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jotwas

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Posts posted by jotwas

  1. Don't bother with HP Fire, super-effective HP Fire is still weaker than Surf. The only reason people ever run HP Fire on it in comp is because of Scizor and Ferrothorn because they're so frequent- which is definitely not the case in Reborn. Gunk Shot is about the same, don't bother.

    As for Scald vs Surf, Surf IMO. Greninja is so frail, you're more likely than not going to get only one chance to burn, might as well go for that 1/8th extra power.

    Go max Speed and Sp.A EVs.

    Get that Arcanine then. Agility, Outrage, CC and Flare Blitz are it's best set in-game, with Intimidate, max Attack and Health EVs and Adamant. The reason I'm saying max Health EVs and Agility over E-Speed is that you'll be outspeeding everything anyways after an Agility, might as well invest in HP to make setting one up easier, y'know?

    Except for the EVs and nature, I don't know why it wouldn't be performing well, mine did a ton of work. Oh well, grab a Lilligant. There's not much for me to explain about it. Own Tempo with Modest/Calm, Max Special Attack and Health EVs, Quiver Dance, Petal Dance, HP Rock and Sleep Powder. And maybe a Wide Lens from wild Yanma to help with the accuracy of Sleep Powder, but you'll likely be SP-ing at the start: if you miss, just F12 and try again.

    I'm really starting to think you're setting up on all the wrong foes, but oh well. Get a Starpator (with Endeavor), an Archeops (with EQ from pre-E13) or a Honchkrow (with Tailwind) if you want a bird. If you want a Poison-type, get Drapion (with SD and Dig from pre-E13 and a Scope Lens) or Nidoking (T-bolt and Ice Beam from pre-E13). They're all rather self-explanatory, I put anything that wouldn't be obvious in ().

    It likely won't be a loooong time until we can actually mega-evolve stuff, so stick with Megahorn. Actually, both are level-up moves, just Heart-Scale them when needed.

    Then grab a Malamar or Reuniclus. Run Trick Room on Reuniclus, but not for team support, but because it's bulky and strong enough to last all 5 turns in it without that hindering your team (though stuff with base 80 Speed definitely would like some speed support.)

    What about dark pulse over extrasensory on Greninja?

    Heat Wave and Naive nature is a good idea? I just don't like recoil

    I really don't know why, but this thing can't take hits, it just doesn't make any sense, I was supposed to tank everything. If I really want, I can EV train this thing in SpDef and HP and see if it can do some work, but I'll try that lilligant, why not HP ground/fire over rock so I can actually touch steel types.

    This thing couldn't even get ONE kill in my gym battles, I tried to set up against that hariyama, but no, it has smack down. Charlotte's darmanitan has rock slide, and even if I can set up, I can't one shot stuff, which is really bad. Anyways, archeops is great, but it has the worst ability ever made (maybe truant or slow start are worse, but regigigas and slaking can take hits, and archeops can't). Honchkrow and Staraptor are also weak in the defensive side, I can't take hits. I WISH we could breed bulk up on braviary, but as flying is the worst egg group ever for breeders...

    Main idea: Don't laugh, chatot. Yeah, that's quite strange, but Taka proved that it can do some work, it actually has great spatt (I know that it's defenses are even worse, but >) and access to nasty plot AND sing, so I can set up safely. I can give it a life orb, so it will hit even harder. And I can also try to get some confusion hax with chatter using substitute at the same time. I'm going to try each one of these pokemon.

    But if I don't want a flying type, nidoking/scolipede over gardevoir is the way to go.

    You're right, I'll just swap rock slide for bullet seed when we get the megas.

    Reuninclus is good, malamar is good, but what about metagross? Like... having a steel type is nice.

  2. First off, you can get Heracronite by giving a blue ice cream cone to the guy with tons off pikachus. i Haven't seen it for myself because my save file is glitch with the berry plants there. But i seen it in the forums somewhere that you can get it.

    Rotom heat could replace Chandelure and it also give you an electric type.

    Garbodor is really good from my experience if you really want to replace Crobat. Or you can try speed boost Scolipede.

