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Posts posted by Cyclonegale
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I'll congratulate you for beating the game when it's actually finished and whatever sadistic fight that is still in store for our hapless pokemon. To be fair Hardy and Solaris aren't very difficult fights.
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Also forgot to say congrats for beating the Glass gauntlet! It was what I warned you about a long while back, but i'm glad you powered through!
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16 hours ago, Yoraiko said:
soooo.... not worth it.
So I think my next part will take a bit longer since I didnt know the last thing I wanted to include in it was the actual big story climax. That some stuff to take in.
All fun and no work here!
Also Battle/X-items raise the stat by two levels. In other words they are:
Swords Dance
Iron Defense
Nasty PlotAmnesia
Agility
Respectively. And you can buy these for cheap. And spam them. They're basically having a fifth slot dedicated to buffing. They're a lot more valuable than you're giving credit for.
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You're welcome! I'm not saying your criticisms are or are not valid! What bugs other people may not bug me and that's fine. What is objectively bad and subjectively disliked are both very valid things to consider and I can't expect someone to have the same experience as me with the game. I enjoy seeing and hearing other people's opinions on things I like for better or worse.
As for the corrupted ball, I just remembered the event got moved back WAY later for it. You'll know it when ya see it.
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- The constant hyperbole, or scathing ranting about roadblocks is a little offputting. The entire game relies on gimmicks (Field effects) which are always stacked against you, but fighting a singular high leveled pokemon isn't that hard even! I won't rag on you for using the method you did, there are plenty of ways to do so, but you seem to dislike changing out your team unless a fight demands it and i'll respect that. As i've said earlier, I brute forced my way using the same 6 mons no matter what all the way up to the steel type gym. I can personally guarantee these fights are possible the 'normal' way if not requiring some luck or judicious use of items.
- I completely skipped Route 1 my first go round. Just went through it to get to Radomus and that's it, wasn't till recently that I went back and picked up all the goodies within the forest.
- I don't know what to tell you about Cain. When I played through the game (in previous episodes) Cain didn't have the Mimikyu, it wasn't until the usual fight in the most recent where I had to deal with it.
- Well it's not like the Gym leader is gonna fight you without his ace.
- Yeah people just yoinking stuff off of my character gets on my nerves too. The good news? Chances are you'll get to beat their face in shortly after.
- Take the Corrupted Pokeball to the Pokeball shop
- I can't help if aspects of the game irk you. If you don't like it or love/hate it than that's you. Reborn brings out a lot of feelings for me at least when it comes to overcoming dumb stuff. Although my reactions to seeing massively overleveled mons try to take on my team go as follows, "What the f***, how am I supposed to beat that? Oh that's its' moveset? You're mine now hehehe." or something to that effect. As much as your complaints may put me off as I enjoy the game, it's nice to see what someone else thinks even if I may disagree with some opinions, but it's good to see what aspects can be improved upon. I encourage you to keep at it, but if you stop finding any enjoyment and quit for good then that's okay too, all your mons (friends) are there to help you succeed, there is more than one way to do anything in Reborn! Well, battle wise.
- You got me on the puzzles. I have a tiny smooth brain that make me do the hurty thinky thing so I google stuff.
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As loathe I as I am to admit it, on my first run through, Shelly -> Aya is my least favorite part of the game. I'd claim it's one of the less than stellar parts of the game, and have even ranted about it myself to some friends. I share some of your thoughts, although some are a little extra than even I disliked. I like to think you've gotten past the lowest point of the game and it gets better from there, as after Aya is when I got hooked on the game myself. I had gotten stuck on Aya on my initial playthrough and then opted to start again and not be a dummy about my choices and what pokemon I used. (I brought a lvl 34 Carvhana to Aya). Although I tend to not pay attention to the story, and if I remember correctly it's based off of the roleplay from the Reborn League Online thing when it was still around which might have something to do with your points. Anyways, it's okay to have a little bit of fun with your team. It's fine to get attached to pokemon you want to use over others, as the game gets much less restrictive now that options are opening up to you...
However there is one part of the game that may very well break you. It nearly broke me and I tried to prepare for it even.
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Grats on beating Shelly. She really is a huge road-block for some people. Especially since you don't have access to many options to fry her field before you face her.
