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Posts posted by Bakerlite
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Good luck!
And yes, provided that you're playing Ep16 (...I forgot to specify that), unbreedable pokémon will have three 31 IVs, which includes baby ones that can breed when evolved.
...Which I forgot about until I realised that I was getting a lot of 31 IV bonsly.
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I'd say try again.
Encountered baby pokémon will always have (at least) three stats with 31 IVs, so it shouldn't be too difficult compared to some other pokémon.
Attack isn't so great for jynx: the speed is good though!
Ideally you'd want SpAtk 31 as well. And the third for SpD or HP, in an ideal world. With a Timid or Modest nature, but you could breed for that if you have an Everstone.
If you're not sure about losing this one:
With have multiple save files enabled, you could always save the game, rename the "Game" file to something else, then use the previous save file to soft-reset some more.
That way you'd have this one as a backup. Hopefully that makes sense.
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Thank you very much! <:
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(gasp)
Thanks! Is there anything I listed that you'd want in particular? I know it's not too exciting a selection.
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Trade completed! Nothing to see here.
Thanks! For, you know, just being here.
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Well, I can at least offer the location a hidden Ability Capsule in Route 2 (couldn't see it in the list in the first post, at least). Yeah it's after you can get them from vendors but... freebie.
Found near the rocks in the top-left of the route, on the ledge behind the Crustle cave. The ledge is reached by jumping from where the player character is standing in the screenshot.
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I'm a little confused by that previous post... As of episode 15 (at least, when I played through a little while ago), Happiny is found in the Coral Ward as part of the Daycare side-quest. So there is a Grunt there, but they don't really do anything aside from say something about moving the pokémon elsewhere, then wander off and leave Happiny there for you to find. And Ditto can be obtained in the factory in episode 15.
As for the Meteor Grunt that Rayschrantz is referring to... as far as I know, they don't return to that warehouse again. So you don't need another Grunt to show up, you only have to go back to the caged pokémon in the factory, even if all of the Meteors have left. At least, I got Ditto from there once I'd defeated PULSE Muk.
Ditto is in the cage in the top-left, but you can't speak to it directly (it's in the upper cage), and it's kind of difficult to see that it's even there.
But if you teleport Makuhita to the top-left cage, then Ditto will transform and break the bars, freeing itself and joining your party.
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I haven't played Reborn since e12 or so, and apparently this time around decided that the best way to Fully Experience the game would be to hidden-item hunt like a desperate beachcomber without a beach. Or a comb.
I've only just started the game though, and a lot of the items I've found/screenshotted/noted are generic things like shards or medicine/candy, which I'll spare due to the post potentially reaching marathon levels. Either way I keep adding to the list when I play, so if these sorts of things are vaguely useful I can add to them here.
Hopefully somebody somewhere in some universe might find some of this useful or interesting, or appreciate the effort in the kind of fond, patronising way usually reserved for dogs who run into glass doors.
So far this is only up to Shade's gym battle.
Hidden Type Gems
Electric Gem
Mosswater Factory- Explosion Room, pipe in the top left corner (unavailable after leaving factory!)
Ghost Gem
Beneath the Grand Stairway B1F- in the rock that's bottom-left of the ladder from top floor
Grass Gem
Lower Peridot- shrub at the top of Seacrest's garden
Ground Gem
Beneath the Grand Stairway B1F- in a rock in the passage reached by ladder from B2F, after jumping down ledges bearing left
Normal Gem
Lower Peridot- outside the station, in the lowest of the three rocks
Poison Gem
Lower Peridot- in the broken glass outside the building that's below the Name Rater's house
Rock Gem
North Obsidia- rock at the top-left of the hole in the Grand Stairway
Steel Gem
Obsidia- rock outside the entrance to Underground Railnet, opposite the dumpster
Hidden Vitamins
Calcium1) Peridot- the rock below the dumpster in the fountain area, hidden behind the fenceCarbos
1) Onyx- in the rock by the fence at left entrance to Trainer School area
2) Underground Railnet- after smashable rocks on the left, it's in the rock at the top by the woobat shadow
HP UP
Beryl- the empty space to the right of the rock that's just outside the cemetery
PP UP
Beryl- rock to the right of the Beryl Library entrance
Zinc
Obsidia Slums Tower 2F- rock in bottom left of room (south of the room where the Dull Key is used)
Hidden Berries
Not many yet, could be useful early game though.