    I already have the heracrossite, after a billion soft resets for that ice cream :(

    Rotom is limited in reborn, no will-o-wisp, no pain split, that's quite unfortunate

    I could try that Scolipede since heracross will really appreciate some speed boosts.

  3. This team is this one here with some improvements: http://www.pokemonreborn.com/forum/index.php?showtopic=11697. And it's way better than the one in my current run. Here we go.

    Greninja

    Protean

    Modest

    Random EVs, suggest a spread

    Holding Nothing

    - Ice beam

    - Surf

    - Extrasensory

    - Grass Knot

    I think that I should breed another one with HP Fire over extrasensory, and gunk shot over grass knot when it's avaliable. Ah, and scald over surf, but this is a little detail, I want your suggestions (Scald or surf, basically burn or power)

    Chandelure

    Flame Body

    Modest

    Random EVs, suggest

    Holding nothing

    - Trick room

    - Energy Ball

    - Shadow ball

    - Flamethrower

    I want to get rid of trick room, my teammates have decent speed stat, and I think I can tr replace it with something better, pain split or will-o-wisp maybe? I was also thinking of an arcanine, since it's faster, and chandelure isn't doing what I thought it would.

    Gogoat

    Sap Sipper

    Adamant

    Random EVs, suggest

    Holding Big root

    - Horn Leech

    - Earthquake

    - Rollout

    - Bulk Up

    I don't like this thing, in my entire save file, I was never able to set up, maybe because I have bad EVs... but I accept suggestions for a replacement.

    Crobat

    Infiltrator

    Timid

    Random EVs, suggest

    Holding nothing

    - Air Slash

    - Confuse Ray

    - Nasty Plot

    - Venoshock

    Replacements please, this thing is bad, it's too glassy, when I try to set up I die in the next turn.

    Heracross

    Moxie

    Jolly

    Random EVs, suggest

    Holding nothing

    - Close Combat

    - Earthquake

    - Rock Slide

    - Megahorn

    The only team member that is not a shame (Greninja is also decent, but not perfect), it destroyed Luna, Blake, Radomus (Megahorn spam) and destroyed Fern. I just want to know something, we got the heracrossite, do you guys think I should breed it with rock blast and replace megahorn with pin missile?

    Gardevoir

    Trace

    Modest

    Random EVs, suggest

    Holding nothing

    - Psychic

    - Trick Room

    - Charge Beam

    - Moonblast

    Well, I need to respect this, since it wrecked Samson and Terra, but are there any better pokemon for this spot? Gardevoir is not bad, but... I think it can be better

    Maybe that's because I have random EVs, but I'm not happy with this team, I just want to keep Greninja and Heracross, but of course I can keep the other ones if you guys have any ideas to make them stronger.

  4. Etesian's pretty god at this, so expect him to give you at least a 7 paragraph list of suggestions. :P

    Are your Pokémon IV bred? If not, there's a lot of time between now & when E15 is released, so it'll give you something to do.

    My pokemon aren't IV bred, but I might try that since I'll need to do some changes to them.

    Oh hey, I still remember your last team topic here, that one was pretty sweet. Seems like you're getting the hang of this stuff now. Well, let's see what we can do here!

    Stack up on those Normal Gems, like a few dozens of those. There's no reason not to spam Boomburst, like what else is money useful for in-game right now?

    About the rest of the set, can't do much better. I despise Fire Blast's accuracy and we do have that Flamethrower TM, so.......you decide. The power drop is hardly noticeable, and a little less damage is better than no damage because of misses.

    Still don't get why an inflated fish has such a great movepool. Ah well. Considering it's main use in comp is hazard-setting, which is unnecessary in-game...that's about as good a Qwilfish as Qwilfish can get, but it's still a Qwilfish. It has decent defense due to Intimidate and decent attack, but you might wanna consider switching it out for something? Sure, you can keep it, whatever floats your weird balloon fish goat, but, for example, Seismitoad and Dragalge also have strong Water- and Poison-typed attacks. They are a slower, but have it beat in all other regards. If those don't interest you, we can also figure something else, what should a replacement have?

    Acrobatics really won't be good for it when it's a Gliscor. Instead, how about Stone Edge/Rock Slide? Rock and Ground together have perfect coverage on all but Torterra, Virizion and Breloom, but if you just set up properly, they should be no problem. Again, I prefer the more accurate move, but that one's up to you again. SD is just fine. For the last move, both Poison Jab and Knock Off work.

