

    You can fight fairy with fairy too. Breeding your espeon to get another eevee and gaining a sylveon will allow you a serious nuke on xe's field.

     

    Lastly, blowing away the mist does make xe much less tanky. Tailwind from, say, crobat (from move tutors in peridot ward) combined with a Steel or poison poke will make the fight a lot easier initially. 

     

    OUT

     

    Hariyama

     

    In

     

    Any 2 of

    Crobat (with tailwind), Delphox/Typhlosion (with sunny day support), Bronzong/Bisharp/Magneton (in general or with screen support)

     

     

     

     

     

     

     

     

  9. 30 minutes ago, Alex said:

    Wait how does Incineroar suffer from having low defenses when it's bulkier than arcanine and has intimidate (while also having more attack than arcanine)?? It'll be quite better than its middle form, but i guess speed is the only important stat :///

     

    Because unfortunately dark is not a good defensive type with a lack of reliable recovery. The bulk is nice until you realise all the common physical weaknesses are barely offset by intimidate.

     

    Main question though, maybe I'd have a second playthrough for primarina due to the scarcity of faeries, but otherwise no. 

  10. 8 minutes ago, Blontary said:
      Hide contents

    Not sure if we can unlock all of the houses as of this episode; as for the Crystal ball, how about you go for a walk in  Jasper Ward?? (Be ready for a double Battle ;) )

     

     

    That would explain my problem, thought I had to be in the beryl ward for that bit. Thanks.

     

  11. Spoiler

    I seem to be stuck with the fairview, sunrise and king houses. I've gotten eviolite, light screen, thick club and glalieite of note, but about 1/2 of the houses are still locked and I seem to have no keys to continue the quest.

     

    If it helps, I'm up to challenging Adrienne having completed the devon corp part of the story.

     

    Also who do I give the crystal ball to?

     

    Thanks in advance

     

  12. Anyone already brainstorming changes to Reborn gym teams with the new Pokemon?

    - Julia: One of her two Voltorbs -> Electric Oricorio (obviously)

    - Florinia: No changes

    - Corey: No changes

    - Shelly: No changes but I feel a Vikavolt fits somewhere in her team.

    - Shade: Trevanent -> Decuideye, and Mimikyu possibly fits somewhere in his team.

    - Kiki: Second or third stage of Dragon/Fighting type

    - Aya: Salazzle definitely belongs somewhere in her team (or Cain's), Normal Muk -> Alolan Muk

    - Serra: Alolan Ninetales

    - Radomus: No changes

    - Luna: No changes

    - Samson: Evolved form of Crabrawler?

    - Terra: Alolan Dugtrio

    - Ciel: No changes

    Shelly needs to change a bit due to struggle bug getting the boot from the TM movepool, unless Ame simply wants to give out leech life early and keep the move. Do like due to the buffs to half her teams base stats she becomes a legitimate threat.

    Corey should definitely have salandit to abuse the corrosive field more

    Noel's swellow should become special with hurricane to put a stop to people setting his field on fire.

    Please don't make samson any easier than he already is with crabominable. If anything he could use the dragon/fighting poke because clanging scales being a sound based move would hit stupidly hard on his field.

  13. Hmm I really suck at this sort of thing. My answers would generally be food and computer, except having your eye twitch and back hurt aren't really good things, while food tends to cause me problems due to medical reasons (Not that it actually stops me doing so, but one day I may pay for those choices)

    If I had to pick less depressing answers, it probably involves napping or just laying down and defocusing. I should probably try meditation because the ability to shut off my mind is a godsend given that I tend to overthink things. Walking also helps (about 1/2 hr does the trick).

  14. Don't see a rank for flabebe's line anywhere so I'll offer up my experiences with it.

    Flabebe/Floette/Florges

    Availability: Just after the 7th gym (requires a floral charm to find)

    Movepool: Above average. Has STAB Moonblast, Wish, 2 different field terrain changing moves and access to Nature Power via TM early. Also gets Grass Knot TM which makes it more useful vs Terra.