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On 12/6/2019 at 8:12 AM, Yoraiko said:
https://gedankenbloggade-yoraiko.blogspot.com/2019/12/pokemon-fangame-pokemon-reborn-review-2.html
Thanks for your time. Any advice and feedback is welcome.
- Cain is a dude
- You CAN muscle your way through a large chunk of the game with the pokemon you want through abuse of X ___ items. But it is a strategy that will not last forever (I got up to badge 15)
- If you look around, the game throws pokemon at you that can solve all your problems. (You can catch a Numel right after facing Julia). Reborn always gives you a free pass if you look for it.
- Being Stubborn is going to make it much less enjoyable. I speak from experience, I got stuck on the 5th gym leader on my first playthrough for a long time before I realized my team just wasn't built for the field and gym.
- Hold X to Fast Forward through Dialogue
- Swapping pokemon out occasionally is perfectly reasonable and you can still be attached to them. Even Idiot Hero Ash would still swap out mons when he had to.
- Good luck. If you think Florinia is hard, you haven't seen anything yet.
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A set up like that is why I keep my Storm Drain Cradily around.
In order...
Julia: Pincurchin
Florinia: Possibly Applin line but I think her current team is fine
Corey: No changes
Shelly: Orbeetle
Shade: Runerigus
Cal: Centiskorch
Kiki: Falinks
Cain/Aya: Toxticity no question
Serra: Mr. Rime and Frosmoth
Noel: No change
Radomus: Hatterene
Luna: Morpeko maybe. Grimmsnarl for sure
Samson: Grapploct, no contest
Charlotte: Galarian Darminatan
Terra: Sandaconda
Ciel: No change
Adrienn: Galarian Ponyta
Titania: Corviknight for sure. Possibly Duraladon
Amaria: Dracovish for singles. Arctovish for doubles
Hardy: No changes. MAYBE Stonjourner
Saphira: We don't know her team yet. But Dragapult and Duraladon are on it
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Dark or Ghost
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Charlotte and Titania are the only gym leaders who actively halted my runs before barring Aya.
Radomus gave me some trouble as his mons could slaughter my aces. (Gardevoir and Infernape) and I didn't have much at the time to counter him. Noel forced me to burn the living bejeebus out ofhis flower field to not deal with his BS. (This was before fairy typing). Aya was the leader that made me quit my very first run (Back in Episode 15), and is what got me to try over again with a new starter and stuff. I think the team I brought to her was... Vulpix, Noibat, Chestnaught, Luxray, Sharpedo, Hariyama. No wonder I got trounced.
Shelly never gave me trouble after I restarted, Infernape/Monferno just kinda ran her over, Ciel scared me shitless at first but she went down way easier than I was anticipating. Samson was easy money once I gave Infernape Acrobatics, Terra just got flattened by my Leavanny.
Shade got run over by my Luxray, Kiki got run over by my Espurr, Serra buckled under Mach Punch Infernape, Luna couldn't survive Close Combats, Hardy can't handle high defense mons.
I smacked down Adrienn with an underleveled Metagross, I was actually surprised I could. Amaria I raised a Storm Drain Cradily and paired it with something weak to water or something I don't remember. The battle never went underwater because Cradily's precense made her completely not use any water attacks, so my secondary mon ran all over them while Cradily tanked hits repeatedly. Corey can't handle people blowing up his mist field (flame burst opop). Julia wasn't terribly hard, but i fought her at around EP16. Florinia couldn't handle Monferno.
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Spoiler
Getting a Prankster Sableye could help out a lot. You can get them in Iolia valley behind a smashable wall. It'll say "The Crystals energy is unstable" and you need a mon with Dark pulse. Get into a fight and use dark pulse and you can catch a sableye.
Getting a mon with Prankster just kinda stops Samson in his tracks. Spamming Will-o-wisp or Thunder Wave makes his mons sitting ducks for the most part. You would have to be careful of trying to Status his Hariyama or Conkeldurr though. The above mentioned Hawlucha who is a solid mon for this fight. And you should have access to much better flying types than Noctowl by this point (Unless you just wanna keep it around). You should also have access to a Dusk Stone by now to evolve that Misdrevious!