    Looks like what you're going for with this set is more of a defensive set? If you want something bulky yet incredibly damaging, Gourgeist does it waaaaay better. Leech Seed, Will-o-Wisp, Phantom Force, Protect annihilates any and all physical attackers. Also, you can just dump all EVs into Defense and Health since Leech Seed and Will-o-Wisp together take 1/4th of the foes health every turn and the combination of both Protect and PF make you invulnerable every 2 out of 3 turns and Will-o weakness the hits you'd take when you actually can be hit, which'll happen once, since the foe will lose (and partially give you) 75% of their health just to hit you once. This thing soloed Solaris' Garchomp without difficulty and was able to do the same against any other physical attacker, including a good chunk of Luna's line-up. The only thing Trevenant really beats this thing in is physical attack, but damage is no issue with this thing due to the statuses.

    With EVs and nature, you might as well maximize bulk. DD will get you to outspeed everything anyways and both DD and Moxie will get your attack stat through the roof, might as well go all-out on the bulk to make setting up that much easier. I'd go for Impish and max HP and Defense EVs.

    Ah, Eelektross, one of my favorite Pokemon of all time. Wish we had an Expert Belt somewhere, it's like Eelektross was made for that item. Though Reborn makes that matter not as much because the thing it's god-tier in, it's movepool, is so limited in Reborn! If you want to keep your current set (sorta), due to it's low Speed, Charge Beam's buffs are inferior to Acid Spray's drops since they have much more of an immediate effect and it also lets another special attacker come in and clean up if Eelektross is downed.

    But I think you should consider a Coil set. Now that an Iron Tail tutor exists in 7th Street, it's actually really really good. Any combination of Bounce (30% para chance), Iron Tail, Brick Break and Crunch works really well, but I like BB, IT and Bounce the most. Uh, then also Defense EVs are much better than Health ones, since Coil is more effective in that case.

    Make this thing's Ability Unnerve, we won't be seeing too many Fire-typed attacks I don't think, unless they're STAB, in which case you might as well just use your other STAB. As for Sludge Bomb, I did think it didn't really get anything terribly useful, but did you know this thing gets Destiny Bond? Yeah, me neither, I just looked that up. The chain is either Qwilfish>Inkay>Delibird>Houndo or just Smeargle>Houndo. It's got some pretty good Speed and Sludge Bomb really doesn't do much for your coverage anyways, so there's that.

    Go with Energy Ball or Grass Knot instead of Flash. Not much this thing can run.

    You could also consider throwing a Trick Roomer in there, but if you go for Coil Eelektross, you'd be fine without it- or rather, you wouldn't be as dependent on it.

    Holy crap, that's a lot of text. Anyways, thank you for the suggestions, let'see.

    Since fire moves are not stab on Exploud, there's no point on running a weaker move. Stacking normal gems will be great for doubles, but otherwise I'll just lose it in the first turn and then become useless.

    This thing has paper thin defenses, I agree, but if i want to switch out I'll need a physical water type, what do you recommend?

    What's the breeding chain for earthquake, poison jab and rock slide?

    I wanted something to stall speciall attackers, and hit hard at the same time. I'll try this gourgeist, again, what's the breeding chain?

    No attack investment? I know, moxie is great, but some 80 EVs in attack instead of defense won't be bad.

    Coil looks interesting, never noticed this thing has no weaknesses and perfect coverage for every single pokemon that exists, that's insane. Also, then I think I should invest in SpDef EVs, because Coil is already going to boost my physical defense.

    That's daice idea, but I'm currently thinking of a set with sunny day/solarbeam instead of nastyplot/sludge bomb, what do you think? If I have the bulk to set up a nasty plot, I'll definitely have the bulk to set up a sunny day and wreck.

    Maybe HP Fighting, ground or fire for steel types.

    Any suggestions for a new trick roomer?

  5. Hey there, there has been a while since the last time I entered the forums, I needed to study. I decided to start reborn again, and this is what I got, special thanks to Etesian's breeding guide.