    Difficulty to acquire/Grind: Bad. It's very easy to miss it as there is nothing to suggest you ever need to acquire a floral charm when going through adventurine woods. Additionally being available to capture at level 20 while your team is in the mid 50's makes it a serious pain to grind up.

    Notable Boss battles where it shines: Luna and Samson make it worth your while due to that lovely STAB moonblast. Can put in some work vs Radomus if you can avoid metagross wailing on you. Has the special defense to at least tank a boosted hit from either Charlotte or blake and set up a more advantageous weather. Extremely useful vs Terra due to either changing her field or using the glitch field to drop a powerful grass knot. Some use vs Ciel due to her noivern and M-altaria.

    Major selling points wrapped up: Base 150 something Special defense makes it an incredible special tank while having the special attack + Fairy typing to deal good consistent damage combined with wish support make it a great team player. While it's HP and Defense aren't appealing, you do acquire it at a point of the game where getting EV berries and EV training items are in easy supply, so dumping all EV's to HP is not too difficult. Unlike its competition in Clefable, Sylveon and Gardevoir, it is nowhere near as RNG reliant as Clefable is, nor at a point in the game where grinding is majorly infuriating. Sylveon is still outclassed due to a lack of hypervoice and having to soft-reset for wish off the eevee event, while being a better option in terms of a tank compared to gardevoir who needs breeding/set-up turns to get the most out of its typing.

    Cons: Asides from being stupidly hard to find, Florges does require a shiny stone that you may wish to use on someone else, and is very limited in use against any team heavy in steel, poison or fire types. It can be very disappointing to have it take heavy damage from physical attacks it resists.

    Overall Rank: B+ or A-. I'm not fussed which it gets, but what it offers should at least put it somwhere in that area despite the competition for the fairy slot.

  15. So I was battling clown indra again today and I had my milotic up against his CB dusknoir, which was locked into EQ.

    Hoping to stall the dusknoir out of EQ's PP after finding milotic could not 2HKO with surf, about 8-9 uses of recover into the match, I got some kind of error log (picture 1) which allowed me to use recover but failed to have dusknoir do anything

    Upon attempting to use surf, the error log showed again (picture 2)

    Only once I did that was clown indra able to successfully switch out dusknoir for snorlax. I'm not sure why the AI had an issue switching out here...

    Not sure if this one is known. Couldn't find mention of it in the bug bin.

    Edit: The battle was able to go to completion after the errors, I should probably add.

    post-52992-0-42995600-1477973162_thumb.png

    post-52992-0-25450200-1477973168_thumb.png

  16. So while I was grinding up some pokemon against Indra the clown at the circus, something strange happened.

    I had milotic use dragon tail on clown indra's empoleon. Contact was made and as a result, wailord was dragged out. In the same turn though, wailord used roar on my milotic, dragging out florges.

    The problem I suspect is that the empoleon was going to use roar, but because my phazing move hit first, it should not have had the chance to do so, but the AI has instead assumed empoleon could do so despite not actually being on the field to use it. While wailord can learn roar, I'm pretty sure for the team its on, it should be expert belt with water spout, hydro pump, ice beam and a hidden power (either grass or electric).

    Apologies if this one is known. Couldn't get a screenshot either because the turn moved on before I could do so.

  17. At this point I'd be using magnezone as it fairs reasonably well against the final five gyms, even if only due to sturdy t-wave shenanigans.

    For overall usage, my bias is a bit towards manetric due to the potential synergy in doubles and the importance of speed at this stage of the game.

    Ampharos is near useless now. The natural bulk means nothing without resists and the amped up field effects + actual competitive movesets from NPC's really ruin its viability late in reborn. Maybe when we get its mega return to it, but it should not be considered at this point.

    The only exception to this rule is if you're yet to battle Ciel, in which case manetric and magnezone should both be used. Manetric for togekiss and magnezone wherever else it can land a sneaky T-wave or shoot down something with discharge/flash cannon.

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