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I would highly recommend getting your own Excadrill which is catchable in the desert. Excadrill slaughters most of her team, and I managed to beat Titania (After many failed attempts) with some random Excadrill I caught in the desert and leveled up a bit. I gave it a magical seed, snuck in a X-speed and the Excadrill just swept her whole team with minimal effort. I think it got all the way to Aegislash or Mega-Scizor before finally going down, where my Infernape scorched the remaining ones.
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SpoilerOn 4/3/2019 at 7:52 AM, BelaB88 said:
Aya
--Your current team--Grumpig
Psychic Lvl 44
Twisted Spoon
Own Tempo
GentlePsyshock
Confuse Ray
Psybeam
Power GemPrimarina
Water/Fairy Lvl 44
None
Torrent
Bashful
Bubble Beam
Sparkling Aria
Hyper Voice
Moonblast
Kricketune
Bug Lvl 43
None
Swarm
Quirky
Cut
Sing
X-Scissor
Struggle Bug
Emolga
Elect./Flying Lvl 44
None
Motor Drive
Docile
Electro Ball
Light Screen
Acrobatics
Shock Wave
Growlithe
Fire Lvl 43
None
Justified
Rash
Agility
Flamethrower
Outrage
Heatwave
Donphan
Ground Lvl 43
None
Sand Veil
Gentle
Take Down
Charm
Earthquake
Fury Attack
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--Other Pokemon you have in your PC--
Gothita 25 PsychicPichu 26 Elect.
Scrafty 39 Dark/Fighting
Carnivine 39 Grass
Mightyena 43 Dark
Baltoy 30 Ground/Psychic
Ampharos 33 Elect.
Nidoqueen 42 Poison/Ground
Snubbul 21 Fairy
Teddiursa 19 Normal
Porygon (in Daycare, but should be ~lvl 39)
Trubbish 33 Poison
Buizel 25 Water
Noibat 40 Flying/Dragon
Bench Primarina for this one, replace Kricketune. You should have access to Meowstic by this point, who is a very good option for this fight, both Female and Male version. If you're willing to train up a mon, you can get Pinecos from the Headbuttable in Reborn City trees for a Forretress, who invalidates a lot of Aya's team, knows spikes(which is boosted), and has attacks independent of it's attack power. (Heavy Slam/Gyro Ball). I can't really stress how good Steel types are against Aya, as she only has a handful of answers to them. If the egg you got from the Slums was Bronzor all the better. If you can find an answer for Salazzle and Drapion, Forretress can run amok.
If you don't wanna go out and find more pokemon, Training up Baltoy could be beneficial as Claydol can learn good attacks for Aya (Extrasensory and Earth Power). Gothitelle is also a good choice, X items are always a viable option if you have a mildly tanky pokemon like her, especially with access to screens. It is particularly easy to buff the bejeebus out of something like Forretress, Gothitelle, or Grumpig so they can tank hits and just go to town on her, as her starting two aren't to big of a threat. There is a Lunatone or Solrock in the Grand Staircase if you're willing to explore. You can grab a Meditite from Apohyphll Academy from a girl on the roof and Medicham can take a couple of hits and dish out Psychic and Fighting (to deal with Drapion). Iirc there are Alolan Diglets in Pyrous mountain who have almost perfect typing to fight Aya with. Bringing your own Nidoqueen can work depending on the moves it knows, and if you have a means of evolving Porygon, that's another psychic attacker. Trubbish/Garbodor can also act as an effective wall and set up.
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I never had much trouble with the fight. My team at the time was: Infernape, Luxray, Gardevoir, Flygon, Leavanny, and Mamoswine.
I would say focus down Fern's team first as he will try to sweep you right away, and it is more frail than Blake's at the start anyway. Fern is the easiest to take out, as Walrein only has Surf and Blizzard. Depending on who your partner is this strat will work easy. Julia will probably KO Walrein, Florina might lose her Cradily to it. Whatever keeps them off your mon you're using to whoop Fern. I think I used my Mamoswine (Adamant Nature) and he Managed to slaughter most of Fern's team with Ice Shard and Icicle Crash. I think I had to pop an X. Special Defense t one point, but Mamoswine can wipe the floor with Fern's team. And Blaziken alone should be strong enough to sweep everything on Blake's side except for maybe Starmie? Assuming he has Thunder Punch/Speed Boost anyway.