    Exploud

    Scrappy

    Modest

    252 Sp.Att and HP EVs

    Holding silk scarf.

    - Boomburst

    - Ice beam

    - Fire blast

    - Surf

    Qwilfish

    Intimidate

    Jolly

    252 Att and Speed EVs

    Holding black sludge

    - Poison Jab

    - Waterfall

    - Toxic Spikes

    - Destiny Bond

    Gligar

    Immunity

    Adamant

    252 Att and Defense EVs

    Holding toxic orb in the future when it's a Gliscor

    - Acrobatics

    - Earthquake

    - Swords Dance

    - Brick Break

    Trevenant

    Frisk

    Careful

    252 Att and Sp.Def EVs

    Holding Big Root

    - Shadow Claw

    - Will-O-Wisp

    - Horn Leech

    - Substitute

    Scrafty

    Moxie

    Jolly

    252 Att EVs, 100 Speed EVs, 152 HP EVs

    Holding Wide Lens

    - Dragon Dance

    - Crunch

    - High Jump Kick

    - Ice Punch

    Elektross

    Levitate

    Modest

    252 Sp.Att and HP EVs

    Holding Zap Plate

    - Flamethrower

    - Discharge

    - Grass Knot

    - Charge Beam

    Houndoom

    Flash Fire

    Timid

    252 Sp.Att and Speed EVs

    Holding Charcoal

    - Sludge Bomb

    - Dark Pulse

    - Flamethrower

    - Nasty Plot

    Florges

    Flower Veil

    Modest

    252 Sp.Att and Defense EVs

    Holding Nothing

    - Psychic

    - Moonblast

    - Calm mind

    - Flash (Yeah, it's quite useful, but I need to replace it, I know)

    I'd love some suggestions.

  6. I'd recommend adamant or jolly.

    -Icicle Crash (STAB and has a flinch chance)

    -Earthquake (STAB and it's powerful)

    -Stone Edge/Rock Slide/Ice Shard (A rock move is useful in this case, but what about Ice Shard? In the future it can take care of Solaris' Garchomp, Saphira's Dragonite, Heather's salamence if we fight her someday, and any flygons. It's not the most powerful move ever, but mamoswine has great attack, if it doesn't kill, it's going to put the foe's HP on the red limit.

    -Curse/Freeze-Dry/Superpower (If it's adamant curse is not a bad idea, freeze dry can take care of water types, but are you sure? Amaria is coming and you are probably not going to outspeed her kingdra, and as mamoswine is not that bulky on the special side..., but that's fine, it's going to be useful if she has any ground/water like swampert or seismitoad, but I prefer superpower over them(only via move tutor).

    Steps to get freeze-dry

    1) Go to the obsidia candy shop and try to buy a vanilla ice cream, vanillite is going to drop down.

    2) Evolve it to vanilluxe.

    3) Go to the move tutor and teach vanilluxe freeze-dry.

    4) Catch a smeargle in the mysdia railcave.

    5) Use common candies on vannilluxe (so it won't kill the smeargle). And put a quick claw on it.

    6) Find another smeargle.

    7) Use freeze-dry and it's going to sketch it.

    8) Put your smeargle on the field.

    9) It's going to use freeze-dry against your smeargle, sketch it.

    10) Now you have a smeargle with freeze-dry.

  7. There's almost no point in running Surf over Hydro Pump on Dragalge because a resisted Dragon Pulse is 5.55% weaker than a neutral Surf.

    So... I think Hydro Pump wouldn't be much better, maybe toxic spikes... Amaria is going to give us Scald I presume, maybe that? I know it's a lot weaker than surf, but I just like that burning chance

  8. Delphox: Flamethrower is better than Fire Blast, which has lower accuracy and almost the same power, the flame plate is going to turn it on to a Fire Blast. As you said you need to replace shadow ball, I'll recommend trick room, there is no problem on having two pokemon with trick room on your team.

    Leavanny: So... This Leavanny set works so well, I used it one time, it's really beautiful how this thing can be surprisingly strong, in the Trick Room this thing will become a monster

    Heliolisk: I'd run Glare over Thunder Wave, because it can paralyze ground types too.

