Jump to content

ArcsyKay

Veterans
  • Posts

    158
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by ArcsyKay

  1. If Lycanroc then which form you thinking? :3 Tbh I consider Rhyperior for defense.... buuuut... Doggo
  2. Hello, In short... I've been away for quite a while and want to refresh my team composition for Reborn. I don't want to change Umbreon, Sylveon and Gardevoir for different pokemon (personal preference). Rest can be switched out for entirely different pokemon if needed. Thanks in advance! I will post the rest as soon as I get access to my storage PC
  3. Fixed it up, check it out and let me know. Also I changed that single file link to a folder link on MEGA so it will be easier for me to deliver you updates and hotfixes
  4. I'm sorry for the necro-post but today I'm gonna release the E18 version of the mod menu. Please feel free to check the status in the main thread
  5. Yes and also sorry for the delay. Had 2 weeks of holidays :D
  6. Oh yea true that. Thx for letting me know.
  7. Quick update. Since I feel better and my semester at uni ended, I think I will continue working on the mod menus this weekend and will release an update before the end of it.
  8. If the followers mod is a script based mod then no it won't. To begin with this is just a port and I won't make stuff that's specific to rejuv and I also stated that I won't modify it to be compatible with other mods. Sorry and have a nice day
  9. Yes I'm aware of that and there is no way other then auto-toggle before and after battle which I won't add cause there are mixed feelings about such stuff.
  10. @Runemance ya waynolt's mods are good. That's why I used one of his in my mod menu
  11. E17 probably uses new scrips which aren't in the old game so adding the file there will cause bugs. Desolation probably used scripts that were all in rejuv so that's why it worked.
  12. I'm not gonna update this mod menu for a while. Maybe in june. I have more important stuff going on right now.
  13. Dunno Gemini to open the scripts file
  14. You can do it yourself. Just google how to enable debug mode in pokemon essentials and how to add code to the scripts file. Iirc to enable the debug mode you only need to set the variable for it to TRUE instead of FALSE which is basically one line of code.
  15. Yes it is. Before you ask if I will do it? No I won't.
  16. If you donate on my patreon then I will do it faster. #sellout Nah but srsly, I'm doing my masters degree and have a full-time job atm so this isn't really my top priority. Especially since I'm not getting a cent for it.
  17. I think there was an option for that in the debug menu. I'm not sure though since I haven't really played since the last update of the menu
  18. I didn't make a mod that changes the moveset of a pokemon. Either you did it yourself or it's different in Rejuv
  19. Thank you. I will try to, but I have a full-time job now and starting college (for master's) so I won't have much free time
  20. No, sorry. I don't really have time for more than two games since I've got a full-time job now :/
  21. The mod doesn't check if you exit or enter anything tbh. It just checks if you are outside when changing it. Make sure that the power isn't set to 3.
  22. I checked the code. Rock climb doesn't count as a hm in it. To add it I would have to recode the move itself which I won't do sadly. Sorry you will have to deal without it.
  23. But you can use it from inside the tmx menu right?
  24. No problem ma'am. That's what this thread is for
×
×
  • Create New...