Sometimes others are hidden by wild pokémon (e.g. Emolga + Cheri, Pichu + Oran, Cubchoo + Aspear)
Aspear Berry
Coral- rock in between the two warehouses in the bottom right
Cheri Berry
Opal- under the bridge leading to the Underground Railnet, rock in upper left
Pecha Berry
Jasper- the rock in the alley used when travelling between Block 1 and Block 2
Hidden Rare + Common Candy
Common Candy
1) Lower Peridot- the box at right of the dumpster with Gulpin, behind the house with Whismur
2) Peridot- in front of the building that's to the right of where the Common Candy item ball is, to the left of the building with Panpour
Rare Candy
Beneath Grand Stairway B3F- rock behind the smashable ones in passage reached from B2F, at the end of ledges on the right
PP restoring items
Ether
1) Jasper- rock left of the entrance to the horizontal alley that's near the Poké Center
2) Rhodochrine Cavern (the one on the right), top rock of the three rocks close to the entrance
Also screenshotted some of the hidden Ability Capsule locations. They've already been described in the first post, so I'm not sure how much more useful they are, but hey, I'm already having a lovely time.
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Now we only need a,
skitty-wailmer and
delcatty-wailord, Fantastic sprites btw.
(thank you!)
Your command is my wish.
(AKA guess which nerd has returned suddenly to mess around with pixels)
Skitty- Wailmer
Delcatty- Waillord
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Aye, agreeing with the top one looking better. The lineart is really too pale on many of those recolours, which contrasts too much with the black lines.
Basically there's a big difference between how big the "colour steps" are for both sprites:
(reshiram above, zekrom below)
Reshiram's base colour is much lighter than its shadows/lineart, whereas zekrom's are so similar that they're difficult to even see if the palette isn't this big.
Basically this means that replacing one palette with another will lead to an extreme contrast for zekrom, particularly as the lightest colour for zekrom is used only as a highlight rather than a base colour.
Which is all a long way of me saying that I'd advise not doing a switch-all-of-this-colour-with-this-colour. Instead mixing a few more shades of dark colours will work better, using a selection of greys and dark greys for the lineart, and manually replacing parts of the lineart in a different, darker shade than the pale-grey shadow colours. But not as dark as for the original black sprite! Lineart that hasn't been recoloured can look very contrasting.
You could also cut down on the amount of black used in the lineart, or even replace the black entirely with grey, although that should probably be reserved for "ghostly" things.I personally find it easier to do a straightforward palette swap, and then zoom in and recolour specific things that need tweaking.
Looking at other white-coloured pokémon sprites is sometimes a good idea, to see how the shading works for those. The shadows and the lineart don't tend to share colours in the way that black-coloured pokémon's sprites do.
...Of course, this is only if you're not happy with how your sprite up there has turned out (or if you're planning to do more in the future)! The slightly yellow tint works well, although the lines on zekrom's body (and the lines around its RHS toes and the darker sections of its body) could possibly be darkened. It's up to you, though <:
I know for a fact that I am not a fan of recolouring things as white, nervous laughter. -
Or it's a defence to people sneezing out their souls/expeling a demon from their body. Or because a sneeze was supposed to indicate good luck. Not sure about that one, though. The black death sounds the most likely, though. Sneezing isn't a symptom of the plague, but it was believed to be.
I don't think that the heart does stop, though. As in, the heart beats approximately once a second, so it not beating for a millisecond wouldn't do much. It does mess with the pressure in your chest (due to inhaling), which can alter your blood pressure and change the speed of your heartbeat if it's particularly violent, but that's about it.
Some people sneeze after looking at bright lights due to nervous signals getting mixed up. It may be hereditary. Those who are affected by this make up anywhere from 1/5 to 1/3 of the population, are mostly women, and are almost all white.
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A slightly desaturated nincada:
And also surskit and masquerain.
Surskit- Masquerain colorMasquerain- Surskit colorNot too sure about masquerain's wings really, but those sprites are just a simple recolour.
Also added some extra detail on the surskit to make it more interesting, but if that looks too busy then here it is without:
EDIT: Ended up having a quick go at the kecleon as well. This is how I zone out at the end of the day apparently.
The OP says "only the stripe visible" which I think is a bit swish, but it might look better keeping the yellow detail of the face and feet as well. Not sure how it copes with different coloured backgrounds though.
...and then more gradually got added.
Whismur- Exploud
Loudred- Whismur
Exploud- Black/purpleWith an alternate exploud, because hey.
Wailmer- Skitty?
Wailord- Delcatty
Couldn't resist. 2x Wailord was bigger than 160x160 though.
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Pretty good Bakerlite and no You've done them first. But we need separate spirtes in order to include them. Can you do them in 160 x 160 x 24 ?
Do you mean 160x160? I can do that.
I just guessed where to place the sprite in the middle of the image, but if there's a particular reference sprite that people have been using then please let me know!
EDIT: I also made a couple of alternate nincada sprites.
One uses an emerald cicada colour scheme. The other is just tasty orange.