    Dragalge: What about surf instead of Hydro Pump? The accuracy... I don't like it, if you change it to surf you can go for mystic water then, sludge wave is already going to be strong with adaptability, toxic is not a bad move, but if you really want to replace it you can breed thunderbolt on it (pre-12).

    Reuninclus: If you want you can replace grass knot with energy ball by breeding pre-12, but I like grass knot too, if it works for you keep it

    , recover... hm, eh, we have healing items, but you said that it is working, so keep it until we got hyper potions, then you can replace it with light screen.

    Clawitzer: Whoa. Perfect, no words. In trick room this thing will be fantastic.

    Amazing team! With this guys you can wreck everything.

  9. Corey
    Frogadier Lv 28
    N/A
    Protean
    Timid
    - Water Pulse
    - Lick
    - Bubble
    - Quick Attack
    Kricketune Lv 29
    N/A
    Technician
    Serious
    - Slash
    - Bide
    - Struggle Bug
    - Fury Cutter
    Noibat Lv 24
    N/A
    Frisk
    Quirky
    - Bite
    - Wing Attack
    - Tackle
    - Air Cutter
    Espurr Lv 16 (Priority for training)
    N/A
    Infiltrator
    Sassy
    - Scratch
    - Light Screen
    - Covet
    - Confusion
    Growlithe Lv 20
    N/A
    Justified
    Docile
    - Odor Sleuth
    - Helping Hand
    - Flame Wheel
    - Reversal
    Emolga Lv 25 (Newly received)
    Cheri Berry
    Static
    Modest
    - Nuzzle
    - Pursuit
    - Double Team
    - Shock Wave

    *Also, which is the best place to train Espurr before the third gym?

    You can catch phanphy in the beryl ward, evolve it and at level 30 it should learn magnitude

    You also can try to sweep with emolga, put it in level 30, get +6 evasiveness with double team(against the skrelp), then you just need to use the combination nuzzle + electro ball, that's how I did...

  10. As someone has already said, Grass Knot>Dark Pulse, the psychic and the ghost gym are done, you don't need it.

    I like your Gardevoir, this is one of my favorites movesets for it, I use charge beam/trick room instead of tbolt/calmmind (I was suggested), but this one is really good. For me the new one works, but maybe it's not going to work for you, keep with this.

    The excadrill is good.

    I don't like stone edge that much, bad accuracy, rock slide will be more useful in double battles, but that's just my opinion, you can keep it.

    Nasty Plot will help a lot, you can remove Confuse Ray.

    Pretty good team, I'm not going to suggest new ones because I'm not that pro in team creating.

  11. Roserade doesn't need Shadow Ball, the psychic and the ghost gym are done. What's the hidden power? Maybe you can replace Nature Power. Extrasensory won't be bad. Maybe you can go HP(it depends)/Sludge Bomb when it's released (or extrasensory) instead of shadow ball/nature power. The natures would be much appreciative.

    Energy Ball on ninetales will be good for coverage, but this set is ok (breed pre-13)

    Recover on medicham? That's not necessary. Maybe you can go for bullet punch, bulk up(in the future), but if it's working for you, keep it.

    That's an interesting team btw. Good luck!

  12. Great team you got here, I don't have too much to add here.

    First, to address the above, I also run only 6 Pokemon (except for when I experiment with some sets), though 8 is perfectly fine too, especially if they're like this, I'd say keep 'em all, it shouldn't take too much time to grind up 2 members every now and then.

    Anyways, I can PM you a link to E12 or earlier, since we have no idea when/if Ice Beam's TM will be added. I'd also consider making Greninja Modest if you're EV traning. If not, it needs the Speed boost from Timid, but some extra power isn't bad either.

    And I too prefer Surf over Hydro Pump because of it's terrible accuracy. Greninja definitely isn't bulky enough to be able to afford missing a single attack.

    I'd really say go for Flamethrower over Fire Blast. It's not that much stronger, but that bad accuracy is definitely gonna be a problem, it's bulkier than Greninja, sure, but not by that much.

    Chandelure doesn't really get much from a Speed boosting nature, so I think Modest would be the way to go here.

    And again, no clue when/if we'd get Energy Ball.