As for Solaris, I had Julia helping me out for this one. Although Flo probably is better against this one, I made it work. Biggest threat on Solaris' team is his Garchomp, so save an Ice Shard from Mamoswine for him. But a lot of Solaris' team is weak to Ice or fighting, which you have two good pokemon in those coverages. Blaziken can take out Scizor easily enough with a Stab Boosted fire punch or some such. I think this is one of the fights where Infernape outshines Blaziken, as Iron Fist provides that little extra bit of power. Stealth Rocks is also very good here to tack on a bit of damage against most of Solaris' team, which 2 are even weak too. Toxic Spikes could also be a good investment. Going out and finding something Prankster to set up screens is also a sound option, as it will allow Julia/Flo to stick around longer and give your mons a chance to set up as it will be very hard to OHKO them at this point.
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Is there a way to generate Alolan Variants?
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Go to the move-relearner and teach it Ancient Power, then level it up.
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I've always entertained the idea of trying a monotype run of Reborn up to whatever the current episode is, but being as how i've mostly relied on item spam and brute force to get through the majority of the game, I never found myself confident enough to start. So for those of you much braver than I, how did you do your mono type run? What type was it? What were the biggest challenges, and what strategy did you come up with to beat it?
I also think i'm finally going to attempt my own Mono run, but i've no idea what type to pick first. I've been thinking of maybe Ice or Fighting, but what would be the type that might be good for 'beginners' to the challenge?
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Most gym leaders never gave me much trouble. After a few tries after I figured their strat out I would counter accordingly, I never even had to change my team up most of the time.
SpoilerJulia - Not too difficult with what is given to you
Florinia - I started with Chimchar so she wasn't all that bad either
Corey - I had a Meowstic(F) with me and just used that over and over, and whatever didn't get downed by that I just blew up the field with fire moves (Corrosive mist)
Shelly - One of the harder ones I faced. Her bugs were faster than Monferno/Infernape at the time and I couldn't quite down her mons. I ended up relying on Rock Slide Vibrava(When Trapinch was a casino award) and Thundefang Luxray
Shade - Luxray had Bite/Crunch and um... I don't really remember having trouble with shade at all
Kiki - Used Meowstic(F) to Psychic her team to death and built Calm Mind +2s with sand field
Aya - Meowstic is such a great early game
Serra - Lol Mach Punch
Noel - Lol Flare Blitz
Radomus - Leavanny's Bug Bite was a god send here. Sword Dances and many X Sp.Def and he couldn't stand up to it
Luna - Infernape is a strong starter for a reason
CHarlotte - My First major roadblock, it took me a couple tries and a little bit of dumb luck, but after lowering the accuracy of her starting mons via Surf spam, I began to focus solely on one mon until only her Rotom Heat was left, which couldn't hit me from accuracy debuffs
Samson - He was a bit of a rough start, but after I figured out his gameplan, I ended up just using Acrobatics on my Speed trained Infernape
T3RR4 - I don't remember having much difficulty here either. I think it was a combo of Vaporeon and Flygon
Ciel - I X-Drugged the hell out of my Flygon and spammed Rock Slide til the cows came home
Adrienn - I was in the middle of training my Metagross during this whom was about 10 levels lower than Adrienn's weakest mon and Metagross nearly solo'd it after some Iron Defense boosts and X items
Titania - The hardest fight for me by far. On my first few tries I couldn't even get past her Slush Rush Sandslash. She actually got me to quit reborn for a while and I only went back and did it days before Ep 18 came out. Ended up overpreparing for her via Magical Seeds and training an Excadrill. But the Excadrill took out at least 4 of her mons, Infernape beat Scizor, and Aegisslash
Amaria - I had no trouble with Amaria. I trained up a Storm Drain, Amensia, Giga Drain Cradily and stuck Thunder Punch on my Iron Fist Infernape and she never stood a chance. She never tried using water moves in fear of storm drain so I thunder Punched and Giga Drained her with impunity (Double Battle Zekrom route)
Hardy - I tossed out my Metagross and Mamoswine and boosted their defense all the way to the max. I then Meteor Mash'd, Brick Break'd, and Earthquaked my way around. His Archeops and Aerodactyl gave me some trouble but Ice Shard instantly puts Archeops in Defeatist range and can nearly OHKO Aerodactyl.
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Spoiler
Squirtle - You already know how
Turtwig - Complete the HM Dive Puzzle, then talk to the girl again to do the Turtwig puzzle.