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87% of statistics are made-up on the spot.If we're still talking about deadly bananas... They're slightly radioactive, yes. Eating a banana will expose you to a dose of 0.005 millirems from the potassium-40 it contains. There's even a informal measurement of radioactivity based on the banana. It's called the Banana Equivalent Dose, and your average radiation exposure per day (from background sources) is 100 BED.Living within 50 miles of a nuclear power plant adds to that, being radioactively equivalent to eating 1.64 bananas a year.Living within 50 miles of a coal-burning plant adds the equivalent of eating 5.5 bananas a year, because burning coal gives off radioactive emissions.A lethal dose of radiation would be~80 million BED, although in the case of a banana stampede the weight of eighty million bananas would probably crush you to death first.Also? Banana plants walk up to 40 cm a lifetime.
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I suppose it depends on the pokémon? My favourite shiny sprite in the games is the muddy gloom, which is really simple but still. It reflects where it lives (Azurine Island). I caught another shiny gloom elsewhere, which was different, but when I updated the game they both changed to muddy so I don't know if the difference was intentional.
Most ice-types would probably live in an icy place though, water types in a watery place... Maybe some jungle/rainforest colours would be cool for some shinies? I'm thinking of poison dart frogs or venomous snakes I guess.
Sprites? Sprites.
Checked the first post to see if my Favourite was available, and (gasp) it was, so how could I resist?
...that I could see, anyway.
the OP has the colour for the nincada family down as "black", but I know there are a lot of black shinies already.
(Hopefully that's instructions and doesn't mean that they've been done. It's not crossed out at least...)
Still, I tried a black colour scheme to start with for them:
And then played around with a more ~ghostly~ colour scheme for shedinja:
Looks a wee bit strange on a black background, not sure if I should darken the lines.
That risks it looking less ethereal and more sickly green though, particularly on paler backgrounds.
Or maybe it looks like that already. I've been staring at them for too long.
I'm not concerned about nincada/ninjask being that pale, seeing as shedinja's a wild card.
Not sure what else would work, though. I like emerald cicadas buuut they're not exactly ninja colours.
EDIT: posted sprites at 2x size instead.
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I think I have now been 100% welcomed/serenaded thank you, and should probably venture out into the wider forums at this point instead of waiting for everyone to swarm around me. Which I might have been doing a bit. Luckily I'm not wearing shoes.
I will go on a hunt for topics! I hope that the comfy chair has wheels, and that it isn't some kind of Spanish Inquisition instrument.
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Thank you for the welcomes <:
@zimvader: I admire your obviously excellent taste in pokémon.
@Avenger: I may chat at one point, but I never got the hang of online chatting (beyond logging on and loitering awkwardly for a while and jumping ship). I've poked around the RP forums a wee bit... actually, I'll probably be snooping everywhere for a bit. I always have the feeling that I have to be 100% up to date reading everything on a particular subject before taking action, which would explain why I rarely get things done.
I'm glad that my nervously neat post was A Useful Thing.
/throws some edited sprites into the post from days gone past
Silver gastly, RB articuno, two recolours, rapidash/shiftry mix, sudowoodo/golurk mix...
And a bonus ninetales put into the pose of BW persian, because it amuses me.
I haven't made any new ones in a while unfortunately. I don't suppose there's a spriting/fan art board?
There's nothing to prompt getting back into fiddling around with pixels like getting suggestions.
@Valiant: I wish I could think of a pun in response to that.
@Mockingbird: Thanking you, I will do my best.
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Apparently yes.
Hi there. I'm Bakerlite, according to what it says up there.
I'm from the UK, and this current time period.
I like pokémon, zombies, Sherlock Holmes, and apparently old-fashioned plastic and terrible puns.
Bug-type pokémon are my favourite, and the rare times I bother to battle, I use my favourites.
Subsequently Stone Edge is the bane of my life.
Shedinja is my absolute favourite pokémon, but even I find it too much hassle to use in battles.
I enjoy pixel art/sub-spriting and the occasional RP more than battling.
I started playing Reborn while I went on a fangame downloading spree.
Haven't yet come to the end of the episode, but I've loitered around the forums a wee bit since.
I sound more serious than I am.
I am not very good at writing introduction posts.
So. Hello. <:
[Not a bug]Abandoned Meteor Grunt in Beryl Ward
in Troubleshooting
Posted
Apologies if this has already been pointed out! I had a quick look but couldn't see it.
I think this is just a mixup with switches in-game.
Just before facing the PULSE Tangrowth in Beryl, there's a small building where you find one of the missing police officers. I remembered from the last episode that he's being "guarded" by a meteor grunt.
This time around though, there was just the officer by himself. So I talked to him and sent him home.
Later on, when the PULSE/police stories in Beryl are all wrapped up, I wander in the building to see that Bruno the grunt is there, but by himself, and I can battle him.
Then he just stays there forever. Presumably he just showed up late to the job and was too embarrassed to leave the building and admit it.
Poor Bruno.