    Also, Trick Room should definitely. Gardevoir, Chandelure and Heracross all benefit from it greatly (Gogoat doesn't care, he just sets up and does his thing). Be careful since the other members are harmed by it, but it's not too difficult to manage that. Though if you don't want it, good alternatives for it would be HP Fighting, HP Ice and Will-o-Wisp are all good options for it. A WoW/Hex combo isn't very good. Most of the time, it's better to just go for an attack right of the bat, than waste time burning the foe.

    Also....Trick Room and Timid?

    I agree with the above, Special Crobat is amazing, though I'm curious about you guys mentioning Sludge Bomb, don't we only have access to S.Wave? I think Venoshock (added as level-up move in ORAS) is your best bet. In fact, a Drapion (which is generally a really strong Pokemon) with T.Spikes makes Crobat all the more powerful, it's basically a free Nasty Plot boost for it's STAB move.

    Anyways, Nasty Plot, Air Slash, Venoshock and HP Fighting/Ground. NP is obvious, AS is STAB and Crobat's Speed really lets it put that 30% flinch chance to great use, Venoshock is STAB and can be it's strongest move by far if T.Spikes have been set, and HP Fighting/Ground.

    Shadow Ball/Dark Pulse aren't too good post Radomus, since Ghost and Psychic types would be few and far between. Meanwhile, a Fighting/Ground move deals with Steel and Rock types Crobat otherwise can't touch.

    Of course, then Modest would be the best nature for it.

    Trace would be more useful for it's ability. I also think Charge Beam is better than T-bolt, it's stronger after a single buff and can get you even more buffs. In which case I'd also switch Calm Mind for Trick Room, but that's just me. Also, I'd give it a Modest nature.

    Knock Off>U-Turn. U-Turn is a great competitive move, but nothing special in game. Knock Off is stronger first use, almost equal in power afterwards, and being able to remove foes' items is reeeeeally useful.

    Oh, and get this guy a Wide Lens too.

    Definitely go for Dragon Dance. The attack boost will really come in handy, and at +1, you're already unlikely to be outsped. If you've got the same EVs and nature, a Crobat can be outsped after one Dragon Dance.

    I'd recommend having something set up Trick Room due to this guys relatively low speed and not-quite-stellar defenses. In TR, you'll have no trouble sweeping at all. And give it a Wide Lens.

    Gogoat is actually really good, after some Bulk Ups, nothing's gonna stop this guy. But Leech Seed/Milk Drink are unnecessary since we have healing items, and any attack will do more damage than Leech Seed after some B-Ups. Instead, Aerial Ace gives almost perfect coverage, as do Rock Slide and Rollout. You can get Rock Slide from breeding pre-E13, while Rollout is easy. Rollout actually is a good move, after the second use it's already much stronger than Rock Slide, and with a Wide Lens there's only a ~4% chance to not get all 5 hits off, of which the last one has 480 BP. You won't be able to stop and heal, but after enough B-Ups, you won't even have to.

    Once more, I'd really recommend keeping all eight since they're all very useful. And maybe add a Drapion for Crobat. Sniper Drapion with a Scope Lens and Night Slash, Cross Poison, Toxic Spikes and Dig (Ninjask, pre-E13) or Swords Dance (Ninjask, pre-E13) (though a Dark-Poison combo hits only 9 non-legendaries for not-very-effective damage) is really good on it's own too, though Crobat's Venoshock really benefits from T.Spikes a lot.

    I didn't notice the Trick Room/Timid thing, I think I'll go Modest. When it's avaliable, I'll put Sludge Bomb in crobat. I'm going to think about the Drapion, it seems good. BTW can you PM me episode 12 for breeding Ice beam, energy ball, rock slide and all the stuff please? That will be perfect.

  13. Greninja: You can run Expert Belt but IDK when and where you get this. I like Hydro Pump more on Greninja but that just my personal opinion; Surf is good

    I think the Mystic Water makes surf better than Hydro Pump, but the expert belt is definitely better, I'm going to search for it.