Oshawott - Final Reward from Aqua Gang?
Froakie - Complete 300 entries in the pokedex for the Agate City sidequest
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Spoiler
Mamoswine(NeverMeltIce) - Icicle Crash, Ice Shard, Earthquake, Stealth Rock
Infernape(Black Belt) - Mach Punch, Thunder Punch, Close Combat, Flare Blitz
Gardevoir(Synthetic Seed) - Calm Mind, Shadow Ball, Moonblast, PsychicGreninja(Synthetic Seed) - Surf, Icy Wind, Dark Pulse , Hidden Power(Steel)
Flygon(Focus Sash) - Dragon Claw, Rock Slide, Earthquake, Fly
Metagross(Metal Coat) - Bullet Punch, Meteor Mash, Zen Headbutt, Brick Break
The general strategy was to build up one of my mons and have them sweep. Cain and Shelly gave me the most trouble with their doubles because you work at such a hard disadvantage. How my Fight's usually went was.
Greninja/Mamoswine Start.
Ribombee Webs, Greninja surfs and OHKO's Marowak and knocks ribombee down to 1. Mamoswine sets Stealth Rocks. Finish Ribombee with Ice Shard, Surf with Greninja, Bring in Metagross and start X. SpDef him while Greninja continues to surf, Metagross Bullet Punches to finish off anyone low. Thanks to some luck, Greninja only goes down on Shelly's last pokemon. On the occasion Metagross went down, send in Flygon to be a sacrifice while I revive Mamoswine and use Ice Shard to finish people instead.
Luna:
Infernape Start:
Mach Punch Twice, Bring in Mamoswine and Ice Shard twice on Mismagius, sweep her team until Umbreon. Bring in Metagross and spam X.Def. Start healing everyone while weathering Umbreon and then finish off Umbreon with brick breaks.
Serra/Radomus
Mamoswine/Greninja start:
Mamoswine spams the bejbus out of earthquake while I bring in Gardevoir(telepathy ability) to avoid friendly fire. Start spamming Calm Mind on Gardevoir. stopping the Earthquaking to heal her sometimes. Once fully boosted, the fight is a cake walk, I would usually sned out Metagross and start Bullet Punching everything until it stopped moving.
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I don't have a spare skull fossil on me. Really sorry! Although I did find the dumb bird in Onyx ward.
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Thanks. Now I just need to find the dang Pidove
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I have a Shiny Chimchar for ya for the Oshawott
Pokemon Reborn E19 Hall of Fame - show off your game-winning team! (Now with tier list)
in Reborn City
Posted
Name: Iori
Species: Greninja
Ability: Protean
Item: Life Orb
Moves:
- Ice Beam
- Dark Pulse
- Extrasensory
- Surf
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Name: Chandra
Species: Volcarona
Ability: Flame Body
Item: Firium-Z
Moves:
- Heat Wave
- Quiver Dance
- Bug Buzz
- Morning Sun
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Name: Suzuhime
Species: Gardevoir
Ability: Telepathy
Item: Gardevoirite
Moves:
- Psychic
- Moonblast
- Calm Mind
- Shadow Ball
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Name: Masamune
Species: Scizor
Ability: Light Metal
Item: Scizorite
Moves:
- Bullet Punch
- Aerial Ace
- Swords Dance
- Roost
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Name: Holloway
Species: Gliscor
Ability: Poison Heal
Item: Toxic Orb
Moves:
- Earthquake
- Facade
- Roost
- Swords Dance
*Certified MVP award*
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Name: Guinevere
Species: Aegislash
Ability: Stance Change
Item: Leftovers
Moves:
- Shadow Sneak
- Sacred Sword
- Swords Dance
- King's Shield
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Holloway carried me not only through most of the E4. but also pretty much yhe entire episode. EVs and IVs are pretty standard stuff with maxes being in the usual spots. I mauled every fight except for Elias' ditto. That thing gave me a lot of trouble before I figured to just switch out my sweeping mon. Besides an occasional Flamethrower or Fireblast, the large majority of te E4 doesn't seem equipped to deal with really bulky steel types... or a Gliscor who can tank the world. Seriously, it is WAY bulkier than it has any right to be! Scirzor and Gardevoir would swap between who got the mega *Whichever Z-Move I needed more* but it typically went to Volarona for Firium-Z.