    Chandelure: I like Will-O-Wisp more than Confuse Ray and Trick Room. I don't think TR is very beneficial for your team (Gogoat being slow and he isn't THAT slow)

    Maybe I should run WoW/Hex and not Confuse Ray/Shadow Ball

    Crobat: Etesian said that running a Sp.Attaker Crobat is more effective than running a physical one. And since he's a God at Poke, you have to run Nasty Plot, Air Slash, Sludge Bomb and Confuse Ray/Giga Drain/Shadow Ball/Hidden Power. (In all seriousness, I also believe Sp.A Crobat is more effective; he have bulk enough to put 1 Nasty Plot up and sweep [speed stats is ridicolous...]). I believe Black Sludge is in the game, IDK when and where you get it though.

    So... If Etesian said I'm going to catch that murkrow in the alleway for Nasty Plot, I think I'll run Nasty Plot/Air Slash/Sludge Bomb/Confuse Ray

    Gardevoir: Every time I see this Poke, it reminds me of a ballerina lol. No comments on it's moveset they are great. You can run Leftovers on her....

    Yeah, I really like Gardevoir, before Ame decides to put Thunderbolt I'll go Rain Dance (Worried about Charlotte)

    Cinccino: Excellent moveset, I would run Knock Off for the 4th move. Either Scope Lens or Wide Lens for item (I would pick Wide Lens myself to guaranteed more that 5 hit kill)

    So I think I'll go for a Wide Lens.

    Tyrantrum: Perfect moveset, nature etc. You can run that Hard Stone item (I believe you can only get this through mining only)

    Yep, I like this movesest too, may I go for Rock Polish or Dragon Dance... Hm IDK

    Heracross: Awesome, someone else that loves Heracross. Give him that Stone Edge the extra power is worth it. I run Black Belt on him...

    Heracross FTW, Stone Edge is definitely more powerful, but I'm worried about the accuracy

    Gogoat: I seriously though you nickname a Poke or something, what a horrible and laughable name....I would run Leech Seed. He's like my Venusaur but a physical attacker. I would change that Miracle Seed for Big Root (it combines with Leech Seed and Horn Leech)

    "Gogoat, the Rapidash" sounds terrible. Leech Seed is ok..., I'll see later.

    Awesome team, most likely one of the best I seen here. I notice you have 8 Poke, IDK about you but I would run 6 Poke, I don't like having rotation Poke. But hey if you do, no problems more power to you.

    If you think I should run with 6, who can I remove? Your team is also amazing, how did you get stone edge and EQ on Heracross?

  14. So, I'm about to face Serra in my Main file, and after some thinking I found this: (it's just a plan, I don't have this team yet)

    Greninja

    Protean

    Timid

    Item: Mystic Water

    -Surf

    -Ice Beam (In the future, I don't have ep 12 for the old breeding mechanic)

    -Extrasensory

    -Grass Knot

    Chandelure

    Flame Body

    Timid

    Item: Wide Lens (For Fire blast)

    -Fire Blast (This an Energy Ball are for the future cuz of the same Ice Beam's motive)

    -Energy Ball

    -Confuse Ray/Trick Room when avaliable

    -Shadow Ball

    Crobat

    Infiltrator

    Adamant

    Item: None

    -Acrobatics

    -Cross Poison

    -Zen Headbutt (bred from hoothoot)

    -Confuse Ray

    Gardevoir

    Synchronize

    Timid

    Item: Don't know

    -Thunderbolt (In the future)

    -Moonblast

    -Psychic

    -Calm Mind

    Cinccino

    Skill Link

    Jolly

    Item: Don't know

    -Tail Slap

    -Bullet Seed

    -Rock Blast

    -U-turn/Knock Off (not decided)

    Tyrantrum

    Rock Head

    Adamant

    Item: Don't know again...

    -Dragon Dance/Rock Polish (not decided)

    -EQ

    -Head Smash

    -Dragon Claw

    Heracross

    Moxie

    Jolly

    Item: Don't know

    -Megahorn

    -Close Combat

    -Rock Slide

    -EQ

    Gogoat (yep)

    Sap Sipper

    Jolly

    Item: Miracle Seed

    -Bulk Up

    -EQ

    -Milk Drink/Leech Seed (not decided)

    -Horn Leech

    Any suggestions? (I would like to keep Greninja and Chandelure)

  15. Don't forget to find a Helix fossil, then you can choose between aurorus and tyrantrum, aggron is good in Noel's gym (and against Radomus' Gardevoir), in the future Archeops can be useful against Samson. If you want, you can go back some episodes and get a dwebble, or you can search for a Claw fossil, Crustle and Armaldo can help against Radomus. Good luck!

  16. So, in my main file, I decided to do the teddiursa puzzle in the Peridot Ward, and I just found an adamant natured Teddiursa with good IV's, any ideas for a future Ursaring's moveset (it's going to have Guts btw)

  17. @jotwas the problem would then become having a pokemon that can use hail.

    There are only really a few types available early game, which bars out a lot of montype runs.

    Unless we added Eevee and Pikachu to the starters (You and your rival's starter in pokemon yellow would justify it :) )

    Castform learns hail at level 20

    Then he can have

    Castform

    -Hail

    -Blizzard (100%)

    -Weather Ball

    -Hurricane (Since there aren't many flying/ice,just articuno, and delibird, it's a DELIBIRD nuff said)

  18. Not nearly enough Ice or Rock pokemon to start with. You could do a challenge, where you use Ice/Rock, but nothing else, but still you'd have to wait after Jasper to get your first Ice type : Smoochum. Then Swinub. Your call.

    You can have vanillite in the obsidia's candy shop (buying a vanilla ice cream)

    You can also have snowy castform.

  19. You'll have to elaborate in which order Aya sends out her Pokemon, because the best way to deal with her Gengar is to OHKO it with Blaziken at +1 speed and maybe +1 atk. If she sends out Gengar before Dragalge, then you have to get Blaziken in early; if she sends out Gengar after Dragalge, then you have to try to KO Dragalge before it can attack.

    No, it's just choosing attacks randomly. I've had PULSE Abra use Dark Pulse against Blaziken and it was a 50-50 tossup whether it'll use Dark Pulse or Hyper Beam.

    Thanks, I defeated her, I evolved Flygon so Dragon Claw was OHKO against Dragalge, Blaziken destroyed Drapion and Venusaur, Gengar was OHKO'd by Murkrow (Critical Hit), Nidoqueen couldn't do anything against Flygon, thank you all for the help.

  20. Yea, the nature of your mons may be causing issues with you not OHKO/doing enough damage. Also, check out how the Wasteland field affects your team and how you can make it work for you.

    Anyways, I would recommend leveling up Vibrava to Level 45 so it can evolve and then lower its level with Common Candies. Then, I would take out Murkrow and Blaziken (you can keep him on if you want to) for other mons that can do more.

    Mons I would recommend to use would be Gothitelle, Meowstic, Malamar, Graveler, Piloswine, Dugtrio, Seismitoad, Marowak, Whiscash, and Gastrodon.

    Be way of her Tentacruel w/ Icy Wind as that can bop alot of your mons with its annoying movepool.

    Thunder Fang can deal with Tentacruel, but Gengar and Dragalge spamming Sludge Waves... that's annoying, the nidoqueen is another nightmare, drapion can sweep my team with Aqua Tail and Poison Tail, the Venusaur is easy..., I'm going to catch some new mons.

  21. [[Aya]]

    --Your current team--
    [blaziken] | [45]

    [-]
    [speed Boost]
    [Naive]
    - Double Kick
    - Bulk Up
    - Blaze Kick
    - Sand Attack

    [Roselia] | [43]

    [Rose Incense]
    [Poison Point]
    [Adamant]
    - Aromatherapy
    - Giga Drain
    - Shadow Ball
    - Toxic Spikes

    [Luxray] | [45]

    [-]
    [intimidate]
    [Quiet]
    - Crunch
    - Thunder Fang
    - Charge
    - Swagger

    [Vibrava] | [43]

    [-]
    [Levitate]
    [Timid]
    - Earth Power
    - Rock Slide
    - Earthquake
    - Sand Tomb

    [Murkrow] | [43]

    [-]
    [super Luck]
    [serious :( ]
    - Wing Attack
    - Haze
    - Night Shade
    - Feint Attack

    That Dragalge is a nightmare, Murkrow can't one hit Gengar, Nidoqueen is terrible spamming Spikes and Stealth Rocks and there's the wasteland field, my earthquakes are doing nothing, please help!

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